Product Update - Valve
Changelog Painkiller Hell & Damnation PC Patch BUILD_PKHD_20130108_27204 - 14th January 2013

Grenades in multiplayer fly faster, fixed bug with possibility to overtake your own grenade
Grenades trajectory adjusted
Heater bolts fly a longer distance now
It’s not possible to enable Tarot Cards in multiplayer anymore
Painkiller weapon effectiveness increased in multiplayer (speed, damage)
Added slowing mechanic of enemy players in multiplayer when you hit them with certain weaponry
SoulCatcher alternate mode effectiveness decreased
Stakes’ speed increased (about 25%)
Teleporters don’t slow down player when bunnyhopping
Flashlight intensity adjusted

Bug fixed:
Achievement for unlocking all Tarot Cards working properly
Colosseum map - unlocking Tarot Card by collecting ammo now works properly
Compass range increased to point enemies that are further away
Easier to hit an enemy with the freezer (hit detection)
Enemies on Survival levels don’t stop to spawn
Freezing enemies in local coop doesn’t block progression through level
Initial loading of server list in Join Game lags removed
Some sounds were non-hearable when player takes damage, this is fixed now
Weapon Stay option corrected
Size of chosen monsters corrected for proper scaling

Level Fixes/Improvements:
Cemetery level - doubled checkpoint sound removed
CTF-Unseen_HD - spawning without weapons bug fixed
DM-Forbidden - fixed spawn points for players
DM-Sacred balance fix: jumppad allows to get to the Silver Armor now
Factory - Chaingun added at the start of the level, fixed secret reachability issues
Fixed statistics in Tutorial level
Loony Park level - collisions on trees improved
Opera level - two checkpoints are not appearing at the same time
OrientalCastle level - AI paths improved, fixed some bugs in collisions, ammo for rockets and grenades synchronized
Orphanage - AI paths improved
Shadowland level - AI paths improved, fixed some bugs in collisions

Added notification on server list if server is password-protected
Default Options button added
FOV option added
Head Bob option added
HUD scale slider added
Mouse Smoothing option added
Numeric values display for different parameters in menu (mouse sensitivity, gamma etc.)
Sort Function in Server Join Menu added
Weapon Bob option added
Enabled cancelling connection to server when it’s not responding on loading screen

Pickups setup adjusted towards the original Painkiller v.1.64
Sound setup adjusted
Painkiller weapon added to Survival mode
Survival kill messages corrected

Nordic Games & The Farm 51
Product Update - Valve
- Added intro video!
Product Update - Valve
Version 1.1.3
- Heater and sprinklers have been repaired, so no Christmas theme anymore
- Postcards can still be found (though less of them, and no reward anymore for 10 postcards sent)
- Minimum screen height reduced to 720, to support 1280x720 resolutions for some mac screens
- Added 'reset career' option
- Fixed bug that could cause drawings to disappear when deleting email messages
Product Update - Valve
2013-01-14: v1.09

- Merchant Republic gameplay (Duke or higher tier Republics with a coastal capital)
- Added a 'Grant Independence' diplomatic interaction
- Titles can now automatically change name depending on the culture of their top liege
- The Reign length opinion modifiers are now dependent on how long a character has been the liege of someone, not how long the primary title has been held
- Added 1241 Bookmark - "The Mongols"
- Save file transfer now works on Mac
- Reduced max demesne size from ruler tier, especially for Dukes
- Reduced the effect of Stewardship on max demesne size (now 15%, down from 25%.)
- Added a max demesne size bonus (+1) for dukes with more than one duchy
- Increased the Prestige effects of a rank difference in marriages by a factor of 5
- All merc regiments now grow in max size over time
- Added more mercenary bands: Finns, Lapps, Abyssinians, Nubians, Lithuanians, Scots, Irish and Alans
- Added Ultimogeniture succession law
- Added Tanistry succession law

