Beat Cop

Beautiful pixel art police procedural Beat Cop was supposed to release late last year, but it was delayed to Spring 2017, to give developer Pixel Crow time to make a few improvements. My personal groundhog informs me that it's now Spring 2017, and hey, Beat Cop is coming out next week. On March 30, to be precise. It's a top-down, non-linear adventure game about a beat cop (you), who has to defend the streets of Brooklyn from 1980s bad guys, while eating tasty-looking donuts and, shhh, maybe taking the odd bribe if you're determined to head down a crooked path.

In advance of Beat Cop's release, publisher 11 Bit Studios has released a new trailer telling you what the game is all about. I'm not sure about the swear-laden dialogue (that doesn't seem very '1980s cop show' to me), but just look at these gorgeous city scenes, which are absolutely teeming with life:

You can find Beat Cop on Steam, on GOG, and from the Humble Store.

Counter-Strike 2

It’s another busy weekend in the world of digital sports and lots of tournaments are heating up as they near the finish line. There’s plenty of action from the CS:GO: Championship Series to the Overwatch: Carbon Series playoffs. We even have the Hearthstone: Winter Championship games to look forward to. All the details on this weekend’s events can be found below.

League of Legends: 2017 EU LCS Spring Split

Two of Europe’s best teams clashed in Week eight and Misfits desperately tried to put their H2K loss behind them. Game one started off slow, but a chaotic team fight broke out when Misfits went for Baron. G2 read the situation and Expect used Teleport to counter, while the rest of his team chased their retreating opponents. G2’s Zven breezed through Misfits and secured a quadra kill with Caitlyn, which allowed his team to break open the Nexus for the win. Game two fell to Misfits after a decisive mid-lane team fight, but G2 picked Misfits apart in the final game with clean dives and well-timed rotations. G2 remain undefeated as we head into week nine and it looks like Misfits have some catching up to do if they wish to rival them. This week’s schedule and stream can be found over on LoL Esports.

League of Legends: 2017 NA LCS Spring Split

Team Dignitas has made a huge comeback after they obliterated Team Liquid 2-0 in week eight, and their series against EnVy was also impressive. LOD went huge on Varus and he gave Dignitas the power they needed to secure a decisive victory in the third game. Meanwhile, Phoenix1 also managed to destroy Team Liquid after Ryu constantly punished Piglet’s aggressive plays in the mid-lane. Ryu used his advantage to roam and snowball other lanes until Team Liquid crumbled under the pressure. However, TSM still remain the team to beat with 14 wins, and we shall see if Phoenix1 have what it takes to topple the LCS leaders. The full schedule and stream can be found over on LoL Esports.

CS:GO: Esports Championship Series Promotion

The European and North American promotion starts this weekend and the competition is looking fierce. Virtus Pro and Space Soldiers are kicking off the European semifinal matches on Saturday at 11:00 PDT / 19:00 CET, while Fnatic and North start their match at the same time tomorrow. The North American bracket will see compLexity tackle Renegades on Saturday at 16:00 / 00:00 CET, followed by Team SoloMid vs Bee’s Money Crew at the same time Sunday. You can catch all the action live over on the official ECS YouTube channel.

Hearthstone: Winter Championship 2017

The 2017 Hearthstone Championship Tour's first Championship stop lands on the sunny shores of the Bahamas. Sixteen of the best players from around the world will be competing for their share of the $250,000 prize pool and a seat at the Hearthstone World Championship. Long-time fans will have the chance to see previous Hearthstone world champions: Greensheep, Neirea, OmegaZero, Tarei, Yulsic, and the defending world champion, Pavel. There will also be a lot of new talented players from the Americas and Asia-Pacific regions, while underdogs like DocPwn, DrJikininki, b787, and SamuelTsao will be looking to upset veteran players once again. The full schedule and stream can be found over on battle.net.

Rocket League: Championship Series

Engines are revving up as the top eight teams from North America and Europe enter week two of the RLCS. So far G2 Esports look to be the team to beat as they had dominated Atelier before moving on to sweep Denial. If G2 can consistently maintain the level of play they showed against Denial they will definitely be on their way to earning top spot in the North American series. Meanwhile, European team The Leftovers took down both Flipsid3 and Northern Gaming 3-2, which has given them an extremely strong start to this year’s tournament. The North American matches are kicking off on Saturday at 12:00 PDT / 20:00 CET, while the European matches start Sunday at 18:00 CET / 9:00 PDT. You can catch all the action on the official Rocket League Twitch Channel.

Overwatch: Carbon Series Playoffs

The Carbon Series playoffs are kicking off on Saturday and the top four teams will battle it out to earn their place at this year’s finals. Immortals managed to take down LG Loyal in week five and they will now face compLexity in what’s expected to be an extremely close matchup. Top team LG Evil have looked extremely strong throughout the tournament and they will face the Renegades who are currently sitting in fourth place. The full schedule and teams/standings can be found by heading over to the Overwatch Carbon Series official site.

Smite: SPL 2017

The sixth week of the SPL will continue this weekend where Lion Guard and Obey Alliance will clash. Obey Alliance will be hoping to remain on top as they shot into first place after securing victories over Valance Squad and Team Dignitas. However, Obey Alliance are only two points ahead, so they will have to be extremely careful if they wish to increase their lead over the rest of Europe. Meanwhile, Team Eager are the current leaders in North America, and they’ll be tackling Luminosity who are currently in second place. Luminosity will be looking to land a critical blow to their rivals and steal first place from under them, so expect to see both teams going all out in this matchup. You can find the weekend’s schedule and official stream here.

PUBG: BATTLEGROUNDS

PlayerUnknown's Battlegrounds exploded into Early Access in March and quickly became the PC's most popular battle royale: roughly 100 players parachute from a plane onto a 18x18km island, search for weapons and gear, and fight to the death. All the while, a shrinking circle closes around the island, a blue energy field that damages the health of players caught in it. Players must travel, by foot or in vehicles, into the safe area, drawing closer and closer to the remaining players for a final showdown. The last one left alive wins.

While Battlegrounds doesn't have the raw complexity of Arma, there are still a few things you need to know before your boots hit the ground (and you swap them for different boots). Here are our best tips on staying alive and winning in PUBG.

Follow this guide, and you'll have a shot at being the last one standing.

Press Ctrl+T immediately

Ctrl+T mutes voice chat. You will want to do this the moment you enter the lobby, which places all the players on a tiny island together to run around, punch each other, pick up weapons, and blast each other in the face. Your time in the lobby, typically, is under a minute, but trust me: you'll want to mute voice chat right away so you don't have to listen to the players who choose to spend their time in the lobby shrieking or yelling racist slurs.

After a minute in the lobby, you'll appear on the plane with everyone else. The shrieking and slurs will continue, naturally, so don't unmute voice chat, ever, not even for a second.

Land as fast as possible

Hitting the ground before other players is essential, especially if you're landing in an area other players are aiming for, and particularly if it's a zone without much loot. We've actually put together a separate guide on how to land that's full of tips for getting your boots on the ground.

Know your landing zones

Sometimes you may want to land in a zone where there's top-quality loot, but that means more immediate competition from other like-minded players. Other times you might want to begin in a more secluded spot, even if it means a sparser selection of loot. Either way, learning the different areas is important, so we've built a separate article for it. Check out our guide to PUBG's hottest loot spots.

Don’t stop moving

When you’re in an exposed position or in an extended firefight keep moving as much as possible. If you know where your target is, move laterally to them. If you're looting outdoors, hit the Tab (inventory) key, then keep dancing with WASD as you drag items into your inventory with the mouse. Standing still is what gives enemies the time to line up headshots.

Use freelook

Battlegrounds is as much a game of Where's Waldo as anything else, and you've got to use your eyes well to win. Hold the Alt key to move your head, along with the camera, independently of your body. This is especially useful during the aerial decent, when you'll want to be scanning in all directions to spot parachutes.

You should also use freelook to scan for enemies while prone—turning your whole body is more likely to give away your position.

You can swap which shoulder the camera looks over

While in third-person, if you click and hold your right mouse button, then tap Q and E, you can swap shoulder views. This is useful if you're trying to peek different sides of cover or carefully work your way around corners.

Respect the bush

Hiding in a bush might seem like a bad idea, given that a bush offers exactly zero physical protection. Yet, because of how difficult it is to see a player crouched in a bush it’s a remarkably effective hiding spot and can be used to surprise or simply hide. If you’re fighting in the wilderness always give nearby bushes at least a cursory inspection and be aware of your surroundings.

Understanding the electric wall of death that will consume us all

The blue circle is as dangerous as anything else in the late game and can be a source of annoyance throughout as it siphons you towards other players. 

From the first moment you're able to jump out of the plane, you have about 1 minute 50 seconds  to do some initial looting before the first circle is identified. Here are the timings for each of the circles:

Circle 1: 5 minutes

Circle 2: 3 minutes 20 seconds

Circle 3: 2 minutes 30 seconds

Circle 4: 2 minutes

Circle 5: 2 minutes

Circle 6: 1 minute 30 seconds

Circle 7: 1 minute 30 seconds

Circle 8: 1 minute

Early zones do minimal damage (you can use boost items to entirely mitigate this), however if the energy barrier reaches the next white circle while you’re still outside of it, that damage will double. The base damage goes up progressively with each circle, with late game zones capable of killing you in a matter of seconds.

What does armor do?

When I first played PUBG I was picking up cosmetic head choices over motorcycle helmets. Big mistake. The three armor tiers have two sets of statistics: durability, and damage reduction

The durability tells you how much damage a piece of armor can take before it’s destroyed, damage reduction tells you the percentage of damage the armor mitigates up until it is destroyed, increasing through the tiers. Furthermore a piece of armor is 100% effective up until the moment it is destroyed. That means a Tier 3 helmet with 1 durability will still save you from a Kar 98k headshot. 

Tier 1 armor provides 30% damage reduction and has a durability of 80 on the helmet, 200 for the vest.

Tier 2 armor provides 40% damage reduction and has a durability of 150 on the helmet, 220 for the vest.

Tier 3 armor provides 55% damage reduction and has a durability of 230 on the helmet, 250 on the vest.

It’s also worth noting that arms and legs are unaffected by armor, but you take 50% less damage when hit there, while headshots do 2.5x more damage than a chest shot. Effectively, then, arms and legs have permanent 'Tier 2.5' armor.

Full credit to akadiablo2213 for some fantastic testing.

What are the best guns?

There are lots of pistols, SMGs, rifles, and shotguns in PUBG. Luckily, we've put together a separate guide to guns, ranking the best ones in each category so you'll know which ones to look for, and which to pick when you've got to choose between them. Check out our guide to the best (and worst) PUBG weapons here.

Watch out for red zones

There are two circles you need to keep an eye on: the one showing you the safe zone, and the one showing you the blue death-field. But don't forget red zones. Red zones show you an area that is about to be fire-bombed, and with your head down collecting loot or eyes out looking for enemies, it's easy to miss the on-screen text warning you about an impending bombing. You might suddenly realize you're standing in a red zone—it'll show on your minimap as well.

Being in a red zone doesn't mean you're definitely be killed—I've made it through several even as the bombs were dropping—but it's still not a place you want to be if you can avoid it.

Dive, dive, dive!

If you’re put in a situation where you need to swim or just fancy taking a dip, it’s always worth bearing in mind that while underwater you can’t be hit by bullets (though you will need to surface for air periodically). My former soldier friend tells me this has a basis in reality and that anything below a .20-caliber round will be stopped by 5 feet of water (though he may have learned this from an episode of Top Gear).

Don't kill your teammates

Maybe this sounds obvious, but killing teammates won't just hurt your chances of winning a squad game but may actually get you banned. PUBG has shown it has a zero-tolerance policy for team-killing, and it's being enforced. Killing teammates deliberately can get you banned, killing teammates as a joke can get you banned, and even killing teammates who have killed your other teammates can get you banned.

It's probably best to save your ammo for the enemy.

Learn to communicate with your squad

Speaking of teammates, you need to learn how to speak to your teammates: it's a real skill you can hone and improve to make sure your communication is efficient and precise. If you and your friends want to tighten your comms, we've got a separate list of tips for you. Check out our guide on how to communicate in PUBG to keep your squad alive.

Moving faster

When your weapon is unequipped (the X key, by default) you can run slightly faster, perfect if you’re dashing to cover or escaping the blue circle.

Using boost

You may have noticed that when using boost items (painkillers, energy drinks and adrenaline shots) four thin bars above your health bar turn yellow. These represent the four stages of boost, with the following effects.

1 Bar: you will slowly heal over time.

2 Bars: you will heal over time slightly faster.

3 Bars: you will run slightly faster.

4 Bars: you will aim down your weapon sight slightly faster.

Boost is also the only way to get back to 100% health when damaged, other than using a rarely found medkit. If you make it to the late-game and have a stack of boost items, it’s worth keeping your bars topped up even if you have full health. 

Distance and rangefinding

The PUBG map (including water) is 8km by 8km, divided into 1km2 squares. Zooming in on the map allows you to see further squares denoting 100m2. You can use this to judge distances and estimate how far away a zone, building or player is from your location. 

In nearly all firefights, stopping to calculate distances and changing your weapon’s zeroing would not be recommended unless you excel at spatial awareness and in-game geometrics. Instead, you’re best off using aim adjust to aim slightly above your target to account for bullet drop.

One exception to this is sniping. You can roughly mentally map out the distance between your sniping spot and visible landmarks, changing your weapon zeroing to match when you see targets, using the PgUp and PgDn keys by default. It’s worth re-mapping these keys to something more natural (like mousewheel) if you want to use it consistently.

Riding shotgun

If you’re alone, driving a car, you may think yourself entirely defenceless. But simply switching to an unoccupied seat (Ctrl+1, 2, 3, or 4) will allow you to fire your gun while the car is moving. For best results you want to be on flat terrain (like a road), otherwise aiming may prove problematic.

Turn up the volume

Seriously, put on headphones and crank the volume as high as you can without doing damage to your ears. Sound is incredibly important for everything from distant gunfire to really really distant gunfire, car and plane engines, and especially footsteps. While there is a walk button, most players run all the time, and running makes noise. Keep your ears peeled for telltale footsteps, and keep in mind that other players can hear yours as well.

Close doors—usually

Doors, by default, are closed. Upon entering a building, make sure you close the door behind you. Typically, you don't want to announce to other players that you're inside a building, and an open door signifies that pretty clearly. If someone doesn't know you're inside a building, they may just waltz in without a care in the world. In the gif below, I'd closed the door behind me and was looting when someone pulled up in a car (and naturally I heard the car before I saw it). 

Since the door was closed, the player had no reason to think anyone was inside, which let me easily kill him even though my aim was pretty shit.

The other benefit of closing doors is when you leave. An open door not only signified you're in a building, but that you have been in a building. Someone coming across a building with a closed door will probably assume the building hasn't been looted, so making them fruitlessly search the rooms and find nothing is a good way to waste someone's time.

Usually. There are times you may want to leave a door open as you leave, to let someone think you're in a building. They'll creep carefully around outside for a couple minutes long after you're gone. Again, wasting other players' time isn't ever a bad idea.

The Franz Kafka Videogame

As titles go, The Franz Kafka Videogame doesn't exactly roll off the tongue, but that's what it's called. It's an undeniably odd name, although not as odd developer Denis Galanin's previous project, Hamlet or the Last Game Without MMORPG Features, Shaders, and Product Placement (yes, really), but it looks very promising. In 2015 it claimed the $5000 grand prize in Intel's Level Up contest, and more recently it was picked up by publisher Daedalic Entertainment, which announced earlier this month that it will be out on Steam on April 6.

The game will offer an estimated four hours of point-and-click adventuring and puzzle solving, telling the tale of a man named K who receives an offer of employment that changes his life. He embarks on a distant voyage, and discovers to his great surprise that the world beyond the one he knows is a far stranger place than he expected. 

There will be no inventory in the game, no "RPG features," and no boss battles: Just "original logic puzzles," a unique and beautiful visual style, and of course absurdity and surrealism. Pricing hasn't been announced yet [Update: Daedalic says it will list for $10], but you can dig into it a little deeper at kafkagame.blogspot.ca

Zero Escape: The Nonary Games

The Zero Escape games, as described by one anonymous fan on our staff, are basically "a cult favorite visual novel-'escape room' series for the Nintendo DS/3DS with a plot that seems like nonsense until it all comes together and makes you go whooooaaa." The original, Nine Hours, Nine Persons, Nine Doors—999, for short—came out on the Nintendo DS in 2009, followed by Zero Escape: Virtue's Last Reward in 2012, and Zero Escape: Zero Time Dilemma in 2016, both on the 3DS. Zero Time Dilemma was also released for the PC last year, and now the first two games have come our way in a bundle called Zero Escape: The Nonary Games

There's no indication about how, or even if, Virtue's Last Reward has been updated for release on Steam, but 999 will boast "hi-res graphics" and new features including voice acting in both English and Japanese. In both games, players must solve puzzles and search for clues that will help them escape locked rooms and unravel the mystery of "who Zero is, why everyone was kidnapped, and the shocking connection between the Nonary Games." 

The description on Steam makes it sound an awful lot like Big Brother meets Saw, which is actually a fantastic idea for a game: "Kidnapped and taken to an unfamiliar location, nine people find themselves forced to participate in a diabolical Nonary Game by an enigmatic mastermind called Zero. Why were they there? Why were they chosen to put their lives on the line as part of a dangerous life and death game? Who can be trusted? Tensions rise as the situation becomes more and more dire, and the nine strangers must figure out how to escape before they wind up dead."

Zero Escape: The Nonary Games is available now on Steam for $45/£30/€42. The modest system requirements are below. 

  • OS: Windows 7
  • Processor: Intel Core i3-530 CPU 2.93 GHz or better
  • Memory: 4 GB RAM
  • Graphics: DirectX 9.0 compatible GPU with at least 1GB of VRAM
  • DirectX: Version 9.0
  • Storage: 4 GB available space
  • Sound Card: DirectX 9.0c compatible sound card
DARK SOULS™ III

Dark Souls 3 is on the precipice of launching its second and final portion of DLC—named The Ringed City. Due this coming Tuesday, March 28, our imminent journey into Lothric's new Dreg Heap area is also thought to be the series' curtain call, and its launch trailer suggests we'll do well to come out the other end undead. 

With fire-breathing demons, soul spear-wielding monstrosities, and a crystal-spewing dragon, besting the "mangled remnants from every age and every land" ain't going to be easy.

Besides some pretty terrifying boss encounters, you'll also spot some of the weaponry which surfaced via a Bandai Namco livestream last week, as well as some of the areas you'll be traversing within the Dreg Heap. 

So close to release, I'm cautious to speculate from that snippet alone as I was completely off the mark with my predictions prior to the last add-on. Still, will this one wrap up the loose ends left by the base game and its subsequent Ashes of Ariandel DLC? Will we learn the purpose and motives of the mysterious painter who resides in the Ariandel Cathedral? And will we ever solve the mystery of the big dumb crabs infesting Lothric

I can't say. But I guess we'll know either way in a few days' time. 

Dark Souls 3's The Ringed City DLC is due Tuesday, March 28. 

PC Gamer

Despite being received warmly by Rich McCormick in 2011, comedic action shooter Bulletstorm wasn't exactly a commercial knockout. Yet at last year's Game Awards, Gearbox announced its new publishing wing's first game would be a Bulletstorm remaster with People Can Fly at the helm—and we've since been shown the premise of its story. Due April 7, the Full Clip Edition has now dropped its launch trailer which looks expectedly flashier than its forerunner, and hints at some of the new things the remaster includes. 

"All previously-released content including the Gun Sonata and Blood Symphony add-on packs," makes its way onto modern hardware says Gearbox, as well as the previously mentioned Overkill Campaign Mode. 

New Echo Maps drop players into score-accumulating levels, of which there are six; while Duke Nukem's Bulletstorm Tour mode sees the Duke himself take on Bulletstorm's world—including new lines from original voice actor Jon St. John.

Here's Gearbox with the official word on Bulletstorm's Full Clip Edition:

"Featuring updated hi-res textures, increased polygon counts, sterling audio, smoother framerates, and running in up to 4K resolution on PC, this definitive version of the action-packed, critically-acclaimed FPS comes with all of its previously-released DLC along with brand-new content. And for the first time ever, players will get the chance to play Bulletstorm: Full Clip Edition as the iconic Duke Nukem. 

"Featuring a fully rerecorded script and brand new lines from the voice of Duke, Jon St. John, the Duke Nukem’s Bulletstorm Tour add-on content will replace main character Grayson Hunt with The King himself and provide players with a whole new butt-kicking perspective on the cult-classic shooter."

Bulletstorm: Full Clip Edition is due April 7 via Steam. It'll cost £29.99/$49.99 when it comes.

Killing Floor 2

Launched in November last year, Football Manager 2017 has since come under fire from a number of Steam players despite being one of the platform's most played games, and having secured good reviews elsewhere. Performance issues and the absence of Chinese localisation seem to form the majority of complaints—however if you fancy coming to your own conclusions know that Sports Interactive's enduring football management simulator is free to try on Steam this weekend. 

From now through Sunday, March 26 at 8pm GMT/12pm PST, the "full Football Manager experience" can be sampled giving players access to over 2,500 clubs from leagues all of the world. If you like what you see during that time, FM2017 is also subject to a 50 percent discount until Monday, March 27. Here's Paul Walker-Emig's review for further reading.

