Hello everyone! 1.3.1 patch is live! The big highlights are the dedicated server improvements, Nox Museum map changes, a new holiday accessory, Steam cards and new language options. We hope you enjoy these changes!
This is the last update of this year! Our team will take a holiday break. We’ll be back in action on january. This was an amazing year for Ballistic Overkill, the game has really improved a lot. From having only 3 classes early in 2016 to a full progression system, new UI and so many other improvements! Thanks to everyone who’s been helping us in this journey to make an awesome game. Happy Holidays and see you in 2017!
Check out the full patch notes below and have fun! PS: In order to fix some issues, all loadouts were reset.
Main Improvements
New Accessory - Early Access Christmas Hat
To celebrate the arrival of Christmas and the Early Access season, we’ve added a new accessory for you guys to unlock.
Available Languages updated
Spanish, french, swedish, german, italian, chinese, croatian and turkish added
Members from the community that helped us translate the game will receive a special thanks in the credits in the future.
If you see any text in one of this languages that is still in english, it means that this text was not yet translated or was changed recently and we kept it in english to avoid misleading information. If you have the ability to make that translation, please contact us via email at: support@aquiris.com.br
Dedicated Server Improvements
Singapore servers added
More servers added to each region
Greatly improved ping to the for players with certain network configurations
Players are no longer kicked from matches because of ping. Instead, they’re prevented from joining the match if their ping is above limit.
Showing wrong player count in Server Browser fixed
Pick-up Locations in KOTH and CP updated
Pick-ups are no longer found inside the base. Instead, they’re better scattered around the map in these modes.
Nox Level Design changes
We’ve opened a new high ground path for the “Smokes” team that leads to the center of the map. Now the team from this side of the map have more options to leave their base and ambush the enemy team.
Steam Cards added
Vanguard
Class Traits and Skills
Trait - Health Recovery removed
Trait - Scavenger added
Vanguard recovers grenades when walking over bodies
Skill Scavenger removed
New Skill - Barrage
After killing an enemy, Vanguard instantly fills 100% of his weapon clip.
Skill - Weapons Expert
Accuracy and recoil reduced to +25% (was 30%)
Skill - Courage Under Fire
Rate of fire reduced to +20% (was 25%)
Weapons
Coyote
Spread slightly increased
Secondary Function cooldown time increased to 10 seconds (was 6)
Wraith
Weapons
Magistrate damage increased
Shadow
Class Traits and Skills
Skill - Ninja
Added -5% mobility
Weapons
Xian rate of fire increased slightly
Shinobi damage and rate of fire decreased slightly
Tank
Class Traits and Skills
Skill - Blitzkrieg modified
While shooting, Tank gains +10% damage resistance and +10% mobility per second. Caps at 3 seconds (+30% for each attribute). When he kills an enemy, Tank instantly fills 50% of his weapon clip.
Skill - Raging Bull modified
While sprinting, Tank gains +30% damage resistance.
Weapons
Hornet
Reload time increased
Recoil increased
Fixes
Change Team limitations
Changes when both teams have the same amount of players only possible until 25% of the match duration has passed.
Changes from the bigger to the smaller team available until 75% of the match.
After 75% of the match has passed, no changes are allowed.
Average as default filter reverted back to all
Quick match improved and re-enabled
Last Stand sometimes not ending fixed
Reset loadouts not working fixed
Added on-screen score notifications for CP and KOTH
Improved handling of shooting sounds in spectator mode
Hello everyone! 1.3.1 patch is live! The big highlights are the dedicated server improvements, Nox Museum map changes, a new holiday accessory, Steam cards and new language options. We hope you enjoy these changes!
This is the last update of this year! Our team will take a holiday break. We’ll be back in action on january. This was an amazing year for Ballistic Overkill, the game has really improved a lot. From having only 3 classes early in 2016 to a full progression system, new UI and so many other improvements! Thanks to everyone who’s been helping us in this journey to make an awesome game. Happy Holidays and see you in 2017!
Check out the full patch notes below and have fun! PS: In order to fix some issues, all loadouts were reset.
Main Improvements
New Accessory - Early Access Christmas Hat
To celebrate the arrival of Christmas and the Early Access season, we’ve added a new accessory for you guys to unlock.
