Sanctum - @AntonWestbergh
We're excited to be able to announce that a Beta of the latest patch is now live on the Steam servers!

Read more about how to access the beta by visiting <a href="http://forums.steampowered.com/forums/showthread.php?t=2117283"> this thread</a>.

Best
Coffee Stain Studios
Sanctum - CHARK
We're excited to be able to announce that a Beta of the latest patch is now live on the Steam servers!

Read more about how to access the beta by visiting this thread.

Best
Coffee Stain Studios
Sanctum - contact@rockpapershotgun.com (Jim Rossignol)

Come shoot creeps with us! And in the game.Sanctum, the ludicrously pretty first-person tower defence game which we exposed to our critical bits just here, can be won right here, right now! Yes, a dozen lucky RPS-reading webnodes will be able to plug themselves into the game by emailing us the answer to this question: the word “sanctum” means holy site. What is your holy site, readers? You know, the one you would defend with towers. Tell us, and the most interesting answers, as judged by an RPS editor, will win Steam codes.

Usual rules apply. Closing date is midnight of 30th of August.

Sanctum - Valve
The official Sanctum Soundtrack is now available on Steam!

Comprised of eleven beautifully remastered tracks (and one bonus song), this soundtrack is an exquisite collection of soft, soothing tunes and heart-pumping electronic battle music.

New to Sanctum? Pick up the Sanctum: Soundtrack Edition or the base game at a new lower price!

Sanctum - contact@rockpapershotgun.com (Jim Rossignol)


You might remember that scintillating pretty FPS-tower defence hybrid Sanctum rather tickled our fancy. Quinns said: “It’s the single best tower defense game I can remember playing since Defense Grid: The Awakening.” And it was already co-op, but now it’s 4-way> co-op thanks to a new patch. And even more enticingly it’s now 75% off in the Steam summer sale. £2.50! That is only 250 pence more than it would be if it were free.

Watch the trailer below for further elucidation, and go read the Wot I Think if you need further convincing.
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Sanctum - Valve
Updates to Sanctum have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Sanctum
  • Added support for 4 players in co-op!
  • Added Endless Singleplayer mode!
  • Added Limited amount of waves in multiplayer!
  • Added Turbo Mode!
  • Added more Achievements!
  • Added co-op build and upgrade towers!
  • Added Ping in Server Browser
  • Added option for server to kick players
  • Added option to see full games in Server Browser
  • New and improved HUD arrows!
  • Improved GamePad support!
  • You can now "Ping" by right clicking in the overview!

On top of this, a huge amount of general bug fixes, performance optimization and balance changes has been made.
Sanctum - Valve
Updates to Sanctum have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Maps
• New co-op only map: Facility!










Towers
• Anti Air projectiles on client will no longer fly off into the sky.
• Anti Air projectile lifetime down .25 sek
o This means that even if they miss there is a good chance they'll deal splash damage to enemies
• Gatling damage buffed a lot (!)
o lvl 1: 4 -> unchanged
o lvl 2: 7 -> 8
o lvl 3: 11 -> 13
o lvl 4: 18 -> 21
o lvl 5: 31 -> 39
o lvl 6: 64 -> 80

Enemies
• Wave number now plays a bigger role when calculating HP in coop.
o This means the enemies HP will scale up slightly faster

Weapons
• Both the slow and freeze got diminishing returns in preparation of 4-player co-op.

General
• 3 New achievements!
• Added a wave foreseer to know what the upcoming waves are. It's in the encyclopedia.
• Stat screen got a lot of new stats.
o Stat screen now supports 4 players.
• Added an icon in the party window so that you can see when other players are ready.
• Slightly optimized RAM and Texture usage (now use slightly less memory)
• Optimized network usage
o Now sending half the amount of data to synchronize animations
o Now sending half the amount of data to synchronize Soakers growing back
o Lessened the amount of data sent for replicate damage effects of players
• Changed color for build, sell, upgrade and chat messages to the player assigned color that originated the messages. In preparation of 4-player co-op.
• Changed color for overview and HUD arrows for the players. In preparation of 4-player co-op.
• Changed color for textures on players. In preparation of 4-player co-op.
• New leaderboards for Facility.
• Improved gamepad support, pressing next/prev buttons( L and R ) in Overview marks televators and fire buton is used to teleport.
• Added a community button in the main menu that can instantly take the player to chat/forum/facebook/leaderboards/achievements

