Product Update - Valve


Highlights of the AMD Catalyst 12.4 Windows release includes:

NEW FEATURES

Windows XP support for the AMD Radeon HD 7900 Series, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series
- In addition to Windows 7 and Windows Vista support, Catalyst 12.4 now also introduces Windows XP (64-bit/32-bit) support for the AMD Radeon HD 7900, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series

Super Sampling Anti-Aliasing: Level of Detail (LOD) Image Quality enhancements
- Supported on the AMD Radeon HD 7900, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series
- LOD Image quality enhancements have been improved when enabling Super Sample Anti-Aliasing and Adaptive Anti-Aliasing through the AMD Catalyst™ Control Center for DirectX® 10 and DirectX® 11 applications.
- Applications must support in game Anti-Aliasing for the feature to work (Forced on Anti-Aliasing through the Catalyst Control Center is not supported for DirectX 10 and DirectX 11 applications)
Morphological Anti-Aliasing (MLAA): Significant performance enhancements
- Supported on the AMD Radeon HD 7900, AMD Radeon HD 7800, AMD Radeon HD 7700 Series, AMD Radeon HD 6000 Series, and AMD Radeon HD 5000 Series
- MLAA now operates up to 80% faster than previous versions
Texture filtering quality improvements
- Supported on the AMD Radeon HD 7900, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series
- Improvements have been made to the texture filtering algorithm (for both DirectX9 and DirectX10/DirectX11 applications) to increase the quality of rendered textures, with no impact to performance

RESOLVED ISSUES

Resolved Issues for the Windows 7 Operating System

This section provides information on resolved known issues in this release of the AMD Catalyst 12.4 software suite for Windows 7. These include:
- Elder Scrolls: Skyrim : no longer hangs on single GPU configurations when used with AMD Catalyst 12.3 CAP1 and later CAP releases
- Elder Scolls: Skyrim : flickering square corruption is no longer observed.
- Rage : Vsync is no longer disabled after task switching.
- Enemy Territory: Quake Wars : no longer crashes when launched in High Performance Mode.
- Stalker – Call of Pripyat : flickering is no longer observed in trees with specific Catalyst Control Center settings.
- Tom Clancy HAWX 2 : no longer crashes on game launch.
- Windows Media Center: no longer crashes when run in Eyefinity mode and High Performance mode settings.
- AMD Steady Video: an error message is no longer displayed when enabling AMD Steady Video for the Microsoft Internet Explorer 9.0 plugin.
- Duplicating displays no longer generates random corruption.
- Tearing is no longer observed on the third screen in 3x1 and 1x3 Eyefinity configurations.
- A system crash is no longer experienced when enabling Crossfire in a 4 display configuration.
- The advanced video quality settings are now correctly displayed in the Catalyst Control Center.

Resolved Issues for the Windows Vista Operating System

This section provides information on resolved known issues in this release of the AMD Catalyst™ 12.4 software suite for Windows Vista. These include:
- The Catalyst Control Center now renders correctly when launched while playing a Bluray disc using WinDVD.

Resolved Issues for the Windows XP Operating System

This section provides information on resolved known issues in this release of the AMD Catalyst™ 12.4 software suite for Windows XP. These include:
- Dirt 3 : a system hang is no longer experienced when running game at maximum in game settings.
- Dragon Age 2 : visual corruption is no longer observed.

KNOWN ISSUES

Known issues under the Windows 7 operating system

The following section provides a summary of open issues that may be experienced under the Windows 7 operating system in the latest version of AMD Catalyst. These include:

- Blocky video corruption may be observed while using Windows Media Player to playback HD WMV content.
- The Catalyst Control Center may experience random crashes in specific configurations.
- A green screen may be triggered when playing back Flash content using Google Chrome and Firefox.
- The Unigine Tropics demo may experience random crashes when run with shaders=low and Vsync enabled.

Known issues under the Windows Vista operating system

The following section provides a summary of open issues that may be experienced under the Windows Vista operating system in the latest version of AMD Catalyst™. These include:

- Cyberlink PowerDVD may crash when enabling BOB de-interlace mode.
Known issues under the Windows XP operating system
The following section provides a summary of open issues that may be experienced under the Windows XP operating system in the latest version of AMD Catalyst™. These include:

- The system may fail to resume from sleep/hibernate mode is some configurations.
Product Release - Valve
Toy Soldiers is Now Available on Steam and 25% off until Friday, May 4th 10AM PST.