Available Languages updated
Spanish, french, swedish, german, italian, chinese, croatian and turkish added
Members from the community that helped us translate the game will receive a special thanks in the credits in the future.
If you see any text in one of this languages that is still in english, it means that this text was not yet translated or was changed recently and we kept it in english to avoid misleading information. If you have the ability to make that translation, please contact us via email at: support@aquiris.com.br
Dedicated Server Improvements
Singapore servers added
More servers added to each region
Greatly improved ping to the for players with certain network configurations
Players are no longer kicked from matches because of ping. Instead, they’re prevented from joining the match if their ping is above limit.
Showing wrong player count in Server Browser fixed
Pick-up Locations in KOTH and CP updated
Pick-ups are no longer found inside the base. Instead, they’re better scattered around the map in these modes.
Nox Level Design changes
We’ve opened a new high ground path for the “Smokes” team that leads to the center of the map. Now the team from this side of the map have more options to leave their base and ambush the enemy team.
Steam Cards added
Vanguard
Class Traits and Skills
Trait - Health Recovery removed
Trait - Scavenger added
Vanguard recovers grenades when walking over bodies
Skill Scavenger removed
New Skill - Barrage
After killing an enemy, Vanguard instantly fills 100% of his weapon clip.
Skill - Weapons Expert
Accuracy and recoil reduced to +25% (was 30%)
Skill - Courage Under Fire
Rate of fire reduced to +20% (was 25%)
Weapons
Coyote
Spread slightly increased
Secondary Function cooldown time increased to 10 seconds (was 6)
Wraith
Weapons
Magistrate damage increased
Shadow
Class Traits and Skills
Skill - Ninja
Added -5% mobility
Weapons
Xian rate of fire increased slightly
Shinobi damage and rate of fire decreased slightly
Tank
Class Traits and Skills
Skill - Blitzkrieg modified
While shooting, Tank gains +10% damage resistance and +10% mobility per second. Caps at 3 seconds (+30% for each attribute). When he kills an enemy, Tank instantly fills 50% of his weapon clip.
Skill - Raging Bull modified
While sprinting, Tank gains +30% damage resistance.
Weapons
Hornet
Reload time increased
Recoil increased
Fixes
Change Team limitations
Changes when both teams have the same amount of players only possible until 25% of the match duration has passed.
Changes from the bigger to the smaller team available until 75% of the match.
After 75% of the match has passed, no changes are allowed.
Average as default filter reverted back to all
Quick match improved and re-enabled
Last Stand sometimes not ending fixed
Reset loadouts not working fixed
Added on-screen score notifications for CP and KOTH
Improved handling of shooting sounds in spectator mode
Hey guys! You might've noticed that Ballistic updated a few times last week. That's because we've been doing some fixes here and there to improve the overall experience. Below is a list of all those fixes, including the ones released today.
Locked weapons level requirement visible on Soldiers screen
Average as default server filter
Now when searching servers, the default filter is "Average" instead of "All". This means that matches that are not created in your continent/region or have a ping higher than 200 won't show. Our goal is to incentivize players to pick better matches.
If you have trouble finding matches, just change the option to "Bad". This will make so all matches are shown again.
Secondary function improvements
Fixed a bug where players would be able to use the Secondary Function twice, making so they would be kicked from the match
Secondary Function is now cancelable by grenades, melee and weapon swaps
Some servers now have ping limit
As you might have noticed, some servers name now includes a ping limit. Those servers will kick players that are, on average, above this limit. We've limited those servers to just a few per region, so players that can't play on those matches still have other matches available.
This system was improved during the week. At first, it was much more rigid, kicking several players. Now it's more forgiving, while still kicking players that are above the limit consistently. If you've joined one of those servers and have been kicked, we encourage you to try again and see if that is still the case.
Character interpolation improved
Character movements online should be smoother overall both in regular matches and in spectator mode.
Some internal optimizations
We've revised several small things in the code. You can expect a slight framerate improvement.
A few progression related bugs fixed
Some localization errors fixed
Lastly, we're updating VAC in the next few days. So, if you use any kind of cheat engines or hacks, we encourage you do stop it before you become VAC Banned. The VAC system is automatic and we can't "unban" anyone.