- Fixed a bug with religions that have become or stopped being heresies not being correctly reset on reload
- Sunset Invasion: Slightly increased the arrival strength of the Aztecs
- Increased the strength of the Timurids
- Added a hidden event that clears diplomatic immunity from faction members if the faction leader dies while waiting for the liege response to an ultimatum
- When forming the Roman Empire, de jure assimilation into the Byzantine Empire is now carried over
- Fixed a bug allowing you to declare excommunication wars on lieges above your immediate liege (the war would then invalidate)
- AI: Will not attach units to allied units unless they are in the war target area
- Fixed a bug where a king who was also emperor lost the empire title in a civil war, but retained all dukes as vassals under the kingdom
- Fixed a crash in the province view
- Retinues no longer cost maintenance when you are out of money ( since they do not reinforce when you are out of money )
- Fixed a rare crash that could occur when a character was exiled from the last existing republic
- Fixed a bug with de jure withdrawal out of empires where the counter would reset and nothing would happen
- AI: Infinitesimal chance that the AI will fold to faction demands from tiny factions
- Fixed some bugs with the outcomes of the Imperial Reconquest CB
- Fixed a bug with characters not always returning correctly from foreign courts
- Fixed a CTD with the GamersGate in-game store API if there was a network error
- Forbidding councillors from leading armies is now saved
- Forbidding councillors from leading armies will no longer lead to an out of sync in multiplayer
- Fixed issue where a settlement could be awarded to an enemy after a siege was won
- Character screen no longer moves to front when it updates its data
- When creating a new unit one subunit will automatically transfer over if the selected unit has at least two
- Added a message for when someone takes over as a faction leader
- Prerequisite building missing text in building tooltip is now localized
- Fixed issue where character browser was showing some rulers when set to "all characters" and "no rulers"
- AI: Fixed a somewhat borked odds calculation vs attached units
- Army AI: Fixed an indecision issue - will be more determined to hunt down certain armies
- Army AI: Fixed a bug with splinter armies putting the whole agent into retreat mode
- Army AI: Fixed a rare collection livelock issue if a splinter army was besieging a holding
- Army AI: Fixed a glitch with the potential target province calculation due to moving enemy units
- Claimant Factions are no longer valid for non-elective titles if the claimant has no claim
- Fixed a confusing "any demesne title" trigger tooltip
- Removed the kingdom of Pommerania from the de jure HRE
- Liege levy maintenance cost is now shared with sub vassals
- The old liege now only gets weak claims on members of successful independence factions
- Fixed a rare crash in AI flank leader unit assignment
- Fixed an issue that could allow vassals of vassals to launch independence faction wars
- Independence faction wars are now invalidated if the pre-war liege becomes vassalized himself
- Fixed a bug where the successor of an Ecumenical Patriarch (or a vassal Pope) could change religion to the liege's.
- Vassals of vassals can no longer start claimant factions for claimants in another realm
- You now correctly gain Piety for granting bishoprics to courtiers
- Muslim rulers no longer get Piety for creating a random mosque holder
- Hamburg and Celle now have ports
- Province of Alexandria adjusted to include the site of the actual city
- Gender corrections to certain characters
- Added missing parents for Roupen I of Armenia Minor
- Fixed broken House Oitir dynasty
- Fixed several Mongol characters having the wrong religion
- Constantine de Hauteville is no longer female
- Gytha Thorkelsdottir now has the correct deathdate
- Louis d'Evreux now has the correct mother
- Fixes to Václav II and descendants
- William 'Adelin' now has the correct deathdate
- Miscellaneous database corrections to the de Luxembourg dynasty
- Miscellaneous database corrections for the Normans and the 1st Earl of Chester
- Fixed the birthdate of Saint Louis IX of France and his brother Robert of Artois
- Switched culture for two characters from Irish to Scottish
- Fixes to Danish and Norwegian bastards
- Added the Hvide Bishops of Roskilde
- The culture of Khwarizm now changes to Turkish at the correct date
- Updated the Jarls of Västergötland
- Fixed various issues with wrong or missing mothers for Frankish characters
- Fixed the lineage of Erik III of Denmark
- Added new Maghreb Wikipedia links
- Tweaked deathdate of Mubashir, Duke of Mallorca, and made him eunuch
- Fixed the spelling of the de Cuiseaux dynasty
- Corrections to the Af Sverker family
- Fixes to the ruler history of the Perigord and La Marche counties
- The Pirate King Kyrillos is now correctly imprisoned when captured through event
- Added dynasty and descendants to Umar ibn Khattab
- Fleshed out the the Rassid dynasty of Yemen
- Additions to the Banu 'Amir dynasty and its descendants
- Various changes and additions to the Hammudid dynasty
- Added the Mayzadids of Hillah
- Updated the Scottish name list
- Minor changes and additions to the Italian name list
- The Umayyad and Hashimid now have Muslim-style Coats of Arms
- Added some missing Dukes of Brittany
- Namechanges for several Scottish characters
- Constantinople is now protected by the Theodosian Walls
- Some corrections to Swedish kings and their families
- Links for Hungarian names added
- Changes to the Baltic pagan setup
- Corrections to Birger Jarl's family line
- All Armenian characters are now Miaphysite
- Added descriptive texts of all buildings
- Fixed issue with certain buildings referring to an obsolete Seljuk title
- Updated the credits
- Basra and Tigris now have the correct ruler in 1152
- Blocked claimant factions for vassals of vassals under Medium or higher crown authority
- Blocked most factions for vassals of vassals under Medium crown authority in addition to High and Absolute
- Fixed a problem with the limit of children for heirs
- AI: Fixed a bug with it not dismissing liege levies when done with them
- The pre-spawned 1066 conquest armies in England now suffer normal attrition
- Event spawned civil war armies now suffer normal attrition
- Made the bastard birth event (450) more common
- If married, women now fool their husbands about the parentage of children born from the bastard birth event (450)
- Fixed a bug with kingdom adjudication and barony tier titles under lieges with split allegiances
- Lowered the inheritance chance a bit for most congenital traits
- Fixed some glitches with the Mongol conversion events
- There is now a chance that the Ilkhanate will convert to Nestorianism
- There is now a small chance that the Golden Horde will convert to Nestorianism
- AI: Tweaked the effect of the Content trait on the creation and joining of Claimant factions
- AI: A bit smarter about launching claimant ultimatums
- Diplomacy View: Fixed a minor prestige tooltip issue when marrying lowborn characters
- AI: Vassals of a conqueror's title should not support claimants of another culture
- DoW AI: Now more aware of the possibility of mercs and the military value of Gold
- AI: More keen on using mercs if even slightly outnumbered
- AI: Very rich states are now more likely to use multiple merc regiments if needed
- Renamed the merc fleets after sea zones
- Added a hidden event to disband William's special invasion fleet
- AI: Lords and their heirs always answer each other's call to wars
- AI: Fixed a bug that could prevent the passing of laws
- AI: Smarter about trying to institute Agnatic-Cognatic law
- Retinues are now correctly passed on to the _player_ successor, not the primary title successor
- Fixed a crash bug in the Diplo and Province views with character with a null list of enemies
- Fixed a bug where characters inherited debts
- Fixed a minor bug in the effect 'vassalize_or_take_under_title' that would allow vassalization of unvassalizable titles like the Hashashin
- The religious CB now vassalizes lords of your own religion in the target Duchy
- AI: Fixed an issue where lords would marry off their councillors matrilineally to lowborn courtiers
- Fixed a bug with succession law opinions of children not of their parent's dynasty
- Optimized the line of succession calculation code
- AI: Fixed some bugs with elective successor choices
- Fixed (hopefully) a gross bankruptcy bug with the 'transfer_scaled_wealth' effect
- AI: External powers now more aggressive against civil war revolters
- Various code speed optimizations
- Fixed another bug with dead character in the Allies list
- AI: Husband and Wife always answer each other's calls to war
- Reversed the order of rulers in the Title History View (latest now on top)
- Invasion AI: Fixed a bug where fleets were afraid of loaded armies on enemy fleets
- Army AI: Fixed a brain death issue when under invasion by a Mercenary company whose unit was destroyed
- Army AI: Fixed an issue where it would not raise its own demesne ships
- AI: Will tend to hand out the latest acquired baronies rather than the oldest
- The Traitor opinion is now inherited by ruler successors
- Calling someone to war now makes them dislike you by the same amount you will like them for answering
- Conquerors (rulers of conquered titles) can now call on rulers from back home (Cultural Bonds) while defending against other cultures
- Fixed a rare crash in the Diplomacy View
- The 'vassalize_or_take_under_title' effect now correctly restores the taker liege afterward
- Fixed a bug where certain event effects in CBs could take Patrician titles
- Fixed a bug with the backend poster not having a HTTP POST timeout
- Fixed a bug with the random seed in event effect descriptions not matching the actual effect
- Fixed a bug where rampaging mercs would make an invalid DoW
- Fixed a bug preventing you from nominating bishop successors
- Muslim pulse events are now triggered correctly
- Fixed misplaced IF in decadence_invasion
- Added additional rulers to Chalkidike in the history database
- Chancellor event while improving relations is now properly triggered
- Fixed error in polygamy event
- Fixed issue with event where a character tries to free his/her spouse
- Added missing parents to several Arabic characters
- Added additional Alan dynasties
- Fixes to several Welsh dynasty names
- Some Armenian dynasty names are now Greek as intended
- Fixed the dynasty of Udalard de Besalu
- Characters older than 50 will no longer fight in tournaments
- Fixed pronoun error in Guardian event
- Removed superfluous church opinion effect from several Muslim-only event modifiers
- Fixed issue where the wife of a courtier could suggest a new Lord Spiritual
- Fixed option effect in event 1009
- Added additional Irish and Welsh dynasties and characters
- Added missing parents for the Riyahdids
- Added Muslim Hafsids of Crete and the Anemas dynasty
- Tatikios now has Greek culture and is employed by Alexios Komnenos
- Various additions to Norwegian and Irish family trees

