This update focused on a lot of behind the scenes stuff that will really help the way we test and release patches in the future.
We’re also looking into getting Tabletop Simulator upgraded to 64 bit as only .8% of our player base is on 32 bit. We will not be offering both, so once we upgrade to 64 bit, we will phase out 32 bit support. So if you are on a 32 bit OS we recommend looking to upgrade.
There is still a lot of work to getting Tabletop Simulator 64 bit, but the advantages of using more than ~3 gigs of ram will greatly improve the game’s stability and allow you guys to be more creative with your mods.
This update focused on a lot of behind the scenes stuff that will really help the way we test and release patches in the future.
We’re also looking into getting Tabletop Simulator upgraded to 64 bit as only .8% of our player base is on 32 bit. We will not be offering both, so once we upgrade to 64 bit, we will phase out 32 bit support. So if you are on a 32 bit OS we recommend looking to upgrade.
There is still a lot of work to getting Tabletop Simulator 64 bit, but the advantages of using more than ~3 gigs of ram will greatly improve the game’s stability and allow you guys to be more creative with your mods.
Warfighter: The Tactical Special Forces Card Game by Dan Verssen Games, has been in the works for a long time, and we’re happy to finally have this game released! Warfighter includes not just the base game, but also expansions 1-8, so you get a jam packed game for one price!
Warfighter is a card game for 1 to 6 players. You play cooperatively with your friends against the system to complete present day squad-level combat missions.
We also have some great improvements this week with the addition of creating folders in the Games Menu for Workshop and Saved Games! The Saved Objects Menu got a much needed overhaul with improvements to the entire folder system. Keep reading on for full details!
DLC - Warfighter: The Tactical Special Forces Card Game
Warfighter: The Tactical Special Forces Card Game by Dan Verssen Games, has been in the works for a long time, and we’re happy to finally have this game released! Warfighter includes not just the base game, but also expansions 1-8, so you get a jam packed game for one price!
Warfighter is a card game for 1 to 6 players. You play cooperatively with your friends against the system to complete present day squad-level combat missions.
We also have some great improvements this week with the addition of creating folders in the Games Menu for Workshop and Saved Games! The Saved Objects Menu got a much needed overhaul with improvements to the entire folder system. Keep reading on for full details!
DLC - Warfighter: The Tactical Special Forces Card Game
We’ve got a brand new DLC by Jelly Bean Games that’s a great game for the whole family. Scuttle! is a card game for 1-5 valiant pirates, suitable for players as young as 6. In this fast-playing card game, players scheme, battle and steal to be the first to collect 21 doubloons.
We’re also excited that we’ve got some great new tools and improvements with the Gizmo Tool and Hidden Zones! You can now modify zones and objects to a whole new level - even inputting exact values that you want.
We have also updated the Chest (now Components) menu to match the rest of the UI and it’s setup very similar to the Games menu.
New DLC - Scuttle!
Scuttle! is a pirate themed card game for ages 6 and up and created by Jelly Bean Games.
We’ve got a brand new DLC by Jelly Bean Games that’s a great game for the whole family. Scuttle! is a card game for 1-5 valiant pirates, suitable for players as young as 6. In this fast-playing card game, players scheme, battle and steal to be the first to collect 21 doubloons.
We’re also excited that we’ve got some great new tools and improvements with the Gizmo Tool and Hidden Zones! You can now modify zones and objects to a whole new level - even inputting exact values that you want.
We have also updated the Chest (now Components) menu to match the rest of the UI and it’s setup very similar to the Games menu.
New DLC - Scuttle!
Scuttle! is a pirate themed card game for ages 6 and up and created by Jelly Bean Games.
Today's update focuses on improvements galore! We’ve improved some of the UI based on feedback, improved loading quite a bit and even VR got some love! We also made some additions and improvements to scripting.
And our DLC, Scythe, got an update, to not just make it more user friendly and pretty, but to add in the expansion, Invaders from Afar for free! You will see some great improvements and additions to Scythe and we hope you like the changes.
DLC - Scythe Expansion: Invaders from Afar
This is a free update for the base DLC game, Scythe, by Stonemaier Games.
Scythe has been updated to be more user friendly and is our first DLC to include scripting.
Invaders from Afar adds two new factions, Albion and Togawa.