Thank you for your support and we hope you're having a great time! See you in the battlefield!
Hey guys! You might've noticed that Ballistic updated a few times last week. That's because we've been doing some fixes here and there to improve the overall experience. Below is a list of all those fixes, including the ones released today.
Locked weapons level requirement visible on Soldiers screen
Average as default server filter
Now when searching servers, the default filter is "Average" instead of "All". This means that matches that are not created in your continent/region or have a ping higher than 200 won't show. Our goal is to incentivize players to pick better matches.
If you have trouble finding matches, just change the option to "Bad". This will make so all matches are shown again.
Secondary function improvements
Fixed a bug where players would be able to use the Secondary Function twice, making so they would be kicked from the match
Secondary Function is now cancelable by grenades, melee and weapon swaps
Some servers now have ping limit
As you might have noticed, some servers name now includes a ping limit. Those servers will kick players that are, on average, above this limit. We've limited those servers to just a few per region, so players that can't play on those matches still have other matches available.
This system was improved during the week. At first, it was much more rigid, kicking several players. Now it's more forgiving, while still kicking players that are above the limit consistently. If you've joined one of those servers and have been kicked, we encourage you to try again and see if that is still the case.
Character interpolation improved
Character movements online should be smoother overall both in regular matches and in spectator mode.
Some internal optimizations
We've revised several small things in the code. You can expect a slight framerate improvement.
A few progression related bugs fixed
Some localization errors fixed
Lastly, we're updating VAC in the next few days. So, if you use any kind of cheat engines or hacks, we encourage you do stop it before you become VAC Banned. The VAC system is automatic and we can't "unban" anyone.
Thank you for your support and we hope you're having a great time! See you in the battlefield!
We are preparing to add more languages to Ballistic Overkill and we're looking for community members to help us with that!
If you're interested in helping us add your native language to the game, please contact us at support@aquiris.com.br so we can share with you all necessary information for us to work together!
We're currently looking for native speakers of these following languages that can also understand english to colaborate:
We are preparing to add more languages to Ballistic Overkill and we're looking for community members to help us with that!
If you're interested in helping us add your native language to the game, please contact us at support@aquiris.com.br so we can share with you all necessary information for us to work together!
We're currently looking for native speakers of these following languages that can also understand english to colaborate:
Hello everyone! 1.3 patch is live! Now you can enjoy Ballistic Overkill’s progression system and drop some skins for your weapons!
Completing matches will now randomly drop lockboxes while also rewarding you with experience to level up your characters and account. Lockboxes contain random weapon skins but you can also buy more lockboxes or skins from other players using the Steam Marketplace! Additionally, completing your skin collections will unlock vanity accessories. You can also sell your skins and lockboxes or even disassemble undesired weapon skins to collect scrap metal, used to forge another lockbox.
Check out the full patch notes below. Have fun!
Main Improvements
Progression System
Completing matches will now reward you with experience. Experience will level your characters and account up.
Level up your characters to unlock weapons, skills and loadouts
Level up your account to earn new portrait. Bragging rights!
This is the first version of the progression system so issues are expected.
We have no plans to reset your progression in a near future, but be aware that this is a testing version of this system and a reset could be necessary to deal with issues. Your weapon skins and inventory are safe from resets, however!
First Drop Season (Early Access Season)
Lockboxes will randomly drop after completing a match.
Lockboxes are separated by class. Items in a lockbox will always be of the same class or a random legendary.
The boxes will drop a random weapon skin based on the current season.
Skins are saved in your in-game and Steam inventory after dropped. In order to equip a skin you must have unlocked its equivalent weapon first, but they’ll stay in your inventory even if you don’t have its weapon yet.
Early Access Season is introducing three skin collections:
Volunteer (common)
Veteran (special)
Honored (legendary)
Regular Seasons (coming later, after Early Access one ends) will drop skins from every rarity tier: common, advanced, special, elite and legendary
You can expect 2-4 lockboxes drops per week
Meeting certain requirements, such as collecting 3 veteran skins and 1 honored for example, will unlock vanity accessories that can be equipped by any character and will be available as long as the requirements are met.
