Jul 3, 2017
Skull Ball Heroes - SiN Studios
After a brief power and network outage over the weekend, we have fixed the issue and performed some routine updates.

North America servers are back online again.
Jul 3, 2017
Skull Ball Heroes - ViciousVoid
After a brief power and network outage over the weekend, we have fixed the issue and performed some routine updates.

North America servers are back online again.
Skull Ball Heroes - SiN Studios
We will be having our servers offline for several hours on Sunday, July 2nd, 2017 for routine network updates.

Skull Ball Heroes - ViciousVoid
We will be having our servers offline for several hours on Sunday, July 2nd, 2017 for routine network updates.

Skull Ball Heroes - SiN Studios
Major Updates to Capture the Core!

Capture the Core Maps have been updated to include capture objective points and a ticket system.

Capture and hold the various strategic points around the CTC maps in order to gain tickets. Major objective points capture 1 ticket per second (reactors, monuments, forward respawn points, forward heal pads) minor capture points 1 ticket per 5 seconds (turrets).

Bring the reactor cores back to your main reactor to earn 50 tickets at once.

First team to 2,000 points wins!

Updates to light maps to all maps to improve performance and visual appeal.

Rager will now attack anyone in her way.

Many LOD updates for improved performance and visual appeal.

Deacon Dave ability updates.

Nav mesh updates and navigation fixes should stop ai bot issues.

Klynt can now dance again.

Nyd's A4 can no longer go through walls

Turrets now over-heat when used for too long.

T to chat in-game and in the main menu now works and doesn't get stuck with the mouse cursor unlocked.

Mire's A4 fixed to not kill himself.

Natural Armor has been removed as a stat, will be replaced with physical damage resistence.

Grachawk A2 fix, knockdown/stun fix.

Added particles and vfx to improve visual appeal to several maps.

Kaet A4 will now work again with Death & Glory maps to remove mind controlled NPCs from the kill counter.

Capturable turrets fire once every 2 seconds now and fire rockets that do 1,500 damage.

Updates to various heroes for bugs and wonkiness.

Fix for special characters in Steam matchfinder to allow players using non-English language characters to play.


Skull Ball Heroes - ViciousVoid
Major Updates to Capture the Core!

Capture the Core Maps have been updated to include capture objective points and a ticket system.

Capture and hold the various strategic points around the CTC maps in order to gain tickets. Major objective points capture 1 ticket per second (reactors, monuments, forward respawn points, forward heal pads) minor capture points 1 ticket per 5 seconds (turrets).

Bring the reactor cores back to your main reactor to earn 50 tickets at once.

First team to 2,000 points wins!

Updates to light maps to all maps to improve performance and visual appeal.

Rager will now attack anyone in her way.

Many LOD updates for improved performance and visual appeal.

Deacon Dave ability updates.

Nav mesh updates and navigation fixes should stop ai bot issues.

Klynt can now dance again.

Nyd's A4 can no longer go through walls

Turrets now over-heat when used for too long.

T to chat in-game and in the main menu now works and doesn't get stuck with the mouse cursor unlocked.

Mire's A4 fixed to not kill himself.

Natural Armor has been removed as a stat, will be replaced with physical damage resistence.

Grachawk A2 fix, knockdown/stun fix.

Added particles and vfx to improve visual appeal to several maps.

Kaet A4 will now work again with Death & Glory maps to remove mind controlled NPCs from the kill counter.

Capturable turrets fire once every 2 seconds now and fire rockets that do 1,500 damage.

Updates to various heroes for bugs and wonkiness.

Fix for special characters in Steam matchfinder to allow players using non-English language characters to play.


Skull Ball Heroes - SiN Studios
We're testing stability but build 1.0099L will be coming shortly.

Improvements to lighting and shadows, LODs, and environment kills being asigned to the killer (toss someone off the edge and you get the kill).

Stay tuned.
Skull Ball Heroes - ViciousVoid
We're testing stability but build 1.0099L will be coming shortly.

Improvements to lighting and shadows, LODs, and environment kills being asigned to the killer (toss someone off the edge and you get the kill).

Stay tuned.
Skull Ball Heroes - SiN Studios
Still running testing, but it appears we have knocked out the bugs from the auto-start and join session bugs.
Skull Ball Heroes - ViciousVoid
Still running testing, but it appears we have knocked out the bugs from the auto-start and join session bugs.
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