Football isn't everyone's cup of tea, though, thus if zombie hunting better aligns with your sport of choice, you may be pleased to know Tripwire's Killing Floor 2 is also free to try on Steam this very weekend. Andy mentioned this as a footnote while reporting on the Zed-slasher's newly announced free-of-charge Descent Content Pack—which brings with it new maps and guns—however I felt it merited its own post because everyone loves something for free, right? 

Similar to the above, the game which Tyler described as "repetitive but fun, a hellish challenge or a relaxing, spectacular gore bath depending on how you approach it" is free from now through Sunday 26, and is also going for half price till Monday 27.

Rocket League®

As far as popular esports go, few mirror traditional sports as closely as Rocket League. So it's unsurprising that betting companies want a piece of the action, and Australia-based esports gambling outfit Unikrn has just added the game to its gambling line-up, which also includes Counter-Strike: Global Offensive and League of Legends among others.

Although Unikrn has stated that Australia's gambling regulators have approved betting on the game (no surprise there – Australia's approach to gambling is notoriously freewheeling) the creators of Rocket League don't approve. A spokesperson said as much in a statement provided to Gamespot.

"Psyonix is not affilated with Unikrn, nor do we support or endorse online betting for our game," publishing VP Jeremy Dunham said. 

This prompted Unikrn's CEO Rahul Sood to respond. "We are not in any way associated with the publishers of Rocket League," he said. "However, we love the game, and like other titles on our sportsbook, we create odds and content on the pro matches and their top-tier tournaments."

Gambling on esports is technically legal in Australia under the Interactive Gambling Act, though that act was introduced in 2001 and probably didn't anticipate the rise of the phenomenon. South Australia was the first state to outright ban it last year, with independent senator Nick Xenophon proposing other states and territories in the country to follow suite.

Mar 23, 2017
DESYNC

It's hard to criticise a difficult game, because the assumption usually made is that you're only frustrated because you're bad at it. And to be clear: I am bad at Desync. It's an abstract, neon FPS about creative killing—with a focus on movement and positioning. I've died loads, and haven't progressed very far. This isn't, however, why I'm not smitten with Desync. Or, at least, it's only part of the reason.

Levels in Desync are a series of arenas in which you fight waves of polygonal enemies. You earn points for killing in interesting ways—by avoiding damage and counterattacking, or doing a 180 spin before firing off the killing blow. Such style is only possible when you're alive, and in Desync you're quickly overrun. Survival, then, requires dashing—a short burst of rapid movement that you can use to dodge projectiles and melee strikes, or to put distance between you and the things trying to kill you.

It's the basis for a solid twitch shooter, but it doesn't feel good. There's no fanfare or feedback, just the act of moving a set distance. It isn't just the dash. For everything that Desync does competently, it's undersold by its lifelessness. Even the aesthetic feels drab. This is the murkiest Tron-like neon playspace I've ever inhabited.

Good feedback is essential, but too many of Desync's systems are revealed through abstraction or UI elements. You gain ammo from enemy drops that are drawn towards you as you get near them. But the visual markers for receiving a pickup are lost amid the general business of Desync's presentation. It's easy to lose track of these resources, and even the ammo counter is abstracted to the point of being overly difficult to read. Ammo management and weapon switching are crucial systems, but doing it effectively here requires a level of mental processing that distracts from the on-screen action.

A solid twitch shooter, but it doesn't feel good.

The visual style also means it's possible to lose track of your location within each arena. I died a number of times because I dashed too close to the traps placed around each space. Arguably this is my own stupid fault, but also something that never happened in Bulletstorm—a more vibrant, detailed FPS with a similar focus on trickshots and style. While Desync has a slightly different goal, it's nonetheless a useful comparison in regards to the difference that great audio and visual effects can make to the feel of a shooter with an emphasis on style and skill.

Desync is deliberately positioning itself as a hardcore FPS about mastery of its systems and spaces. In this, it arguably succeeds. Desync is difficult, and its highest ratings require a level of prowess that could well be beyond me. But its successes are all on a theoretical level. It is, technically, a challenging shooter with some clever upgrade systems that allow for a loadout variety that could make for some interesting leaderboard challenges. And yet, there's no heart or soul. By not accentuating the speed, thrill and feedback of a great twitch shooter, Desync feels sterile.

...