The Political Machine - Valve

Stardock Entertainment is pleased to release the first update for The Political Machine 2012 today. The version 1.01 patch contains several
new issues, bug fixes and some balance updates.



Change Log:


  • Added new issues to reflect current political climate:

    • Added "Chik-fi-let" as a new issue

    • Added "Provide Tax Returns" as a new issue

    • Added "Gov. Builds Business" as a new issue

  • Decreased importance of "Military Strike on Iran" and "High Gas Prices" to reflect current political climate

  • Updated electoral votes for states that had census changes

  • Fixed issue where custom candidates couldn't be selected in multiplayer

  • Fixed memory leak that could lead to poor performance in very long games

  • Fixed stability issues when a second game is started after a game has already been played

  • Fixed multiplayer victory achievement

  • Fixed a bug with a custom female body option referencing the wrong model

  • Fixes for various stability issues

  • Fixed multiplayer sync issue where the turn would sometimes not advance

Death Rally - Valve
Death Rally v1.00.20.064 release notes:

* Several bug fixes for multiplayer matchmaking.
* Bug fix for weapon and car unlocks.
* Steam leaderboards are working.

Aug 6, 2012
Lunar Flight - Valve
Added:
- Configurable Video Settings in Graphics Options
- Latest News Feed to Login Screen
- Social & Information Icon Links to Login Screen
- Offline Profile Creation (Cant be converted to online)
- 1280x800 Mode (Good for 13" Macbook)
- Added 'Low' quality setting and reduced 'Lowest' settings
- Animated Loading Image
- Added 'End' Menu option, returns to the profile selection Menu
- Cargo Container is displayed on the cargo page of the MC

Changed:
- Significantly Optimised Lunar Module mesh
- Improved Texture Mapping on Lunar Module
- Fixed Some Texture Mapping on the Landing Pad model
- Physics are now frozen while viewing Replay Menu
- Game System Managers are now Singletons loaded at startup
- Remodelled hand rails on base structures to fix lighting
- Improved Promotion Texture

Fixed:
- Reset Lunar after Crashing in Replay when Loop is on
- OOF, CRASH, OOB messages displaying in Replay playback
- Leaderboard Submission during Replay playback
- Thrust inputs not working if bound to controller buttons
- Monitor Camera Showing in external views in replays
- Thrustlock setting getting reset to 0 when accessing Menu
- Much faster Leaderboard updates
Steel Storm: Burning Retribution - Valve
Summary:
=======

+ Free map and mission, Assault on fKd City (user-generated content)
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fix server crash bug caused by setting tf_mm_servermode before map command
  • Increased The Red Tape Recorder's downgrade speed from 1.6 seconds to 3.0 seconds.
  • Fixed The Huo Long Heatmaker not consuming additional ammo while firing
  • Fixed building health compounding after being downgraded
  • Fixed direction arrow showing on teleporter exits
  • Cleaver is now available in Medieval mode
  • Fixed missing Lollichop taunt sound
  • Fixed item conflicts with The Champ Stamp
  • Fixed item conflicts with The Triad Trinket
Dota 2 - Valve
GAMEPLAY
- Alchemist: Fixed Acid Spray negative armor not affecting Siege units.
- Dazzle: Fixed Shadow Wave not healing siege units.
- Keeper of the Light: Fixed Chakra Magic mana regen not transfering over Tether.
- Keeper of the Light: Fixed Illuminate dealing maximum damage instantly when killed by Nether Ward on cast attempt.
- Rubick: Fixed duration of spellsteal not refreshing when stealing an ability you already have.
- Nyx Assassin: Fixed Spiked Carapace triggering on HP removal.
- Spectre: Fixed being unable to Reality to a sleeping Haunt illusion.
- Templar Assassin: Fixed Meld if the target dies while the attack projectile is airborn.
- Templar Assassin: Fixed HP Removal spells (like Heartstopper Aura & Urn) draining Refraction.
- Templar Assassin: Fixed Meld debuff not disappearing properly when the attack is disjointed.
- Undying: Fixed Tombstone not spawning zombies near sleeping enemy units.
- Undying: Fixed a bug with Flesh Golem dropping the damage amplification too low outside of maximum distance.
- Visage: Fixed Soul Assumption gaining charges from enemy self inflicted damage.
- Visage: Fixed Familiars being counted considered as basic creeps for the purposes of extra duration spells (like Paralyzing Casks).
- Fixed Neutral's Ensnare getting dispelled when the enemy becomes Magic Immune.
- Fixed Hand of Midas triggering Last Will on Necronomicons and hurting you.

UI:
- Enabled new hero selection UI when spectating.
- Added time penalty options in the private lobby for Captain's Mode (deducts 20/50/90 seconds from the bonus buffer time).
- Illusions can now be remembered in control groups after respawning.
- Broadcasters can join shared channels in the lobby.
- Fixed a rare crash involving a stuck dragged inventory item across a level change.
- Tournament panel will show which games you have previously watched.
- Matches can now be rated by users via the new vote UI.

