Tabletop Simulator - Kimiko


In case you haven’t heard (ha ha), the Steam sale has arrived, and with that, Tabletop Simulator and most of our DLCs are on sale 20-60% off! Get it while it’s smokin’ hot!

http://store.steampowered.com/app/286160/Tabletop_Simulator


Our latest DLC is Cavern Tavern, created by Final Frontier Games, now available in Tabletop Simulator!
In a war torn land, a magical land of heroic feats and epic quests, there is a place that has never felt the wrath of the ongoing and everlasting war between the five realms. Hidden in the hills of Strongcliff, deep in the shadows of a cavern lies the best kept secret for many years.

We also made some great improvements to the Turns Menu. You can customize your turn orders, disable interactions and enable players to pass turns to another!



DLC - Cavern Tavern
http://store.steampowered.com/app/610691/Tabletop_Simulator__Cavern_Tavern
  • Created by Final Frontier Games
  • Now available for $7.99 with a 20% launch discount!
  • Only the host needs to own the DLC for everyone else to play.
  • Can be played solo or with up to 6 players.
  • If playing solo, just press the Start button for auto setup and follow the instructions on page 18 of the rulebook.
  • For multiplayer, each player must select a character first, then press start for the automated setup.



Turns Improvements
  • Updated the menu to match the rest of the UI.
  • You can now create custom turn orders.
  • You can now Disable Interactions for players when it’s not their turn.
  • Moved end turn button higher up, so it doesn't block broadcast messages.
  • Pass turns from the player names (if box is checked).
  • Player names are ordered the same way as turn order on the top right.
  • You can change the turn order by moving the color circles in the menu after choosing Custom.

Scripting Improvements
  • Documentation on github: https://github.com/Knils/Tabletop-Simulator-Lua-Documentation
  • Feel free to make pull requests to improve the documentation.
  • Cast now returns the table as a hit object.
  • Player class:
    Added getSpectators()

  • BBCode now works on creatButton().
  • Fixed getBoundsNormalized() center being wrong.

UI Improvements
  • SAVE & EXIT removed from Grid, Lighting & Hands Menus as it will now automatically save each setting.
  • Updated Hands menu to match the rest of the UI.
  • Reset button added to Grid, Lighting & Hands menu.
  • Smooshed thumbnail images instead of cutting them off in the Games Menu.
  • Lots of miscellaneous improvements throughout.

Improvements
  • Improved player contextual options to match what is available.
  • Alt Zoom doesn’t clip super wide objects offscreen.

Fixes
  • Fixed issue with not being able to see Rotation Snap points when placed.
  • Fixed issue with custom infinite bags spawning objects with the wrong rotation.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko


In case you haven’t heard (ha ha), the Steam sale has arrived, and with that, Tabletop Simulator and most of our DLCs are on sale 20-60% off! Get it while it’s smokin’ hot!

http://store.steampowered.com/app/286160/Tabletop_Simulator


Our latest DLC is Cavern Tavern, created by Final Frontier Games, now available in Tabletop Simulator!
In a war torn land, a magical land of heroic feats and epic quests, there is a place that has never felt the wrath of the ongoing and everlasting war between the five realms. Hidden in the hills of Strongcliff, deep in the shadows of a cavern lies the best kept secret for many years.

We also made some great improvements to the Turns Menu. You can customize your turn orders, disable interactions and enable players to pass turns to another!



DLC - Cavern Tavern
http://store.steampowered.com/app/610691/Tabletop_Simulator__Cavern_Tavern
  • Created by Final Frontier Games
  • Now available for $7.99 with a 20% launch discount!
  • Only the host needs to own the DLC for everyone else to play.
  • Can be played solo or with up to 6 players.
  • If playing solo, just press the Start button for auto setup and follow the instructions on page 18 of the rulebook.
  • For multiplayer, each player must select a character first, then press start for the automated setup.



