Cook, Serve, Delicious! - chubigans
Here it is everyone, the big update for Cook, Serve, Delicious! This is part one of a two part free update called Battle Kitchen, which includes campaign co-op, local multiplayer, weekly challenges, endurance modes, and tons tons more! As always bugs or any kind of issues should be posted here: http://steamcommunity.com/app/247020/discussions/0/624075036534507076/

Here's all the improvements you'll see in the patch:

NEW FEATURES
  • Battle Kitchen Mode added! This new expansion is unlocked at the onset and is separate from the Campaign Mode. Some of the new modes include...
  • Weekly Challenges (1 player)- Leaderboard time based challenges with a new challenge each week!
  • Strike Challenges (1-4 players)- Take on twelve brand new challenges on your own or Tag Team with 3 others locally! For the first time Specialty Foods are mixed into these challenges, and the gameplay has been tuned to provide the most difficult waves of food yet. Select between Standard Difficulty or Extreme Difficulty for an ever greater challenge!
  • Endurance Mode (1-4 players)- How far can you make it as endless waves of food pour into the kitchen? Not only that, but calls from Chef Risotto has you upgrading and switching out foods on the fly, providing a unique experience that's unlike anything else in the game.
  • 25 Indie Guest Stars- 25 characters from Indie Classics to up and coming great games have stepped into the Battle Kitchen! Unlock them by completing Strike Challenges, participating in a Weekly Challenge or going as far as you can in Endurance mode.
  • Campaign Co-op- play with a friend simultaneously in the main Campaign! One person cooks, and the other expedites the orders. Works with your current save and is a fun way to play the game with others!
  • All new Statistics Menu- Three pages of detailed data that uses your current save, from how many pounds of meat you've served to a breakdown of each food you've made.
  • Enchiladas have been completely retooled to be more user friendly and faster to prepare (no more wait times needed for frying tortillas).
  • You can now select specific recipes to practice on in Practice mode.


NEW ADDITIONS/IMPROVEMENTS (ENGINE)
  • Improved controller handling when plugging/unplugging a controller during a game. You can also navigate options and gamepad menus using the controller, and no longer need a mouse for first time gamepad setups.
  • A new "Load Game" option allows you to exit your current game to load a new save without having to quit and restart.
  • Utilized Game Maker's new audio engine and replaced all music with ogg files, so that there are now "clean" loops of music tracks.
  • Utilizes Game Maker's new engine improvements that addresses a rare bug that causes memory leaks for some video cards, leading to choppy performance over a short time. Also improves performance across all machines.
  • Implemented new render modes. Originally an option for "High Rendering" allowed the game to render at 1080p once restarted. Now there are three options: Standard Render (displays the game at 720p), High Render (displays the game at 1080p, is the new default option), 2K and 4K renders (upscales the game for resolutions above 1080p). These can be changed on the fly and no longer require a restart. These options significantly improve graphical quality for both windowed mode and for monitors above 1920x1080.
  • Engine improvements should fix an issue for some users that lead to crashing when going to fullscreen.
  • You can now resize the game window in Windowed mode.
  • Improved audio cues for certain actions. Thanks to the Nerd3 Blindfold video that inspired me to make this slight adjustment!


NEW ADDITIONS/IMPROVEMENTS (GRAPHICAL)
  • UI overhaul on many menus to better illustrate options and features, including buttons and what can be manipulated.
  • HD assets added for food menu icons, email menu and other elements to improve graphical quality at fullscreen. Many food icons have been completely redone to better illustrate the foods as well.
  • Changed the visual look of the nachos, pizza, and burger bun tops for prep work.
  • Improved the six Food Pins design for achievements and in-game display. Also improved clicknstart/Love Chef achievement icons.


BUG FIXES
  • The game no longer saves the options when switching to fullscreen mode, preventing infinite crash loops for some users.
  • Finally solved the rare food bug issue that caused foods to be given to the player without purchasing.
  • Fixed the Steam Screenshot bug that caused odd outlines and incorrect alpha values in screenshots for Windows users.
  • The Perfect Combos meter now correctly displays combos over 99 during gameplay.
  • Gamepad input display for Pasta have been corrected (left stick prompts).
  • Smaller other bugs have been addressed.



The following is a list of improvements from beta build 3.01:

VERSION 3.02a
  • Fixes minor bug when restarting using Control/Back/Select and then completing a Weekly Challenge.

VERSION 3.02

IMPROVEMENTS
  • You can now restart Weekly Challenges by pressing the Control key, or by pressing Back/Share/View on your controller.
  • Added the option to check the Single and Tag Team Endurance leaderboards through the Endurance menu.
  • Leaderboard mode filters have been added to better navigate through each leaderboard. You can now select Career leaderboards, Weekly Challenge leaderboards and Battle Kitchen leaderboards.
  • Updated Assault Android Cactus logo to the most recent version.
  • Improved leaderboard position of user within the Weekly Challenge mini-leaderboard.

