Product Release - Valve
Resident Evil: Operation Raccoon City is Now Available on Steam!

Gear up as a member of the Umbrella Security Service and battle against all of the forces at play in Raccoon City. You’ll come face-to-face with horrifying Resident Evil enemies like hunters and lickers as you navigate the Raccoon City Streets in search of your targets which include series icons like Claire Redfield and Leon S. Kennedy.

Announcement - Valve
The Ubisoft Publisher Weekend begins today with 33% off the Ubisoft Catalog*! Additionally, each day will bring a new Daily Deal with even deeper discounts!

Today only, save 50% off From Dust, Rayman Origins and Shoot Many Robots!

Plus, this weekend only, Pre-Purchase the Tom Clancy's Ghost Recon: Future Soldier™ Deluxe Edition for the Standard Edition price. Pre-Purchase also includes Ghost Recon Future Soldier inspired items to use in Team Fortress 2!

Be sure to check back each day, now through Sunday, for more great deals!

*Discount does not apply to the Tom Clancy's Ghost Recon: Future Soldier™ Pre-Purchase.

Announcement - Valve
Today's Deal: Save 66% off Delve Deeper and the Delve Deeper + Treasures and Tunnels bundle!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Release - Valve
Alien Shooter 2: Conscription is Now Available on Steam and 20% off until 10AM PST Thursday, May 25th.

Alien Shooter 2 - Conscription is the continuation of cult Alien Shooter 2, which is a unique blend of two game genres - Action and RPG.

The Great War has begun! The world population capable of functioning is mobilized to serve in the army. Hordes of monsters are destroying the cities and capturing new territories. The situation on the battlefront reached the critical emergency point and there's nobody to help. Try to fight with the aliens as a private soldier from the regular army, which happens to be in the center of the action. The outcome depends on you!

Product Update - Valve
Updates to Crusader Kings II have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

v1.05f (Mac Compatibility Patch)

- The invasion cb can now be granted correctly again
- The Pope now gets a significantly lower contribution score in Crusades
- AI: The Pope/Caliph will now be more reluctant to accept a White Peace when Crusading/Jihading
- The Metaserver should now work again
- Fixed a rare crash with sieges
- Changed the speed settings so they are all faster, except for max speed (level 2 is now level 1, etc)
- Added missing message text for calls of allies
- Added missing message text for offers to join wars
- No longer possible to usurp religious head titles, even if they have de jure vassals
- Tied together a few more cultural names
- Fixed more typos and database errors
- Fixed a bug where you could have duplicate laws due to the history scripts
- Fixed a bug with the event effects 'prestige' and 'health'
- Fixed a rare crash bug with very long war names (could also cause corrupt saves)
- Fixed a rare de jure assimilation issue when one character holds multiple kingdoms/empires
- Fixed an issue with de jure assimilation status not always being saved
- When events in multiplayer time out, the first VALID event option is now automatically chosen (rather than just the first option)
- Added some missing characters in Novgorod
- Fixed numerous relatively rare bugs causing unintentional independences at the end of wars
- No longer possible to declare wars while in revolt against your liege
- No longer possible to revoke titles off or imprison lower vassals in revolt against their liege
- No longer possible to ask for invasion against a liege or above
- Fixed some bugs with Crusade outcomes
- No longer possible to attach units to those owned by someone of a lower rank
- Fixed an asymmetrical hostility issue between revolting vassals of revolting vassals and the top liege
- No longer allowed to ask to join wars while in revolt
- Can no longer ask to join a war against a liege above your liege
- Fixed a bunch of event bugs
- Broken save games no longer crash the game when you open the save game browser, they are now marked as broken and cannot be loaded by clicking on them.
Product Update - Valve
Updates to The Witcher 2: Assassins of Kings Enhanced Edition have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed the display of inter-chapter movies in aspect ratios other than 16:9.
- Fixed bugs causing the application to close while opening the credits.
- Relevant Aspect Ratio options are shown in the Configurator.exe if nVidia Surround is supported.
- Game saves from Act 2 created on older versions of the game are now compatible with the Enhanced Edition, which fixes the dwarven mechanism in Vergen.
- Added a fix for .NET Framework 4-related issues for the Steam users.
Product Update - Valve