Turns Improvements
  • Updated the menu to match the rest of the UI.
  • You can now create custom turn orders.
  • You can now Disable Interactions for players when it’s not their turn.
  • Moved end turn button higher up, so it doesn't block broadcast messages.
  • Pass turns from the player names (if box is checked).
  • Player names are ordered the same way as turn order on the top right.
  • You can change the turn order by moving the color circles in the menu after choosing Custom.

Scripting Improvements
  • Documentation on github: https://github.com/Knils/Tabletop-Simulator-Lua-Documentation
  • Feel free to make pull requests to improve the documentation.
  • Cast now returns the table as a hit object.
  • Player class:
    Added getSpectators()

  • BBCode now works on creatButton().
  • Fixed getBoundsNormalized() center being wrong.

UI Improvements
  • SAVE & EXIT removed from Grid, Lighting & Hands Menus as it will now automatically save each setting.
  • Updated Hands menu to match the rest of the UI.
  • Reset button added to Grid, Lighting & Hands menu.
  • Smooshed thumbnail images instead of cutting them off in the Games Menu.
  • Lots of miscellaneous improvements throughout.

Improvements
  • Improved player contextual options to match what is available.
  • Alt Zoom doesn’t clip super wide objects offscreen.

Fixes
  • Fixed issue with not being able to see Rotation Snap points when placed.
  • Fixed issue with custom infinite bags spawning objects with the wrong rotation.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
Our latest DLC is by GARYKIMGAMES and published by Korea Boardgames, Abraca...What? is a family game of deduction and spellcasting. Now available in Tabletop Simulator with a 15% launch discount!

An exciting new feature that a lot of you have asked for is the ability to adjust the lighting! You no longer have to rely on the 8 different backgrounds for the only light source. You can customize your own and combining that with Assetbundles, you can create some pretty nifty things. We can’t wait to see what you come up with!

Thanks to all of your feedback, we made a lot of improvements as well as additions to scripting and we’ve added the much requested hotkeys to scripting (so keybinds had to be reset - sorry!).



    http://store.steampowered.com/app/468739/Tabletop_Simulator__AbracaWhat
  • Designed by GARYKIMGAMES and published by Korea Boardgames.
  • Now available for $5.99 with a 15% launch discount!
  • Only the host needs to own the DLC for everyone else to play.
  • The dealing of spellstones is automated through the clicking of the relevant spell scroll, as is temporary blindfolding when taking a secret spellstone.
  • The health tokens can also be added/removed by buttons, and will be refilled at the start of every new round.
  • This is a game where you aren’t supposed to see your own pieces. To prevent pieces from getting knocked out of your hidden zones, the host should set the physics to either semi-lock or locked.



Lighting
  • You can now adjust the lighting by going to Options -> Lighting.
  • You can adjust the intensity of the light shining from above.
  • The color of the light shining from above can be changed with the color picker.
  • Choose between ambient light from the default backgrounds or gradient with 3 colors.
  • Choose how strong you want reflections on shiny objects to be.
  • You can load lighting from a save file by expanding it.
  • You can read all about Lighting in our Knowledge Base: http://berserk-games.com/knowledgebase/lighting

Scripting Improvements
    Doocumentation:
  • Added type Color and Vector to documentation to cleanup all duplicate documentation.

  • Event:
    fixedUpdate()
    onScriptingButtonDown(int index, string player_color)
    onScriptingButtonUp(int index, string player_color)

  • Player:
    Transform getHandTransform()
    bool setHandTransform(Transform)

  • Object:
    BoundsTable getBounds()
    BoundsTable getBoundsNormalized()
    Vector(Direction) getTransformForward()
    Vector(Direction) getTransformRight()
    Vector(Direction) getTransformUp()
    Vector positionToLocal(Vector)
    Vector positionToWorld(Vector)

  • Bounds Table:
    Vector center
    Vector size
    Vector offset (transform offset from bounds)

  • New Class Lighting:
    float light_intensity
    Table getLightColor()
    setLightColor(Color)
    float ambient_intensity
    int ambient_type
    Color getAmbientSkyColor()
    setAmbientSkyColor(Color)
    Color getAmbientEquatorColor()
    setAmbientEquatorColor(Color)
    Color getAmbientGroundColor()
    setAmbientGroundColor(Color)
    float reflection_intensity
    apply()

