Nike sets three goals that the team can achieve to gain increased strength. Upon completing a goal, Nike’s team gains a Laurel that increases Power (+8/10/12%) and Movement Speed (+3/5/7%). This Laurel can increase up to 3 times.
Goal 1: Elimitate 10 gods as a team
Goal 2: Eliminate 200 Minions as a team
Goal 3: At least two allies are level 20
Nike slams the ground twice, sending out fissures that deal damage (50/85/120/155/190 +50% Physical Power). If a target is hit twice, that target loses protections (4/8/12/16/20) for 5 seconds. If Nike’s ‘Plan of Action’ is active, Rend gains an additional attack. If a target is hit three times, that target is disarmed. Cost: 60/65/70/75/80. Cooldown: 12s
Plan of Action
Nike draws upon her vast battle experience to plan her next move. Passive: Nike gains (10/15/20/25/30) HP5. Active: Nike’s next ability gains bonus damage (20/30/40/50/60) and a special effect. Cost: 30/35/40/45/50. Cooldown: 18/17/16/15/14s.
Nike leaps into the air then crashes down at a location dealing damage (65/115/165/215/265 + 60% Physical Power) and knocking up enemies. If Nike’s ‘Plan of Action’ is active, she travels to the location much faster. Cost: 55/60/65/70/75. Cooldown: 18s
Sentinel of Zeus
Nike transforms into an armored sentinel and sends out a shockwave that damages (100/165/230/295/360 +80% Physical Power) and slows (30%) enemies around her. While in this form, she gains 40% of her max health as a shield. If Nike’s ‘Plan of Action’ is active, Nike instead gains 60% of her max health as a shield and applies a 60% slow. Cost: 90/95/100/105/110. Cooldown: 100s.
New God Skins
Demonic Pact Anubis
The culmination of the 2017 Odyssey has arrived. Chosen by the Community, the Demonic Pact Anubis Tier 5 skin is here! As a tier 5, it comes with a horde of features.
4 Unique Models for each form
4 Unique sets of FX for each ability
4 Unique Voice Packs for each form
Custom Recall FX
Custom Music Pack
And tons of hidden features such as the Final Form Ultimate changing the entire maps skybox!
Hi friends, we've made some fixes so the Oculus Touch controllers should Just Work™. We adjusted the controller model to feel more natural for oculus controller shape, and tweaked the object throw, and added a spin-rotate for the 180 tracking barriers.
For those with 360 setup, we have a config file tweak in GameSettings/Input_oculus.json (OptionFrontFacingMode180) if you want to disable the 180 vignette. We'll have an in-game option in the near future.
We'll post dev updates every two weeks. Our last update included a new game mode with a little more strategy than the wave mode, enjoy!
Let us know if you have any issues, we'll make sure it gets sorted out!
Today we have some hot news. We know that you have been waiting for more content and it is worth waiting for! Reviewing all your comments on the Community forums, we have tried to satisfy everyone’s expectations as much as possible.
A few things might have been left along the way, but don't worry, there are more updates coming and we estimate that we’ll have the Early Access completely finished in a few months. For now, we request some more patience while we develop exciting and essential new features.
Focusing on the 2.0 update, here is the list of the features added to the game:
Support items: different support items added which help the player to progress in his quest. Some examples of these support items are: air strikes, rocket launchers, fragmentation grenades, flashbang grenades, healing packs…
2 new locations are added to the game, Quarry and Factory, which contain 3 and 6 levels respectively.
We have made changes to the game, in order to make Oculus Touch fully compatible with Overkill VR. Going forward, all the future content will be supported by both platforms.
Manual reloading added: based on the community's feedback, weapons are now reloaded more realistically by inserting magazines with your left hand into each weapon's magazine slot.
New Weapons: A few weapons added to the previous existing set:
You can check all these features in our new brand video of Overkill VR update 2.0: