In case you haven’t heard (ha ha), the Steam sale has arrived, and with that, Tabletop Simulator and most of our DLCs are on sale 20-60% off! Get it while it’s smokin’ hot!
Our latest DLC is Cavern Tavern, created by Final Frontier Games, now available in Tabletop Simulator! In a war torn land, a magical land of heroic feats and epic quests, there is a place that has never felt the wrath of the ongoing and everlasting war between the five realms. Hidden in the hills of Strongcliff, deep in the shadows of a cavern lies the best kept secret for many years.
We also made some great improvements to the Turns Menu. You can customize your turn orders, disable interactions and enable players to pass turns to another!
In case you haven’t heard (ha ha), the Steam sale has arrived, and with that, Tabletop Simulator and most of our DLCs are on sale 20-60% off! Get it while it’s smokin’ hot!
Our latest DLC is Cavern Tavern, created by Final Frontier Games, now available in Tabletop Simulator! In a war torn land, a magical land of heroic feats and epic quests, there is a place that has never felt the wrath of the ongoing and everlasting war between the five realms. Hidden in the hills of Strongcliff, deep in the shadows of a cavern lies the best kept secret for many years.
We also made some great improvements to the Turns Menu. You can customize your turn orders, disable interactions and enable players to pass turns to another!
Our latest DLC is by GARYKIMGAMES and published by Korea Boardgames, Abraca...What? is a family game of deduction and spellcasting. Now available in Tabletop Simulator with a 15% launch discount!
An exciting new feature that a lot of you have asked for is the ability to adjust the lighting! You no longer have to rely on the 8 different backgrounds for the only light source. You can customize your own and combining that with Assetbundles, you can create some pretty nifty things. We can’t wait to see what you come up with!
Thanks to all of your feedback, we made a lot of improvements as well as additions to scripting and we’ve added the much requested hotkeys to scripting (so keybinds had to be reset - sorry!).
Only the host needs to own the DLC for everyone else to play.
The dealing of spellstones is automated through the clicking of the relevant spell scroll, as is temporary blindfolding when taking a secret spellstone.
The health tokens can also be added/removed by buttons, and will be refilled at the start of every new round.
This is a game where you aren’t supposed to see your own pieces. To prevent pieces from getting knocked out of your hidden zones, the host should set the physics to either semi-lock or locked.
Lighting
You can now adjust the lighting by going to Options -> Lighting.
You can adjust the intensity of the light shining from above.
The color of the light shining from above can be changed with the color picker.
Choose between ambient light from the default backgrounds or gradient with 3 colors.
Choose how strong you want reflections on shiny objects to be.
You can load lighting from a save file by expanding it.
Bounds Table: Vector center Vector size Vector offset (transform offset from bounds)
New Class Lighting: float light_intensity Table getLightColor() setLightColor(Color) float ambient_intensity int ambient_type Color getAmbientSkyColor() setAmbientSkyColor(Color) Color getAmbientEquatorColor() setAmbientEquatorColor(Color) Color getAmbientGroundColor() setAmbientGroundColor(Color) float reflection_intensity apply()
New Class Physics: HitTable cast(Table Cast) Vector getGravity() setGravity(Vector)
Cast Table: Vector origin Vector direction Vector size (Box and Sphere) Vector orientation (Only Box) float max_distance int type (1 Ray, 2 Sphere, 3 Box)
Hit Table: Vector point Vector normal float distance Object hit_object
Fixed: Improved erroring when trying to Json.Encode() a table with string and number keys. Editing a button not changing its color.
Cloud Manager Improvements
Revamped cloud manager menu to match the rest of the UI.
You can now see previews of your cloud images.
To see previews of the OBJ files, click the triple dot icon and choose "preview".
Clicking on the file will copy the URL to the clipboard.
Blocked Menu Improvements
Updated the block menu to match rest of the UI.
Added ability to block people manually with a name and steam id.
You can find the Steam ID in Steam by going to View -> Players -> Recent.