  • New Class Physics:
    HitTable cast(Table Cast)
    Vector getGravity()
    setGravity(Vector)

  • Cast Table:
    Vector origin
    Vector direction
    Vector size (Box and Sphere)
    Vector orientation (Only Box)
    float max_distance
    int type (1 Ray, 2 Sphere, 3 Box)

  • Hit Table:
    Vector point
    Vector normal
    float distance
    Object hit_object

  • Fixed:
    Improved erroring when trying to Json.Encode() a table with string and number keys.
    Editing a button not changing its color.



Cloud Manager Improvements
  • Revamped cloud manager menu to match the rest of the UI.
  • You can now see previews of your cloud images.
  • To see previews of the OBJ files, click the triple dot icon and choose "preview".
  • Clicking on the file will copy the URL to the clipboard.

Blocked Menu Improvements
  • Updated the block menu to match rest of the UI.
  • Added ability to block people manually with a name and steam id.
  • You can find the Steam ID in Steam by going to View -> Players -> Recent.

UI Improvements
  • Scrolling the games menu with your middle mouse now properly scrolls on the background/dot icon not just on the buttons.
  • DPI works in non auto scaling mode.
  • Added help and knowledge base articles to missing menus, as well as updating old ones.
  • Fixed miscellaneous blurry parts of the UI.
  • Fixed some click colliders to be more accurate.
  • Fixed some UI glitches on high resolution screens.
  • Fixed jittering when removing blindfold.

Improvements
  • Moving objects around should feel much more smooth.
  • Chip stack alt zoom will always look down from the top.
  • Saved object will no longer be automatically unlocked when spawned.
  • Grouping cards while holding them will now hold the deck created from that grouping.
  • DLC - Indonesia: Set the point tokens to not be sticky for easier player movement.
  • Fixed table & objects disappearing when using gizmo tool & top down camera.

Fixes
  • Fixed AssetBundles or obj files in bags having colliders.
  • Fixed Rotation in bags being bugged.
  • Fixed AssetBundles that are loaded in hidden zones not being hidden.
  • Fixed issue with Hand Zone creating card copies when grouping them.
  • Fixed Custom Token collider issues.
  • Fixed issue with clients getting stuck loading when rewinding.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
Our latest DLC is by GARYKIMGAMES and published by Korea Boardgames, Abraca...What? is a family game of deduction and spellcasting. Now available in Tabletop Simulator with a 15% launch discount!

An exciting new feature that a lot of you have asked for is the ability to adjust the lighting! You no longer have to rely on the 8 different backgrounds for the only light source. You can customize your own and combining that with Assetbundles, you can create some pretty nifty things. We can’t wait to see what you come up with!

Thanks to all of your feedback, we made a lot of improvements as well as additions to scripting and we’ve added the much requested hotkeys to scripting (so keybinds had to be reset - sorry!).



    http://store.steampowered.com/app/468739/Tabletop_Simulator__AbracaWhat
  • Designed by GARYKIMGAMES and published by Korea Boardgames.
  • Now available for $5.99 with a 15% launch discount!
  • Only the host needs to own the DLC for everyone else to play.
  • The dealing of spellstones is automated through the clicking of the relevant spell scroll, as is temporary blindfolding when taking a secret spellstone.
  • The health tokens can also be added/removed by buttons, and will be refilled at the start of every new round.
  • This is a game where you aren’t supposed to see your own pieces. To prevent pieces from getting knocked out of your hidden zones, the host should set the physics to either semi-lock or locked.



Lighting
  • You can now adjust the lighting by going to Options -> Lighting.
  • You can adjust the intensity of the light shining from above.
  • The color of the light shining from above can be changed with the color picker.
  • Choose between ambient light from the default backgrounds or gradient with 3 colors.
  • Choose how strong you want reflections on shiny objects to be.
  • You can load lighting from a save file by expanding it.
  • You can read all about Lighting in our Knowledge Base: http://berserk-games.com/knowledgebase/lighting

Scripting Improvements
    Doocumentation:
  • Added type Color and Vector to documentation to cleanup all duplicate documentation.

