Tales From Space: Mutant Blobs Attack - Valve
Tales from Space: Mutant Blobs Attack Update Released

Rev: 66648
- Full controller support added! "Telekinesis"-enabled objects can now be controlled with the right stick of the gamepad. Keyboard & mouse play is still supported, but mouse usage is no longer required when using a gamepad.
- In-game tooltips & controls screen updated to communicate new Telekinesis gamepad controls.
- Misc. minor level updates to support updated Telekinesis controls.
- Logitech Wireless Gamepad F710 tested & added to list of officially supported controllers.
- Manual, readme & store page updated with latest information.
Jan 21, 2013
Left 4 Dead 2 - Valve
- Updated a Steam binary that may have been causing some Windows Dedicated Servers to crash
Sword of the Stars II: Enhanced Edition - Valve
2.0.24759.1
Critical fixes:
- AI decision-making tuned.
- Fixed an end turn CTD
- UI now handles its memory much better
- Fixed CTD caused by crit hits list
- Fixed CTD on completion of reserves transfer
- Fixed a combat CTD

Other fixes:
- Fixed Liir_Zuul battle cruiser not launching assault shuttles
- Fixed Liir getting battle cruiser sections on cruisers
- Fixed database handling of unicode characters
- Fixed not getting research project for super novas
- Fixed issue where ship toolip would not show up in starmap
- Fixed frequency of supernovas
- Fixed node cannons not firing when moving
- Fixed subverted drones attacking friendly ships after docking
- Fixed swarm queen not firing
- Fixed group list not showing up when using the number group select in combat
- Fixed new fleets not being able to deploy on the turn they were created

Other changes and additions:
- Loa fleets now presented with an option to slowboat when deploying missions
- Can now deploy fleets on missions that are returning home or patrolling
- Can now order planets in planet manager
- Selecting a fleet from the fleet list while in the starmap now dulls out stars outside of that fleet's range
- Many strings exposed for localization
- Can now cycle systems in the build screen
- Open localization added. Russia, German, French strings added (DE/FR 80% complete)
- Change language option added to Launcher app. Game defaults to region, but drop-down will allow change of language.

Known issues:
- Old Savegames will continue to use old AI algorithms.
- Turn times may be slightly longer as we continue to optimize new AI algorithms.
Product Update - Valve
- Offline single-player for Steam version of Miner Wars 2081 – in other words, now you don’t have to be connected to internet and logged into our servers to play the campaign.
- Optimizations and bug fixes, more info: http://www.minerwars.com/CurrentBuildFeatures.aspx
- Two new add-ons available for free as part of Miner Wars 2081 installation:
o Cheats – infinite ammo, immortality, skip to any mission, and more (Ctrl+F1 in game)
o 2.5D Experiment - multiplayer 2.5D add-on for MW 2081 - available as a set of 2.5D death-match maps (all 2.5D sectors have 2.5D as a prefix)
Spectromancer - Valve
Spectromancer: Gathering of Power DLC, all new content for Spectromancer is now available on Steam.

Gathering of Power expansion introduces 4 new classes: Warrior Priest, Vampire Lord, Cultist and Golem Master.

Other improvements:

-Visual appearance of the game in fullscreen mode was improved (especially in Windows 7).
-Campaign was changed. Players now start the campaign with all cards unlocked, and learn upgrades to the cards during the campaign. Upgraded versions of cards are available in the campaign only.
-Now it is possible to select cards and slots with arrow keys (useful on laptops).
-Blitz duels were implemented in the online league. Each player has 15 seconds for their turn - these battles are quick as lightning!
-Good news for players with unreliable internet connections: now it is possible to reconnect after a broken connection and finish the duel.

Product Update - Valve
Build 0.0.7.793 is currently available!
Next time you restart your Steam client you will download this update.

If you hadn't already, please delete your user files:
In the previous build, we had updated a few things that require you to delete all files recorded in ..\My Documents\My Games\SimBin\...
Please browse to ..\My Documents\My Games\ and delete the folder called "SIMBIN"

Changelog
- Fixed a game crash when NumPad "+" was pressed while a ghost was on the track
- Aquila is not put into orbit anymore when driving over anti-cut bumpers (aka "anti-gravity stones").
- Various localization fixes
- Various menu fixes to allow for longer text labels.
- The Cancel button on the controller template selection popup now works
- User should no longer end up with no steering input applied to his car
- Fixed an issue where the visible Start / Finish line would not match the actual invisible plane that triggers the lap completion.
- Enabled handbrake for all cars. Only works if the track is a hillclimb stage.
- Various menu tweaks
- Driver's helmet in prototype cars is no longer affected by motion blur
- Apex Hunt now features challenges for each track layout the user owns.
- Fixed an issue where some items in the crowd were not affected by motion blur.
- The "i" button (Information) on an Apex Hunt challenge now brings you to a more polished information panel
- Fix for Motec (now called "Data display") that became transparent in certain driving views.
- Fixed a freeze that occured on some machines when "RESTART" was clicked.
- Fixed a case where the selection of Apex Hunt challenges could break
- Fix for "Server Returned Error 103" on Leaderboard Challenge at Bathurst with the BMW 635csi
- In Track Test, with AI drivers OFF, a raceline can now be enabled
- Fixed a case where split times information would not be displayed in Motec after hitting restart
- Motec split times now correctly compare to the all time best time
- Wheel rotation setting is now applied from pause menu without requiring to reload the track
- Menus should no longer contain any placeholder assets
- Apex Hunt challenges now display the car class icon.
- Fixed backfires animations on ghosted cars that were not affected by ghosting effects
- Player's car no longer looses its contact shadow when an AI car is nearby.
- Fixed a glitch with the initial position of the cockpit steering wheel when cycling through driving views
- Canhard R51 no longer hits the rev limiter in Portimao Club Chicane straights
- Various art fixes on cars (holes in the 3D model seams)
- Various fixes to blinking shiftlights that were triggered a lot.
- A.I. tweaked so that it doesn't hit cones while exiting the pitlane in Bathurst
- Fixed a sound glitch occuring when restarting a replay
- The Canhard r51 driver arms are now correctly disabled if the user selects to disable driver arms rendering in the options.
- A.I. tweaked so that the Corvette can now negotiate first and third corner of Hockenheim Short correctly
- Ghost no longers hides the brake markers of the raceline
- Clicking the "BACK" button multiple times and quickly no longer makes the in-game browse disappear.
- Ghosts no longer shoot constant backfires
- Enabled support for diphtongs in menu and HUD
- Camera is now properly reset in its correct position when the user hits RESTART right after hitting a wall
- Cougar C14/1 and C14/2 - Leaderboard Challenge replays are now correctly saved
- Fixed a case where backfires would still be triggered even if the engine is turned off
- Fixed a case where binding "Neutral" to a button would cause issues with gear changes
- McLaren's brake callipers now correctly receive shadows
- Sector times notifications now remain displayed on HUD longer
Portal 2 - Valve
Today's Deal: Save 75% on Portal 2!

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Hitman: Absolution™ - Valve
New PC patch (1.0.446.0) released!

It contains the following two fixes:

- Performance enhancements on various hardware configurations.
- Audio volume can now be muted again.

Product Update - Valve
Jan 20 -resolved a bug that was preventing joystick sensitivity from working properly
AirBuccaneers - Valve
Today's Deal: Save 50% on AirBuccaneers!

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