Ballistic Overkill - Zanenga


Hello everyone!
1.3.1 patch is live! The big highlights are the dedicated server improvements, Nox Museum map changes, a new holiday accessory, Steam cards and new language options. We hope you enjoy these changes!

This is the last update of this year! Our team will take a holiday break. We’ll be back in action on january. This was an amazing year for Ballistic Overkill, the game has really improved a lot. From having only 3 classes early in 2016 to a full progression system, new UI and so many other improvements! Thanks to everyone who’s been helping us in this journey to make an awesome game. Happy Holidays and see you in 2017!

Check out the full patch notes below and have fun!
PS: In order to fix some issues, all loadouts were reset.


Main Improvements
  • New Accessory - Early Access Christmas Hat
    • To celebrate the arrival of Christmas and the Early Access season, we’ve added a new accessory for you guys to unlock.
  • Available Languages updated
    • Spanish, french, swedish, german, italian, chinese, croatian and turkish added
    • Members from the community that helped us translate the game will receive a special thanks in the credits in the future.
    • If you see any text in one of this languages that is still in english, it means that this text was not yet translated or was changed recently and we kept it in english to avoid misleading information. If you have the ability to make that translation, please contact us via email at: support@aquiris.com.br
  • Dedicated Server Improvements
    • Singapore servers added
    • More servers added to each region
    • Greatly improved ping to the for players with certain network configurations
    • Players are no longer kicked from matches because of ping. Instead, they’re prevented from joining the match if their ping is above limit.
    • Showing wrong player count in Server Browser fixed
  • Pick-up Locations in KOTH and CP updated
    • Pick-ups are no longer found inside the base. Instead, they’re better scattered around the map in these modes.
  • Nox Level Design changes
    • We’ve opened a new high ground path for the “Smokes” team that leads to the center of the map. Now the team from this side of the map have more options to leave their base and ambush the enemy team.
  • Steam Cards added

Vanguard
  • Class Traits and Skills
    • Trait - Health Recovery removed
    • Trait - Scavenger added
      • Vanguard recovers grenades when walking over bodies
    • Skill Scavenger removed
    • New Skill - Barrage
      • After killing an enemy, Vanguard instantly fills 100% of his weapon clip.
    • Skill - Weapons Expert
      • Accuracy and recoil reduced to +25% (was 30%)
    • Skill - Courage Under Fire
      • Rate of fire reduced to +20% (was 25%)
  • Weapons
    • Coyote
      • Spread slightly increased
      • Secondary Function cooldown time increased to 10 seconds (was 6)

Wraith
  • Weapons
    • Magistrate damage increased

Shadow
  • Class Traits and Skills
    • Skill - Ninja
      • Added -5% mobility
  • Weapons
    • Xian rate of fire increased slightly
    • Shinobi damage and rate of fire decreased slightly

Tank
  • Class Traits and Skills
    • Skill - Blitzkrieg modified
      • While shooting, Tank gains +10% damage resistance and +10% mobility per second. Caps at 3 seconds (+30% for each attribute). When he kills an enemy, Tank instantly fills 50% of his weapon clip.
    • Skill - Raging Bull modified
      • While sprinting, Tank gains +30% damage resistance.
  • Weapons
    • Hornet
      • Reload time increased
      • Recoil increased

Fixes
  • Change Team limitations
    • Changes when both teams have the same amount of players only possible until 25% of the match duration has passed.
    • Changes from the bigger to the smaller team available until 75% of the match.
    • After 75% of the match has passed, no changes are allowed.
  • Average as default filter reverted back to all
  • Quick match improved and re-enabled
  • Last Stand sometimes not ending fixed
  • Reset loadouts not working fixed
  • Added on-screen score notifications for CP and KOTH
  • Improved handling of shooting sounds in spectator mode
  • Steam Overlay on MacOSX fixed
  • Small performance optimizations
Ballistic Overkill - Zanenga


Hello everyone!
1.3.1 patch is live! The big highlights are the dedicated server improvements, Nox Museum map changes, a new holiday accessory, Steam cards and new language options. We hope you enjoy these changes!