Critical fixes:
+ Fixed a turn processing crash related to updating morale.
+ Fixed an MP crash that could occur when clients joined a game while
the host was in combat.
+ Fixed an AI processing crash related to Leviathan research.
+ Fixed a hang in combat related to positioning ships.
+ Fixed an issue where in a multi-player game would hang if the client
was in the first player slot.
+ Fixed a multi-player crash that could occur is the host was not in
the first player slot.
+ Fixed a system-killer related turn update crash.
+ Fixed the empty treaty crash.
+ Fixed a turn update crash related to patrol missions.
+ Fixed an upgrade mission UI crash.
+ Fixed a potential crash that could occur when using the battle
manager where neutral zones existed.
+ Fixed a crash that could occur when interception targets left sensor range.
+ Fixed a star map re-entry crash that could occur when resuming a
game after returning to the main menu.
+ Fixed a rare crash that could occur when joining a game in progress.

Other fixes:
+ Support missions now work in the same system.
+ SUpport missions no longer take an extra turn when in the same system.
+ Research estimates are more accurate.
+ Boarding pods no longer attack grand menace or random encounter entities.
+ Fixed issues related to station targeting with non-tracking weapons.
+ Fixed an issue with Suul'ka showing up in the design screen.
+ Fixed some localization issues in the intel results dialog.
+ Fixed scaling issue on Protean tentacles.
+ Fixed known issues with the Fear psi power.
+ Fixed an issue where psionic UI overlays could persist after combat.
+ Fixed issues with disruptor effects.
+ VN Berserkers now retreat correctly.
+ Fixed Hiver carrier recovery animations.
+ Default target filter and firing mode settings are now carried into
combat from designs.
+ Swarmers no longer generate multiple queens while others are in transit.
+ Textures have been optimized.
+ Colony faction morale now displays correctly.
+ Fixed an issue where the design screen was not displaying the
effects of ship design options.
+ The login dialog is now displayed when re-entering the server browser.
+ Fixed an issue where asteroid monitors and Morrigi relics would show
up in combat as enemies after they had been neutralized.
+ Fixed an issue where player-built asteroid monitors had some
unresponsive turrets.
+ Fixed an issue that was incorrectly revealing star map details to players.
+ Fixed an issue that was allowing players to abandon enemy colonies.
+ Corrected the order of ship section names displayed in the build
screen preview.
+ Fixed an issue that was allowing the display of information for
enemy fleets out of range.
+ Favorite invoices now use the newest available retrofit for each ship design.
+ Fixed missing Phaser weapon icon.
+ Fixed issues where player ship designs were not being assigned roles.
+ Biome colonizers now show up in colonizer lists.
+ Fixed an infinite repair point issue with stations.
+ Fixed the black-sensor-view display bug.
+ The build screen no longer reverts back to cruisers after invoice submission.
+ Fleet lists no longer display irrelevant command points in the
battle rider manager.
+ Salvage projects now have 100% feasibility.
+ Fixed an issue that was causing the AI to continually redesign thee
same ship role turn after turn.
+ It is no longer possible to rename ships in retrofit orders.
+ Fleet items in the admiral manager now display the correct empire color.
+ Fixed a networking issue that was causing the game host to continue
attempting to send game information to disconnected clients.
+ Addressed a network issue where client connections were not being
correctly terminated on timeouts.
+ Fixed a display bug where the station retrofit list was not being cleared.
+ Fixed the ship design generational mk. naming scheme.
+ Addressed a handful of missing or broken text strings.

+ Implemented the last of the admiral traits Implemented admiral
+ survival and capture mechanics Allies now share sensor data.
+ Colony and trade values now display in red/green.
+ Added a weapon range tooltip in combat. Hovering mouse over weapon
icon will reveal max range circle for that weapon.
+ Reserve fleets can now be filtered out of fleet summaries.
+ Human factions can now use Node Maws.
+ Double-clicking a battle rider in the battle rider manager is now a
short-cut for adding them to the ship.
+ It is now possible to build naval and science stations in neutral systems.
+ Added an incoming fleet news event.
+ Energy Cannons recieved balance pass.