  • Event:
    fixedUpdate()
    onScriptingButtonDown(int index, string player_color)
    onScriptingButtonUp(int index, string player_color)

  • Player:
    Transform getHandTransform()
    bool setHandTransform(Transform)

  • Object:
    BoundsTable getBounds()
    BoundsTable getBoundsNormalized()
    Vector(Direction) getTransformForward()
    Vector(Direction) getTransformRight()
    Vector(Direction) getTransformUp()
    Vector positionToLocal(Vector)
    Vector positionToWorld(Vector)

  • Bounds Table:
    Vector center
    Vector size
    Vector offset (transform offset from bounds)

  • New Class Lighting:
    float light_intensity
    Table getLightColor()
    setLightColor(Color)
    float ambient_intensity
    int ambient_type
    Color getAmbientSkyColor()
    setAmbientSkyColor(Color)
    Color getAmbientEquatorColor()
    setAmbientEquatorColor(Color)
    Color getAmbientGroundColor()
    setAmbientGroundColor(Color)
    float reflection_intensity
    apply()

  • New Class Physics:
    HitTable cast(Table Cast)
    Vector getGravity()
    setGravity(Vector)

  • Cast Table:
    Vector origin
    Vector direction
    Vector size (Box and Sphere)
    Vector orientation (Only Box)
    float max_distance
    int type (1 Ray, 2 Sphere, 3 Box)

  • Hit Table:
    Vector point
    Vector normal
    float distance
    Object hit_object

  • Fixed:
    Improved erroring when trying to Json.Encode() a table with string and number keys.
    Editing a button not changing its color.



Cloud Manager Improvements
  • Revamped cloud manager menu to match the rest of the UI.
  • You can now see previews of your cloud images.
  • To see previews of the OBJ files, click the triple dot icon and choose "preview".
  • Clicking on the file will copy the URL to the clipboard.

Blocked Menu Improvements
  • Updated the block menu to match rest of the UI.
  • Added ability to block people manually with a name and steam id.
  • You can find the Steam ID in Steam by going to View -> Players -> Recent.

UI Improvements
  • Scrolling the games menu with your middle mouse now properly scrolls on the background/dot icon not just on the buttons.
  • DPI works in non auto scaling mode.
  • Added help and knowledge base articles to missing menus, as well as updating old ones.
  • Fixed miscellaneous blurry parts of the UI.
  • Fixed some click colliders to be more accurate.
  • Fixed some UI glitches on high resolution screens.
  • Fixed jittering when removing blindfold.

Improvements
  • Moving objects around should feel much more smooth.
  • Chip stack alt zoom will always look down from the top.
  • Saved object will no longer be automatically unlocked when spawned.
  • Grouping cards while holding them will now hold the deck created from that grouping.
  • DLC - Indonesia: Set the point tokens to not be sticky for easier player movement.
  • Fixed table & objects disappearing when using gizmo tool & top down camera.

Fixes
  • Fixed AssetBundles or obj files in bags having colliders.
  • Fixed Rotation in bags being bugged.
  • Fixed AssetBundles that are loaded in hidden zones not being hidden.
  • Fixed issue with Hand Zone creating card copies when grouping them.
  • Fixed Custom Token collider issues.
  • Fixed issue with clients getting stuck loading when rewinding.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
Our latest DLC, Khronos Hunter is now available in Tabletop Simulator! This is our first DLC to include both English and Japanese. Enjoy!

The Empress of Time inadvertently triggers a malfunction that causes different time intervals and parallel worlds to intersect. You are an adventurer who is unwittingly sucked into this time spiral. Your objective is collecting a form of energy called mana and bringing the world back to order, allowing you to return to your own time.

We’ve also made a huge improvement to the Grid system with a lot more options for you to choose from. Try it out and let us know what you think!

We are also investigating various networking solutions to improve the netcode. Some of the improvements would be network stability, connection issues, voice chat, bandwidth reduction, security, and server browser issues. If we find a good solution, this would be a major change to the game and will take a lot of time to develop and beta test to ensure stability.