This is the last update of this year! Our team will take a holiday break. We’ll be back in action on january. This was an amazing year for Ballistic Overkill, the game has really improved a lot. From having only 3 classes early in 2016 to a full progression system, new UI and so many other improvements! Thanks to everyone who’s been helping us in this journey to make an awesome game. Happy Holidays and see you in 2017!

Check out the full patch notes below and have fun!
PS: In order to fix some issues, all loadouts were reset.


Main Improvements
  • New Accessory - Early Access Christmas Hat
    • To celebrate the arrival of Christmas and the Early Access season, we’ve added a new accessory for you guys to unlock.
  • Available Languages updated
    • Spanish, french, swedish, german, italian, chinese, croatian and turkish added
    • Members from the community that helped us translate the game will receive a special thanks in the credits in the future.
    • If you see any text in one of this languages that is still in english, it means that this text was not yet translated or was changed recently and we kept it in english to avoid misleading information. If you have the ability to make that translation, please contact us via email at: support@aquiris.com.br
  • Dedicated Server Improvements
    • Singapore servers added
    • More servers added to each region
    • Greatly improved ping to the for players with certain network configurations
    • Players are no longer kicked from matches because of ping. Instead, they’re prevented from joining the match if their ping is above limit.
    • Showing wrong player count in Server Browser fixed
  • Pick-up Locations in KOTH and CP updated
    • Pick-ups are no longer found inside the base. Instead, they’re better scattered around the map in these modes.
  • Nox Level Design changes
    • We’ve opened a new high ground path for the “Smokes” team that leads to the center of the map. Now the team from this side of the map have more options to leave their base and ambush the enemy team.
  • Steam Cards added

Vanguard
  • Class Traits and Skills
    • Trait - Health Recovery removed
    • Trait - Scavenger added
      • Vanguard recovers grenades when walking over bodies
    • Skill Scavenger removed
    • New Skill - Barrage
      • After killing an enemy, Vanguard instantly fills 100% of his weapon clip.
    • Skill - Weapons Expert
      • Accuracy and recoil reduced to +25% (was 30%)
    • Skill - Courage Under Fire
      • Rate of fire reduced to +20% (was 25%)
  • Weapons
    • Coyote
      • Spread slightly increased
      • Secondary Function cooldown time increased to 10 seconds (was 6)

Wraith
  • Weapons
    • Magistrate damage increased

Shadow
  • Class Traits and Skills
    • Skill - Ninja
      • Added -5% mobility
  • Weapons
    • Xian rate of fire increased slightly
    • Shinobi damage and rate of fire decreased slightly

Tank
  • Class Traits and Skills
    • Skill - Blitzkrieg modified
      • While shooting, Tank gains +10% damage resistance and +10% mobility per second. Caps at 3 seconds (+30% for each attribute). When he kills an enemy, Tank instantly fills 50% of his weapon clip.
    • Skill - Raging Bull modified
      • While sprinting, Tank gains +30% damage resistance.
  • Weapons
    • Hornet
      • Reload time increased
      • Recoil increased

Fixes
  • Change Team limitations
    • Changes when both teams have the same amount of players only possible until 25% of the match duration has passed.
    • Changes from the bigger to the smaller team available until 75% of the match.
    • After 75% of the match has passed, no changes are allowed.
  • Average as default filter reverted back to all
  • Quick match improved and re-enabled
  • Last Stand sometimes not ending fixed
  • Reset loadouts not working fixed
  • Added on-screen score notifications for CP and KOTH
  • Improved handling of shooting sounds in spectator mode
  • Steam Overlay on MacOSX fixed
  • Small performance optimizations
Dec 5, 2016
Ballistic Overkill - Zanenga
Hey guys!
You might've noticed that Ballistic updated a few times last week. That's because we've been doing some fixes here and there to improve the overall experience. Below is a list of all those fixes, including the ones released today.

