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Over 9000 Zombies! September 17
Over 9000 Zombies! is going to see a few fundamental changes in this patch as well as new content. The immediate changes players will see are those to the map. The world map is now much more concentrated and will focus on the player defending a particular structure. This leads to other design changes related to the mechanics of the map as well. For instance, given sufficient time, the structures themselves can now be completely torn down by the horde of zombies. The player will also find that it is their responsibility to create barricades to keep zombies from wreaking havoc on their gun positions and portions of the structure. Players will have to keep exits clear should the need arise to abandon their position, since player created structures now act as barriers for both the player and the zombies. The map is more focused and concentrated, so zombies now spawn outside the bounds of the compound as opposed to scattered around the players location.

In between the waves of zombies players will discover that they are allowed to upgrade one of four select attributes to aid them in their zombie slaying. The first is Durability, which will increase the player’s maximum hit points as well as regenerate a small amount of health points regularly over time. Durability is key to staying alive for as many days as possible and can be critical to recovering hit points when trapped by the zombie horde. The attribute Carnage, will increase the players damage as well as lower their reload time. Carnage’s effects will especially be noticeable on certain guns where the reload time is the main bottleneck to dishing out damage. Such is the case for the shotgun, M-16 and grenade launchers for example. Resourcefulness increases the players ability to salvage scrap metal, increases the hitpoints recovered from health packs and increase the number of grenades collected. This will allow the player to construct a fortified base much more quickly, receive a large cache of hit points from key health pickups and keep their grenade habit well fed. The final attribute is Engineering, which upgrades the player constructed turret’s rate of fire and their damage. As the zombie horde grows larger, players will become more reliant on their turrets to dish out more damage, so investing in engineering will prove useful to survival.

Players will also discover some new content as well as various other changes. They will find a new Damage Per Second and Kills Per Second visual meter on their screen as well as some associated Steam Achievements. To aid the player in their survival three new constructible turrets have been added, including a rail gun, a white phosphorous launcher and a plasma projector. Turrets also now emit their own source of light so they do not get misplaced and lost in the dark. There have also been various balancing related changes made across the board, some visual improvements and several bug fixes.

Full change log:
  • New attribute system!
  • 4 new achievements
  • KPS / DPS Meter
  • New Turret: Rail gun turret!
  • New Turret: Plasma Projector Turret!
  • New Turret: White Phosphorous launcher!
  • Changed the stats on various weapons to adjust for balance
  • Turrets now act as their own light source
  • Players are no longer able to walk through player constructed turrets and walls.
  • Zombies now spawn off the map as opposed to randomly around the players
  • The maps starting environments walls are changed in design and size. They are also all now vulnerable to zombie attacks
  • Improved animations on Zombie Ravens.
  • Changed item indicator rings
  • Changed Fire spitting zombies to fire just 1 fireball at a time.
  • Adjust Zombie counts on various days and zombie hp to adjust for difficulty.
  • Flame throwers and Flame Turrets now have increased base damage and slightly increased rate of fire.
  • The save/load game feature has been phased out.
  • Ambient objects are no longer just randomly spread about the map
  • A new smaller, but more focused and dynamic map has been implemented.
  • Floating combat text has changed in scale and color to make damage more visible.
  • Some minor changes in sound design
  • Turrets have improved Line of Sight detection
  • Various bug fixes, including collecting items after death, broken counters, etc
  • Map editor coming soon!

If you discover any new bugs please make a post about it in the game's discussion forum. Also feel free to share your thoughts on the new update!

Loren Lemcke
@LorenLemcke
http://www.over9000zombies.com
5 Rate up
The Forest September 16

Hey Everyone,

For this patch we’ve added new buildable structures including a moveable log holder, a rock holder and a first pass at treehouses!

We’ve worked on the player combat, adding new axe swing animations and a new system to slow all weapons down if an item is held in the opposite hand.

Two new animals have been added to the world along with a new system to have animal populations deplete over time if you hunt too many of them.

There are also a bunch of other bug fixes and gameplay tweaks, but best of all, we now have visible lizard armour!

