Announcement - Valve
The Steam Summer Sale continues today with huge savings throughout the store!

Today's Daily Deals Include:

Don't forget to check back for a new Community Choice vote every 8 hours and new Flash sales throughout the day.

Complete information on all the savings, Flash Sales, Community Choice Votes and more may be found on www.steampowered.com.

Earth 2160 - Valve
- New languages: Italian, Russian, Polish and Czech
- Added Platinum and Titanium map packs. (18 new maps total)
- Added SuperStorm Mod V3:

SuperStorm adds teaming options (with human players and AI), additional resource options, weather and some other features to Skirmish and Multiplayer modes in Earth 2160.

SuperStorm Structures

To play a SS Structures game, select it from the Game Type: drop-down box. This works the same as Destroy Structures but with the following options:

Team Options: This automatically puts players into teams, whether they're human or AI players. The alliances are handled automatically. The following options are available:
Free For All: All players against all players.
Teams of [One-Five]: Team players up (counted by order of players)
Teams as Factions: Team players of the same faction together
No Automatic Alliances (multiplayer only): No automatic alliances made, so AIs will attack human players and human players will start allied with no-one.
AI vs Human (single-player only): AI only targets you.
Resource Options: This contains both Destroy Structures and Uncle Sam options. Options available:
Mining: Destroy Structures default
Mining (4-16x resources): Makes resources last 4x- 16x longer depending on option.
Uncle Sam (1000-15000): No mining, and players get selected resources per minute.
Unlimited: No limit to resource usage.
Weather: Adds weather to the game. Environmental feature :) Options available:
None, Rain, Wind, Rain and Wind.
Special Options: Some other features of SuperStorm can be activated here:
Normal: No special option.
Map Objects On: Leaves on the units and buildings the map maker put on
Explored Map: Removes fog of war on the map
Observer (single-player only): Allows you to watch AI players battling it out - they will ignore you.

Destroy Structures also has the following features:

Live stats: the game displays the following stats as the game goes on:
Time: Players notified of the time every minute
Personal kills: Players are notified of their personal totals every 25 kills they make
Game kills: Players are notified of the total game kill count every 50 kills
Unit destruction: Unlike the normal game, SS Structures destroys all player units when they are defeated.

Credits:
SuperStorm V3 is scripted by Gary "SpaceTug" Mullins, an FoC-D member. Thanks go to Chip for help with the testing, and CABAListic for the advice :)

Sword of the Stars II: Enhanced Edition - Valve
r22437b
------

Critical fixes:
+ Fixed a battle manager crash.
+ Fixed a combat crash.
+ Fixed a Zuul slave station upgrade crash.


Other fixes:
+ Fixed Suulka beam not reaching planet.
+ Fixed launching bug with Wraith Abductors.
+ Stations no longer become constructed when construction fleets are absent.
+ Station slots are no longer shown for unsurveyed systems.
+ Fixed Reflector psi power after-image.
+ Fixed re-base loophole that was causing fleet support limits to be bypassed.
+ Node tracking techs no longer display innapropriate node line types.
+ Fixed an issue with incorrect assignment of empire colors to star systems.
+ Fixed sticky province effects.
+ Fixed an issue with certain drone types getting stuck when their targets were destroyed.
+ Fixed a rare instance that was still allowing freighters to be built in closed systems.
+ Fixed an issue that was causing the Hiver AI to stop sending gate missions.
+ Improved reflective coating ricochets now work as designed.
+ Planet lists are now refreshed when multiple colonization missions are committed in sequence.
+ Fixed the missing Fusion Enveloping Torpedo icon.
+ Destroyed ship sections in combat no longer spam turret destroyed messages.
+ Fixed audio cue spam caused by adding a favorite invoice.
+ Asteroid monitors no longer disappear from systems when research is complete.
+ Plasma Focusing now updates correctly.
+ Liir battleriders no longer cause their fleet to be affected by gravity wells.
+ Ship groups in fleet lists now display the correct icons.
+ Asteroid monitors can now be repaired.
+ Fixed an issue that was causing multiple swarm queens to focus on one star system.
+ Fixed many varied art issues fixed.