  • Locked weapons level requirement visible on Soldiers screen
  • Average as default server filter
    • Now when searching servers, the default filter is "Average" instead of "All". This means that matches that are not created in your continent/region or have a ping higher than 200 won't show. Our goal is to incentivize players to pick better matches.
    • If you have trouble finding matches, just change the option to "Bad". This will make so all matches are shown again.
  • Secondary function improvements
    • Fixed a bug where players would be able to use the Secondary Function twice, making so they would be kicked from the match
    • Secondary Function is now cancelable by grenades, melee and weapon swaps
  • Some servers now have ping limit
    • As you might have noticed, some servers name now includes a ping limit. Those servers will kick players that are, on average, above this limit. We've limited those servers to just a few per region, so players that can't play on those matches still have other matches available.
    • This system was improved during the week. At first, it was much more rigid, kicking several players. Now it's more forgiving, while still kicking players that are above the limit consistently. If you've joined one of those servers and have been kicked, we encourage you to try again and see if that is still the case.
  • Character interpolation improved
    • Character movements online should be smoother overall both in regular matches and in spectator mode.
  • Some internal optimizations
    • We've revised several small things in the code. You can expect a slight framerate improvement.
  • A few progression related bugs fixed
  • Some localization errors fixed

Lastly, we're updating VAC in the next few days. So, if you use any kind of cheat engines or hacks, we encourage you do stop it before you become VAC Banned. The VAC system is automatic and we can't "unban" anyone.

Thank you for your support and we hope you're having a great time!
See you in the battlefield!
Dec 5, 2016
Ballistic Overkill - Zanenga
Hey guys!
You might've noticed that Ballistic updated a few times last week. That's because we've been doing some fixes here and there to improve the overall experience. Below is a list of all those fixes, including the ones released today.

  • Locked weapons level requirement visible on Soldiers screen
  • Average as default server filter
    • Now when searching servers, the default filter is "Average" instead of "All". This means that matches that are not created in your continent/region or have a ping higher than 200 won't show. Our goal is to incentivize players to pick better matches.
    • If you have trouble finding matches, just change the option to "Bad". This will make so all matches are shown again.
  • Secondary function improvements
    • Fixed a bug where players would be able to use the Secondary Function twice, making so they would be kicked from the match
    • Secondary Function is now cancelable by grenades, melee and weapon swaps
  • Some servers now have ping limit
    • As you might have noticed, some servers name now includes a ping limit. Those servers will kick players that are, on average, above this limit. We've limited those servers to just a few per region, so players that can't play on those matches still have other matches available.
    • This system was improved during the week. At first, it was much more rigid, kicking several players. Now it's more forgiving, while still kicking players that are above the limit consistently. If you've joined one of those servers and have been kicked, we encourage you to try again and see if that is still the case.
  • Character interpolation improved
    • Character movements online should be smoother overall both in regular matches and in spectator mode.
  • Some internal optimizations
    • We've revised several small things in the code. You can expect a slight framerate improvement.
  • A few progression related bugs fixed
  • Some localization errors fixed

Lastly, we're updating VAC in the next few days. So, if you use any kind of cheat engines or hacks, we encourage you do stop it before you become VAC Banned. The VAC system is automatic and we can't "unban" anyone.

Thank you for your support and we hope you're having a great time!
See you in the battlefield!
Nov 26, 2016
Ballistic Overkill - Zanenga
Hi there!
A few minutes ago we did a patch on all servers to improve your experience with 1.3.
You can check a list of fixes below. Have fun!

Fixes:
  • Issues with Progression Unlocks fixed
  • Progression Unlock Validation improved
  • Improved Network Time and Sync
  • Improved Interpolation between player positions.
    • This is important! let us know if players in your matches have less stutter and teleport less.
  • Time till next match visual bug fixed (now it must show 90 sec or less)
  • Lots of issues with Spectator Mode fixed
  • Recently unlocked loadouts not appearing in the next match fixed
  • Weapons skins not appearing in-game fixed
  • Spectre removed and Maelstrom added in it's place
Nov 26, 2016
Ballistic Overkill - Zanenga
Hi there!
A few minutes ago we did a patch on all servers to improve your experience with 1.3.
You can check a list of fixes below. Have fun!