UI Improvements
Scrolling the games menu with your middle mouse now properly scrolls on the background/dot icon not just on the buttons.
DPI works in non auto scaling mode.
Added help and knowledge base articles to missing menus, as well as updating old ones.
Fixed miscellaneous blurry parts of the UI.
Fixed some click colliders to be more accurate.
Fixed some UI glitches on high resolution screens.
Fixed jittering when removing blindfold.
Improvements
Moving objects around should feel much more smooth.
Chip stack alt zoom will always look down from the top.
Saved object will no longer be automatically unlocked when spawned.
Grouping cards while holding them will now hold the deck created from that grouping.
DLC - Indonesia: Set the point tokens to not be sticky for easier player movement.
Fixed table & objects disappearing when using gizmo tool & top down camera.
Fixes
Fixed AssetBundles or obj files in bags having colliders.
Fixed Rotation in bags being bugged.
Fixed AssetBundles that are loaded in hidden zones not being hidden.
Fixed issue with Hand Zone creating card copies when grouping them.
Fixed Custom Token collider issues.
Fixed issue with clients getting stuck loading when rewinding.
Stay up to date on development by following us on Twitter and Facebook!
Our latest DLC is by GARYKIMGAMES and published by Korea Boardgames, Abraca...What? is a family game of deduction and spellcasting. Now available in Tabletop Simulator with a 15% launch discount!
An exciting new feature that a lot of you have asked for is the ability to adjust the lighting! You no longer have to rely on the 8 different backgrounds for the only light source. You can customize your own and combining that with Assetbundles, you can create some pretty nifty things. We can’t wait to see what you come up with!
Thanks to all of your feedback, we made a lot of improvements as well as additions to scripting and we’ve added the much requested hotkeys to scripting (so keybinds had to be reset - sorry!).
Only the host needs to own the DLC for everyone else to play.
The dealing of spellstones is automated through the clicking of the relevant spell scroll, as is temporary blindfolding when taking a secret spellstone.
The health tokens can also be added/removed by buttons, and will be refilled at the start of every new round.
This is a game where you aren’t supposed to see your own pieces. To prevent pieces from getting knocked out of your hidden zones, the host should set the physics to either semi-lock or locked.
Lighting
You can now adjust the lighting by going to Options -> Lighting.
You can adjust the intensity of the light shining from above.
The color of the light shining from above can be changed with the color picker.
Choose between ambient light from the default backgrounds or gradient with 3 colors.
Choose how strong you want reflections on shiny objects to be.
You can load lighting from a save file by expanding it.
Bounds Table: Vector center Vector size Vector offset (transform offset from bounds)
New Class Lighting: float light_intensity Table getLightColor() setLightColor(Color) float ambient_intensity int ambient_type Color getAmbientSkyColor() setAmbientSkyColor(Color) Color getAmbientEquatorColor() setAmbientEquatorColor(Color) Color getAmbientGroundColor() setAmbientGroundColor(Color) float reflection_intensity apply()
New Class Physics: HitTable cast(Table Cast) Vector getGravity() setGravity(Vector)
Cast Table: Vector origin Vector direction Vector size (Box and Sphere) Vector orientation (Only Box) float max_distance int type (1 Ray, 2 Sphere, 3 Box)
Hit Table: Vector point Vector normal float distance Object hit_object
Fixed: Improved erroring when trying to Json.Encode() a table with string and number keys. Editing a button not changing its color.
Cloud Manager Improvements
Revamped cloud manager menu to match the rest of the UI.
You can now see previews of your cloud images.
To see previews of the OBJ files, click the triple dot icon and choose "preview".
Clicking on the file will copy the URL to the clipboard.
Blocked Menu Improvements
Updated the block menu to match rest of the UI.
Added ability to block people manually with a name and steam id.
You can find the Steam ID in Steam by going to View -> Players -> Recent.
UI Improvements
Scrolling the games menu with your middle mouse now properly scrolls on the background/dot icon not just on the buttons.