BUG FIXES
  • Fixed bug that did not properly upload or download Battle Kitchen saves from Steam Cloud. Beta testers: be sure to start up the game using the computer you used to test the beta with so that your BK save isn't overwritten.
  • Fixed bug that ended some Catering, Iron Cook and Hungry Festivities events too early which also unlocked the Weekly Challenge achievement.
  • Fixed bug when exiting a failed Extra Event and then trying a Weekly Challenge, which gave you penalty time on the first attempt.
  • Fixed a crash in the pause menu of Battle Kitchen when trying to alter music options.
  • Fixed leaderboard display error for the Weekly Challenge when exiting the Battle Kitchen menu after doing an Endurance event.
  • Fixed bug that showed beer and chicken breast foods as 2/4 star levels when shown as a final food in Endurance Mode.
  • Fixed error that did not allow leaderboard results to be loaded upon exiting an Endurance or Weekly Challenge round.
  • Fixed error when clicking "Back to Modes" when an email is opened up, leading to visual errors.
  • Fixed some minor typos.

Cook, Serve, Delicious! - chubigans
Here it is everyone, the big update for Cook, Serve, Delicious! This is part one of a two part free update called Battle Kitchen, which includes campaign co-op, local multiplayer, weekly challenges, endurance modes, and tons tons more! As always bugs or any kind of issues should be posted here: http://steamcommunity.com/app/247020/discussions/0/624075036534507076/

Here's all the improvements you'll see in the patch:

NEW FEATURES
  • Battle Kitchen Mode added! This new expansion is unlocked at the onset and is separate from the Campaign Mode. Some of the new modes include...
  • Weekly Challenges (1 player)- Leaderboard time based challenges with a new challenge each week!
  • Strike Challenges (1-4 players)- Take on twelve brand new challenges on your own or Tag Team with 3 others locally! For the first time Specialty Foods are mixed into these challenges, and the gameplay has been tuned to provide the most difficult waves of food yet. Select between Standard Difficulty or Extreme Difficulty for an ever greater challenge!
  • Endurance Mode (1-4 players)- How far can you make it as endless waves of food pour into the kitchen? Not only that, but calls from Chef Risotto has you upgrading and switching out foods on the fly, providing a unique experience that's unlike anything else in the game.
  • 25 Indie Guest Stars- 25 characters from Indie Classics to up and coming great games have stepped into the Battle Kitchen! Unlock them by completing Strike Challenges, participating in a Weekly Challenge or going as far as you can in Endurance mode.
  • Campaign Co-op- play with a friend simultaneously in the main Campaign! One person cooks, and the other expedites the orders. Works with your current save and is a fun way to play the game with others!
  • All new Statistics Menu- Three pages of detailed data that uses your current save, from how many pounds of meat you've served to a breakdown of each food you've made.
  • Enchiladas have been completely retooled to be more user friendly and faster to prepare (no more wait times needed for frying tortillas).
  • You can now select specific recipes to practice on in Practice mode.


NEW ADDITIONS/IMPROVEMENTS (ENGINE)
  • Improved controller handling when plugging/unplugging a controller during a game. You can also navigate options and gamepad menus using the controller, and no longer need a mouse for first time gamepad setups.
  • A new "Load Game" option allows you to exit your current game to load a new save without having to quit and restart.
  • Utilized Game Maker's new audio engine and replaced all music with ogg files, so that there are now "clean" loops of music tracks.
  • Utilizes Game Maker's new engine improvements that addresses a rare bug that causes memory leaks for some video cards, leading to choppy performance over a short time. Also improves performance across all machines.
  • Implemented new render modes. Originally an option for "High Rendering" allowed the game to render at 1080p once restarted. Now there are three options: Standard Render (displays the game at 720p), High Render (displays the game at 1080p, is the new default option), 2K and 4K renders (upscales the game for resolutions above 1080p). These can be changed on the fly and no longer require a restart. These options significantly improve graphical quality for both windowed mode and for monitors above 1920x1080.
  • Engine improvements should fix an issue for some users that lead to crashing when going to fullscreen.
  • You can now resize the game window in Windowed mode.
  • Improved audio cues for certain actions. Thanks to the Nerd3 Blindfold video that inspired me to make this slight adjustment!


NEW ADDITIONS/IMPROVEMENTS (GRAPHICAL)
  • UI overhaul on many menus to better illustrate options and features, including buttons and what can be manipulated.
  • HD assets added for food menu icons, email menu and other elements to improve graphical quality at fullscreen. Many food icons have been completely redone to better illustrate the foods as well.
  • Changed the visual look of the nachos, pizza, and burger bun tops for prep work.
  • Improved the six Food Pins design for achievements and in-game display. Also improved clicknstart/Love Chef achievement icons.