DLC - Khronos Hunter



Grid Improvements
  • The grid now projects onto the surface on objects instead of being static (Great for uneven terrain)
  • Grid projection needs to be turned on via toggles for individual objects, but will always project onto the tables.
  • Updated the grid ui to include a lot more options and improved visual look.
  • In addition to the old horizontal hex grid, you now can use a vertical hex grid.
  • You can now change the color & opacity of the grid.
  • You can now choose between a thin or thick grid line.
  • Line snapping has been added to the hex grid.
  • Fixed hex snapping issue with offsets.
  • Fixed box snapping issue when dropping object in same spot.



New 2D Pointers
  • Added new 2D pointers for the Gizmo, Snap Points, Decals, Vector Paint, & Zones.
  • Updated 2D pointers for Joints and Rulers.
  • Removed the mini fog icon when in the Zones mode since there is a new pointer (2D pointer only).
  • You can now differentiate between the Vector Paint and the Pixel Paint tools.
  • We plan on updating the 3D pointers as well in the near future.


Infinite Bag Improvements
  • Custom Infinite Bags will no longer load the infinite object into memory.
  • Reduced network bandwidth of infinite objects.
  • Fixed issue with infinite object positioned in the wrong spot for clients

Decals Improvements
  • Added ‘delete all’ to Decals.
  • Fixed issue with decals on infinite objects breaking.
  • Fixed decals not hiding in the hand.

Scripting Improvements
  • Timers are much more optimized.
  • Added color and font_color to ui buttons.
  • Added alpha to color table values accessed with either "a" or 4 entry.
  • Added grid_projection object member variable.
  • Fixed issue with timer not cleaning up correctly and other bugs.

Chat Improvements
  • Increased history log of chat window to 400 messages.
  • Eliminated lag when changing tabs that have lots of chat entries.

Updated JSON Reader
  • Faster.
  • Less bugs.
  • Less memory issues.

Revamped Company Video at Launch
  • This change should prevent those who would sometimes crash at launch with the old intro video.
  • Less annoying sound and more minimal fade in and out.

Improvements
  • Made it easier to update your workshop mods by adding an easy way to get your ID in the Update Workshop section.
  • Mousing over 3D buttons will not show an icon like it does for bags, Assetbundles, etc.
  • Reduced stuttering caused by Gizmo tool.
  • Added DirectX11 launch option (beta).
  • Updated Warfighter so that the tokens in the two boxes are now facing the player names.

Fixes
  • Fixed skip empty hand in Turns.
  • Fixed bb code name exploit.
  • Fixed issue when saving a hidden object, it would reveal its name in the input field.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko
Our latest DLC, Khronos Hunter is now available in Tabletop Simulator! This is our first DLC to include both English and Japanese. Enjoy!

The Empress of Time inadvertently triggers a malfunction that causes different time intervals and parallel worlds to intersect. You are an adventurer who is unwittingly sucked into this time spiral. Your objective is collecting a form of energy called mana and bringing the world back to order, allowing you to return to your own time.

We’ve also made a huge improvement to the Grid system with a lot more options for you to choose from. Try it out and let us know what you think!

We are also investigating various networking solutions to improve the netcode. Some of the improvements would be network stability, connection issues, voice chat, bandwidth reduction, security, and server browser issues. If we find a good solution, this would be a major change to the game and will take a lot of time to develop and beta test to ensure stability.




DLC - Khronos Hunter



Grid Improvements
  • The grid now projects onto the surface on objects instead of being static (Great for uneven terrain)
  • Grid projection needs to be turned on via toggles for individual objects, but will always project onto the tables.
  • Updated the grid ui to include a lot more options and improved visual look.
  • In addition to the old horizontal hex grid, you now can use a vertical hex grid.
  • You can now change the color & opacity of the grid.
  • You can now choose between a thin or thick grid line.
  • Line snapping has been added to the hex grid.
  • Fixed hex snapping issue with offsets.
  • Fixed box snapping issue when dropping object in same spot.



