Browse games and software that have posted recent major updates.
Angels That Kill May 5
The largest update for the game yet is now out and features numerous changes and improvements over the base game. Hopefully this will be one of the last updates for it and any in the future will just be for any additional bug fixes and maybe some more language support.


The full changelog:

ADDITIONS
-added police tape to the flashback/dream sequence
-added a restart option in the "Extras" game mode pause menu
-added a quit option in the "Extras" game mode pause menu
-added more "New Game Plus" interactions
-added a new cutscene at the beginning of the flashback/dream sequence to help the transition
-added a new cutscene at the beginning of chapter 4 to help the transition
-added a new possible main menu song edit
-added more people to kill in the "Valentines Day Massacre" game mode
-added a new secondary objective in the "Valentines Day Massacre" game mode
-added a new interaction in the "Valentines Day Massacre" game mode
-added more birds over the police station in chapter 4
-added a pause menu to the tutorial
-added a brief changelog when you click on the version number in the main menu
-added the ability to toggle running
-added three new achievements
-added the "Nightmares" game mode under the chapters menu

TOUCH UPS/FIXES
-touched up one of the shaders in the "Extras" game mode
-touched up one of the epilogue sound effects
-touched up some scripts
-touched up the running speeds to be a bit faster
-touched up some audio
-touched up the fading in script speed after talking with the police chief in chapter 4
-touched up the flashlight intensity in the "Valentines Day Massacre" game mode
-touched up some of the models
-touched up the chapter colors to become more red than pink
-touched up some dialogue
-touched up the timing of some of the chapter transitions
-touched up the amount of blur in chapter 3 to be lower if you did not take the pills
-touched up the amount of blur on all cameras to be lower while image effects are on
-touched up the camera sensitivity to be lower during the flashback/dream sequence
-touched up the "Tutorial" cameras
-touched up some of the "Tutorial" messages
-touched up the "loading" notification
-touched up music in the chapter 3 rooftop escape cutscene
-touched up the animation in the chapter 3 rooftop escape cutscene
-touched up the fisheye effect to be lower if you took the pills
-fixed an issue in the "Two Dark Nights" mode where the background audio would not turn off during the ending
-fixed an issue where you could not interact with the homeless man in chapter 3
-fixed an issue where the image effects option would not work with some of the cameras in the flashback/dream sequence
-fixed a spelling mistake in the credits
-fixed several interaction spelling mistakes
-fixed the background music option in the "Epilogue"
-fixed the bars in the casino entrance
-fixed the chapter 3 "I'm tired..." quote interference
-fixed part of the epilogue being improperly blocked off
-fixed a bug in chapter 2 with the elevator
-fixed the streetlight in the epilogue
-fixed a light in chapter 2
-fixed being able to view the inventory during the "Tutorial" when exiting the scene
-fixed one of the endings improperly displaying characters names
-fixed the inventory mix up for Bickel in chapter 4 with the revolver item
-fixed the objectives not showing up at the same time in chapter 4
-fixed the controls menu in the "Valentines Day Massacre" game mode
-fixed the Z-fighting issue with some of the cameras
-fixed the FPS limit option to accurately cap the framerate

CHANGES
-changed all of the GUI to now scale based on the screen size
-change the frame-rate option from "30, 60, 120" to "30, 60, Unlimited"
-changed the name of chapter 3
-changed the placement of one of the "New Game Plus" interactions
-changed the chapters menu
-changed the flow of chapter 1
-changed the intro be able to be skipped with any key
-changed the size of the revolver in the inventory
-changed how the birds are triggered and placed in chapter 4 to give the player a more clear understanding
-changed the description for the FPS limit option
-changed the texture quality to be independent of the chosen overall quality so that the map/journal/placemarkers can still be clearly seen on lower quality settings
-changed all interactions to now just state "Interact"/"Interact Alt" instead of
"LMB"/"RMB" to be more user friendly in case of alternate controls or controller use
-changed all of the text so that the speakers name stands out in red
-changed various small elements of the "Epilogue"
-changed the version number


No matter what else I do with Angels That Kill it has been a fun ride, as always thank you guys for all of the support and have a baller day.
2 Rate up
Blacksea Odyssey May 5
Ahoy, space-huntsman! Before we start, we'd like to remind you to post bug reports and feedback to the Steam forums!

Also, if you haven't done so yet, please head over to our Steam page to leave a review.
It's very important as we draw closer to launch.


