Product Update - Valve
Aug 2, 2012
Patch Notes 1.2.2:
• The method of land generation was changed so that some land types (like
volcanic) now would be created as small patches regardless of climate. • Fixed problem with loading of Multiplayer save games. (old saves are still
valid)
• Ballista unit became a bit tougher and cheaper.
• When starting a saved multiplayer game the missing players will be replaced with AI.
• Monster lair spawn events are more logical now, and a few more were added.
• Multiplayer Lobby now shows the total number of players in it (including playing).
• Quest and Loot windows became a bit wider to better show long units and artifacts names.
• Now a player cannot disable a building manually – only demolish (or activate if disabled).
• The hint added – the reasons why the building cannot be activated. • Now when a player closes the "Select target Mage" window the spell is automatically cancelled.
• Fixed the issue when a player could receive a quest to destroy an entire Monster faction.
• Fixed the issue when a player unit could not be set to Sentry mode (or sleep mode).
• Fixed a crash in AI turn.
• Fixed the bug when a Portal could spawn on top of a city.
• Fixed the bug when a player could get the same spell in the research window twice.
• Fixed the AI faction global spell casting.
• Fixed some misprints.

Search news
Archive
2024
Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002