Announcement - Valve
Subscriptions are Now Available to purchase for EVE Online on Steam!

Users that purchase the new EVE Online - Gallente Bounty Hunter Starter Pack are eligible to purchase a Subscription & PLEX. PLEX is an in-game item that can be used to pay for your subscription without using more traditional payment methods.

Steam customers may now sign-up for, manage, cancel or renew game Subscription Plans at any time, online directly through Steam.

Visit Steam Support for more information about Steam Subscription Plans.

May 30, 2013
Product Update - Valve
3D-Coat was recently updated to Version 4.

For a full list of new features see this web page:
Announcement - Valve
Save 90% on Alan Wake as part of this week's Weekend Deal*!

When the wife of the best-selling writer Alan Wake disappears on their vacation, his search turns up pages from a thriller he doesn’t even remember writing. A Dark Presence stalks the small town of Bright Falls, pushing Wake to the brink of sanity in his fight to unravel the mystery and save his love.

*Offer ends Monday at 10AM Pacific Time
Product Release - Valve
Folk Tale is Now Available on Steam Early Access

Folk Tale is a sandbox fantasy city builder strategy game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while the dastardly Slavemaster Urzal and his minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes to fight back the tide of evil in a game of endless possibilities.

Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother for a handful of coin. With random events and dynamic story, in Folk Tale you never know how the story will unfold.

As a development driven by community, the Folk Tale developers would love you to join them on Facebook and on the forums to share your feedback and ideas for what you’d like to see included in the game.

Product Release - Valve
Cubetractor is Now Available on Steam!

Cubetractor is a neo-retroesque action-strategy-puzzle hybrid where you defeat enemies through an unconventional cube-pulling, turret-buildling mechanic. The game carries elements of a reverse tower defence and a grounded bullet-hell dodger to deliver a unique gameplay experience presented in a classic top-down perspective.

You play as Endroi, a menacingly happy-go-lucky quadrubot as he strives to master the art of Cubetracting -- the art of attracting Cubes. It's a deceptively straightforward skill that involves dexterity, acute awareness, multi-tasking and tactical positioning. You'll have to strategize, solve and fight your way through multitudes of enemy installations to achieve your coveted goal.

Product Release - Valve
Rising Storm is Now Available on Steam!

Rising Storm is the next game in the award-winning Red Orchestra franchise. Rising Storm goes to the Pacific Theater, adding more features, new levels, new weapons and new factions. The game will allow the player to fight across iconic locations from the famous island-hopping campaigns in the Pacific from 1942 to 1945, as the US Army and Marine Corps fight it out with the Imperial Japanese army and Special Naval Landing Forces. Players will experience beach assaults, jungle fighting, close quarters night fighting and more across Guadalcanal, Iwo Jima and Saipan, among other iconic battles. The player is able to take the part of either side – American or Japanese – battling it out online in multiplayer on up to 64-player servers.

Save 25% if you own Red Orchestra 2!

Product Update - Valve
We’d like to start by welcoming all you lovely new Linux users to our game. We are now supplying builds for Linux via steam and as a standalone download from our website. (Free to all users of course). The game should be widely compatible across the various Linux distributions, but please let us know if you have problems by logging bugs in our bug tracker. We have targeted Ubuntu 12.04 (32 bit and 64 bit) as a starting point, and we anticipate wider compatibility in later alphas. Please note that we do require glibc 2.15 or later, which unfortunately means Prison Architect does not currently work on Debian Stable.

We are continuously blown away by some of the prisons our community build. Layouts that we’d never considered, or packing an entire jail into 12x12 squares, or nightmarish concrete hellholes. Now you can share your best prisons with the rest of the world via the Steam Workshop. From the main menu in game you can access our workshop integration, and from there you can publish your prison, or play other peoples prisons at the click of a button. To browse the full list of published prisons click on “Open Steam Workshop”, and you’ll see the Steam Overlay popup with thumbnails of each jail. Click on the green plus to subscribe to a prison, and from then on it will show up in your game list as a playable prison. If the original author updates his prison you will get those updates automatically via steam workshop. We’d like to encourage you all to publish your best prisons - we really want to see what you’ve built with our game.

Click here to take a look at the Prison Architect Steam Workshop, and all of the prisons currently published:
Prison Architect Steam Workshop

In the UK milk has to be labelled with “Allergy warning: contains milk”, and in a similar vein we think we are stating the obvious when we say that Steam Workshop integration is only available in the Steam build.

Our most significant change to the game itself comes in the form of an entirely new anger model. We have fundamentally changed the way prisoners get angry and express their anger through violence. Conceptually there is now a prison-wide “Thermometer”, which represents the overall danger level of your prison. It increases over time when you have a lot of angry prisoners (ie their needs are not met). Conversely, when prisoners feel they are well treated they will decrease the overall danger level of the prison. Over time as the anger level rises, more and more prisoners will start to kick off. Other factors affect this danger level as well - punishing a lot of prisoners acts as a deterrent, decreasing the danger level. Riot police on site act as an antagoniser, increasing the danger level. You can see all of this in the status bar at the top of the screen. (Note: Requires the Chief)

All prisoners now have a “boiling point” on the danger level thermometer, which represents the point at which they will kick off and start fighting/smashing/escaping etc. Violent maximum security prisoners with many years to serve will have quite a low boiling point, and hence will kick off earlier in the process. (If they have decades to serve, what do they have to lose?) Your minimum security prisoners in for fraud etc (ie non violent) who will be released very soon have a much higher boiling point, and are therefore much less likely to kick off, even if they have complaints of their own. The boiling point of any particular prisoner can also be affected by their surroundings - lots of guards in the area will hugely increase the boiling point of prisoners in that area, because they know they will be caught and punished if they do anything. If they’ve been locked in solitary confinement for a long time their boiling point will also temporarily rise, meaning they will not cause any trouble for some time.