Toy Soldiers is an action-packed strategy-based game in which players command antique WWI toy soldiers vying for control of the trench-filled battlefields of Europe. Deploy an exciting arsenal such as tanks, cavalry, biplanes, and flamethrowers in vintage WWI toy dioramas. Developed by Signal Studios, Toy Soldiers allows you to take control of individual units or control the entire battlefield from a strategic view. Integrating multiple game genres and world-class visuals, Toy Soldiers is a unique and action-packed entertainment experience!

Product Update - Valve
Release notes for 4/27 Beta 12

Gameplay:
• Fixed an issue in the weapon recoil system which caused tighter shot grouping than intended.
• Dead players no longer can see bomb or defuse icons on scoreboard for opposing team members.
• Recoil impulses are now more consistent for automatic weapons.
• The Movement acceleration and stopspeed values have been lowered per pro feedback.
• Slightly increased the variance of the recoil patterns.
– Updated the recoil pattern for the ak47.
• Adjusted the recoil suppression parameters to help tune burst fire.
• Fixed an issue which was causing thrown weapons to emit from the base of players, rather than their hands. Gifted weapons will now correctly throw the proper distance.

UI:
• Hooked up the win panel for arsenal mode to put emphasis on the winner and runners up.
• The next weapon text in AR now displays appropriate text for the mode and state.
• Fixed the alert for when you reach gold knife level showing up when anyone reached it.
• When you get a point for an assist, it shows in the death message.

Maps:
• New SE version of Aztec with no fog/particles/debris/ropes (except the bridge)

• Dust_SE
– Added correct skybox to the map properties.

• Shoots
– Turned down local-contrast settings.
– Fixed a strange clip on stairway.
– Fixed lighting on the dark hut in the Middle area.
– Fixed a few visual issues with the huts, and thinned out some of the thatch roof.

• Dust
– Adjusted size of buy zones for both CT and T’s.

• Shorttrain
– Adjusted local contrast settings on post process controller.
– Adjusted tonemap settings.

• Inferno
– Added smoothing normals to prop bombtanks used in Inferno level.
– Fix for incorrect bombsite designation text when standing on the blue truck.

• St Marc
– Turned down local-contrast settings.
– Adjusted bloomscale
– Fixed signage typo – changed from “route barée” to “route barrée”

• Safehouse
– Turned down local-contrast settings.
– Adjusted bloomscale
– Upped resolution on a prop, removed label that looks blurry.

• Italy
– Updated some very shiny planters.

• Aztec
– Fixed floating leaf in tree alpha texture.
– Reduced specular on tarp roof.
– Fix for objects disappearing from skyline based on camera position near double doors.
– Fix for the collision of the crates near bombsite B.
– Fixed the collision of the scaffolding at Water below bombsite B.
– Improved the texture on the metal bars at Water below T Ramp.
– Can no longer climb the scaffolding at bombsite B.
– Can no longer walk to the far side of T Ramp.
– Can no longer access platform next to Bridge.

• Dust 2
– Expanded and moved both the CT a T buy and spawn zones in radar image.

• Bank
– Turned down local-contrast settings.

• Baggage
– Turned down local-contrast settings.
– Adjusted bloomscale

• Lake
– Turned down local-contrast settings.
– Adjusted bloomscale

• Sugarcane
– Reduced local-contrast settings.
– Reduced bloom amount.
– Adjusted some tonemap settings.

Models:
• Fixed clipping issue on Terrorist skin with head wrap.
• Fix for Sawed-off where bolt was sticking through the back of the housing during fire and reload animations.

Audio:
• Trimmed up ambient content for Nuke, Bank, Train and Sugarcane and made adjustments to the script in Bank (balancing levels and adding some light breeze to match the trees) and a few updated references in Nuke, Train and Sugarcane.
• Dust ambient optimization.
• Shoots ambient optimizations
• Lake and Safehouse ambient optimizations.
• Italy ambient optimizations. Fixed a doorway where a player could move outdoors and still have the indoors ambience.
• Baggage ambient revision and optimization.

Effects:
• Snow effects have been greatly optimized. Snow in Office runs 7x faster than before.

Bug Fixes:
• Fixed crash when in the Buy menu, then voted yes to change maps.
• Fixed noticeable double round start in Arms Race when the first player entered the server/game.
• Fixed shadows being cast by vgui screens ( mainly the bomb plant numbers in game ).
• Fix for a bug where dropping the Famas in certain points in de_dust would cause the weapon to sink into the ground.

