ENDLESS™ Space - Definitive Edition - .Steph(✿◠‿◠)
Hey guys,
Two years and a half may have passed since its release, but we are excited to announce a seventh free add-on for Endless Space: Chronicles of the Lost.
As a reminder, Endless Space is the first 4X we released, back in 2012: a space strategy game, that probably made people dream as much as us.
We launched the alpha on Steam back in May 2012, before the Early Access system even existed: early builds and the GAMES2GETHER system allowed us to gather feedback and generate community content, that we would implement to improve the game before its actual release. It was tedious and required a lot of organisation, but it turned out it was really fun and constructive to work with players and even meet up in person at events.
That's why we decided to repeat the experience with our recent releases: Endless Legend and Dungeon of the Endless. We put aside Endless Space for a while to dedicate our time and efforts with our new titles but made a promise to return to ES one more time. Now that the games are out as well, we didn't forget our promise to deliver this long awaited update.
So in case you forgot about Endless Space or are just discovering the Endless games: Chronicles of the Lost will be available next week for Endless Space and Endless Space: Disharmony. It will mostly contain some improvements (Disharmony) and bug fixes (vanilla & Disharmony), based on what we have collected on the forum. In the upcoming days, we will be sharing more information on the content and the release date, so make sure you follow our Facebook/Twitter pages besides the Dev Blog!
Let's start with random events... :)
Addition of Colonisation Events + More Exploration Events
Here's a preview of some random events that will occur in game: more exploration events, but also something new, the colonisation events! These can now be triggered when colonising a new planet.
Lore: The more you see of the universe, the more you realize you know nothing. Here, for instance, you have found ancient ruins, and ponder their meaning. Outpost? Monastery? Expedition?
Bonus: +60 Research
Lore: Artefacts strewn in the ruins show an ancient civilisation existed. But the size and shape are like nothing you have seen before; and your scientists and archaeologists wonder what it may mean.
Choices:
Evil: Scrap
+2 Industry on planet for 10 turns
Neutral: Recycle
+1 Industry on planet (permanent)
Good: Study them
-1 Industry on planet for 10 turns
+3 Science on planet for 20 turns
We would like to thank you for the feedback and hope you will enjoy many more hours playing Endless Space.
Two years and a half may have passed since its release, but we are excited to announce a seventh free add-on for Endless Space: Chronicles of the Lost.
As a reminder, Endless Space is the first 4X we released, back in 2012: a space strategy game, that probably made people dream as much as us.
We launched the alpha on Steam back in May 2012, before the Early Access system even existed: early builds and the GAMES2GETHER system allowed us to gather feedback and generate community content, that we would implement to improve the game before its actual release. It was tedious and required a lot of organisation, but it turned out it was really fun and constructive to work with players and even meet up in person at events.
That's why we decided to repeat the experience with our recent releases: Endless Legend and Dungeon of the Endless. We put aside Endless Space for a while to dedicate our time and efforts with our new titles but made a promise to return to ES one more time. Now that the games are out as well, we didn't forget our promise to deliver this long awaited update.
So in case you forgot about Endless Space or are just discovering the Endless games: Chronicles of the Lost will be available next week for Endless Space and Endless Space: Disharmony. It will mostly contain some improvements (Disharmony) and bug fixes (vanilla & Disharmony), based on what we have collected on the forum. In the upcoming days, we will be sharing more information on the content and the release date, so make sure you follow our Facebook/Twitter pages besides the Dev Blog!
Let's start with random events... :)
Addition of Colonisation Events + More Exploration Events
Here's a preview of some random events that will occur in game: more exploration events, but also something new, the colonisation events! These can now be triggered when colonising a new planet.
Lore: The more you see of the universe, the more you realize you know nothing. Here, for instance, you have found ancient ruins, and ponder their meaning. Outpost? Monastery? Expedition?
Bonus: +60 Research
Lore: Artefacts strewn in the ruins show an ancient civilisation existed. But the size and shape are like nothing you have seen before; and your scientists and archaeologists wonder what it may mean.
Choices:
Evil: Scrap
+2 Industry on planet for 10 turns
Neutral: Recycle
+1 Industry on planet (permanent)
Good: Study them
-1 Industry on planet for 10 turns
+3 Science on planet for 20 turns
We would like to thank you for the feedback and hope you will enjoy many more hours playing Endless Space.
The new patch for Endless Space should be available by any time now, but here's a little explanation on our changes, in addition to the release notes.
CHANGES ON THE HARMONY & VAULTERS
The Harmony Changes done in order to resolve their issue of starting systems way slower than the other races and thus making them more competitive we added a new ability.
Harmony now gets a 2 FIS bonus on their system for each orbiting ship up to 2x the CP max. It helps them to compensate the buyout and to profit from the lack on upkeep of their fleet by either cheap ship in early to accelerate the development or later defensive fleet to keep a considerable bonus with the end game CP limit.
The Vaulters In first place, Vaulters were immune against disapproval but it was not fun enough. So we added a little gameplay twist; now only system with Portals are not counted for the expansion disapproval and the counter part is that the expansion disapproval is 3 times stronger for a Vaulter.
Still too easy huh? Well, to reinforce the defensive aspect of the Vaulter, the Portal can now only be built on a system with 100% ownership.
In addition to that, we modified their unique improvement: now, only one is needed in the Empire and it will produce 1% of Science on Empire per Portal. The counterpart is, the construction of the building reduces by 66% the Science on all systems.
Have fun! We’re looking forward to reading your feedback on those changes.
RELEASE NOTES [1.1.42]
CHANGES AND ADDITIONS [DISHARMONY DLC]
Implemented the new Harmony Resonance bonus: + 2 FIS / ORBITING SHIP UP TO 2x CP MAX
Added a new property to manage the dynamic cap of Harmony new bonus. This property is shown in the affinity tooltip (2*Max command pop)
Added new localisation key for Harmony affinity to explain their new bonus
Increased the reduction on civilian modules for all colonization hulls
CHANGES AND ADDITIONS [VAULTERS]
Expansion Disapproval multiplied by 3 for Vaulters
Systems with Portals aren’t count for Expansion Disapproval
The unique Vaulter improvement (the Portal particle screen) now takes 15 turns to be built
The unique Vaulter improvement provokes a loss of Science (- 66%) during its construction
Only one unique Vaulter improvement is needed to generate Science from all the Portals
Added new properties to manage the gain of Science on Empire from Portals
FIXES [DISHARMONY & VANILLA]
Fixed an Alliance bug when in some cases making peace with another Alliance was impossible
Fixed an issue on the creation of an Alliance in the multiplayer between two human players, when one is already in an Alliance
Fixed a bug regarding creation of colony ship when using the "Wasted Space" trait
Fixed a bug on the prefab of the Hissho Colony ship
FIXES [VAULTERS]
Fixed the Vaulters appearance title and tooltip description from the custom race menu
Fixed bug where the teleportation FX of the Vaulters was played even if the fleet didn’t move
The new patch for Endless Space should be available by any time now, but here's a little explanation on our changes, in addition to the release notes.
CHANGES ON THE HARMONY & VAULTERS
The Harmony Changes done in order to resolve their issue of starting systems way slower than the other races and thus making them more competitive we added a new ability.
Harmony now gets a 2 FIS bonus on their system for each orbiting ship up to 2x the CP max. It helps them to compensate the buyout and to profit from the lack on upkeep of their fleet by either cheap ship in early to accelerate the development or later defensive fleet to keep a considerable bonus with the end game CP limit.
The Vaulters In first place, Vaulters were immune against disapproval but it was not fun enough. So we added a little gameplay twist; now only system with Portals are not counted for the expansion disapproval and the counter part is that the expansion disapproval is 3 times stronger for a Vaulter.
Still too easy huh? Well, to reinforce the defensive aspect of the Vaulter, the Portal can now only be built on a system with 100% ownership.
In addition to that, we modified their unique improvement: now, only one is needed in the Empire and it will produce 1% of Science on Empire per Portal. The counterpart is, the construction of the building reduces by 66% the Science on all systems.
Have fun! We’re looking forward to reading your feedback on those changes.
RELEASE NOTES [1.1.42]
CHANGES AND ADDITIONS [DISHARMONY DLC]
Implemented the new Harmony Resonance bonus: + 2 FIS / ORBITING SHIP UP TO 2x CP MAX
Added a new property to manage the dynamic cap of Harmony new bonus. This property is shown in the affinity tooltip (2*Max command pop)
Added new localisation key for Harmony affinity to explain their new bonus
Increased the reduction on civilian modules for all colonization hulls
CHANGES AND ADDITIONS [VAULTERS]
Expansion Disapproval multiplied by 3 for Vaulters
Systems with Portals aren’t count for Expansion Disapproval
The unique Vaulter improvement (the Portal particle screen) now takes 15 turns to be built
The unique Vaulter improvement provokes a loss of Science (- 66%) during its construction
Only one unique Vaulter improvement is needed to generate Science from all the Portals
Added new properties to manage the gain of Science on Empire from Portals
FIXES [DISHARMONY & VANILLA]
Fixed an Alliance bug when in some cases making peace with another Alliance was impossible
Fixed an issue on the creation of an Alliance in the multiplayer between two human players, when one is already in an Alliance
Fixed a bug regarding creation of colony ship when using the "Wasted Space" trait
Fixed a bug on the prefab of the Hissho Colony ship
FIXES [VAULTERS]
Fixed the Vaulters appearance title and tooltip description from the custom race menu
Fixed bug where the teleportation FX of the Vaulters was played even if the fleet didn’t move
Fixed an issue where trade routes value was multiply on display
Fixed an issue where the user was able to attack the enemy faction multiple times in the same turn using the save/load game option.
Fixed an issue which potentially create an infinite loop when loading a game if the improvement “industry to food” was combine with “Adaptive industrial systems” PS: For those who have this bug, you’ll have to load your game, remove the improvement “industry to food”, then save and load again.
Fixed an issue where saved games that contained razed systems was not properly loaded
Fixed an issue where the icon used for the notification of the summary panel of multiple-choice events was not the good one
Fixed an issue where clicking the "zoom into location" button the player was taken to another star system instead of the one where the event takes place.
Fixed an issue where the effects of the cease fire offer was not applied to the current diplomatic status of the players.
Fixed the endless space website URL.
Fixed locust points round in saved games. (Created de-synchronization in Multi)
Fixed an issue where an assert was received by the player after invading a former allied faction star system using troops.
FIXED [Mac]
Resolved freeze after a manual battle that ended with a retreat
Fixed an issue where trade routes value was multiply on display
Fixed an issue where the user was able to attack the enemy faction multiple times in the same turn using the save/load game option.
Fixed an issue which potentially create an infinite loop when loading a game if the improvement “industry to food” was combine with “Adaptive industrial systems” PS: For those who have this bug, you’ll have to load your game, remove the improvement “industry to food”, then save and load again.
Fixed an issue where saved games that contained razed systems was not properly loaded
Fixed an issue where the icon used for the notification of the summary panel of multiple-choice events was not the good one
Fixed an issue where clicking the "zoom into location" button the player was taken to another star system instead of the one where the event takes place.
Fixed an issue where the effects of the cease fire offer was not applied to the current diplomatic status of the players.
Fixed the endless space website URL.
Fixed locust points round in saved games. (Created de-synchronization in Multi)
Fixed an issue where an assert was received by the player after invading a former allied faction star system using troops.
FIXED [Mac]
Resolved freeze after a manual battle that ended with a retreat