Fixes:
  • Issues with Progression Unlocks fixed
  • Progression Unlock Validation improved
  • Improved Network Time and Sync
  • Improved Interpolation between player positions.
    • This is important! let us know if players in your matches have less stutter and teleport less.
  • Time till next match visual bug fixed (now it must show 90 sec or less)
  • Lots of issues with Spectator Mode fixed
  • Recently unlocked loadouts not appearing in the next match fixed
  • Weapons skins not appearing in-game fixed
  • Spectre removed and Maelstrom added in it's place
Ballistic Overkill - Zanenga
Hello everyone!

We are preparing to add more languages to Ballistic Overkill and we're looking for community members to help us with that!

If you're interested in helping us add your native language to the game, please contact us at support@aquiris.com.br so we can share with you all necessary information for us to work together!

We're currently looking for native speakers of these following languages that can also understand english to colaborate:
  • French
  • Spanish
  • Italian
  • German

Thanks in advance for your colaboration!

Ballistic Overkill Dev Team
Ballistic Overkill - Zanenga
Hello everyone!

We are preparing to add more languages to Ballistic Overkill and we're looking for community members to help us with that!

If you're interested in helping us add your native language to the game, please contact us at support@aquiris.com.br so we can share with you all necessary information for us to work together!

We're currently looking for native speakers of these following languages that can also understand english to colaborate:
  • French
  • Spanish
  • Italian
  • German

Thanks in advance for your colaboration!

Ballistic Overkill Dev Team
Ballistic Overkill - Zanenga


Hello everyone! 1.3 patch is live!
Now you can enjoy Ballistic Overkill’s progression system and drop some skins for your weapons!

Completing matches will now randomly drop lockboxes while also rewarding you with experience to level up your characters and account. Lockboxes contain random weapon skins but you can also buy more lockboxes or skins from other players using the Steam Marketplace! Additionally, completing your skin collections will unlock vanity accessories. You can also sell your skins and lockboxes or even disassemble undesired weapon skins to collect scrap metal, used to forge another lockbox.

Check out the full patch notes below. Have fun!



Main Improvements
  • Progression System
    • Completing matches will now reward you with experience. Experience will level your characters and account up.
    • Level up your characters to unlock weapons, skills and loadouts
    • Level up your account to earn new portrait. Bragging rights!
    • This is the first version of the progression system so issues are expected.
    • We have no plans to reset your progression in a near future, but be aware that this is a testing version of this system and a reset could be necessary to deal with issues. Your weapon skins and inventory are safe from resets, however!
  • First Drop Season (Early Access Season)
    • Lockboxes will randomly drop after completing a match.
    • Lockboxes are separated by class. Items in a lockbox will always be of the same class or a random legendary.
    • The boxes will drop a random weapon skin based on the current season.
    • Skins are saved in your in-game and Steam inventory after dropped. In order to equip a skin you must have unlocked its equivalent weapon first, but they’ll stay in your inventory even if you don’t have its weapon yet.
    • Early Access Season is introducing three skin collections:
      • Volunteer (common)
      • Veteran (special)
      • Honored (legendary)
    • Regular Seasons (coming later, after Early Access one ends) will drop skins from every rarity tier: common, advanced, special, elite and legendary
    • You can expect 2-4 lockboxes drops per week
    • Meeting certain requirements, such as collecting 3 veteran skins and 1 honored for example, will unlock vanity accessories that can be equipped by any character and will be available as long as the requirements are met.
    • Undesired weapon skins can be disassembled in exchange of scrap metals. After collecting 10 scrap metals you’ll be able to get a new lockbox!
    • Ballistic Overkill is now integrated with Steam’s marketplace. This means you can buy weapon skins from the community by using the market, and trade or sell your skins too.
  • Spectator Mode
    • You can now join matches as a Spectator instead of a player
    • Orbit and Free Camera modes available.

