Sword of the Stars II: Lords of Winter Update Released
Product Update - Valve
Jul 13, 2012
Critical fixes: + Fixed a battle manager crash. + Fixed a combat crash. + Fixed a Zuul slave station upgrade crash.
Other fixes: + Fixed Suulka beam not reaching planet. + Fixed launching bug with Wraith Abductors. + Stations no longer become constructed when construction fleets are absent. + Station slots are no longer shown for unsurveyed systems. + Fixed Reflector psi power after-image. + Fixed re-base loophole that was causing fleet support limits to be bypassed. + Node tracking techs no longer display innapropriate node line types. + Fixed an issue with incorrect assignment of empire colors to star systems. + Fixed sticky province effects. + Fixed an issue with certain drone types getting stuck when their targets were destroyed. + Fixed a rare instance that was still allowing freighters to be built in closed systems. + Fixed an issue that was causing the Hiver AI to stop sending gate missions. + Improved reflective coating ricochets now work as designed. + Planet lists are now refreshed when multiple colonization missions are committed in sequence. + Fixed the missing Fusion Enveloping Torpedo icon. + Destroyed ship sections in combat no longer spam turret destroyed messages. + Fixed audio cue spam caused by adding a favorite invoice. + Asteroid monitors no longer disappear from systems when research is complete. + Plasma Focusing now updates correctly. + Liir battleriders no longer cause their fleet to be affected by gravity wells. + Ship groups in fleet lists now display the correct icons. + Asteroid monitors can now be repaired. + Fixed an issue that was causing multiple swarm queens to focus on one star system. + Fixed many varied art issues fixed.
Other changes and additions: + Polaris missiles now retarget. + Defeating the VN Homeworld now causes all related encounters to be removed and awards all players in combat with a 5% increase in research. + Added a popup dialog when the VN Homeworld is defeated. + Optimization of AI adjustments to empire and colony economic sliders. + Stimulus-generated colonies no longer claim combat zones when added. + Added a fleet creation button to most fleet lists. + Improved AI weapon selection to address issues that were causing it to avoid beam weapons. + AI now makes use of more ship section types. + AI now builds and places some defensive assets. + Targeting controls in combat have changed; A single click now isolates the hull or object on a ship, and a double-click targets a specific position on the surface. + The fleet manager has been updated. + Generated fleet names are now unique. + Shield Breaker ballistic weapon added.