- The event trigger and effect 'any_faction_backer' without a 'faction' field now work for the backers of all factions
- The 'copy_title_history' effect now also copies de jure assimilation
- Fixed some bugs with the 'de_jure_liege_or_above' and 'de_jure_vassal_or_below' triggers
- Character event flags are now shown in the portrait debug tooltip
- The modifier 'assassinate_chance_modifier' on the acting ruler now has an effect
- Added trigger 'is_at_sea'
- Added trigger 'is_patrician'
- Added trigger 'is_merchant_republic'
- Removed unused on actions 'on_siege_won' and 'on_siege_list'.
- Added on action 'on_siege_over' which triggers for all characters in the province
- Exported DOGE_SUCC_RANDOM_FACTOR to defines
- Added effects 'embargo' and 'lift_embargo'
- Added trigger 'has_trade_post'
- Added event target 'trade_post_owner'
- Added event effect 'seize_trade_post'
- Added 'attrition' field to the 'spawn_unit' effect. This is an attrition multiplier.
- Added 'cuckoo' (impregnation) console command
- Added 'culture = random' to 'create_character' and related event effects
- Added 'rep_trade_posts' Plot type
- Added define 'ENFORCE_ONE_OF_EACH_HOLDING' (Require players to build at least one City, Temple and Castle in each province)
- Added event target 'plot_target_province'
- Added a 'capital_holding' event target
- Added trigger 'num_of_trade_posts'
- Added trigger 'num_of_trade_post_diff'
- Added event trigger 'any_trade_post'
- Added event effect 'any_trade_post'
- Added event effect 'random_trade_post'
- Added 'same_religion = yes' field to the effect 'vassalize_or_take_under_title'. It will only vassalize rulers of the taker's religion
- Added 'is_patrician' filter to events
- Increased max demesne size limit for Patricians by 1 (define DEMESNE_MAX_SIZE_PATRICIAN)
- Added trigger 'any_attacker' (war scope)
- Added trigger 'any_defender' (war scope)
- Added 'inherit' field to opinion modifiers