Berserker
  • Weapons
    • Quickfix and Whirlwind clip size increased
    • Spectre removed

    Vanguard
    • Class Traits and Skills
      • Skill - Modified DNA buffed
        • From 15% max health to 16%
      • Skill - Courage Under Fire nerfed
        • Duration reduced from 5 to 2 seconds
      • Skill - Action Hero nerfed
        • Headshot damage bonus reduced from 25% to 20%
      • Skill - Weapons Expert nerfed
        • Accuracy and recoil bonus reduced from 35% to 30% each

    Wraith
    • Weapons
      • Warden removed
      • Ironveil added

      Shadow
      • Class Traits and Skills
        • Skill - Swiftblade removed
        • New Skill - Swiftness
          • While not using a sword, Shadow’s gains +15% mobility.
        • Skill - Shadow Walker buffed
          • Damage buffed from 10% to 15%

      Grenadier
      • Class Traits and Skills
        • Skill - Launcher Specialist reworked
          • Grenadier gains +40% reload speed.
      • Weapons
        • One Shot and Destructor projectile arc reduced and direct hit damage increased
        • One Shot rate of fire and damage decay reduced

      Tank
      • Class Traits and Skills
        • New Trait Added
          • Tank doesn’t take extra damage from backstabs
        • Skill - Unstoppable Force removed
        • New Skill - Raging Bull
          • While sprinting, Tank gains +60% frontal damage resistance.
        • Skill - Well Prepared reworked
          • Tank doesn’t take extra damage from headshots and receives +20% explosive damage resistance.
        • Skill - Provoke reworked
          • When hit, Tank gains +25% damage for 2 seconds. Being hit while under the effect of Provoke refreshes the duration.
        • Skill - Blitzkrieg reworked
          • While shooting, Tank gains +5% damage resistance per second. Caps at 6 seconds (30% damage resistance). When he kills an enemy, Tank instantly fills 50% of his weapon clip.
        • Skill - Last Stand modified
          • Tank receives +10% max health and resists death for 5 seconds. During this time, Tank can only use a specific weapon and cannot move.
      • Weapons
        • Demon reload speed reduced
        • Prybar aiming recoil reduced
        • Rampart is now automatic


      Marksman
      • Class Traits and Skills
        • Skill - Preparation reworked
          • While with a full clip, Marksman gains +20% damage.
        • Skill - Veteran reworked
          • When you reload, you reload both your weapons at the same time. While reloading, Marksman gains +50% damage resistance.
      • Weapons
        • Ironveil removed
        • Warden added
        • Redeemer damage decay increased
        • Killmark
          • Rate of fire and damage increased
          • Accuracy increased slightly
          • Mobility increased

      Fixes
      • Shadow’s quick sword use through melee removed
      • All shotguns headshot multiplier increased from 100% to 120%
      • All weapon icons updated
      • Damage numbers size system reworked
        • Now the size and color of the number has nothing to do with the damage itself, but with the body part hit
          • Feet and legs show small numbers
          • Torso, shoulders and arms show average numbers
          • Head shows large red numbers
      • Allies show up on the map as enemies after changing teams fixed
      • Multiple players on point capture speed fixed
      • Players staying idle (AFK) in a match now will be automatically kicked
      Ballistic Overkill - Zanenga


      Hello everyone! 1.3 patch is live!
      Now you can enjoy Ballistic Overkill’s progression system and drop some skins for your weapons!

      Completing matches will now randomly drop lockboxes while also rewarding you with experience to level up your characters and account. Lockboxes contain random weapon skins but you can also buy more lockboxes or skins from other players using the Steam Marketplace! Additionally, completing your skin collections will unlock vanity accessories. You can also sell your skins and lockboxes or even disassemble undesired weapon skins to collect scrap metal, used to forge another lockbox.

      Check out the full patch notes below. Have fun!



