Skull Ball Heroes - SiN Studios
Fixed:

Some heroes who forgot how to attack (looking at you Rowena, TARROR, Sentriax, and Kizgin)

Minor fixes to minor things.

Final prep for Mire's Den. This new Death and Glory map will be live on Monday of next week.
Skull Ball Heroes - ViciousVoid
Fixed:

Some heroes who forgot how to attack (looking at you Rowena, TARROR, Sentriax, and Kizgin)

Minor fixes to minor things.

Final prep for Mire's Den. This new Death and Glory map will be live on Monday of next week.
Skull Ball Heroes - SiN Studios
Thanks to the players last night we were able to identify and squash the matchmaking bugs!

Many thanks chaps!
Skull Ball Heroes - ViciousVoid
Thanks to the players last night we were able to identify and squash the matchmaking bugs!

Many thanks chaps!
Skull Ball Heroes - SiN Studios
We're aware of a matchmaking bug that is causing players to not be able to join matches already in-session.

Skull Ball Heroes - ViciousVoid
We're aware of a matchmaking bug that is causing players to not be able to join matches already in-session.

Skull Ball Heroes - SiN Studios
Phase 1 of language regionalization is in. There is some wonkiness with font not working correctly so some languages may have weird numbers in place of words. We're working on it.

Some menu buttons will still be in English until the next wave of patches.

Lag compensation is under way. This will help correct hits vs. button press for certain ping situations.

Capture the Core has been shifted to allow bots to capture cores again as well as take over locations to help get the team up to 100%.

Many bug fixes with hero abilities.

Minor particle and vfx improvements to certain heroes.

Minor fixes to audio cues.

Updates to Mire's Den, Death and Glory (on beta servers). This is almost ready to go live. 4 player co-op.

F1 ability descriptions have all been updated to more correctly reflect what the hero abilities do as well as to be easier to understand.

Hoods can now hack the experiments in Lava Flow

Region Selection updated.

Some minor animation updates for crouching.

Objective capture rate increased to 10s (up from 5s).

Prepping UI for Mire's Den version of Death and Glory. This version is a stand-up fight for 15 minutes of constant waves. Survive as long as you can.

More LODs fixed and updated for better performance.

Turret sound cue bug fixed.

Turret rate of fire and damage decreased and increased.

Deacon Dave ability updates to do less damage (he's a healer after all).
Skull Ball Heroes - ViciousVoid
Phase 1 of language regionalization is in. There is some wonkiness with font not working correctly so some languages may have weird numbers in place of words. We're working on it.

Some menu buttons will still be in English until the next wave of patches.

Lag compensation is under way. This will help correct hits vs. button press for certain ping situations.

Capture the Core has been shifted to allow bots to capture cores again as well as take over locations to help get the team up to 100%.

Many bug fixes with hero abilities.

Minor particle and vfx improvements to certain heroes.

Minor fixes to audio cues.

Updates to Mire's Den, Death and Glory (on beta servers). This is almost ready to go live. 4 player co-op.

F1 ability descriptions have all been updated to more correctly reflect what the hero abilities do as well as to be easier to understand.

Hoods can now hack the experiments in Lava Flow

Region Selection updated.

Some minor animation updates for crouching.

Objective capture rate increased to 10s (up from 5s).

Prepping UI for Mire's Den version of Death and Glory. This version is a stand-up fight for 15 minutes of constant waves. Survive as long as you can.

More LODs fixed and updated for better performance.

Turret sound cue bug fixed.

Turret rate of fire and damage decreased and increased.

Deacon Dave ability updates to do less damage (he's a healer after all).
Skull Ball Heroes - SiN Studios
We are in the process (finally) of adding language localization. Soon you will be able to select the language of your choice for the in-game menues and descriptions.

Voice-overs will still be in English for the foreseeable future.
Skull Ball Heroes - ViciousVoid
We are in the process (finally) of adding language localization. Soon you will be able to select the language of your choice for the in-game menues and descriptions.

Voice-overs will still be in English for the foreseeable future.
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