This update includes the overlord of the Star Angels, ATHREAL THE FALLEN! :D We also fixed the Oblivion unlock bug, so go defeat Athreal the Fallen and unlock Oblivion! It's personally my (PJ's) favorite spear so far. ;)

Blacksea Odyssey v0.7.2

Features Added
  • Added new Abyss elderfish boss: Athreal The Fallen
  • Added new Abyss asterfish enemy: Star Seraph
  • Added new Abyss asterfish enemy: Star Archangel
  • Added new Abyss asterfish enemy: Star Angel
Bugs Fixed
  • Fixed cannonball firing when paused when being equipped
  • Fixed boostes' sound bug
  • Fixed Moonsplitters Might description
  • Fixed Elemental Spears description
  • Fixed missing tips and spelling/grammar errors in Bestiary
  • Fixed zoom bug
  • Fixed Ice Trail ship rune drop bug
  • Fixed dialog data not saving progress properly
  • Fixed game running when minimized
  • Fixed excess screenshake
  • Fixed bestiary showing Crystal creatures in Abyss section
  • Fixed occasionally not being able to select a bounty
  • Fixed broken Thunderbolt spear bug
  • Fixed Oblivion being unlockable
Balancing
  • Increased chance of key drops by 1%
  • Reduced the HP of Chtulhu spawnlings by half
  • Ripping off one of Cthulhu hands now makes him unable to create shockwaves
Looking forward to hearing your thoughts and feedback!

- Team Blacksea Odyssey
10 Rate up
KeeperRL May 5
The "campaign" update is finally out! For those of you who haven't followed the development, campaign is a new game mode that takes place in an overworld, divided into a grid of smaller maps. The player builds his or her base on one single map throughout the whole game, but can travel to other maps to attack villains. Those villains may also include retired dungeons made by other players. Thus we now have Keeper vs Keeper battles! Games have gotten longer this way, and have much more replay value. The classic "single map" mode is still included, although it will be subject to changes in the future.

Check out the video and changelog below for more details.
https://www.youtube.com/watch?v=j402fYUtWcw

Save file format has been changed, so If you'd like to keep playing your saved games from Alpha17, you have to go into the game's properties in the Steam client, and choose BETA branch "old_saves". The Steam client will then download the Alpha17 version for you (don't forget to change back to Alpha18 later!)

Unfortunately, due to a bug in an external library, sound effects are still disabled on Mac, sorry. :(

  • Campaign mode, including Keeper vs Keeper battles!
  • Added geology tech, now used to uncover ores.
  • Added command to switch team leader.
  • Menu to choose new team leader when current one is killed.
  • New attack trigger to finish off the player after a lost battle.
  • Added a task for Keeper to sit on throne (and generate mana).
  • Flying creatures can no longer fly over Sokoban holes.
  • Made doors lockable when outside of buildings tab.
  • Keeper's full title is displayed in combat messages.
  • Tasks window has a scrollbar.
  • Made hint about [new team] button more clear.
  • Minimap UI gets a border.
  • Fixed crash when trying to whip a pig.
  • Fixed UI crash involving dropping multiple items.
  • Fixed UI crash involving all team members getting killed.
  • Fixed UI crash caused by uninitialized variable.
  • Fixed message bug about praying to a web instead of breaking free.
  • KeeperRL is ported to the Visual Studio C++ compiler, which means better error reporting and possible Steamworks integration.
37 Rate up
1979 Revolution: Black Friday May 5
Hey Everyone,

We're excited to announce a new patch adding the ability to bind keys for the controls of 1979 Revolution: Black Friday!

Changelist:

  • A controls menu was added (both in the main menu as well as the pause menu) allowing the player to remap keys for all the major controls in game.
  • Fixed a variety of minor gameplay bugs.

26 Rate up
Space Rogue May 5
Greetings, commanders!

Such a beautiful day to share with you the news that the 1.3 Monsters Invasion update has finally arrived! 

First things first. Our German friends, there is an important one for you – das Spiel gibts jetzt auch in Deutsch! To those who didn't understand a word, the game is now available in German. Work is still in progress, so you can stumble upon a few English texts. We're working further with our german partners to make German version better. You can select the game language in the game properties menu (the game will download localization files after that). We would really like to hear your feedback!