Product Update - Valve
Super MNC Rule Changes: 6 (v36339)

Free Pro Rotation: Assault, Cheston, Combat Girl, Karl, Tank, and Wascot.
The Icemen have lost Rule Changes: 6. Oh that's too bad, it was really going places.
It's new map week in Super Monday Night Combat! Gun Mountain has been added to the map rotation. Gun Mountain features a new hazard: The Shelly Cannons. They are the giant guns of Gun Mountain. They cost $750, recharge every 2 1/2 minutes, and will shell the enemy half of the map.
We are also launching our first set of Flair! Flair are small pieces of... well... flair that you can place on your Pro. Currently only a chest slot is available but we will expand the system in future updates. Check it out!

As always, feel free to leave us feedback at! If you have issues please email
The current version is: v36339. If you don't have this version, please restart your game.

New Rules
• Moneyball: Damaging the Moneyball now adds 1 second to the current shield reset time with a maximum of 20 seconds, instead of automatically setting the shield reset to 20 seconds.
• Base Turrets: Damaging Base Turrets now adds 1 second to the current shield reset time with a maximum of 40 seconds, instead of automatically setting the shield reset to 40 seconds.
• Improved the store menu. Added larger icons. Added full uniform, head, torso, and leg filters for uniforms.
• Added "Match Found" sound will now play when the game window is not in the foreground. This can be turned off in the options menu.
• Added a button to hide chat in the minimized chat bar.
• Changed maximum custom classes from 15 total to 5 per Pro. If you currently have more than 5 for a Pro, you will keep what you have.
• Added the ability to delete custom Pros.
• Improved readability of highlighted item in UI drop down lists.
• Clicking on "Help" now takes into account what screen you are on.
• Uniform items are now broken out into full uniform, head, torso and legs.
• Player's Agent/Free Agent status is now displayed in your Profile. You are a Free Agent until you purchase something via real money. After that you become an Agent and can use Steam trading.
• Death Recap UI now shows only the last 12 seconds worth of damage, giving you a better idea of how you died.
• Added new effect for critical headshots.
Bug Fixes
• Fixed clicking on the game window when it does not have focus issuing a click at the last position the mouse was at when it last had focus.
• Fixed a failure to get Friends List with certain names.
• New Bundle: 15 Pieces of Flair
• New Bundle: Monday Night Fever
• Added Flair: Flair are small items you can place on your Pro. Currently there is only chest pieces but this will expand in the future.
• Added Flair to Post-Game Prizes
• New Flair: Bullseye
• New Flair: Franky
• New Flair: Gracie
• New Flair: Rainbow
• New Flair: Target
• New Flair: Magic Fart
• New Flair: Peace
• New Flair: Skull Haze
• New Flair: Skull Crack
• New Flair: Derpycorn
• New Flair: Tiki
• New Flair: Ammo and Bacon
• New Flair: Bacon Strips
• New Flair: Assassin Mudflap
• New Flair: Big Angry Beaver
• At'em Bomb: Removed from Post-Game Prizes because it's free.
• All Magnet: Now changes the priority of pulling churros based on your current health.
• Bot Buster: Fixed bonus from not resetting when the player respawned, making it so that only the first 100 bots ever added an effect.
Downtown Spunky Arena
• Continued art revisions.
• Optimized some of the art for better client performance.
Gun Mountain
• New map: Gun Mountain
• New hazard for Gun Mountain only: Shelly Cannons - $750 to use, 2 1/2 minute cooldown, shells the enemy side of the map.
Loco Moco Arena
• Fixed a hole in Icemen base at the outer edge of map where Pros could get stuck.
• New Taunt: Monday Night Fever
• Shuriken Launcher: Radius 8 -> 16 - Should fix some instances of the shurikens doing no damage.
• New Taunt: Monday Night Fever
Captain Spark
• New Taunt: Monday Night Fever
• New Uniform: Captain Romance
• New Taunt: Monday Night Fever
Combat Girl
• New Taunt: Monday Night Fever
• New Taunt: Monday Night Fever
• Gunner Deploy: Initial armor now increases with upgrade level: 125/250/300/400
• Gunner Deploy: Headshot protection now activates at the start of the deploy, and deactivates at the end of the deploy pack up animation.
• Minigun and Dual Minigun: Spin down time: 2 -> 4
• Minigun and Dual Minigun: No longer sets spin to 0 when using slam or juice. If you slam or juice with the weapon spun up, you will only lose a little spin.
• Minigun and Dual Minigun: Reloading now removes any spin up.
• New Taunt: Monday Night Fever
• Knee Cap: Range: 2304 -> 2048
• New Taunt: Monday Night Fever
• New Taunt: Monday Night Fever
• Venice Defense: Added death explosion and no longer stays on ground after its death.
• Mona Laser: Explosive damage: 40 -> 55
• Mona Laser: Damage: 55 -> 65
• Mona Laser: Range: 2048/3072 -> 1536/2560
• Mona Laser: Alt Fire recovery per damage: 0.075 -> 0.08
• Mona Laser: Alt Fire heal will now heal friendly Combat Kitties, Firebases, and Venice Defenses.
• New Taunt: Monday Night Fever
• Rocket Ma'am: Optimized the rocket trail.
• New Taunt: Monday Night Fever
• New Taunt: Monday Night Fever
• Firebase: Now has its own death effect.
• Firebase: Slightly improved the look.
• New Taunt: Monday Night Fever
• Tank Shield: No longer protects Tank from the Annihilator or Ejectors.
• New Taunt: Monday Night Fever
• New Taunt: Monday Night Fever
Product Update - Valve
- Enabled Treant Protector!
- Ancient Apparition: Fixed Ethereal and Guardian Angel blocking Ice Blast's shatter.
- Batrider: Fixed bug with refreshing old stacks of Napalm after upgrading the ability.
- Beastmaster: Fixed Inner Beast not affecting siege units.
- Chen: Fixed Holy Persuasion working on Spirit Bear.
- Dazzle: Fixed Shadow Wave not doing its damage around the aoe of the last target.
- Doom: Fixed Sphere working under Doom (Sphere will still block Doom).
- Drow: Fixed Trueshot Aura not affecting siege units.
- Lich: Fixed timing on Chain Frost ministun.
- Lone Druid: Fixed Entangle affecting wards.
- Lone Druid: Fixed Battle Cry not affecting other units he owns.
- Outworld Destroyer: Fixed Arcane Orb against wards.
- Puck: Fixed being able to cast Phase Shift while rooted.
- Pudge: Fixed Meat Hook interrupting channeling spells if the target is magic immune.
- Riki: Fixed being unable to cast for a brief moment after using Blink Strike.
- Spirit Breaker: Fixed Charge of Darkness not getting interrupted by ensnares.
- Fixed all heroes having 1 armor more than intended.
- Fixed Medallion of Courage interaction with Magic Immune units.
- Fixed denying an allied Necronomicon unit causing Last Will to hurt you.
- Fixed dying to Neutrals ending your kill streak counter.