Undesired weapon skins can be disassembled in exchange of scrap metals. After collecting 10 scrap metals you’ll be able to get a new lockbox!
Ballistic Overkill is now integrated with Steam’s marketplace. This means you can buy weapon skins from the community by using the market, and trade or sell your skins too.
Spectator Mode
You can now join matches as a Spectator instead of a player
Orbit and Free Camera modes available.
Berserker
Weapons
Quickfix and Whirlwind clip size increased
Spectre removed
Vanguard
Class Traits and Skills
Skill - Modified DNA buffed
From 15% max health to 16%
Skill - Courage Under Fire nerfed
Duration reduced from 5 to 2 seconds
Skill - Action Hero nerfed
Headshot damage bonus reduced from 25% to 20%
Skill - Weapons Expert nerfed
Accuracy and recoil bonus reduced from 35% to 30% each
Wraith
Weapons
Warden removed
Ironveil added
Shadow
Class Traits and Skills
Skill - Swiftblade removed
New Skill - Swiftness
While not using a sword, Shadow’s gains +15% mobility.
Skill - Shadow Walker buffed
Damage buffed from 10% to 15%
Grenadier
Class Traits and Skills
Skill - Launcher Specialist reworked
Grenadier gains +40% reload speed.
Weapons
One Shot and Destructor projectile arc reduced and direct hit damage increased
One Shot rate of fire and damage decay reduced
Tank
Class Traits and Skills
New Trait Added
Tank doesn’t take extra damage from backstabs
Skill - Unstoppable Force removed
New Skill - Raging Bull
While sprinting, Tank gains +60% frontal damage resistance.
Skill - Well Prepared reworked
Tank doesn’t take extra damage from headshots and receives +20% explosive damage resistance.
Skill - Provoke reworked
When hit, Tank gains +25% damage for 2 seconds. Being hit while under the effect of Provoke refreshes the duration.
Skill - Blitzkrieg reworked
While shooting, Tank gains +5% damage resistance per second. Caps at 6 seconds (30% damage resistance). When he kills an enemy, Tank instantly fills 50% of his weapon clip.
Skill - Last Stand modified
Tank receives +10% max health and resists death for 5 seconds. During this time, Tank can only use a specific weapon and cannot move.
Weapons
Demon reload speed reduced
Prybar aiming recoil reduced
Rampart is now automatic
Marksman
Class Traits and Skills
Skill - Preparation reworked
While with a full clip, Marksman gains +20% damage.
Skill - Veteran reworked
When you reload, you reload both your weapons at the same time. While reloading, Marksman gains +50% damage resistance.
Weapons
Ironveil removed
Warden added
Redeemer damage decay increased
Killmark
Rate of fire and damage increased
Accuracy increased slightly
Mobility increased
Fixes
Shadow’s quick sword use through melee removed
All shotguns headshot multiplier increased from 100% to 120%
All weapon icons updated
Damage numbers size system reworked
Now the size and color of the number has nothing to do with the damage itself, but with the body part hit
Feet and legs show small numbers
Torso, shoulders and arms show average numbers
Head shows large red numbers
Allies show up on the map as enemies after changing teams fixed
Multiple players on point capture speed fixed
Players staying idle (AFK) in a match now will be automatically kicked
Hello everyone! 1.3 patch is live! Now you can enjoy Ballistic Overkill’s progression system and drop some skins for your weapons!
Completing matches will now randomly drop lockboxes while also rewarding you with experience to level up your characters and account. Lockboxes contain random weapon skins but you can also buy more lockboxes or skins from other players using the Steam Marketplace! Additionally, completing your skin collections will unlock vanity accessories. You can also sell your skins and lockboxes or even disassemble undesired weapon skins to collect scrap metal, used to forge another lockbox.
Check out the full patch notes below. Have fun!
Main Improvements
Progression System
Completing matches will now reward you with experience. Experience will level your characters and account up.
Level up your characters to unlock weapons, skills and loadouts
Level up your account to earn new portrait. Bragging rights!
This is the first version of the progression system so issues are expected.
We have no plans to reset your progression in a near future, but be aware that this is a testing version of this system and a reset could be necessary to deal with issues. Your weapon skins and inventory are safe from resets, however!