The Invaders from Afar rules are incorporated into the existing two rule books.
Automa cards have been updated to incorporate the new Factions.
The table is restructured to accommodate the two new factions, turning it from a 5 max to a 7 max player game.
The Tablets have been removed from the retail box and the links to the PDF's have been added to the Notebook.
The bulk of the factions elements now start the game off the table.
Each player has an animated button in front of them with a scripted control that only they can press. This will spawn all their standard faction components as well as one new addition for each player.
Each player is now given a two button box that controls the hidden zone over the player’s Power Dial, which only they can manipulate.
These buttons allow the player to raise and lower this Hidden zone at will during the combat phase and completely replaces the old method of combat power revelation.
To play Scythe properly in Single Player mode, the player must take the Black (game master) color to enable full control over all faction specific buttons on the table.
All assets overhauled with brand new materials and shaders.
Note: Old Scythe saves will not work. Please update to the latest version.
UI Improvements
Added text to the main Top Menu for ease of use.
Added date to delay tooltip for Games menu - Workshop and saves
Added tooltips to main menu selections.
Cleaned up various areas of the UI so they are all matching.
Games menu can now sort by the last "Loaded".
Auto save can now be deleted and expanded like other save files.
Improved spacing of tooltip when adding a delay tooltip like description.
Renamed Custom Tile type ‘Mat’ to ‘Rounded’.
Renamed Saves/Chest folder to Saves/Saved Objects and moved all files over.
Scripting Improvements
Greatly cleaned up overall code base for faster iteration times in the future.
Clicking copied to guid to clipboard closes the contextual menu.
print() goes in all chat tabs now.
Optimized an empty global script from being executed
Fixed some bugs with auto play scripts
Event:
All past tense events made present tense (ie, onPickedUp() renamed to onPickUp()) deprecated old calls
Unified all loading under one system for better maintainability.
Loading progress more accurate to how many unique assets are having to be loaded.
Fixed issues when changing from one game to another while loading.
Normal maps load much faster.
Objects that fail to load will no longer fall through the table but will be locked in the correct position.
Loading progress will inform you if mod caching is turned off.
Added a better DLC loading progress indicator.
Almost eliminated massive lag right when DLC finishes loading.
VR Improvements
VR players can peek when zooming an object by turning their hand. This will no longer hide the object and the peek symbol will show on the item so others are aware.
VR Alt zoom now works on assetbundles.
Search and Peek icons show up correctly in VR.
Fixed VR so it can interact with 3D UI elements just like regular mode.
Improvements
Updated most DLCs with links to rulebooks in the Notebook.
Turn order is now based on the position of the hands on the table instead of a preset list.
Shaking a stated object will no longer shuffle it.
Improved sharpness of Assetbundle textures by adding negative mipmap bias to main texture.
Increased states and effects selection menu from 50 to 99 cap.
Added better error handling and reporting for Workshop downloading.
Added broadcast message when copying something to your clipboard.
Updated Help Menu with Top Down camera info.
Fixes
Fixed DLCs with Tablets not loading Rulebooks.
Fixed issue with returning to main menu with a DLC loaded breaking that DLC in future loads.
Fixed some selected drop shadow issues with overlapping windows.
Fixed issue with ‘End Turn’ getting stuck on screen / broken turns.
Fixed issue with Camera bouncing off non locked objects.
Fixed issue with Alt zoom on jigsaw puzzle box being upside down at default position.
Fixed potential memory leak from spotlight.
Fixed issue with users choosing game master when not the host.
Fixed issue with Tooltip word wrap not ignoring bbcode and causing weird spacing.
Fixed issue with Table getting destroyed by falling through the world and breaking the game.
Fixed issue with 3D objects clipping and overlapping 2D menus.
Fixed issue with Custom boards not resizing correctly.
Fixed issue with Korean characters not working correctly in the chat.
Fixed promoted player spawning custom table / background from expanding a save.
Fixed loading .cjc error with corrupt custom decks.
Stay up to date on development by following us on Twitter and Facebook!
Today's update focuses on improvements galore! We’ve improved some of the UI based on feedback, improved loading quite a bit and even VR got some love! We also made some additions and improvements to scripting.