- You can now ping runes to let your teammates know which type of rune it is.
- Tranquil boots now update movement speed and armor on the HUD when broken.
- You can now click on player names in the waiting for players dialog to go to their Steam or Dota 2 profiles.
- For units with lifetime (wards, illusions), the XP bar is now used to show lifetime remaining.

- Added a new player-only aegis post-death effect.
- Fixed some spells not obeying the "no screen shake" setting.
- Added healing overhead messages for Mek, Chen, Lifestealer, Necrolyte, and Witch Doctor.
- Added bonus damage overhead message for Lifestealer's Feast.
- Gave Death Prophet's spirits a unique attack effect when hitting buildings.

- Added additional dialog for Earthshaker, Pudge, Storm Spirit, Shadow Fiend, and Doombringer.

- Bots on medium difficulty or below will no longer try to interrupt channels.
- When doing Rosh, bots will no longer wait for their optimal tank. Now they'll start attacking when more than one hero has arrived, and will use the best tank of the heroes present.
- Bots will no longer consider damage from passives as an indication that a human is intending to attack-to-kill.
- Fixed bug where bots wouldn't use the courier if their stash was empty (even if they had items on the courier).
- Bots will be slightly more aggressive about using couriers that are carrying their items.
Client Update - Valve
A Steam client update is now available. To apply the update, click the Steam menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:

- Fixed overlay for games using older versions of DirectX
- Fixed startup failure on Windows XP SP1 ("unable to load library steamUI.dll")