DPI works in non auto scaling mode.
Added help and knowledge base articles to missing menus, as well as updating old ones.
Fixed miscellaneous blurry parts of the UI.
Fixed some click colliders to be more accurate.
Fixed some UI glitches on high resolution screens.
Fixed jittering when removing blindfold.
Improvements
Moving objects around should feel much more smooth.
Chip stack alt zoom will always look down from the top.
Saved object will no longer be automatically unlocked when spawned.
Grouping cards while holding them will now hold the deck created from that grouping.
DLC - Indonesia: Set the point tokens to not be sticky for easier player movement.
Fixed table & objects disappearing when using gizmo tool & top down camera.
Fixes
Fixed AssetBundles or obj files in bags having colliders.
Fixed Rotation in bags being bugged.
Fixed AssetBundles that are loaded in hidden zones not being hidden.
Fixed issue with Hand Zone creating card copies when grouping them.
Fixed Custom Token collider issues.
Fixed issue with clients getting stuck loading when rewinding.
Stay up to date on development by following us on Twitter and Facebook!
Our latest DLC, Khronos Hunter is now available in Tabletop Simulator! This is our first DLC to include both English and Japanese. Enjoy!
The Empress of Time inadvertently triggers a malfunction that causes different time intervals and parallel worlds to intersect. You are an adventurer who is unwittingly sucked into this time spiral. Your objective is collecting a form of energy called mana and bringing the world back to order, allowing you to return to your own time.
We’ve also made a huge improvement to the Grid system with a lot more options for you to choose from. Try it out and let us know what you think!
We are also investigating various networking solutions to improve the netcode. Some of the improvements would be network stability, connection issues, voice chat, bandwidth reduction, security, and server browser issues. If we find a good solution, this would be a major change to the game and will take a lot of time to develop and beta test to ensure stability.
Our latest DLC, Khronos Hunter is now available in Tabletop Simulator! This is our first DLC to include both English and Japanese. Enjoy!
The Empress of Time inadvertently triggers a malfunction that causes different time intervals and parallel worlds to intersect. You are an adventurer who is unwittingly sucked into this time spiral. Your objective is collecting a form of energy called mana and bringing the world back to order, allowing you to return to your own time.
We’ve also made a huge improvement to the Grid system with a lot more options for you to choose from. Try it out and let us know what you think!
We are also investigating various networking solutions to improve the netcode. Some of the improvements would be network stability, connection issues, voice chat, bandwidth reduction, security, and server browser issues. If we find a good solution, this would be a major change to the game and will take a lot of time to develop and beta test to ensure stability.
To celebrate International Tabletop Day on April 29th, Tabletop Simulator is having a 50% off weekend deal. In addition, most of our DLCs are also on sale from 20-50% off! Check it out and tell your friends! Sale ends Monday, May 1st!
In today’s update, we’ve got our latest DLC, In the Name of Odin by NSKN Games! In the Name of Odin is a strategy game for 2-5 players, each with a claim to become the new Jarl. You are all brave warriors, shrewd traders and bold explorers, but only one of you will become the new Jarl to rule in the name of Odin!
And our newest feature is Decals! With Decals you can now stamp or stick images to any object. Need stickers for cards and have them stick on when shuffling? Now you can do that. Creating a western theme and want to add bullet decals to your scene? Now you can! Have fun with it!
Press the button to randomly select the viking token markers.
2-5 Players | Ages 13 & Up.
Only the host needs to own the DLC for everyone to play.
New Feature - Decals
You can now place decals on any object.
Access the Decal tool in the side menu.
Decals are saved per game.
When a save is loaded, everyone will have access to the decals in that save.
Click the plus sign to create new decals.
The decal you select with have a “Selected” text on it.
You will see a ghost of your decal so you know how it will look when you place it down.
The placement will be affected by your camera position.
Decals will stick to cards and can be shuffled in the deck.
Decals can be placed on any surface, vertical, horizontal and angled.
Click a decal to delete it.