Other changes and additions:
+ Polaris missiles now retarget.
+ Defeating the VN Homeworld now causes all related encounters to be removed and awards all players in combat with a 5% increase in research.
+ Added a popup dialog when the VN Homeworld is defeated.
+ Optimization of AI adjustments to empire and colony economic sliders.
+ Stimulus-generated colonies no longer claim combat zones when added.
+ Added a fleet creation button to most fleet lists.
+ Improved AI weapon selection to address issues that were causing it to avoid beam weapons.
+ AI now makes use of more ship section types.
+ AI now builds and places some defensive assets.
+ Targeting controls in combat have changed; A single click now isolates the hull or object on a ship, and a double-click targets a specific position on the surface.
+ The fleet manager has been updated.
+ Generated fleet names are now unique.
+ Shield Breaker ballistic weapon added.

Dota 2 - Valve
- Added Templar Assassin!
- Enabled Templar Assassin, Disruptor and Undying in Captain's Mode.

GAMEPLAY
- Bounty Hunter: Fixed Jinada proccing on Tombstone.
- Broodmother: Fixed Spiderling passive proccing on magic immune units (like zombies) and spawning mass spiderlings.
- Disruptor: Fixed Kinetic Field sometimes causing heroes to fail to attack a hero who is being trapped in the field.
- Earthshaker: Fixed Echo Slam inital damage not hitting units through magic immunity.
- Leshrac: Fixed Pulse Nova procing Essence Aura.
- Lone Druid: Fixed Spirit Bear not aggroing creeps when it attacks a hero
- Luna: Fixed Moon Glaive bouncing on ward type units
- Luna: Fixed Moon Glaive bounce order.
- Lycan: Fixed wolves having max speed for their duration after Shapeshift ends if summoned during Shapeshift.
- Necrolyte: Fixed Death Pulse not healing allied magic immune units
- Puck: Fixed Phase Shift proccing Essence Aura.
- Rubick: Fixed being able to steal spells from their being toggled off.
- Rubick: Fixed getting stuck in Flesh Golem form when respawning with the buff.
- Rubick: Fixed some abilities being broken when re-stealing them, now re-stealing an ability will have no effect on your currently stolen ability.
- Shadow Shaman: Fixed Ether Shock ignoring Linken's Sphere.
- Spiritbreaker: Fixed Greaterbash affecting Magic Immune units when procced via other abilities
- Undying: Fixed Tombstone interaction with Refresher Orb.
- Undying: Fixed Deathlust sometimes not working properly.
- Undying: Fixed a bug where Deathlust would sometimes not go away.
- Undying: Decay now makes the target lose exactly 76 health when cast and heal exactly 76 when it ends. Before the health scaling was causing the target not to lose then gain the correct amount of health.
- Wisp: Fixed Spirits exploding on illusions.
- Wisp: Fixed Relocate to not teleport Wisp while dead
- Improved AFK detection.
- Fixed Smoke of Deceit dodging incoming projectiles if there are nearby enemy heroes.
- Fixed Ethereal Blade and Black King Bar interaction.
- Fixed completely-avoided damage from triggering blink dagger's cooldown.

UI
- Rich Presence now shows if you're casting a game.
- If you buy an Aghanim's Scepter on a hero with no upgrade, this is now shown in the ability.
- Battle point rate and any equipped bonuses are now shown in the inspect panel.
- Numerical battle points earned (split into base and bonus) are now shown on the game end screen.
- The play panel now shows matchmaking game modes and regions from the party when finding a match.
- Improved unpause countdown, added UI sound.
- Fixed case where we weren't properly crediting damage from summoned units/wards to their hero in the combatlog.
- Added an interface setting to prevent the camera from moving upon respawn
- Neutrals now have yellow healthbars when spectating.
- Roshan's healthbar is now slightly bigger.
- We now hide all match details until you reveal the winner.
- Team names and logos are now shown on match details panel.
- Fixed a handful of issues with the message and chat system when watching replays.
- The killcam card now flips over to show the full body portrait.