This new model has a lot of potential for the future as well. In future alpha versions, searching cells will increase the danger level of your prison, and searching everyones cell will result in a huge temporary spike in the danger level due to the anger and distress caused. So you’ll always be balancing the need for security versus the chance you stir up the hornets nest, and trigger a full-scale riot. If you want to create a hard line regime with strict punishments and daily searches, you’ll need a lot of guards to hold it together, but it will be possible to focus on security and effectively ignore the prisoners needs. We will finally have the possibility of right wing (high security / strict discipline / heavy punishments) prisons as well as left wing (welfare / reform / human rights) prisons.

Speaking of full-scale riots, these now occur when the danger level of your prison rises too high. Rioting prisoners will capture their cell block (it turns red currently), and will attack any guards or riot police in the area and steal their keys and weapons. They will then smash down all the internal doors and free all the prisoners locked up in the area, before extending the riot into neighbouring cell blocks. Your guards and staff will not go near captured cell blocks, and you will gradually lose control of your whole prison if you don’t put it down quickly.

In order to deal with this new threat, we have introduced two new emergency units into the game - riot police, and paramedics. Both are called from the emergencies menu, just like the existing fire department. Riot police are much tougher than normal guards and will happily march into captured sectors to recapture them. We’ve had these units in our internal version of the game for some time, but it’s taken us a long time to get them ready for public release.

Our audio guy Alistair Lindsay has added a ton of new audio elements to the game for alpha 10, to underscore the new anger model and rioting. You can now get lots of warning when trouble is brewing by listening to the sounds of your crowds of prisoners. If you can hear booing and hissing then the crowd is angry, but not yet violent. If you hear metal cups clanging against walls then this means trouble is imminent, and you should get some guards in there asap. If things do escalate into a full-scale riot, you’ll hear a whole new dynamic musical score - the music changes as the riot progresses. Alistair has really outdone himself here, and the prisons of alpha10 can sound like very dangerous places indeed when things are out of control.

Finally we’ve noticed from watching a lot of youtube videos of people playing Prison Architect that they often don’t notice when a fight breaks out slightly off screen. Many times we’ve seen commentators suddenly find some dead bodies and shackled prisoners, and exclaim that they have no idea what happened. So we’ve introduced some new incident markers - these blue circles will popup on the edge of your screen and direct you to trouble whenever a guard sees it happening. You can click on them to move immediately to the trouble. This should help players keep an eye on trouble when it does break out.

That’s all for alpha 10, we hope you enjoy the new features, and we will be back with alpha 11 in one months time.

Product Release - Valve
Expeditions: Conquistador is Now Available on Steam for Windows, Mac, and Linux and is 10% off*!

In this turn based strategy RPG, a cunning plan is as vital as thoughtful resource management. Expeditions: Conquistador offers a rich storyline separated into two campaigns, challenging players throughout 25+ hours of gameplay. Strategy veterans as well as newbies will find their turn-based El Dorado! Forge diplomatic alliances with the natives... or crush the savages and bring civilization to the pagan tribes! Create an expedition of individual characters: Choose your followers wisely from over 30 characters, but be careful - they each have their own traits, opinions and moral standards.

*Offer ends June 6th at 10AM Pacific Time
Product Release - Valve
The Swapper is Now Available on Steam and is 25% off

Holder of numerous awards and accolades, the Swapper is an atmospheric puzzle platformer set in the furthest reaches of space. Players wield an experimental device able to clone the user and swap control between them. Dropped into a character and world as mysterious as the workings of the device itself, The Swapper is a game of exploration of a very personal nature.

*Offer ends June 6th at 10AM Pacific Time

Announcement - Valve
Save 40% on DmC Devil May Cry as part of this week's Weekend Deal*!

In this retelling of Dante's origin story which is set against a contemporary backdrop, DmC Devil May Cry™ retains the stylish action, fluid combat and self-assured protagonist that have defined the iconic series but inject a more brutal and visceral edge.

The Dante of DmC is a young man who has no respect for authority or indeed society in general. Dante knows that he is not human, but also that he is not like the demons that have tormented him throughout his life. Caught between worlds, he feels like an outcast. Thanks to his twin brother Vergil, leader of the anti-establishment group called “The Order”, Dante is now discovering and coming to terms with what it means to be the child of a demon and an angel. This split personality has a real impact on gameplay with Dante being able to call upon angel and demon abilities at will, transforming his Rebellion sword on the fly to dramatically affect both combat and movement.

*Offer ends Monday at 10AM Pacific Time