You can rotate decals by using Q and E.
You can scale decals with the + and - keys.
When ALT Zooming, you’ll be able to see the decal on the object.
To disable decals in permissions, it is under the Paint section (just for now).
Debugging
Added new launch commands to help debug issues and figure out what’s going on.
If you are having any type of crashing or problem with something, then using these launch options will help us track down issues that we cannot reproduce on our own.
Input these in Properties, General and click the SET LAUNCH OPTIONS button.
You can input multiple launch options by putting a space in between them.
Remove the quotes before entering them in.
“-nothreading” - Disables loading system in the backload.
“-nosteam” - Disables all the steamworks related stuff.
“-notablet” - Disables the tablet.
“-nosubscription” - Stops steam from checking your workshop subscription.
Improvements
Added an empty table option called None so you can place your own custom tables (or anything) in its place.
Scaling object will scale all of its states as well.
Updated link in the Notebook for Scythe DLC to ensure the latest rules are available.
Optimized C# calls to Lua that don't have parameters.
Fixes
Fixed crashing issue with tablet (if still occurs, use -notablet launch option for now).
Fixed issue with Steam avatar portraits being mirrored.
Stay up to date on development by following us on Twitter and Facebook!
To celebrate International Tabletop Day on April 29th, Tabletop Simulator is having a 50% off weekend deal. In addition, most of our DLCs are also on sale from 20-50% off! Check it out and tell your friends! Sale ends Monday, May 1st!
In today’s update, we’ve got our latest DLC, In the Name of Odin by NSKN Games! In the Name of Odin is a strategy game for 2-5 players, each with a claim to become the new Jarl. You are all brave warriors, shrewd traders and bold explorers, but only one of you will become the new Jarl to rule in the name of Odin!
And our newest feature is Decals! With Decals you can now stamp or stick images to any object. Need stickers for cards and have them stick on when shuffling? Now you can do that. Creating a western theme and want to add bullet decals to your scene? Now you can! Have fun with it!
Press the button to randomly select the viking token markers.
2-5 Players | Ages 13 & Up.
Only the host needs to own the DLC for everyone to play.
New Feature - Decals
You can now place decals on any object.
Access the Decal tool in the side menu.
Decals are saved per game.
When a save is loaded, everyone will have access to the decals in that save.
Click the plus sign to create new decals.
The decal you select with have a “Selected” text on it.
You will see a ghost of your decal so you know how it will look when you place it down.
The placement will be affected by your camera position.
Decals will stick to cards and can be shuffled in the deck.
Decals can be placed on any surface, vertical, horizontal and angled.
Click a decal to delete it.
You can rotate decals by using Q and E.
You can scale decals with the + and - keys.
When ALT Zooming, you’ll be able to see the decal on the object.
To disable decals in permissions, it is under the Paint section (just for now).
Debugging
Added new launch commands to help debug issues and figure out what’s going on.
If you are having any type of crashing or problem with something, then using these launch options will help us track down issues that we cannot reproduce on our own.
Input these in Properties, General and click the SET LAUNCH OPTIONS button.
You can input multiple launch options by putting a space in between them.
Remove the quotes before entering them in.
“-nothreading” - Disables loading system in the backload.
“-nosteam” - Disables all the steamworks related stuff.
“-notablet” - Disables the tablet.
“-nosubscription” - Stops steam from checking your workshop subscription.
Improvements
Added an empty table option called None so you can place your own custom tables (or anything) in its place.
Scaling object will scale all of its states as well.
Updated link in the Notebook for Scythe DLC to ensure the latest rules are available.
Optimized C# calls to Lua that don't have parameters.
Fixes
Fixed crashing issue with tablet (if still occurs, use -notablet launch option for now).
Fixed issue with Steam avatar portraits being mirrored.
Stay up to date on development by following us on Twitter and Facebook!
This update we’ve added in one of the most requested improvements to Tabletop Simulator, 64-bit! If you are unfamiliar with what this means for the game: more stability thanks to being able to use all system memory, faster mod loading, and support for larger & crazier mods.