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com


Version 0.07 Changelog:
  • Rock holder blueprint added
  • Moveable log holder blueprint added
  • Mid sized cabin blueprint added
  • Tree house blueprint added
  • Working door added to custom build doorway
  • Male version of skinny mutant added
  • New animal added: Tortoise
  • New animal added: Racoons!
  • Animal numbers will go down over time if you kill a lot of them. Will eventually slowly repopulate
  • Different animal types now stay around specific parts of world
  • Weapon balancing, all weapons will be slower when holding an item in left hand (Lighter, walkman etc) faster when held with both hands. New slower axe anim in combat.
  • More accurate weapon collider sizes, small axe smaller, stick bigger etc
  • You can now catch rabbits and place them into the rabbit cage
  • Better previous weapon switching system
  • Improved blueprint placement, items will now turn red and be unplaceable if intersecting trees
  • New rock attack animation, more powerful, uses more stamina
  • Cave’s now only contain blue skinned enemies and distorted mutants
  • Better combat theme
  • Better lake theme
  • Fixed peaceful mode (was accidentally broken in last update)
  • Further improved enemy pacing over time, fixed bug that could cause enemies to vanish over time
  • Energy now replenishes faster when sitting on bench
  • More small props added
  • Switching weapons whilst holding molotov will no longer cause it to drop
  • Sound effects added for adding sticks/logs and rocks to storage
  • Whoosh sound added when items moved around inventory
  • Fixed molotov pieces bouncing around causing fire to move in strange ways
  • Fire now scales with amount of fuel
  • Plants now burn for longer
  • Trees will tumble over if burnt now and added new burning material with embers
  • Tree leaves will now burn away correctly when on fire
  • Energy bar now flashes when playing music to make clear that your stamina is getting a boost
  • Crafting info pages unlocked in survival book (rough, missing lots of items)
  • Fixed bug where you could get infinite flares by dropping flare gun and picking it up again
  • Fixed bug where day count could change when entering/exiting caves
  • Fixed yellow axe mesh not visible when equipped
  • Terrain texture and shape improvements
  • Fires can now cook an unlimited amount of items, food will be placed at random location on fire
  • Fixed bug where you could sometimes get infinite sticks/rocks in inventory
  • Arrows should now work more effectively against enemies
  • Visible lizard skin armour!
227 Rate up
Manga Maker Comipo September 16
Like saucy office dramas? Perhaps high fantasy adventures are more your speed? Either way, you can now create your own with the all new Manga Maker ComiPo! content packs launched for the RPG Maker Midweek Madness Sale!

The Office Pack is perfect for characters working the classic 9-to-5. Dress your characters in professional looking outfits, including suits, jackets, cardigans, ties and skirts. Looking sharp!

The Business Person Pack is made for corporate leaders. It contains a collection of outfits, hair styles and eye wear ideal for characters in positions of authority. Also included are objects to decorate your office environment. Even cars!

The RPG Costume Pack brings fantasy adventure to ComiPo! It includes sword-and-shield wielding characters with combative poses, as well as villager characters to help bring your fantasy town to life. Also included are fantasy backgrounds and still images to use for thematic message windows. This material is also great for apps and games!
9 Rate up
Go! Go! Nippon! ~My First Trip to Japan~ September 16
We at MangaGamer are proud to announce that Go Go Nippon now features Trading Cards and Steam Badges! Collect the trading cards to earn cool location emoticons from the game and badges featuring your two lovely guides!
34 Rate up
Game Character Hub September 16
The RPG Maker Midweek Madness sale is upon us!

In addition to great deals, we also have some exciting new changes to the Game Character Hub, including an all-new character generator tool! It is now possible to generate thousands of random characters in just a few seconds.

Find the full list of changes below and have fun creating your new characters!

-New character generator tool. It’s now possible to generate thousands of random characters in a few seconds.Character generators can be customized to give you more control over what kind of characters are generated. In other words, you can create generators that match your game engine.
-Layers now have a blending mode.
-The character grid can now be changed more easily.
-The gche and gchi item formats have been merged into a new format that should help simplify things.
-The item library installer has been revamped, and is now ready to accept DLC. --When you buy DLC, all you have to do is launch the software and it will be installed automatically.
-Accidentally selecting the current tool again no longer switches back to the previous tool.
-Other minor improvements and bug fixes!
8 Rate up