And our DLC, Scythe, got an update, to not just make it more user friendly and pretty, but to add in the expansion, Invaders from Afar for free! You will see some great improvements and additions to Scythe and we hope you like the changes.
DLC - Scythe Expansion: Invaders from Afar
This is a free update for the base DLC game, Scythe, by Stonemaier Games.
Scythe has been updated to be more user friendly and is our first DLC to include scripting.
Invaders from Afar adds two new factions, Albion and Togawa.
The Invaders from Afar rules are incorporated into the existing two rule books.
Automa cards have been updated to incorporate the new Factions.
The table is restructured to accommodate the two new factions, turning it from a 5 max to a 7 max player game.
The Tablets have been removed from the retail box and the links to the PDF's have been added to the Notebook.
The bulk of the factions elements now start the game off the table.
Each player has an animated button in front of them with a scripted control that only they can press. This will spawn all their standard faction components as well as one new addition for each player.
Each player is now given a two button box that controls the hidden zone over the player’s Power Dial, which only they can manipulate.
These buttons allow the player to raise and lower this Hidden zone at will during the combat phase and completely replaces the old method of combat power revelation.
To play Scythe properly in Single Player mode, the player must take the Black (game master) color to enable full control over all faction specific buttons on the table.
All assets overhauled with brand new materials and shaders.
Note: Old Scythe saves will not work. Please update to the latest version.
UI Improvements
Added text to the main Top Menu for ease of use.
Added date to delay tooltip for Games menu - Workshop and saves
Added tooltips to main menu selections.
Cleaned up various areas of the UI so they are all matching.
Games menu can now sort by the last "Loaded".
Auto save can now be deleted and expanded like other save files.
Improved spacing of tooltip when adding a delay tooltip like description.
Renamed Custom Tile type ‘Mat’ to ‘Rounded’.
Renamed Saves/Chest folder to Saves/Saved Objects and moved all files over.
Scripting Improvements
Greatly cleaned up overall code base for faster iteration times in the future.
Clicking copied to guid to clipboard closes the contextual menu.
print() goes in all chat tabs now.
Optimized an empty global script from being executed
Fixed some bugs with auto play scripts
Event:
All past tense events made present tense (ie, onPickedUp() renamed to onPickUp()) deprecated old calls
Unified all loading under one system for better maintainability.
Loading progress more accurate to how many unique assets are having to be loaded.
Fixed issues when changing from one game to another while loading.
Normal maps load much faster.
Objects that fail to load will no longer fall through the table but will be locked in the correct position.
Loading progress will inform you if mod caching is turned off.
Added a better DLC loading progress indicator.
Almost eliminated massive lag right when DLC finishes loading.
VR Improvements
VR players can peek when zooming an object by turning their hand. This will no longer hide the object and the peek symbol will show on the item so others are aware.
VR Alt zoom now works on assetbundles.
Search and Peek icons show up correctly in VR.
Fixed VR so it can interact with 3D UI elements just like regular mode.
Improvements
Updated most DLCs with links to rulebooks in the Notebook.
Turn order is now based on the position of the hands on the table instead of a preset list.
Shaking a stated object will no longer shuffle it.
Improved sharpness of Assetbundle textures by adding negative mipmap bias to main texture.
Increased states and effects selection menu from 50 to 99 cap.
Added better error handling and reporting for Workshop downloading.
Added broadcast message when copying something to your clipboard.
Updated Help Menu with Top Down camera info.
Fixes
Fixed DLCs with Tablets not loading Rulebooks.
Fixed issue with returning to main menu with a DLC loaded breaking that DLC in future loads.
Fixed some selected drop shadow issues with overlapping windows.
Fixed issue with ‘End Turn’ getting stuck on screen / broken turns.
Fixed issue with Camera bouncing off non locked objects.
Fixed issue with Alt zoom on jigsaw puzzle box being upside down at default position.
Fixed potential memory leak from spotlight.
Fixed issue with users choosing game master when not the host.
Fixed issue with Tooltip word wrap not ignoring bbcode and causing weird spacing.
Fixed issue with Table getting destroyed by falling through the world and breaking the game.
Fixed issue with 3D objects clipping and overlapping 2D menus.
Fixed issue with Custom boards not resizing correctly.