We mentioned in the last update that we would have to drop support for Windows 32-bit (0.8% of our players), but we have good news! We were able to create both 32-bit and 64-bit Windows builds of the game and Steam should provide you with the proper version of the game. But, if you are having any trouble playing the game after the update try reinstalling the game to force it grab the correct version.
Overall this patch was all updating all the old and much needed items of repair to make the game overall more stable, smooth, and perform better.
Indonesia by Splotter Spellen is ]now available on Steam for $6.99 with a 10% discount!
Once players are seated, pressing the "Shuffle First Turn" animated button will randomly select a player order and place colored tokens onto the board.
Decks will be shuffled.
The button will then switch to allowing you to raise or lower hidden zones over the player mats, to suit player preference.
64-bit Support
64-bit support added for Windows, Mac, and Linux.
Window 32-bit will still exist, while Mac and Linux will be 64-bit only.
Better game stability due to being to able to use all system RAM.
Create larger and more detailed mods due to the ~3 gb limit being removed.
Faster loading time for mods with larger images.
Less stutters when loading images.
Unity Engine Upgrade to 5.3.8
Overall improved fps.
Better game stability due to fixes on Unity’s end.
Fixed https ssl loading issue for Mac and Linux.
Host of other small improvement and fixes.
New Tablet Browser
Migrated from Awesomium to Embedded Browser.
Works on Mac now.
More up to date browser will cause less issue loading websites.
Perform better compared to the old implementation.
64-bit support.
New Steamworks Wrapper
Migrated from Ludosity to Steamworks .net.
More up-to-date feature set.
Ability to add new Steam related features in the future.
Better Steam related stability.
64-bit support.
Fixes
Fixed searching a deck and cards weren’t being scaled correctly to match the deck.
Fixed scrolling or opening a folder the triple dots wouldn't appear on menu buttons.
This update we’ve added in one of the most requested improvements to Tabletop Simulator, 64-bit! If you are unfamiliar with what this means for the game: more stability thanks to being able to use all system memory, faster mod loading, and support for larger & crazier mods.
We mentioned in the last update that we would have to drop support for Windows 32-bit (0.8% of our players), but we have good news! We were able to create both 32-bit and 64-bit Windows builds of the game and Steam should provide you with the proper version of the game. But, if you are having any trouble playing the game after the update try reinstalling the game to force it grab the correct version.
Overall this patch was all updating all the old and much needed items of repair to make the game overall more stable, smooth, and perform better.
Indonesia by Splotter Spellen is ]now available on Steam for $6.99 with a 10% discount!
Once players are seated, pressing the "Shuffle First Turn" animated button will randomly select a player order and place colored tokens onto the board.
Decks will be shuffled.
The button will then switch to allowing you to raise or lower hidden zones over the player mats, to suit player preference.
64-bit Support
64-bit support added for Windows, Mac, and Linux.
Window 32-bit will still exist, while Mac and Linux will be 64-bit only.
Better game stability due to being to able to use all system RAM.
Create larger and more detailed mods due to the ~3 gb limit being removed.
Faster loading time for mods with larger images.
Less stutters when loading images.
Unity Engine Upgrade to 5.3.8
Overall improved fps.
Better game stability due to fixes on Unity’s end.
Fixed https ssl loading issue for Mac and Linux.
Host of other small improvement and fixes.
New Tablet Browser
Migrated from Awesomium to Embedded Browser.
Works on Mac now.
More up to date browser will cause less issue loading websites.
Perform better compared to the old implementation.
64-bit support.
New Steamworks Wrapper
Migrated from Ludosity to Steamworks .net.
More up-to-date feature set.
Ability to add new Steam related features in the future.
Better Steam related stability.
64-bit support.
Fixes
Fixed searching a deck and cards weren’t being scaled correctly to match the deck.
Fixed scrolling or opening a folder the triple dots wouldn't appear on menu buttons.