Sale

Another great news - Space Rogue is on sale now! Buy the game now with 25% discount

http://store.steampowered.com/app/364300/

Monsters Invasion – 1.3 Update
Now to the 1.3 Monsters Invasion update. The full list of changes is huge, you can check it by following this link. For Windows 10 users: if the game crashes, please try to install this version of DirectX: https://www.microsoft.com/en-us/download/details.aspx?id=8109

 Here are some update highlights. 

https://www.youtube.com/watch?v=SgbSk8o5Jt8

Space Monsters

In the deepest corners of the Universe they hid, but now it's time for these space giants to return and conquer the galaxy! Or merely eat some fresh meat (oaklana guys taste amazingly sweet). You'll have to deal with various types of Magnapods (as they were called by Norg scientists). Each monster type has unique abilities which you'll have to handle with. The battles won't be easy, you should use your best tactical skills to hit monster's organs in the right time and order. Manage your team members to avoid losses, be very careful and attentive. Monsters is a new gameplay mechanic for Space Rogue and the whole genre.



Drones
The newest military development of Norg scientists has hit the market. Forget about that pitiful prototype drone which you have had so far. Now you can buy various powerful drones at the shops across the galaxy. Whether you try amazing incendiary drone which would grill your enemy just like a delicious chicken at Kepler's Fried Chicken, or stupid yet effective Cannon drone, the result will be above your expectations. At least, that's what they say in the ads. Anyway, drones are indeed stronger than a regular weapon but much slower and less accurate. Also, drones need time to refocus fire after each target change. For now, only two player ships are allowed to use drones - Monaro (Human) and Eri (Norg).



Steam achievements

Awesome news to those who couldn't live without a badge for billion crucially destroyed enemy spaceships. Now you can gain achievements! Now it's your turn to make us actually add that achievement about the billion :)

Eri ship – Norgs are coming to town

Mysterious Norgs have always been explorers, not warriors. However, sometimes you have to examine enemy's vulnerability with a massive armament. Monster invasion forced Norgs to provide their new prototype ship for a public use. Eri equipped specifically for using drones and cartridges. 



Cartridges — brand-new devices and significant changes

Three absolutely new cartridges are now available in the shops across the galaxy. Two of those cartridges focus on defensive gameplay by increasing crew' repair speed or enabling crew' personal shields. Other one - gives you the advantage in a boarding actions by increasing crew' attack speed (but reducing crew' movement speed at the same time). NPC spaceships get very similar cartridges as well. So consider counteraction tactics.

With Update 1.3 we also make a significant rebalance of cartridges' energy cost. The goal of these changes is to make energy management more challenging.

New superior and special weapon

Superior weapon — additional group in the armament range. Each existing weapon gets new stronger but rare version. You can recognize it by a little star in the corner of weapon icon. 

Special weapon — four extremely rare wunderwaffles. If you managed to get it, think of yourself as Space Smuggler King or something like that. Very fast (we mean it!) laser, 'infinite rockets', bugbot-cannon (just imagine!) and awesome BURRRNING beam. That's what we called special!



Main mission and events

New exciting main mission — face the rebel of ambitious rogue general and cut a mysterious plot against the Galactic Council. Also, we add several new events and sub-quests with space monsters. In addition, you can try extra answer options in the dialogues available if you've fulfilled some requirements. 

Technical and visual improvements

Our main priority after the new features was bug fixing, so now the game works better. A lot of changes was made to the interface — gorgeous illustrations, icons, highlights and other visual effects.

AI improvements are also in the list of changes. Your team members are operating more logical with no manual command, either do enemies' crew. 

Space Rogue also supports Steam cloud saving now. Play wherever you want, your progress will be kept safe and sound. 

***

These and a lot of other improvements and changes are made with Monster Invasion update. Please, read much more detailed patch notes here or on the Steam community. 



Some answers

We would like to give you a quick status report and tell about the nearest future of Space Rogue answering questions you've asked us before. First of all, we want to thank all who've been playing Space Rogue so far. We hope you're really enjoying it and we'll do our best to improve your game experience. 

What is the release date?

In Red Beat, we want to release Space Rogue as fast as possible. However, we have our internal quality standards and the vision of how the finished game may look. We haven't achieved this so far but are MUCH closer with this update. Thus, we can assure you that the Space Rogue will be released this year, though we can't tell you the exact date at the moment.

And when these cool features appear? 

As we promised before, we do change our approach to releasing updates. Once we had a desire to make it in 'old school' way like, you know, the big updates with many cool features and content. However, it seems like things don't work that way in these times. So, here's our new statement: more updates, less size. Patches will be released frequently, but with fewer features. Thus, we will provide better and faster feedback for game' community.

***

So, we think, that's enough at the moment. Ask us any questions you want here, on the Steam Community and via social media accounts: Facebook and Twitter.

Good luck! Meet you in the galaxy!
37 Rate up