Bugfixes
• Fixed endscreen freeze on long multiplayer matches
• Hoverers now have the correct hit-effect when shooting them in the head from the front
• The client now sees the correct animation of the server all the time, instead of sometimes seeing the buildphase animation in the actionphase
• Fixed so that no unnecessary data sent to client when enemies dies
• Clients no longer see a +p when enemies dies at the core
• Client no longer pauses mid-air when pressing escape
• Tutorial now shows a maximum of 2 waves instead of 21
• Pressing next/prev when aiming at a elevator now longer break tower scrolling
• Increased network stability with on unstable connections

Sanctum - Valve
Updates to Sanctum have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Towers
• Scatter Laser Range buffed
• Client side prediction of Anti Air Projectiles fixed.
• The client can now hear the towers shooting

Weapons
• Greater trace distance for Build Gun, needed on Glade.
• The host can now hear the clients weapons shooting
• Freeze gun - Freeze projectile can now be shot in mid air causing it to explode. Slow projectile now "magnetic". Slow Projectile falls to the ground when stuck enemy dies, not just one of the affected. Fixed a typo in the info screen.

Enemies
• Hoverer HP Scaling down ~34%
• Blocker HP Scaling up 10%
• Walker HP Scaling down 10%
• Armour now reduces damage after the damage multiplier has been multiplied instead of before.
• Big Walker aim point heightened to allow the Scatter Laser to always fire if the BW is in range.
• Big Walker HP scaling down 5%
• Tank Head collision slightly larger.

Achievements & Leaderboards
• Five new Achievements added.
• A lot more Achievements now work in co-op. Ex: Players can build 25 block towers each to achieve "You Shall not PASS!".
• Big Game Hunter fixed.
• Legion on Arc fixed.
• New leaderboards for Glade.
• New leaderboards for the new co-op difficulty.

Levels
• A new level has been added! We call it: GLADE.
• Mine - More tower bases in MP. Adjusted SP balancing slightly
• New Level selection screen

General
• New music for Glade
• Modified level selection screen.
• You can now chat on the win/lose screen.
• Made the chat spam restrictions more loose.
• Range indicator only seen by your self.
• Range indicator update when aiming at different tower.
• Range indicator is set to hidden when client presses Ready.
• Scoring system no longer based on damage, but rather damage percentage. Scoring now comparable across difficulties.
• The "Casual"-difficulty has been renamed "Experienced".
• Easier difficulty mode added. It is called "Casual".
• Hardcore rebalanced - Starts out harder, Difficulty increases more slowly than before
• Money gain ratio changed
• Starting resources changed
• Added a party window in the upper right corner
• Health bars on enemies now properly scale the color from green to red.
• Sanctum version upped to 1.1

Bugfixes
• Fixed client crash bug when server was shutdown incorrectly
• Fixed so the client now falls down when in overview and the server is selling the tower the clients on
• Alt-tab now works for more computers
• Client doesn't need to teleport to start a wave when both player is in overview
• Fixed so that you can't build your head into a towers on slanted surfaces

Lobby
• Filters added to public games (Map filter, Difficulty filter)
• Friend games now gets into the the lobby as soon as they are found, and not when all are updated

Sanctum - contact@rockpapershotgun.com (Quintin Smith)

I’m a fan of indie tower defence FPS Sanctum, what with it ticking off the four Quinns food groups (dramatic, interesting, full of personality and cheap), and you can even hear me talking about it a bit too fast on the latest Three Moves Ahead podcast. I am, therefore, glad to announce that the developers have rolled out the first of the promised free content updates for the game (now patched into the game automagically via Steam), introducing a new level, Glade, and a handful of new UI improvements . Bringing the game’s total level count to, uh, four. But seriously, don’t worry about that. According to Steam, I’ve spent more time playing Sanctum than I have Portal 2. An old trailer follows…
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Apr 20, 2011
Sanctum - contact@rockpapershotgun.com (Quintin Smith)

Last week I played tower defense FPS Sanctum and posted some impressions. Since then I’ve played a bit more. And some more. And a little more still. I may even have missed a meal somewhere along the line. If you’re a fan of tower defense, having fun or missing meals, you should probably buy this game.>
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