DOTA 2 BOTS
- Fixed a bug where a completely wiped/absent enemy team would cause a low desire to push.
- Fixed Kunkka being a dirty cheater when using Torrent.
- Improved bot courier usage. They will no longer try to use the courier when someone else's stuff is on it, and will recover if someone else messes with the courier when it's bringing them their stuff.
- Pinging towers now sets the overall bot desire to a flat value (modified by individual bot health and distance).
- When creating a cheats-enabled bot game, you no longer can control the bots.

VISUALS:
- Keeper effects got some polish and bug fixes.
- Windrunner polished textures and updated hero selection portrait.

SOUND:
- Fixed Open Microphone Threshold value being incorrectly calculated. Broadcasters: Make sure you return to this and tweak this before casting your next game.
- Fixed bug that was causing the automatic gain adjuster to clip, resulting in poor quality voice audio.
Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Marked mem_force_flush as a cheat to prevent client exploits
  • Fixed %n console crash in the client

Team Fortress 2
  • Added new items:
    • The Red-Tape Recorder
    • The Huo Long Heatmaker
    • The Flying Guillotine
    • The Neon Annihilator
    • The Triad Trinket
    • The Champ Stamp
    • The Marxman
    • The Human Cannonball
  • Added new promo items
  • Fixed sappers attaching incorrectly to teleporters that are still building
  • Improved reliability for finding a coach
  • Fixed Engineer training shotgun and pistol images being swapped
  • Fixed GetPlayerItems web APIs not respecting inventory privacy settings
  • Quickplay beta: Fixed bug causing game servers to sometimes stop receiving traffic upon victory condition
  • Quickplay beta: Added more status information while in the matchmaking queue
Warlock - Master of the Arcane - Valve
Patch Notes 1.2.2:
• The method of land generation was changed so that some land types (like
volcanic) now would be created as small patches regardless of climate. • Fixed problem with loading of Multiplayer save games. (old saves are still
valid)
• Ballista unit became a bit tougher and cheaper.
• When starting a saved multiplayer game the missing players will be replaced with AI.
• Monster lair spawn events are more logical now, and a few more were added.
• Multiplayer Lobby now shows the total number of players in it (including playing).
• Quest and Loot windows became a bit wider to better show long units and artifacts names.
• Now a player cannot disable a building manually – only demolish (or activate if disabled).
• The hint added – the reasons why the building cannot be activated. • Now when a player closes the "Select target Mage" window the spell is automatically cancelled.
• Fixed the issue when a player could receive a quest to destroy an entire Monster faction.
• Fixed the issue when a player unit could not be set to Sentry mode (or sleep mode).
• Fixed a crash in AI turn.
• Fixed the bug when a Portal could spawn on top of a city.
• Fixed the bug when a player could get the same spell in the research window twice.
• Fixed the AI faction global spell casting.
• Fixed some misprints.
Magic: The Gathering - Duels of the Planeswalkers 2013 - Valve
This version includes performance tuning that should improve app stability, graphics display, audio playback, framerate, and multiplayer connectivity for many players. Miscellaneous AI, game play, and user interface improvements have also been made.

It also includes changes to the way some things work:
• Yeva, Nature's Herald now has 4 toughness.
• Firewing Phoenix now has 2 toughness.
• When the AI has many creatures it is no longer able to avoid blocking Taunting Elf.
• Enchanting a creature with Mind Control correctly applies “summoning sickness.”
• The “Say Your Praetors” Challenge now correctly records which of the five possible solutions have been used.

Nuclear Dawn - Valve
Enhancements
- Play Now now takes into account servers that friends are playing on.
- Voice speaking display is now more visible in commander view.

Bug fixes
- Fixed ranks 61-64 using rank 60 icon.
- Fixed a rare case where R.E.D.s could not be detonated.
- Fixed RED/grenade viewmodel still showing empty after going from none to some ammo at supply station or ammopack.
- Fixed supply station health count going down when hyposprayed players are near it (not actually using health).
- Fixed being able to spam ammo and health kits with secondary fire.
- Fixed commander Lost Signal when reentering commander view after leaving it with signal lost.
- Fixed a rare client crash that could sometimes occur when selection a bunker that had an assembler building.
- Fixed some issues with server browser column headers.
- Fixed resource point untouch inconsistency across maps. Tertiary and Secondary points all now slowly, rather than instantly lose capture when untouched.
- Fixed resource points sometimes showing as completely captured when not captured at all.
- Fixed round_start not being written to game log.
- Fixed console spam when equipping Grenade Launcher with Clip Compressor II gizmo active.
- Fixed resource count being printed as "1,0" when count was exactly 1,000.
- Fixed some Russian localization issues.

Mapping
- Added new nd_logic_custom ent to expose more things to mappers, allowing for more custom game modes (see Hammer for details).
- Added support for adding rocket turrets.
- Added new team-color map ping types.
- Various fgd fixes and updates.
- Fixed Consortium armory model in Hammer.

...