Counter-Strike 2

Valve gave classic Counter-Strike map de_train a makeover in this week's update (and thank goodness—it needed it). The overhaul to the map's layout and look has mostly been well-received—the new Train has a high-contrast look and a less complicated A bombsite. 

But one new map element that Valve snuck in has already been removed: vile, map-unbalancing birds.

Not long after Train updated, players discovered that they could jump atop the pigeons that were placed along the long route to A from Terrorist spawn (aka "ivy") and pigeon-piggyback into the heavens, blissfully escaping the horrors of combat. Or, as the video below shows, players could use the pigeons as a flapping platform to glitch into the rooftops overlooking bombsite A, giving them a huge advantage over the CTs.

Valve has hotfixed the foul fowl play, but the current version of Train pays homage to this "bird boost," as it came to be known, with a new sign along the way to where it was once possible.

I've used Word Lens on my phone to translate this cryptic glyph:

Immortal words that should inspire us all.

Counter-Strike - contact@rockpapershotgun.com (Graham Smith)

If I close my eyes and think of childhood memories and the spaces that contain them, my mind might touch upon a bedroom, a school playground or a muddy playing field, but it might just as easily come to rest upon Q2DM1, Q3DM17 or de_prodigy. The angles and textures and travel times of certain multiplayer maps are seared into my brain through repetition, their tiny details lacquered by the tension of triumph and defeat.

But I like that they’re more than just memories. I don’t find much time to play Counter-Strike: Global Offensive, but it’s a wonderful thing and Valve have been doing great work in gradually reviving and revitalizing maps from older versions of the game. They’ve done just that today to de_train, an old favourite, and if you’ve ever played Counter-Strike it’s worth watching the video below and reading the post on the Counter-Strike blog which explains the changes.

… [visit site to read more]

Dota 2

Three Lane Highway is Chris' weekly column about Dota 2.

I've written a lot about the importance of attitude in Dota 2. 'How you act' is as interesting and important a subject to me as 'how you play'—or, at the very least, it's the subject that I feel I'm more qualified to talk about. I've got two and a half years of Dota experience, but significantly more experience of being a human who has to interact with other humans in order to achieve things and be happy. Dota is no different to a vast number of other difficult things you might try to do with other people in that regard, and there are patterns of thought and behaviour that, once you learn them, are a general help. You will be a better player, I've always argued, if you spend some time learning how to avoid being a dick.

I've come at this idea from a couple of different angles over the last six months. Recently, though, I've had another run of unhappy encounters with the game. You might have picked up half a paragraph ago that there's a 'but' coming—something that complicates my typically unquestioning approach to The Importance Of Being Nice. There is a 'but' coming, I'm afraid. Specifically, a 'butt'. I am the butt. I have been a butt, lately. That was a pun. I am really sorry.

I've realised, the hard way, that keeping your shit together during a stressful game isn't something that you learn once and take for granted. Even writing essays about this stuff isn't enough, it turns out, to prevent a backslide into being a backside to your friends. I experience this feeling of having broken my own rules with sufficient regularity that it has become a recognisable psychological scenario in my life: lying in bed about 1am, wishing that I could have closed out that last game of Dota without being a dick in this way or that, feeling generally and pervasively unhappy about the type of person I can become under pressure.

If you've got to this point in the article and thought "chill out, man, it's just a game" then, well, yes, that's the goal. But games make you have all kinds of thoughts and feelings—that's why you play them. You probably play Dota 2 because of the feelings it makes you have, and those feelings make you do things. Controlling what the game makes you do is important. There's no 'just a game' here because games are powerful, and no 'chill out, man' because chilling out is, paradoxically, hard and requires work. Besides: I've been going deep on Dota 2 for long enough now that I might as well keep going. I'm pretty far up the Mekong at this point. The horror, the horror, and so on.

I've realised that setting yourself rules doesn't work if you struggle to provide yourself with an environment where following the rules comes naturally. An analogy for this problem would be the difference between a practice game and a streamed competitive match: the strats you plan, the high-concept drafts you consider can crumble quickly when the parameters of the game change. The same is true for a rule like "never start a sentence with 'why'"—it makes tremendous sense on paper, but Christ! Why did she/he/we try to contest a Roshan attempt that she/he/we knew they were ready to defend? This stuff is rhetorical comfort food. It's bad for you, but it makes you feel better and it's hard to resist unless you are specifically ready to resist it.

One of my new rules, appropriately enough, comes from preparing for competitive matches: treat every game like somebody else is watching. I realised that my outlook is generally more positive when I'm streaming or playing with strangers. If I treat Dota 2 like a performance then I find it less stressful and my behaviour is better. There are obvious concerns raised here about how authentic I'm being—but honestly, I'm authentically an asshole. I'd rather be a pretend person who is fun to play with.