First Drop Season (Early Access Season)
Lockboxes will randomly drop after completing a match.
Lockboxes are separated by class. Items in a lockbox will always be of the same class or a random legendary.
The boxes will drop a random weapon skin based on the current season.
Skins are saved in your in-game and Steam inventory after dropped. In order to equip a skin you must have unlocked its equivalent weapon first, but they’ll stay in your inventory even if you don’t have its weapon yet.
Early Access Season is introducing three skin collections:
Volunteer (common)
Veteran (special)
Honored (legendary)
Regular Seasons (coming later, after Early Access one ends) will drop skins from every rarity tier: common, advanced, special, elite and legendary
You can expect 2-4 lockboxes drops per week
Meeting certain requirements, such as collecting 3 veteran skins and 1 honored for example, will unlock vanity accessories that can be equipped by any character and will be available as long as the requirements are met.
Undesired weapon skins can be disassembled in exchange of scrap metals. After collecting 10 scrap metals you’ll be able to get a new lockbox!
Ballistic Overkill is now integrated with Steam’s marketplace. This means you can buy weapon skins from the community by using the market, and trade or sell your skins too.
Spectator Mode
You can now join matches as a Spectator instead of a player
Orbit and Free Camera modes available.
Berserker
Weapons
Quickfix and Whirlwind clip size increased
Spectre removed
Vanguard
Class Traits and Skills
Skill - Modified DNA buffed
From 15% max health to 16%
Skill - Courage Under Fire nerfed
Duration reduced from 5 to 2 seconds
Skill - Action Hero nerfed
Headshot damage bonus reduced from 25% to 20%
Skill - Weapons Expert nerfed
Accuracy and recoil bonus reduced from 35% to 30% each
Wraith
Weapons
Warden removed
Ironveil added
Shadow
Class Traits and Skills
Skill - Swiftblade removed
New Skill - Swiftness
While not using a sword, Shadow’s gains +15% mobility.
Skill - Shadow Walker buffed
Damage buffed from 10% to 15%
Grenadier
Class Traits and Skills
Skill - Launcher Specialist reworked
Grenadier gains +40% reload speed.
Weapons
One Shot and Destructor projectile arc reduced and direct hit damage increased
One Shot rate of fire and damage decay reduced
Tank
Class Traits and Skills
New Trait Added
Tank doesn’t take extra damage from backstabs
Skill - Unstoppable Force removed
New Skill - Raging Bull
While sprinting, Tank gains +60% frontal damage resistance.
Skill - Well Prepared reworked
Tank doesn’t take extra damage from headshots and receives +20% explosive damage resistance.
Skill - Provoke reworked
When hit, Tank gains +25% damage for 2 seconds. Being hit while under the effect of Provoke refreshes the duration.
Skill - Blitzkrieg reworked
While shooting, Tank gains +5% damage resistance per second. Caps at 6 seconds (30% damage resistance). When he kills an enemy, Tank instantly fills 50% of his weapon clip.
Skill - Last Stand modified
Tank receives +10% max health and resists death for 5 seconds. During this time, Tank can only use a specific weapon and cannot move.
Weapons
Demon reload speed reduced
Prybar aiming recoil reduced
Rampart is now automatic
Marksman
Class Traits and Skills
Skill - Preparation reworked
While with a full clip, Marksman gains +20% damage.
Skill - Veteran reworked
When you reload, you reload both your weapons at the same time. While reloading, Marksman gains +50% damage resistance.
Weapons
Ironveil removed
Warden added
Redeemer damage decay increased
Killmark
Rate of fire and damage increased
Accuracy increased slightly
Mobility increased
Fixes
Shadow’s quick sword use through melee removed
All shotguns headshot multiplier increased from 100% to 120%
All weapon icons updated
Damage numbers size system reworked
Now the size and color of the number has nothing to do with the damage itself, but with the body part hit
Feet and legs show small numbers
Torso, shoulders and arms show average numbers
Head shows large red numbers
Allies show up on the map as enemies after changing teams fixed
Multiple players on point capture speed fixed
Players staying idle (AFK) in a match now will be automatically kicked