DOTA 2 BOTS
- Improved how bots manage their movement while doing evasive maneuvers -- they will now consider a range of escape directions and select the best one based on other nearby avoidance zones.
- Added avoidance to Disruptor's Kinetic Field (while it's forming) and Static Storm.
- Improved how bots request items from the stash via the courier. The courier will now only deliver items the hero has room for, and bots will take into account projected item combines.

VISUALS
- Added overhead messages when items or abilities cause unnatural mana gain or loss (such as Arcane Boots).

ECONOMY
- A new chest with exclusive items has been spotted.
- Announcers, couriers and several rare items on sale.
- Added Storm Spirit announcer.
- Added over 50 new community created items.
Jul 12, 2012
Alien Swarm - Valve
- Added latest localization files.
- Fixed a crash when viewing the Achievements screen in a non-English language.
Product Update - Valve
July 12, 2012 UPDATE
Adjusted the amount of time you are invulnerable when spawning based on map size. Small maps will have a much smaller duration of invulnerability on spawn.
UAV is easier to control now.
Practice games have been removed.
Sabotage is now in the Create Game menu.
Misc bug fixes.
Announcement - Valve
Get an extra 30% in-store credit when you trade your old games toward the purchase of Steam Wallet currency during the Steam Summer Sale!*

Trades must be in full working condition to receive full value. Cannot be combined with any other offer. Trade-ins subject to manager approval. Offer valid only toward games normally accepted in trade. See store associate for details. No dealers. Offer valid in the United States, Puerto Rico and Guam only. Void where prohibited. GameStop, Inc. reserves the right to cancel, terminate, modify or suspend the offer for any reason, without notice.

*Offer valid between 7/12 - 7/23

Nuclear Dawn - Valve
Nuclear Dawn Update 6.5

New Content
- Added new map, Gate, one of the community mapping contest winners

Enhancements
- Added option to disable sniper auto-rezoom.
- Added sound to notify when a vote appears.
- Added community-contributed loading screen tips.

Fixes
- Fixed gizmo effects sometimes taking a second spawn to apply.
- Fixed sorting in gizmo selection window to show the “no gizmo” option first.
- Fixed gizmo selection panel sometimes being stuck open.
- Fixed radar kit viewmodel not going invisible when stealthing.
- Fixed HTML server motd messages not displaying on Macs.
- Fixed What’s New update news screen not working on Macs.
- Fixed Mac http custom content downloads timing out when system is configured to use a proxy server.
- Fixed rank name for rank 58, “Lieutenant General First Class”.
- Fixed sound not playing for “Destroy” radio command.
- Fixed checkbox and radio button glyphs not displaying properly in some dialogs on Mac.
- Fixed Mac showing Half-Life 2 icon when running the game.
- Fixed numerous cases where a building hologram would get stuck on the build grid.
- Fixed issue with invalid build button grid and unbuildable builds when first selecting assembler, then selecting control group containing units that no longer exist.
- Fixed resource counter showing incorrect amount to spectators.
- Fixed “no commander” message always displaying to spectators even when spectated team had commander.
- Fixed issues with NX300 flame sometimes persisting too long in spectated view.
- Fixed a case where unpowered walls were not properly taking health decay.
- Fixed turret radius display being stuck on screen for commanders if leaving chair during first phase of build.
- Fixed radar kits disappearing on death.
- Fixed being able to move when armory class menu is open if scoreboard is also up.
- Fixed chaingun spinning sound persisting through reload.
- Fixed sniper overlay flash that would occur after shooting when using hold-to-zoom ironsight controls.
- Fixed bots sometimes getting stuck on Consortium transport gates.
- Fixed some cases where the scoreboard or MOTD panel could show over top of the map load screen.
- Fixed hitgroups being ignored on in-chair commander for headshot tracking and armor calculation.
- Fixed bloodspatter not showing on in-chair commander.
- Fixed rare client crash when switching weapon.
- Fixed U23 grenade kills showing and logging as from P12 grenade.
- Fixed area in Oilfield where players could get stuck behind tanker truck near Empire base.

