Product Update - Valve
The update 2.0 of X3: Albion Prelude has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

New Features and Improvements:
- New mini-plot: The HUB
- New mini-plot: Player HQ and UFJD
- New ships
- New graphs
- Added option to disable war reports
- Megalodon and Xenon I rebalanced and adjusted
- Introduced setup time for new lasertowers
- Made USC Baldric Miner available for purchase
- New sector music tracks in certain sectors
- Prevent purging all marines, so theres always some available
- Improved UI handling of typing repeated letters in text fields
- Improved graph axis display to use round numbers where possible
- Added minimum notoriety requirement for buying Lasertowers.
- Added achievements for new mini-plots
- Added war missions to stats export

- Fixed Major Miner achievement
- Fixed more cases of stuck comms windows
- Fixed formatting of numbers in certain cases
- Fixed issues with missing voice when loading saved game in a different language
- Fixed attacked signal for Sector/Universe Trader
- Fixed weapon switching when going out of sector
- Fixed menu display for Defend Sector command
- Fixed RRF stopping ship commands when it shouldn't
- Fixed emergency jump and 100% shield recharge for RRF ships.
Product Update - Valve
Updates to Dear Esther has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

- Updated default video settings to reduce likelihood of getting blank screen/incorrect resolution/refresh rate on start-up
- Updated UI to include support for more languages
- Updated UI to support Bulgarian Cyrillic
- Fixed graphics settings breaking visuals for some
- Fixed crash when switching between high>low shader detail settings in-game
- Fixed Controller Options Menu crash
- Fixed Mat_Wireframe Crash
- Fixed collision issue on goat shed next to bothy

Known Issues
- Some Non Xbox360 controllers have unusual configuration
Product Update - Valve
Nuclear Dawn Update 6.01:
Balance changes
* Each ammopack can now only supply each player up to one of each grenade type and one hypospray.
* EMP blasts now destroy nano skin effect on enemies.
* Hypospray / nano skin damage reduction lowered to 70%.
* Poison damage is no longer reduced by nano skin.
* Increased damage for all turret types.
* Reduced X01 effective range.

* Fixed server browser player count being incorrect if bots were in game.
* Fixed opposing team's default spawn showing in purple.
* Fixed missing structure health indicator on repair tool.
* Fixed some inconsistencies with nano skin duration bar, especially when hypospraying other players.
* Artillery radio calls are now rate-limited.
* Made icon above players with nano skin clearer.
* Class ability key now always goes to repair tool on Support Engineer, rather than cycling tools.
* Repair tool is now first, before ammo pack, when cycling tools as Support Engineer.

Product Update - Valve
Super MNC Rule Changes: 25

Lots of big changes this week! We have a revamped main menu. Greatly improving the ease of finding what you want.
Next, we'd like to introduce our new Post Game Prize system! At the end of every game you have an opportunity to win a random Prize. Prizes currently consist of endorsements, taunts, base products, and even some powerful new products!
In other big news, the Juice Bot makes his triumphant entrance into Super MNC!
As always, feel free to leave us feedback at!

New Rules
• Free Pro Rotation: Gunslinger, Captain Spark, Gunner, Cheston, Megabeth, Support
• Added new Post Game Prize system.
• Added new landing page.
• Split Locker Room into 'Store' and 'Locker Room'
• Add the ability to text chat during opening and closing cinematics.
• Added key binding for high resolution screen shot.
• Added idle player kicking.
• Improved the performance and look of all health bars.
• Added new pickup effect when players pickup items on the battlefield.
• Juice Reload Modifier: 0.5 -> 0.75
Bug Fixes
• Fixed Juice Bot from never spawning in game.
• Fixed crash caused by VO playing when the game ends.
• Fixed alternate fire refresh timers showing offset from the crosshair.
• Fixed enemies not showing up in 'team vision' in certain circumstances.
• Fixed getting melee damage if you grappled right after starting a melee weapon attack.
• Fixed slight leveling discrepancies between bot rating and turret rating.
• Added All Magnet: Gathers all nearby pickups. Smaller range then Money Magnet
• Added Bot Buster: Increases bot rating on every bot kill, resets when you die.
• Added Massive Air: Grants full air control whenever you are in the air.
• Added Can't Stun This: Rejects one stun every 30 seconds after level 5.
• Added Asbest-O's: Removes fire effects shortly after you catch fire.
• Hot Hands: Fixed more damage being done if you were the grappler and half when you were the grapple target.
• Money Magnet: Now pulls 1 coin at a time every 0.25 seconds.
Downtown Spunky Arena
• Continued Art Revisions
• Added description in Pro Chooser screen.
Bullet Gorge Arena
• New opening music
• Added description in Pro Chooser screen.
Loco Moco Arena
• New opening music
• Added description in Pro Chooser screen.
• Health: 755->750
• Turned on begin and end cloak sounds for the owning player.
• Health: 915 -> 900
• New Taunt: Tea Time
Captain Spark
• Health: 770 -> 750
• Health: 1110 -> 1200
• Tommy Gun: Spread Max: 0.175 -> 0.275
• Family Jewel: Damage: 76 -> 88
• New Taunt: Tea Time
• Bananas: Fixed sometimes showing up black.
• Exploding Barrel: New art and effects
Combat Girl
• Health: 915 -> 900
• New Taunt: Tea Time
• New Uniform: Hippy
• Health: 1305 -> 1300
• New Taunt: Tea Time
• Health: 705 -> 725
• Lucinda: Damage: 50 -> 54
• Lucinda: Headshot Multiplier: 4 -> 3
• New Uniform: Hippy
• Health: 915 -> 900
• Health: 915 -> 900
• Added new Jackbot grapple animation.
• Rocket Ma'am: Reload Time: 1.25 -> 1.35
• Rocket Ma'am: Removed enemy knock back
• Rocket Ma'am: Alt Fire Laser: Recovery Time: 6 -> 12
• Rocket Ma'am: Each rocket explosion now drains 1/2 skill rather than 1/4
• Shoot the Moon: Velocity: 2048 -> 1536
• Shoot the Moon: Removed knock back from initial damage
• Shoot the Moon: Damage no longer lights enemies on fire
• Health: 680 -> 700
• Sniper Rifle: Damage: 60 -> 67
• Sniper Rifle: Ammo: 6 -> 5
• Sniper Rifle: Headshot Multiplier: 4 -> 3
• Fixed juice and fire effects partially covering the screen while scoped.
• Health: 915 -> 900
• New Taunt: Tea Time
• Shotgun: Fixed enemies taking full damage when they aren't hit by the full area
• New Taunt: Tea Time
• Health: 1550 -> 1400
• Hot Seat: Damage: 76 -> 88
• New Taunt: Tea Time
• Freight Train: Recovery Time: 20/14/10/7.5 -> 15/10/7.5/6
• Freight Train: 50/150/200/250 -> 100/200/250/300
• Health: 755 -> 750
Product Update - Valve
Updates to King Arthur II - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Major changes include:

King Arthur II – The Role-playing Wargame v1.1.06

- Corrosive Bile skill fixed
- Popup does not appear when Leadership drops below the total requirement (the excess units are grey and do not fight in battles)
- Extreme Morality bonuses (over 20) fixed
- "Upload" expression changed
- Opposing traits of the Ladies fixed
- Retreating from the Guardian of a Nether Gate fixed
- The Tomb of the Emperor Objective bug fixed (if the Western gate solved as last in “The Immortals” Objective)
- Fixed bugs at closing Nether Gates
- Stronghold locations bug fixed
- AI units cannot learn morality skills of the player anymore
- Lair type location modifiers fixed
- The popup of combat stats (Damage, HP, etc.) lists the bonuses from Promotions and Morality separately
- The popup of Fiefdoms (on the Fiefdom List and the Hero screen) lists the type of the Locations in the province
- The popup of Locations on the Location List provides the description of the Location
- Clicking a Fiefdom icon moves the camera to the chosen province
- Sir Galahad never gets killed by any raiding Fomorian army anymore
(Saved games having such situation are retroactively fixed by spawning another Sir Galahad army and restarting the Grail Knight Objective.)
- Tear in the Veil bug fixed (grants Leadership discount to all special units)
- Teleports and some other special locations appear on the Minimap
- Buttons for activating/deactivating icons on the Minimap are available (above the Minimap)
- Adventures of Sir Balan Objective fixed (Army of King Alwick bug)
- Right-clicking on one of the Main Hero icons at the top of the Campaign Map GUI selects the army without moving the camera. Left-clicking remains unchanged.
- “Army changing trick” at the Artifact Store fixed
- Buying Artifacts at Traders is available without hero(es) at the location. Such Artifacts arrive to the Artifact Store.

Known issues – fixing in progress

- Beast Master skill
- Path finding issue when an enemy army blocks the one and only route
- At Delegate quests, the popup of the End Turn button should read as "A delegate is waiting for you."
- Resurrection spell popup information
- Knights of the Light units skills
- Tier 2 Elmet Legionaries and the Fomori Slayer skill
Product Update - Valve
PoxNora’s Crusade of the Vashal promises to entertain and delight strategy gamers around the globe. New races have been birthed in the world of Poxanthuru – Fight for good or evil and unleash the power of these unique characters on your opponents in tournaments, single player and pvp play.

  • 58 new runes available in box and pack form
  • Over 21 new abilities

Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added The Fast Learner
  • Fixed +randommap not working correctly on server startup
  • Fixed some instances of corrupted text when the save_replay key isn't bound
  • Fixed dedicated server console spew related to the Replay client and viewangles
  • Fixed a spelling error in a cp_fastlane material
  • Fixed team colors not working correctly for the second style of the Black Rose
  • Fixed Mann Co. Store item previews for paints and styles
  • Updated item descriptions to contain the name of the paint used to color them
  • Updated the Reggaelator
    • Added an LOD model
    • Added 3 styles
  • Updated cp_dustbowl
    • Adjusted Blue team's func_respawnroom in stage 1 to be flush against the door
  • 언어 파일 업데이트
Product Update - Valve
Updates to Costume Quest have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- This patch fixes an issue that caused some of the user interface elements to have a blocky appearance when rendered at high resolutions.
Product Update - Valve
An update to Day of Defeat: Source has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:
  • Fixed the HUD radar background disappearing after level change