New 2D Pointers
  • Added new 2D pointers for the Gizmo, Snap Points, Decals, Vector Paint, & Zones.
  • Updated 2D pointers for Joints and Rulers.
  • Removed the mini fog icon when in the Zones mode since there is a new pointer (2D pointer only).
  • You can now differentiate between the Vector Paint and the Pixel Paint tools.
  • We plan on updating the 3D pointers as well in the near future.


Infinite Bag Improvements
  • Custom Infinite Bags will no longer load the infinite object into memory.
  • Reduced network bandwidth of infinite objects.
  • Fixed issue with infinite object positioned in the wrong spot for clients

Decals Improvements
  • Added ‘delete all’ to Decals.
  • Fixed issue with decals on infinite objects breaking.
  • Fixed decals not hiding in the hand.

Scripting Improvements
  • Timers are much more optimized.
  • Added color and font_color to ui buttons.
  • Added alpha to color table values accessed with either "a" or 4 entry.
  • Added grid_projection object member variable.
  • Fixed issue with timer not cleaning up correctly and other bugs.

Chat Improvements
  • Increased history log of chat window to 400 messages.
  • Eliminated lag when changing tabs that have lots of chat entries.

Updated JSON Reader
  • Faster.
  • Less bugs.
  • Less memory issues.

Revamped Company Video at Launch
  • This change should prevent those who would sometimes crash at launch with the old intro video.
  • Less annoying sound and more minimal fade in and out.

Improvements
  • Made it easier to update your workshop mods by adding an easy way to get your ID in the Update Workshop section.
  • Mousing over 3D buttons will not show an icon like it does for bags, Assetbundles, etc.
  • Reduced stuttering caused by Gizmo tool.
  • Added DirectX11 launch option (beta).
  • Updated Warfighter so that the tokens in the two boxes are now facing the player names.

Fixes
  • Fixed skip empty hand in Turns.
  • Fixed bb code name exploit.
  • Fixed issue when saving a hidden object, it would reveal its name in the input field.

Stay up to date on development by following us on Twitter and Facebook!
Tabletop Simulator - Kimiko


To celebrate International Tabletop Day on April 29th, Tabletop Simulator is having a 50% off weekend deal. In addition, most of our DLCs are also on sale from 20-50% off! Check it out and tell your friends! Sale ends Monday, May 1st!

http://store.steampowered.com/app/286160/Tabletop_Simulator/

In today’s update, we’ve got our latest DLC, In the Name of Odin by NSKN Games! In the Name of Odin is a strategy game for 2-5 players, each with a claim to become the new Jarl. You are all brave warriors, shrewd traders and bold explorers, but only one of you will become the new Jarl to rule in the name of Odin!

And our newest feature is Decals! With Decals you can now stamp or stick images to any object. Need stickers for cards and have them stick on when shuffling? Now you can do that. Creating a western theme and want to add bullet decals to your scene? Now you can! Have fun with it!



DLC - In the Name of Odin



New Feature - Decals
  • You can now place decals on any object.
  • Access the Decal tool in the side menu.
  • Decals are saved per game.
  • When a save is loaded, everyone will have access to the decals in that save.
  • Click the plus sign to create new decals.
  • The decal you select with have a “Selected” text on it.
  • You will see a ghost of your decal so you know how it will look when you place it down.
  • The placement will be affected by your camera position.
  • Decals will stick to cards and can be shuffled in the deck.
  • Decals can be placed on any surface, vertical, horizontal and angled.
  • Click a decal to delete it.
  • You can rotate decals by using Q and E.
  • You can scale decals with the + and - keys.
  • When ALT Zooming, you’ll be able to see the decal on the object.
  • To disable decals in permissions, it is under the Paint section (just for now).