Dino D-Day - Valve
- Added bot support for all classes and game modes.
- Added a new “Create a Game” page on the menu to easily create your own offline game or LAN server.
- Overhauled the Dedicated Server browser.
- Overhauled the Allied spawn area on dm_gela_trex (the T-Rex map). Allied spawn area is now significantly bigger with better cover at the exits. MG42s also added to this map to discourage spawn camping the Allies.
- Made changes to Hilltop to strengthen the Allied spawn and add some additional exits. In Deathmatch mode there are now two alternate spawns (one for each team) at the top of the hill. This changes the configuration dramatically and should discourage people from spawn camping at the top of the hill.
- Made a few minor adjustments to Canyon. Added an extra route past the train near the tunnel into the mountain.
- Added an extra route out of Axis spawn on Depot which gives them covered access to the tunnel beneath the map. Took away access to the windows through which snipers could camp from spawn.
- All 4 of these maps (Gela, Hilltop, Canyon, Depot) had a pass for player clips and other problem spots where you could get hung up on a wall or doorway.
- Added 9 new achievements most of which were suggested on the forums. See if yours made the list!
- Fixed a crash related to jack rabbits when a round changes.
- Fixed an MG42 camera bug.
- Fixed a bug where players could be knocked down by T-Rex roar while manning an MG42.
- Fixed a bug where players could be knocked down while already pounced by a raptor.
- Added stomp damage for the T-Rex to prevent people from blocking his path. You can now be crushed underfoot of the T-Rex!
- Added death icons for stomp damage and MG42 deaths.
- Fixed a bug where some classes had difficulty being healed by the medic’s area heal effect.

ENDLESS™ Space - Definitive Edition - Valve
All the version notes since the alpha version can be found at:
http://forums.amplitude-studios.com/showthread.php?446-Release-Notes

1.0.8
CHANGES AND ADDITIONS
- The duration of random events is now displayed in the game event panel.
- Removed the "% of colonized systems" constraint from the expansion victory requirements.
- Each effect of "Retreat" and "Offensive retreat" battle actions now lasts +1 round.
- Improved AI reaction with Difficulty.
- The Endless Hero (Corporate/Adventurer)is now more balanced fleet/system-wise.
- Memory optimization.
- Added a new portrait for the Sheredyn (Emperor Edition).

FIXES
IMPORTANT FIXES
- Fixed an issue where the cancel button in the Faction Editor saved the changes, allowing custom faction exploits.
- Fixed an issue where the Endless Hero never appeared in the Academy (Emperor Edition). The Endless Hero cannot be hired by an AI.
- Fixed an issue where two simultaneous attacks on a third player in the same system crashed the turn ending.
- Fixed an issue where simultaneous game joining crashed the turn ending.

OTHER FIXES
- Fixed an issue where the upkeep for Inorganic Cultivation (Sower) & Intensive Cultivation Logistics (Craver) was positive instead of negative.
- Fixed an issue where the number of players in a session did not take into account locked slots.
- Fixed an issue where all battle cards were played even if the battle ended before the final phase.
- Fixed an issue where battle cards were not effective in a specific case.
- Fixed an issue where a player could only request a value of dust, from another empire, equal or less than his current dust.
- Fixed an issue where hovering over a reduced anomaly displayed the reduce anomaly effect tooltip.
- Fixed an issue where a player could rejoin his own defeated session after receiving the defeat screen.
- Fixed several text issues.
- Fixed several localized text issues.
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