Sword of the Stars II: Lords of Winter Update Released
Product Update - Valve
May 17, 2012
Critical fixes: + Fixed a turn processing crash related to updating morale. + Fixed an MP crash that could occur when clients joined a game while the host was in combat. + Fixed an AI processing crash related to Leviathan research. + Fixed a hang in combat related to positioning ships. + Fixed an issue where in a multi-player game would hang if the client was in the first player slot. + Fixed a multi-player crash that could occur is the host was not in the first player slot. + Fixed a system-killer related turn update crash. + Fixed the empty treaty crash. + Fixed a turn update crash related to patrol missions. + Fixed an upgrade mission UI crash. + Fixed a potential crash that could occur when using the battle manager where neutral zones existed. + Fixed a crash that could occur when interception targets left sensor range. + Fixed a star map re-entry crash that could occur when resuming a game after returning to the main menu. + Fixed a rare crash that could occur when joining a game in progress.
Other fixes: + Support missions now work in the same system. + SUpport missions no longer take an extra turn when in the same system. + Research estimates are more accurate. + Boarding pods no longer attack grand menace or random encounter entities. + Fixed issues related to station targeting with non-tracking weapons. + Fixed an issue with Suul'ka showing up in the design screen. + Fixed some localization issues in the intel results dialog. + Fixed scaling issue on Protean tentacles. + Fixed known issues with the Fear psi power. + Fixed an issue where psionic UI overlays could persist after combat. + Fixed issues with disruptor effects. + VN Berserkers now retreat correctly. + Fixed Hiver carrier recovery animations. + Default target filter and firing mode settings are now carried into combat from designs. + Swarmers no longer generate multiple queens while others are in transit. + Textures have been optimized. + Colony faction morale now displays correctly. + Fixed an issue where the design screen was not displaying the effects of ship design options. + The login dialog is now displayed when re-entering the server browser. + Fixed an issue where asteroid monitors and Morrigi relics would show up in combat as enemies after they had been neutralized. + Fixed an issue where player-built asteroid monitors had some unresponsive turrets. + Fixed an issue that was incorrectly revealing star map details to players. + Fixed an issue that was allowing players to abandon enemy colonies. + Corrected the order of ship section names displayed in the build screen preview. + Fixed an issue that was allowing the display of information for enemy fleets out of range. + Favorite invoices now use the newest available retrofit for each ship design. + Fixed missing Phaser weapon icon. + Fixed issues where player ship designs were not being assigned roles. + Biome colonizers now show up in colonizer lists. + Fixed an infinite repair point issue with stations. + Fixed the black-sensor-view display bug. + The build screen no longer reverts back to cruisers after invoice submission. + Fleet lists no longer display irrelevant command points in the battle rider manager. + Salvage projects now have 100% feasibility. + Fixed an issue that was causing the AI to continually redesign thee same ship role turn after turn. + It is no longer possible to rename ships in retrofit orders. + Fleet items in the admiral manager now display the correct empire color. + Fixed a networking issue that was causing the game host to continue attempting to send game information to disconnected clients. + Addressed a network issue where client connections were not being correctly terminated on timeouts. + Fixed a display bug where the station retrofit list was not being cleared. + Fixed the ship design generational mk. naming scheme. + Addressed a handful of missing or broken text strings.
Additions: + Implemented the last of the admiral traits Implemented admiral + survival and capture mechanics Allies now share sensor data. + Colony and trade values now display in red/green. + Added a weapon range tooltip in combat. Hovering mouse over weapon icon will reveal max range circle for that weapon. + Reserve fleets can now be filtered out of fleet summaries. + Human factions can now use Node Maws. + Double-clicking a battle rider in the battle rider manager is now a short-cut for adding them to the ship. + It is now possible to build naval and science stations in neutral systems. + Added an incoming fleet news event. + Energy Cannons recieved balance pass.