Debugging
  • Added new launch commands to help debug issues and figure out what’s going on.
  • If you are having any type of crashing or problem with something, then using these launch options will help us track down issues that we cannot reproduce on our own.
  • Input these in Properties, General and click the SET LAUNCH OPTIONS button.
  • You can input multiple launch options by putting a space in between them.
  • Remove the quotes before entering them in.
  • “-nothreading” - Disables loading system in the backload.
  • “-nosteam” - Disables all the steamworks related stuff.
  • “-notablet” - Disables the tablet.
  • “-nosubscription” - Stops steam from checking your workshop subscription.



Improvements
  • Added an empty table option called None so you can place your own custom tables (or anything) in its place.
  • Scaling object will scale all of its states as well.
  • Updated link in the Notebook for Scythe DLC to ensure the latest rules are available.
  • Optimized C# calls to Lua that don't have parameters.

Fixes
  • Fixed crashing issue with tablet (if still occurs, use -notablet launch option for now).
  • Fixed issue with Steam avatar portraits being mirrored.

Stay up to date on development by following us on Twitter and Facebook!

Tabletop Simulator - Kimiko


To celebrate International Tabletop Day on April 29th, Tabletop Simulator is having a 50% off weekend deal. In addition, most of our DLCs are also on sale from 20-50% off! Check it out and tell your friends! Sale ends Monday, May 1st!

http://store.steampowered.com/app/286160/Tabletop_Simulator/

In today’s update, we’ve got our latest DLC, In the Name of Odin by NSKN Games! In the Name of Odin is a strategy game for 2-5 players, each with a claim to become the new Jarl. You are all brave warriors, shrewd traders and bold explorers, but only one of you will become the new Jarl to rule in the name of Odin!

And our newest feature is Decals! With Decals you can now stamp or stick images to any object. Need stickers for cards and have them stick on when shuffling? Now you can do that. Creating a western theme and want to add bullet decals to your scene? Now you can! Have fun with it!



DLC - In the Name of Odin



New Feature - Decals
  • You can now place decals on any object.
  • Access the Decal tool in the side menu.
  • Decals are saved per game.
  • When a save is loaded, everyone will have access to the decals in that save.
  • Click the plus sign to create new decals.
  • The decal you select with have a “Selected” text on it.
  • You will see a ghost of your decal so you know how it will look when you place it down.
  • The placement will be affected by your camera position.
  • Decals will stick to cards and can be shuffled in the deck.
  • Decals can be placed on any surface, vertical, horizontal and angled.
  • Click a decal to delete it.
  • You can rotate decals by using Q and E.
  • You can scale decals with the + and - keys.
  • When ALT Zooming, you’ll be able to see the decal on the object.
  • To disable decals in permissions, it is under the Paint section (just for now).



Debugging
  • Added new launch commands to help debug issues and figure out what’s going on.
  • If you are having any type of crashing or problem with something, then using these launch options will help us track down issues that we cannot reproduce on our own.
  • Input these in Properties, General and click the SET LAUNCH OPTIONS button.
  • You can input multiple launch options by putting a space in between them.
  • Remove the quotes before entering them in.
  • “-nothreading” - Disables loading system in the backload.
  • “-nosteam” - Disables all the steamworks related stuff.
  • “-notablet” - Disables the tablet.
  • “-nosubscription” - Stops steam from checking your workshop subscription.



Improvements
  • Added an empty table option called None so you can place your own custom tables (or anything) in its place.
  • Scaling object will scale all of its states as well.
  • Updated link in the Notebook for Scythe DLC to ensure the latest rules are available.
  • Optimized C# calls to Lua that don't have parameters.

Fixes
  • Fixed crashing issue with tablet (if still occurs, use -notablet launch option for now).
  • Fixed issue with Steam avatar portraits being mirrored.

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Tabletop Simulator - Knil
This update we’ve added in one of the most requested improvements to Tabletop Simulator, 64-bit! If you are unfamiliar with what this means for the game: more stability thanks to being able to use all system memory, faster mod loading, and support for larger & crazier mods.

We mentioned in the last update that we would have to drop support for Windows 32-bit (0.8% of our players), but we have good news! We were able to create both 32-bit and 64-bit Windows builds of the game and Steam should provide you with the proper version of the game. But, if you are having any trouble playing the game after the update try reinstalling the game to force it grab the correct version.