Product Update - Valve
Added Medusa!

- Witch Doctor: Fixed Aghanim's Death Ward attacking Familiars and other psuedo heroes.
- Doom: Scorched Earth now only applies damage from Doom himself, not all the units affected by his aura.
- Pudge: Fixed being able to get units stuck using Refresher.
- Keeper of the Light: Fixed Recall interaction with non-hero units.
- Fixed Armlet and Power Treads interaction.

- Added a Haste button to the courier HUD element.
- Added Mid Only game mode for private lobbies (disables other lanes and allows the same hero to be selected).
- The Announcer Share dialog has been replaced with a Shared Content dialog.
- Added a badge to the top bar to count the available shared items.
- If shared content is available in a game, a message is now printed pregame.
- Added Balanced Shuffle button to non-tournament private lobbies.
- Added All Chat private lobby option for enabling voice chat among all players.
- Fixed "Equip" appearing in the right click menu for some chests.

- Fixed hearing the wrong announcer after equipping a new item in the loadout.
- Fixed bugs with muting cobroadcasters causing other sounds to be muted.

- The bots are now less likely to push with more heroes than what they deem necessary (less 5-man Dota). Probably needs some tuning.
- Made bots slightly less self-concerned when considering defending an ally. Also made them more likely to jump in if they have a slow or stun.
- Bots that are capable of jungling during the laning phase may now do so.
- If purchasing an item from the secret shop would complete an item, desire for going there is now increased.
- When their next item is purchasable, their desire to farm is signficiantly reduced.
- Fixed bad tuning that was causing bots to almost never farm lanes.
- Improved bot responsiveness to pings on Roshan.
- Bots are now less likely to assume that humans will purchase wards.
Product Update - Valve
Release Notes for 1/9/2013