Fixed issue with Korean characters not working correctly in the chat.
Fixed promoted player spawning custom table / background from expanding a save.
Fixed loading .cjc error with corrupt custom decks.
Stay up to date on development by following us on Twitter and Facebook!
Happy 2017! Here’s to another great year of gaming! To celebrate the new year, we’re having a giveaway for Tabletop Simulator and its DLCs, so be sure to check that out here.
This update focuses a lot on cleaning up the UI and existing functions as we really want TTS to look nice and clean. If you come across any funny looking bugs be sure to post them on our forums here.
Have suggestions for new features you’d like to see? Then post them either on our official forums or in the latest pinned thread on our sub-reddit.
New Camera Mode - Top Down
You can now use the new Orthographic camera.
This keeps the camera locked in top down 2D view.
This is great for games that require more of a top down view or for placing down and aligning objects perfectly.
Press P to toggle between the camera modes or right click on a non-object to bring up the Global Contextual Menu.
ALT Zoom Revamp
Orthographic camera so everything is perfectly flat and readable at any angle.
Improved object clipping prevention.
You can now see objects as they are supposed to be.
It will use the entire screen if it’s supposed to.
This now works on animated objects and the 3D UI.
UI Improvements
Added Spotlight section on the Main Menu for any relevant news, updates & community spotlights.
Updated the Main Menu and Multiplayer sections to fit with new UI.
Improved sharpness of sprites throughout the UI.
There are a still a lot more updates that need to be done.
Scripting Improvements
setPositionSmooth() / setRotationSmooth() works on locked objects and they stay locked
Added isSmoothMoving()
Added getLock() and setLock(bool)
Added highlightOn(table color, float duration (Optional)) and highlightOff()
Fixed issue with cards in new decks not being given a unique GUID.
Fixed scripting exploit to spawn objects when they are destroyed.
Fixed not cleaning up Lua coroutines properly.
Sorting & Saving Improvements
Sorting in the Games menu will now save between sessions.
Games Menu will not forget search term when reloading the UI after expanding mods & saves.
Loading Screen Improvements
Fixed issue when resizing the game wouldn't update video / loading image size.
Fixed load screen for 21:9 aspect ratio.
Improvements
Objects are now highlighted the player color when they do any functions - scaling, rolling, color tinting, under, locking, etc. This will allow you to see who are doing things when they aren’t supposed to.
Improved all 3D object previews.
Optimized physics sleep settings for better performance.
Optimized stutters.
You can now load custom tables when expanding a mod.
You can now expand and load custom backgrounds from the Workshop.
Improved protection against corrupt player prefs.
Added safe guard for objects falling forever if colliders are lost.
Better error handling when saving long name URLs to disk.
Added mouse scrolling to the Games Menu so you can use your scroll wheel to quickly scroll through the pages, as well as on the front menu with the categories.
Moved Saved Slot number to the top left of thumbnail instead of in the name to give more space for the text.
Saved objects added to Objects menu in the top bar, so you no longer need to go to the Chest to access it.
Added confirmation button when loading a save to prevent accidental missclicks.
Added a /debug command to highlight objects red that are moving. Great for tracking down objects that are causing network and physics overhead.
Fixes
Fixed UI issues with the mp3 player.
Found lost card (Solar Engineering) inside the table and added it to the Research deck for Darkrock Ventures DLC.
Fixed issue with building cards locking into place upside-down in Tiny Epic Western.
Fixed issue with the possibility of DLCs breaking when changing from one DLC to another.
Fixed having to exit to main menu when having a DLC breaking loading.
Fixed custom token not resizing correctly with more than one in save expand or bag search.
Fixed expand save / bags not working correctly on old cjc files.
Fixed issue with closing a custom model menu that hasn't loaded correctly not being properly deleted.
Fixed issue with Tooltips being behind elements.
Fixed issue where the camera spins like crazy when pressing space when at 0.
Fixed spectator error message when they try to move a piece.
Fixed issue with Ellipse ... text not wrapping correctly.
Fixed deck override sideways property on card.
Fixed locked object in deck / bag.
Fixed issue with Games Menu not refreshing correctly when you save as Promoted.
Fixed pixel paint drawing not loading between saves.
Fixed create folder and saved objects appearing behind the UI.