The second point is related, but almost the thematic opposite: watch how other people play for your benefit, not theirs. I'm terrible at this, because I'm bossy and habitually micromanage unless I make myself stop. The key thing I've realised is that in the vast majority of cases the small inefficiencies I might perceive in someone else's play are either entirely in my head or totally insignificant to the match as a whole. The urge to educate is more accurately an urge to replicate my own behaviour in somebody else. And I suck! I'm far more likely to learn something about what I'm doing wrong by watching somebody than find something to correct in them—and its even less likely that what I attempt to correct will be so significant that it's worth sundering the mood of the game to do so.

There's one exception to this, and it's when someone has actively and clearly asked you to comment on what they're doing. It's nice to be micromanaged by a better player—useful, fun, energising. You should try it. But doing so unbidden, deliberately or not, is pointless. You might as well walk up to somebody in the street, look at their outfit, and advise them to wear all of your clothes because they're your clothes, and they fit you, so they must be the right clothes.

The key here, I think, is recognising the benefits of actively cohabiting rather than passively coexisting. That sounds pseudish and awful but there's truth there. Being actively engaged is key, because you can't ever trust your passive urges to lead you in the right direction. I might really want to chew somebody out for a mistake, and it might make me feel better, but I know from repeated experience that it'll make me feel bad later. I'd be dumb to fall into that trap again.

Finally: quit while you're ahead. There's another thing you should never do even if you really want to, and that's play another game of Dota 2 when you just lost one and you're already tired but you really want to win. This is the error, for me. It is the fun-killer, the little death that brings total obliteration. You've got to Bene Gesserit up in the face of that 'just one more' urge. It won't be fine next time. You won't learn, because you're already tilting. Nobody ever turned a tilt around by tilting harder in the same direction. Tilts do not work that way. They are not cyclical.

The ultimate way to create a scenario where you don't lose your temper with your friends is to go the fuck to sleep. You can't stare at the ceiling at 1am regretting your decisions if you're happily unconscious by then. This is the nuclear option, I guess, but honestly? The community as a whole would be much more positive place if Valve tried an event where players earned Arcanas by taking a lovely nap every time they lost a game.

To read more Three Lane Highway, click here.

Counter-Strike 2

Beloved classic Counter-Strike map Train has been rebuilt from the ground up for Global Offensive. In addition to a graphical upgrade, the new Train map ushers in some "intuitive layout changes" and is available in the Operation Vanguard map group across a variety of game modes.

But what of these "intuitive layout changes"? The details can be perused over on this rather thorough blogpost, but whole sections of the map have been removed (such as the middle tunnel in the yard) while the bomb site has been shifted to another corner of the map.

Check out the video below for all the gory details. The map arrives as part of a new patch which is detailed here.

Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the main menu
  • Fixed the Engineer PDA being stored as the last weapon used
  • Fixed the Objective leaderboard not updating for Objective ducks
  • Updated the equip_region and bodygroup settings for some of the new cosmetic items
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a client crash related to the main menu
  • Fixed the Engineer PDA being stored as the last weapon used
  • Fixed the Objective leaderboard not updating for Objective ducks
  • Updated the equip_region and bodygroup settings for some of the new cosmetic items
Dota 2 - contact@rockpapershotgun.com (Philippa Warr)

Team YP

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na Vi s Dendi at a dessert buffet cart.>

Last week YouPorn finally announced the name of the Dota 2 team they’re sponsoring. It’s Team YP now but was formerly known as Play2Win. I had never heard of them.

YouPorn have been snuffling about the Dota 2 scene for a while now and there has been a whole bunch of speculation as to who might add the YP logo to their branded jerseys. I want to run through why I think this is a bad move for pro-gaming, regardless of who ended up with the deal.

… [visit site to read more]

Team Fortress 2


The good folks at Yogscast are hosting their annual Jingle Jam charity fundraiser, which has raised over $400,000 so far! Yogscast will be holding livestreams during all of December, with all the money they raise going to Doctors Without Borders, End Polio Now, Oxfam, Fauna & Flora International and Special Effect!


Anyone donating more than $5 will receive the TF2mixup Thought that Counts. If you donate more than $25, you will receive 14 games, including Awesomenauts, Mark of the Ninja, Magicka and Thomas Was Alone.


Team Fortress 2 - contact@rockpapershotgun.com (Graham Smith)

I’ve been looking forward to Team Fortress 2’s End of the Line update for over a year, not because I’m in love with novelty virtual clothing but because it’s built around a community-made, fifteen-minute short film. It’s out now, you can watch it below, and if you do> care for novelty clothes, a portion of the profits go to the creators who toiled away making the movie.

… [visit site to read more]

Half-Life 2 - contact@rockpapershotgun.com (Alice O'Connor)

What a cute little Citadel!

Way back when RPS was a wee bairn, Alec gurgled and waved his flabby babyfists at Half-Life 2: Wars, a mod turning Valve’s FPS into a Company of Heroes-ish RTS. Pistol squads facing off against headcrab zombies, breaking out RPGs to take down Combine gunships, and all that. Well, RPS has grown a lot since then, as has Alec, and so has HL2: Wars too. Having renamed itself Lambda Wars (it tried Spike but the other mods at school were merciless>), it’s matured over the years and is now available on Steam as a standalone game free for all. You don’t even need to own Half-Life.

… [visit site to read more]

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