Miscellaneous:
• Relaxing the supported video card checks:
– Display an error and exit if the card doesn’t support shader model 3, bilinear PCF sampling, or cascaded shadow mapping. (No cards are actually marked as not supporting CSM in CS:GO.) So our minimal GPU is now the NVidia 6xxx series (2005), or ATI HD 2xxx (2006) or better.)
Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a problem that allowed malicious clients to disable the "ping" and "status" commands for other connected clients

Team Fortress 2
  • Added The Toss-Proof Towel
  • Fixed a bug that caused many avatar images to not show up in the scoreboard
  • Fixed the Sharpened Volcano Fragment not igniting players
  • Fixed damage to buildings applying on-hit effects such as the Übersaw charge
  • Fixed Sticky Jumper stickybombs changing team when air-blasted
  • Fixed large floating point values getting truncated in WebAPI responses
  • sǝlıℲ uoıʇɐʇɐzılɐɔo˥ pǝʇɐpd∩
  • Community request
    • Added SetForcedTauntCam player input for map makers to place the player into third-person
Product Release - Valve
Analogue: A Hate Story is now available on Steam!

Uncover the mystery of what happened to the final generation aboard the generation ship Mugunghwa by reading through its dead crew's logs, with the help of a spunky AI sidekick!
Two pursuable characters. Five endings. A dark visual novel that further extends the non-linear style of Digital: A Love Story in a mystery featuring transhumanism, traditional marriage, loneliness, and cosplay.

Welcome to the future.

Announcement - Valve
Today's Deal: Save 50% off The Cursed Crusade!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Update - Valve
Changelog 1.003:

Bug Fixes
- Fixed that destructible scene props didn't refill their health after a round is over client side
- Fixed the huge lag spike at end of a siege or battle round
- Map placed artillery pieces limbered by a player no longer disappear the next round
- Remade the collision mesh for the barrels
- Non-dedicated servers now show up on the server list
- Fixed an issue that caused occasional lag spikes in siege mode
- Made player selection for admin tools work on non-dedicated servers
- Fixed teleport scripts not working sometimes
- Fixed a crash when opening the pioneer build window when using French localisation
- Fixed that doors in siege mode had much too low health at map start
- Fixed a bug that allowed doors to be destroyed multiple times
- Destroyed doors can no longer be opened or closed
- Fixed an issue that caused no hit sounds or particles to be generated from the first cannonball hit against certain house walls
- Fixed that when changing checkboxes in the admin panel the screen would not fully update
- When spawning with cannons is enabled but spawn with rockets is disabled you are now able to choose your cannon type
- Fixed that in siege your defender lives didn't drop client side when you died
- Fixed a bug where riflemen/cavalry class limits wouldn't let people join a regiment if 100% of the team's skirmishers/cavalry was in that regiment
- Prussian Hussars are no longer better than the hussars of other factions in Commander Battle

Performance
- Cannons and rockets that are player spawned are automatically removed after they are not used for 4 minutes in respawn modes, to limit the amount of cannons and rockets in the map for performance reasons
- Improved performance on server to client network data for explosions
- Improved performance on cannon aiming scripts
- Now (hopefully) really fixed performance issues with bonuses

Game Balance
- Default rocket limit is now 5% of the team instead of 10%
- Cuirassiers now have additional body armour and same health as everyone else
- Increased sword skill slightly for all sword cavalry
- Decreased the weight of all flags to make flag bearers move faster

Features
- Added a new dedicated server command: max_num_bots #set the max number of total bots the server is allowed to spawn (50-500) to allow less powerful servers to run commander battles without problems. Also changeable in the Admin Panel.
- Added two new siege maps: Fort Lyon and Fort Boyd
- Added Intern-admin chat that is only visible to admins. Colour is pink.

