Rock, Paper, Shotgun - (Jim Rossignol)

Krater, the mildly disappointing post-apocalyptic dungeon-crawler, is getting a great big free update, including the much-needed addition of co-op play. Fatshark had this to say: “The update is not only adding coop to the game – we have also used this time to polish and add new content such as new characters, items and bosses. Its safe to say that the experience you get from playing the game in coop today compared to the single player game released June 12 is both different and better.”

You can read my comments on the original, pre-polish release version of the game here.

Aug 17, 2012
Product Update - Valve
Co-op beta testing starts next week.

Version 1.0.11

- Increased character rotation speed values

- Added 2 encounters in the world map

- Fixed mp3 tags in the Soundtrack
- Added release trailer song Stealing Horses to Soundtrack folder

Announcement - Valve
The Steam Summer Sale continues today with huge savings throughout the store!

Today's Daily Deals Include:

Don't forget to check back for a new Community Choice vote every 8 hours and new Flash sales throughout the day! You can also grab the Steam mobile app to make sure you never miss any great deals while you're on the go!

Complete information on all the savings, Flash Sales, Community Choice Votes and more may be found on

Jul 19, 2012
Product Update - Valve
Version 1.0.10

- Increased droprate for purple items
- Most Ranged enemies will now attempt to move away from player Soldiers
- Added navigation functionality to the world minimap
- Changed tooltip for Intelligence on Character Screen
- Fixed a bug where ALT loot was allowed in combat
- Weapon DPS is now properly calculated and damage numbers will be colored green if the weapon has bonus damage

- Isenor's Cave, Bohemian Retreat and Eldritch Old Cave now have better layout

- Fixed issue with some mission items that would stay in inventory after completing quests

- Added recipes for threat level 10+
- Added crafting material for threat level 10+
- Fixed a bug in the crafting system generating low level random properties

- Now deals 150% weapon damage (up from 120%)
- Cooldown changed to 5 (up from 3)
- Now generates threat equal to damage dealt x 2.5 (up from 1.5)

Ground Pound
- Cooldown changed to 3.5 (up from 2.5)
- Now generates threat equal to damage dealt x 2 (up from 1.5)

- Now deals 175% weapon damage (down from 200%)
- Cooldown changed to 8 (up from 5)
- Explosion delay changed to 1.5 (down from 2 seconds)

- Now deals 180% weapon damage (up from 130%)

- Hitbox range is now 8 (up from 6)

- Now deals 50% weapon damage every 0.5 seconds (up from 20%)
Jul 12, 2012
Product Update - Valve
Version 1.0.9
- Added option to sell soldiers at the bar.
- Compass added to world map.
- Quick selection using q,w,e now handles multiple selection.
- When pressing ALT you can now see what's in the loot piles on ground, and right click to pick it up.
- When pressing ALT in world mini-map the names of all locations are shown.
- When too far away from loot you will now walk up to it.
- Inventory now remembers item placements.
- The list of blueprints at the crafting table is now sorted and have a new font.
- Gadgets are now removable.
- Camera now remembers rotation when switching team.
- Tweaked soldier prices at the bar.
- Added a friendly level at deep cave level 45.
- Added mini-map icon for boot camp's.
- Fixed respawn at last friendly location bug
- Fixed so that mouse over locations in world mini map works correctly.
- Fixed annoying bug where shift-looting miss click on ground would start queue up move commands.
- Fixed bug where camera could sometimes get locked to your soldiers when swapping team members.
- Fixed bug where camera sometimes would fly away when pressing space.
- Fixed annoying bug where hud clicks sometimes didn't register.
- Fixed a bug when rearranging abilities did not work properly in some resolutions.
- Revive icon no longer shown when whole team dies.
- Shift loot now shows correct text, and is shown a bit longer.
- Fixed mouse over on buffs and stats.
- Fixed random crash when using mutant regulator tag ability on freak bombers.
- New deployment system for builds and patches (smaller and faster patching).
Product Update - Valve
Version 1.0.8
- Made deep cave truly deep and crazy hard. Try and reach the bottom and say hello to Sluggo. We couldn't.
- Added health bar to the Team Management screen.
- Decreased weapon damage on all weapons found in areas above threat level 7.
- Increased health on all enemies above threat level 7.
- Changed the drop rate of loot to better reflect the threat level it was dropped in.
- Fixed the timing on the Mutant Bruisers chop ability to better match the animation.
- Increased the radius of the Mutant Medikus's healing orb ability to better match the designated area.
- Increased the width of the Mutant Slayers Strike ability to better fit the effect.
- Decreased the duration and increased the cooldown on the Human Regulators Slow Field.
- Fixed some localization errors.
- Decreased the cool down on the Mutant Slayers open wound ability.
- Increased healing done by healing Gadgets.
Jun 29, 2012
Product Update - Valve
Version 1.0.6
- Mutant healer ability is now fixed.

Version 1.0.5
- Added more new NPC dialogues in major locations.
- Fixed an issue with infinite rewards when accepting the quest "Trials of Torgny".
- Removed some loitering questbound characters. Unfortunately this will only affect new saves.
- Fixed some rare issues with implants and blueprints.
- Fixed material outlines for bears, hounds and moose so that they now show as red when behind objects.
- Soldiers can be upgraded in bootcamp with left click.
- Fixed an issue with booster/implants being locked on soldiers not in current team when upgraded.
- Fixed leech.
Jun 20, 2012
Product Update - Valve
Version 1.0.4
- We have reworked the graphical settings and other user settings such as keybindings.
- Boot camps added to Elmerhult, Westerfall, Garbbtuna and Solside Capital. Visit these to promote you characters to green and blue quality.
- Fix for mutant healing nano injection.
- More NPCs added to Elmerhult, Solside Capital and Norrmalm.
- All shops has been reworked.
- Added shops to several cities.
- Regulator is now able to move directly after using his slow field.
- Shrapnel grenade should now be working as intended.
- Thrombus achievement now works as intended.
- General tweaks and bug fixes.
Jun 19, 2012
Rock, Paper, Shotgun - (Jim Rossignol)

What is the gas masking?Krater, Fatshark’s colourful take on dungeon crawling, is a feature-laden, post-apocalyptic taste of party-driven RPGing tactics. It’s got a sense of humour and a sense of taste, but does it make any sense? Here’s wot I think>. (more…)

Jun 15, 2012
Product Update - Valve
Version 1.0.3
- Added more epic weapons.
- Bamse and a few other bosses will not disappear after a wipe anymore
- Fixes for uncommon keyboard characters.