- Added Server Report panel. Player can use this panel to report server for things such as inappropriate content and bad performance etc.. This menu is accessible from the Pause Menu.
- Improved competitive matchmaking algorithm to further reduce wait times.
- Fixed 'rebuy previous' not working after the first round of rebuying.
- Spawn points are now randomized every round.
- Whitelisted con_filter convars for debugging.
- Fixed damage taken and given not being fully reset in modes that aren't round-based.
- Changing mp_warmuptime takes effect immediately.
- Added concommands mp_warmup_start and mp_warmup_end, which restart and early terminate warmup, respectively.
- Fixed exploit where cl_interp restrictions could be bypassed.
- Alias command no longer allows aliasing over existing convars and concommands.
- Fixed rare case of maps not matching requested game mode on dedicated servers
- The client-side headshot feedback sound no longer plays for the local client when damaging another player in the head with a grenade explosion or when shooting them in the head through another surface (penetration)
- Slightly reduced the client-side headshot feedback sound volume (spatialized sound is unaffected)
- Fixed nameplate flicker in free cam mode during demo playback.
- Fixed wall penetration on Linux dedicated servers
- Fixed exploit where grenade projectiles were used to boost teammates.
- Fixed a very rare server crash when firing a weapon.
- Improved the error message shown when finding a game fails to locate an acceptable dedicated game server formerly reported as DS.
- Improved memory management on servers with GOTV enabled.
- Changed holiday cheer level to match CS1.6.
Product Update - Valve
1.3.1 Patch Notes
- Added support for text input using the gamepad for Steam's Big Picture mode.
- Fixed a bug causing players to sometimes get stuck in the "Whoops" mission of the Captain Scarlett DLC.
- Deathtrap can no longer restore an enemy's shields, even though it was hilarious.
- Fixed a bug that caused off-hand weapons to sometimes deal improper damage while Gunzerking.
- Addressed an issue where shotguns did not receive full damage boosts from skills and gear.

Jan 8, 2013
Product Update - Valve
-Ground can now be dug up using the Shovel to reveal the bare dirt underneath and creating a Turf item.
-Turf items can be placed down on bare dirt tiles to change the biome (purely cosmetic for now).

-Minor bug fixes and tuning.
-New art for the Rocky biome.
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added new promo items
  • Mann Vs. Machine
    • Fixed clients being able to issue mp_tournament_restart, tournament_readystate, and tournament_teamname commands
    • Fixed an exploit that allowed players to stun a mini-boss
    • Updated mvm_bigrock with some new func_nobuild areas
  • Fixed a regression where minicrits were being affected by long-range damage fall-off
  • Fixed a client crash related to arrows and bolts
  • Fixed an exploit where certain player conditions could be used indefinitely
  • Fixed clients seeing incorrect stats during changelevel
  • Fixed the Tomislav playing firing sounds when it wasn't firing
  • Fixed being able to score assists with yourself in certain situations
  • Fixed being able to cross into enemy spawn rooms using the high-five taunt
  • Fixed Festive versions of weapons not completing a set when equipped
  • Fixed a client crash when viewing the Top Sellers tab in the Mann Co. Store
  • Fixed styles not working properly for The Barnstormer
  • Updated The Digit Divulger to allow skin to be seen in the knuckles and wrist area
  • Updated The Cold Killer to add paintability and fix unusual effect placement
  • Genuine-quality items and festive items that are otherwise tradable can now be listed on the Steam Community Market
  • Updated the localization files
Product Update - Valve
Patch Notes for AirMech Beta Version 14553.0

For this update we are introducing a new map: 'Crater', as well as adding the first features of the faction system to the game. Both are in testing phases so be sure to shoot any feedback you have to us on the forums or Steam chat. We also added a couple changes to matchmaking which should minimize the possibility of getting into games that are sure to have higher than ideal pings by binding players to region specific server groups. There are also some optimizations to how the game handles player connections that should reduce the chance of lag in several situations. See the full changelog below:


- New Map: Crater (still in the balancing phase)
- The tutorial has been updated, the first of many changes to learning for new players.
- Matchmaking is now done by grouping players in the same server region determined by the country you are playing from to prevent higher pings in game due to distance.
- Made some optimizations that should reduce situations that cause lag.
- Updated Localizations with latest content from the Steam Translation Service
- New Faction Quest: 'United in Combat'
- New 'Buy Diamonds' tile in the store.
- New option to purchase Silver VIP in the store.
- New '+' and '-' buttons added two switch between 1 and 3 days boosts in the store.
- Improved Toy Angel visuals.

Bug Fixes:

- Fixed a bug where enemy AirMechs and units could target a cloaked Neo.
- Fixed a bug allowing the booster trails to show on Neo while cloaked.
- Fixes for potential chat text corruption.