General Changes
- Added the missing backpack bottle to the Russian Foot Guard
- Admin tools such as Slay, Freeze and Beacon now only show alive players
- Replaced the Japanese "Rising sun" flag with the regular Japanese flag
- Re-organised the Admin Panel to have the less used things at the end
- Redone the French translation to be more French
- Updated various maps to fix some issues
Product Update - Valve
Pole Position 2012 Patch 4.2

- Overtaking chance increased
- When a car is taking a Pit Stop, there shouldn't be a traffic jam anymore
- Player cars should not encounter random car failures anymore
- Fixed a bug that allowed too many fan merchandise to be sold
- When a save file is overwritten, the previous save name will be updated
- When you save a game, the time of the save is now included
- The weather doesn't change quite so often anymore
- Requirements of junior pilot is not 0 anymore
- Fixed a bug that allowed time to pass too quickly during Training and Qualifications
- Race speed can now be set twice higher
- You may now deactivate the Tutorial messages in the Options Menu
- You may now order up to 3000 fan merchandise
- Fixed a bug that could crash the game when you would delete emails from the trash basket
- Some issues in the Race monitor display were fixed
- A button was added in the Vehicle Setup menu to dismount all equipped components
- A button was added in the Vehicle Setup menu to dismount and recycle all equipped components
- Hockenheim now has a Full throttle ratio of 64%
- Chances to see new available employees in the Job Market are now 33% higher
- Fixed a bug that would not use the correct Engine settings & Maximum revolutions settings during the race
- Lap times increased
- Fixed a bug that would allow access to Vehicle Setup on a Race day
- On Training day, you may use as many tire setups as you want, to try and find the best Setup for the track
- Widgets are now sorted by active & "game loaded"
- Improved AI behavior in Training & Qualifications
- During a race, you may now see the tires used by the AI in the Pit Stop
- A warning will start blinking right over the Driver info when there are less than 20 liters left in the gas tank
- During the race, "Dropped out" will also indicate the reason of the drop out
- A warning will start blinking right over the Driver info when the tires condition is less than 20%
- You may now access High Scores in the Main Menu
- Performances improved during Training, Qualifications & during races
- Fixed a bug that would incorrectly take cars into account during a race, if the race would start too quickly
- Added fuel GFX to „Pit Stop“ menu
- Players can now see the currently equipped items in the production, autosetup and supplier menus
- Lighting in races is now adjusted to the weather
- Players can now set an order quantity in the supplier menu
- Fixed a critical bug
- Players can now set a production quantity in the production menu
- Fixed minor localization bugs in all languages
- Added window mode (accessible via the options menu)
- Various minor improvements
Product Update - Valve
1.152 Changelog:

Common:
- Bugs related with sounds and music have been fixed. Disable music option now works correctly.
- Muskets sticking to left hand after reloading bug has been fixed.

Single player:
- Several dialog text fixes.
- Lords now defect even faster when their faction has no centers left.
- Minor fix on faction AI.

Multiplayer:
- Trees with bad physics that caused missiles to pass through them have been fixed.
- Switching module without closing the application now works.

Product Update - Valve
Change log for 1.05d:

- Fixed an MP issue where clients would go OOS if the host had clicked around on the bookmarks or time widget at all
- De jure kingdoms can now assimilate into empires
- Fixed a bug with the Crusade CB where the kingdom title was usurped even if the holder was not involved
- Fixed a bug with the 'other_claim' CB where, on success, a title could be broken out of the top realm of the attacker
- Fixed a bug with the 'other_claim' CB where it would make the claimants your vassals when it should not
- Fixed some bugs in the new regency events
- The hostility of attached armies is now determined by the army they are attached to
- A very high opinion of the liege now has a greater effect on reducing the revolt risk
- Can't pick intrigue plots against people with no possible backers (lacking courtiers)
- No longer possible to revoke religious head titles, or plot to do so
- Halved the Varangian Guard in strength
- Removed some more initial Byzantine holdings
- Reduced the initial Crown Authority of the Byzantine Empire a bit
- Increased the initial Crown Authority of the Seljuk Turks and Mauretania
- Fixed a bug with dynasty 715 having a historical CoA when it should not
- Fixed another issue with de jure assimilation
- Vassals in revolt who _attack_ an outside state will no longer make their pre-war liege hostile to the target
- Fixed an issue with too many plots being evaluated for the quick plot button in the Character View
- Fixed another issue with huge plot power values due to the wrong cached military power
- Should no longer be possible to attach armies to navies in port
- AI: Should never try to revoke titles off landless vassals (Varangian Guard, etc)
- AI: Even more likely join a plot with the same goal a character is already plotting for, if the plot power of the asker is higher
- Added trigger 'yearly_income'
- Asking the Pope for an Indulgence now costs a minimum of 25 gold
- Fixed a rare crash when a plot target died while you were inviting a backer in the Diplo View

...