Overall this patch was all updating all the old and much needed items of repair to make the game overall more stable, smooth, and perform better.



New DLC Indonesia
    http://store.steampowered.com/app/468721
  • Indonesia by Splotter Spellen is ]now available on Steam for $6.99 with a 10% discount!
  • Once players are seated, pressing the "Shuffle First Turn" animated button will randomly select a player order and place colored tokens onto the board.
  • Decks will be shuffled.
  • The button will then switch to allowing you to raise or lower hidden zones over the player mats, to suit player preference.

64-bit Support
  • 64-bit support added for Windows, Mac, and Linux.
  • Window 32-bit will still exist, while Mac and Linux will be 64-bit only.
  • Better game stability due to being to able to use all system RAM.
  • Create larger and more detailed mods due to the ~3 gb limit being removed.
  • Faster loading time for mods with larger images.
  • Less stutters when loading images.

Unity Engine Upgrade to 5.3.8
  • Overall improved fps.
  • Better game stability due to fixes on Unity’s end.
  • Fixed https ssl loading issue for Mac and Linux.
  • Host of other small improvement and fixes.

New Tablet Browser
  • Migrated from Awesomium to Embedded Browser.
  • Works on Mac now.
  • More up to date browser will cause less issue loading websites.
  • Perform better compared to the old implementation.
  • 64-bit support.

New Steamworks Wrapper
  • Migrated from Ludosity to Steamworks .net.
  • More up-to-date feature set.
  • Ability to add new Steam related features in the future.
  • Better Steam related stability.
  • 64-bit support.

Fixes
  • Fixed searching a deck and cards weren’t being scaled correctly to match the deck.
  • Fixed scrolling or opening a folder the triple dots wouldn't appear on menu buttons.
Tabletop Simulator - Knil
This update we’ve added in one of the most requested improvements to Tabletop Simulator, 64-bit! If you are unfamiliar with what this means for the game: more stability thanks to being able to use all system memory, faster mod loading, and support for larger & crazier mods.

We mentioned in the last update that we would have to drop support for Windows 32-bit (0.8% of our players), but we have good news! We were able to create both 32-bit and 64-bit Windows builds of the game and Steam should provide you with the proper version of the game. But, if you are having any trouble playing the game after the update try reinstalling the game to force it grab the correct version.

Overall this patch was all updating all the old and much needed items of repair to make the game overall more stable, smooth, and perform better.



New DLC Indonesia
    http://store.steampowered.com/app/468721
  • Indonesia by Splotter Spellen is ]now available on Steam for $6.99 with a 10% discount!
  • Once players are seated, pressing the "Shuffle First Turn" animated button will randomly select a player order and place colored tokens onto the board.
  • Decks will be shuffled.
  • The button will then switch to allowing you to raise or lower hidden zones over the player mats, to suit player preference.

64-bit Support
  • 64-bit support added for Windows, Mac, and Linux.
  • Window 32-bit will still exist, while Mac and Linux will be 64-bit only.
  • Better game stability due to being to able to use all system RAM.
  • Create larger and more detailed mods due to the ~3 gb limit being removed.
  • Faster loading time for mods with larger images.
  • Less stutters when loading images.

Unity Engine Upgrade to 5.3.8
  • Overall improved fps.
  • Better game stability due to fixes on Unity’s end.
  • Fixed https ssl loading issue for Mac and Linux.
  • Host of other small improvement and fixes.

New Tablet Browser
  • Migrated from Awesomium to Embedded Browser.
  • Works on Mac now.
  • More up to date browser will cause less issue loading websites.
  • Perform better compared to the old implementation.
  • 64-bit support.

New Steamworks Wrapper
  • Migrated from Ludosity to Steamworks .net.
  • More up-to-date feature set.
  • Ability to add new Steam related features in the future.
  • Better Steam related stability.
  • 64-bit support.

Fixes
  • Fixed searching a deck and cards weren’t being scaled correctly to match the deck.
  • Fixed scrolling or opening a folder the triple dots wouldn't appear on menu buttons.
...