      Main Improvements
      • Progression System
        • Completing matches will now reward you with experience. Experience will level your characters and account up.
        • Level up your characters to unlock weapons, skills and loadouts
        • Level up your account to earn new portrait. Bragging rights!
        • This is the first version of the progression system so issues are expected.
        • We have no plans to reset your progression in a near future, but be aware that this is a testing version of this system and a reset could be necessary to deal with issues. Your weapon skins and inventory are safe from resets, however!
      • First Drop Season (Early Access Season)
        • Lockboxes will randomly drop after completing a match.
        • Lockboxes are separated by class. Items in a lockbox will always be of the same class or a random legendary.
        • The boxes will drop a random weapon skin based on the current season.
        • Skins are saved in your in-game and Steam inventory after dropped. In order to equip a skin you must have unlocked its equivalent weapon first, but they’ll stay in your inventory even if you don’t have its weapon yet.
        • Early Access Season is introducing three skin collections:
          • Volunteer (common)
          • Veteran (special)
          • Honored (legendary)
        • Regular Seasons (coming later, after Early Access one ends) will drop skins from every rarity tier: common, advanced, special, elite and legendary
        • You can expect 2-4 lockboxes drops per week
        • Meeting certain requirements, such as collecting 3 veteran skins and 1 honored for example, will unlock vanity accessories that can be equipped by any character and will be available as long as the requirements are met.
        • Undesired weapon skins can be disassembled in exchange of scrap metals. After collecting 10 scrap metals you’ll be able to get a new lockbox!
        • Ballistic Overkill is now integrated with Steam’s marketplace. This means you can buy weapon skins from the community by using the market, and trade or sell your skins too.
      • Spectator Mode
        • You can now join matches as a Spectator instead of a player
        • Orbit and Free Camera modes available.

      Berserker
      • Weapons
        • Quickfix and Whirlwind clip size increased
        • Spectre removed

        Vanguard
        • Class Traits and Skills
          • Skill - Modified DNA buffed
            • From 15% max health to 16%
          • Skill - Courage Under Fire nerfed
            • Duration reduced from 5 to 2 seconds
          • Skill - Action Hero nerfed
            • Headshot damage bonus reduced from 25% to 20%
          • Skill - Weapons Expert nerfed
            • Accuracy and recoil bonus reduced from 35% to 30% each

        Wraith
        • Weapons
          • Warden removed
          • Ironveil added

          Shadow
          • Class Traits and Skills
            • Skill - Swiftblade removed
            • New Skill - Swiftness
              • While not using a sword, Shadow’s gains +15% mobility.
            • Skill - Shadow Walker buffed
              • Damage buffed from 10% to 15%

          Grenadier
          • Class Traits and Skills
            • Skill - Launcher Specialist reworked
              • Grenadier gains +40% reload speed.
          • Weapons
            • One Shot and Destructor projectile arc reduced and direct hit damage increased
            • One Shot rate of fire and damage decay reduced

          Tank
          • Class Traits and Skills
            • New Trait Added
              • Tank doesn’t take extra damage from backstabs
            • Skill - Unstoppable Force removed
            • New Skill - Raging Bull
              • While sprinting, Tank gains +60% frontal damage resistance.
            • Skill - Well Prepared reworked
              • Tank doesn’t take extra damage from headshots and receives +20% explosive damage resistance.
            • Skill - Provoke reworked
              • When hit, Tank gains +25% damage for 2 seconds. Being hit while under the effect of Provoke refreshes the duration.
            • Skill - Blitzkrieg reworked
              • While shooting, Tank gains +5% damage resistance per second. Caps at 6 seconds (30% damage resistance). When he kills an enemy, Tank instantly fills 50% of his weapon clip.
            • Skill - Last Stand modified
              • Tank receives +10% max health and resists death for 5 seconds. During this time, Tank can only use a specific weapon and cannot move.
          • Weapons
            • Demon reload speed reduced
            • Prybar aiming recoil reduced
            • Rampart is now automatic


          Marksman
          • Class Traits and Skills
            • Skill - Preparation reworked
              • While with a full clip, Marksman gains +20% damage.
            • Skill - Veteran reworked
              • When you reload, you reload both your weapons at the same time. While reloading, Marksman gains +50% damage resistance.
          • Weapons
            • Ironveil removed
            • Warden added
            • Redeemer damage decay increased
            • Killmark
              • Rate of fire and damage increased
              • Accuracy increased slightly
              • Mobility increased

          Fixes
          • Shadow’s quick sword use through melee removed
          • All shotguns headshot multiplier increased from 100% to 120%
          • All weapon icons updated
          • Damage numbers size system reworked
            • Now the size and color of the number has nothing to do with the damage itself, but with the body part hit
              • Feet and legs show small numbers
              • Torso, shoulders and arms show average numbers
              • Head shows large red numbers
          • Allies show up on the map as enemies after changing teams fixed
          • Multiple players on point capture speed fixed
          • Players staying idle (AFK) in a match now will be automatically kicked
          ...