Fixed tooltip getting stuck on the tools menu.
Stay up to date on development by following us on Twitter and Facebook!
Happy 2017! Here’s to another great year of gaming! To celebrate the new year, we’re having a giveaway for Tabletop Simulator and its DLCs, so be sure to check that out here.
This update focuses a lot on cleaning up the UI and existing functions as we really want TTS to look nice and clean. If you come across any funny looking bugs be sure to post them on our forums here.
Have suggestions for new features you’d like to see? Then post them either on our official forums or in the latest pinned thread on our sub-reddit.
New Camera Mode - Top Down
You can now use the new Orthographic camera.
This keeps the camera locked in top down 2D view.
This is great for games that require more of a top down view or for placing down and aligning objects perfectly.
Press P to toggle between the camera modes or right click on a non-object to bring up the Global Contextual Menu.
ALT Zoom Revamp
Orthographic camera so everything is perfectly flat and readable at any angle.
Improved object clipping prevention.
You can now see objects as they are supposed to be.
It will use the entire screen if it’s supposed to.
This now works on animated objects and the 3D UI.
UI Improvements
Added Spotlight section on the Main Menu for any relevant news, updates & community spotlights.
Updated the Main Menu and Multiplayer sections to fit with new UI.
Improved sharpness of sprites throughout the UI.
There are a still a lot more updates that need to be done.
Scripting Improvements
setPositionSmooth() / setRotationSmooth() works on locked objects and they stay locked
Added isSmoothMoving()
Added getLock() and setLock(bool)
Added highlightOn(table color, float duration (Optional)) and highlightOff()
Fixed issue with cards in new decks not being given a unique GUID.
Fixed scripting exploit to spawn objects when they are destroyed.
Fixed not cleaning up Lua coroutines properly.
Sorting & Saving Improvements
Sorting in the Games menu will now save between sessions.
Games Menu will not forget search term when reloading the UI after expanding mods & saves.
Loading Screen Improvements
Fixed issue when resizing the game wouldn't update video / loading image size.
Fixed load screen for 21:9 aspect ratio.
Improvements
Objects are now highlighted the player color when they do any functions - scaling, rolling, color tinting, under, locking, etc. This will allow you to see who are doing things when they aren’t supposed to.
Improved all 3D object previews.
Optimized physics sleep settings for better performance.
Optimized stutters.
You can now load custom tables when expanding a mod.
You can now expand and load custom backgrounds from the Workshop.
Improved protection against corrupt player prefs.
Added safe guard for objects falling forever if colliders are lost.
Better error handling when saving long name URLs to disk.
Added mouse scrolling to the Games Menu so you can use your scroll wheel to quickly scroll through the pages, as well as on the front menu with the categories.
Moved Saved Slot number to the top left of thumbnail instead of in the name to give more space for the text.
Saved objects added to Objects menu in the top bar, so you no longer need to go to the Chest to access it.
Added confirmation button when loading a save to prevent accidental missclicks.
Added a /debug command to highlight objects red that are moving. Great for tracking down objects that are causing network and physics overhead.
Fixes
Fixed UI issues with the mp3 player.
Found lost card (Solar Engineering) inside the table and added it to the Research deck for Darkrock Ventures DLC.
Fixed issue with building cards locking into place upside-down in Tiny Epic Western.
Fixed issue with the possibility of DLCs breaking when changing from one DLC to another.
Fixed having to exit to main menu when having a DLC breaking loading.
Fixed custom token not resizing correctly with more than one in save expand or bag search.
Fixed expand save / bags not working correctly on old cjc files.
Fixed issue with closing a custom model menu that hasn't loaded correctly not being properly deleted.
Fixed issue with Tooltips being behind elements.
Fixed issue where the camera spins like crazy when pressing space when at 0.
Fixed spectator error message when they try to move a piece.
Fixed issue with Ellipse ... text not wrapping correctly.
Fixed deck override sideways property on card.
Fixed locked object in deck / bag.
Fixed issue with Games Menu not refreshing correctly when you save as Promoted.
Fixed pixel paint drawing not loading between saves.
Fixed create folder and saved objects appearing behind the UI.
Fixed tooltip getting stuck on the tools menu.
Stay up to date on development by following us on Twitter and Facebook!