BUG FIXES
  • The game no longer saves the options when switching to fullscreen mode, preventing infinite crash loops for some users.
  • Finally solved the rare food bug issue that caused foods to be given to the player without purchasing.
  • Fixed the Steam Screenshot bug that caused odd outlines and incorrect alpha values in screenshots for Windows users.
  • The Perfect Combos meter now correctly displays combos over 99 during gameplay.
  • Gamepad input display for Pasta have been corrected (left stick prompts).
  • Smaller other bugs have been addressed.



The following is a list of improvements from beta build 3.01:

VERSION 3.02a
  • Fixes minor bug when restarting using Control/Back/Select and then completing a Weekly Challenge.

VERSION 3.02

IMPROVEMENTS
  • You can now restart Weekly Challenges by pressing the Control key, or by pressing Back/Share/View on your controller.
  • Added the option to check the Single and Tag Team Endurance leaderboards through the Endurance menu.
  • Leaderboard mode filters have been added to better navigate through each leaderboard. You can now select Career leaderboards, Weekly Challenge leaderboards and Battle Kitchen leaderboards.
  • Updated Assault Android Cactus logo to the most recent version.
  • Improved leaderboard position of user within the Weekly Challenge mini-leaderboard.

BUG FIXES
  • Fixed bug that did not properly upload or download Battle Kitchen saves from Steam Cloud. Beta testers: be sure to start up the game using the computer you used to test the beta with so that your BK save isn't overwritten.
  • Fixed bug that ended some Catering, Iron Cook and Hungry Festivities events too early which also unlocked the Weekly Challenge achievement.
  • Fixed bug when exiting a failed Extra Event and then trying a Weekly Challenge, which gave you penalty time on the first attempt.
  • Fixed a crash in the pause menu of Battle Kitchen when trying to alter music options.
  • Fixed leaderboard display error for the Weekly Challenge when exiting the Battle Kitchen menu after doing an Endurance event.
  • Fixed bug that showed beer and chicken breast foods as 2/4 star levels when shown as a final food in Endurance Mode.
  • Fixed error that did not allow leaderboard results to be loaded upon exiting an Endurance or Weekly Challenge round.
  • Fixed error when clicking "Back to Modes" when an email is opened up, leading to visual errors.
  • Fixed some minor typos.

Cook, Serve, Delicious! - chubigans
Hey everyone! First off, thanks to everybody who sent in bug reports, requests, and general improvement ideas for the initial release of Battle Kitchen. The beta had way more bugs than I was expecting, so I've been busy nailing down every single one of them while improving the game further. This will potentially be the last beta patch before the update goes live for everyone, so if you have any bug reports at all, be sure to post them in the Steam CSD forums!

The update is rolling out right now, and here's the change log:


NEW ADDITIONS
  • Added option in the Delete Saves menu to delete your Battle Kitchen save. Deleting your Battle Kitchen save will NOT affect your main save in any slot.
  • Endurance mode now tells you which four foods you had on your menu for high score records, along with their upgraded star rating. This will only apply to future records set within this new patch.
  • The Hungry Festivities Ninja character is now unlocked for all Platinum Star restaurants.
  • You can now refresh the Weekly Challenge if it does not load properly the first time.
  • You now have filters for the sub-leaderboard in the Weekly Challenge menu.
  • Avatars are now uploaded via Game Maker Server so that your character will represent you on the leaderboards.

IMPROVEMENTS
  • Changed the way controller input is handled. When a gamepad is plugged in when launching CSD, you can press enter on the title screen to switch to keyboard controls, or press A/X to continue using gamepad controls. This also makes it easier to have gamepad and keyboard mixed control schemes for multiplayer.
  • Co-Op/Tag Team: Fixed issues with controller handling when an event or day is completed or failed. (All control is given to Player 1 when navigating menus.)
  • Adjusted achievement difficulty for character unlocks down to three and six character unlocks (from four/twelve unlocks originally).
  • Improved the way the game handles character unlocks after all the characters are unlocked (it no longer displays how many stars to go or bring up the wheel to spin after being awarded stars).
  • ENDURANCE MODE: Slightly increased starting difficulty and increased difficulty after 100 perfect combos and beyond.
  • BATTLE KITCHEN: Resets difficulty to Standard when finishing an Endurance or Weekly Challenge run, and keeps the chosen difficulty when in Strike mode.

BUG FIXES
  • Fixed the wrong menus being shown after completing a campaign day, leading to emails and weekly challenges overlapping each other.
  • Fixed the low tenderize sounds.
  • Fixed small bug with looping friar cook sounds when using gamepad.
  • TAG TEAM (All Modes): Fixed bug that allowed a player to reset the tag team clock and gain control back by pressing B/Circle.
  • TAG TEAM: Fixed bug when using different controllers (PS4 and XB1 together, etc.) which resulted in the wrong button prompts when "frozen."
  • CO-OP CAMPAIGN: Playing Extra Events (Catering/Iron Cook/Hungry Fest) is now supported properly in co-op mode.
  • CO-OP CAMPAIGN: Fixed issues when using a keyboard and gamepad together for co-op.
  • ENDURANCE MODE: Fixed hard crash when completing the mode.
  • ENDURANCE MODE: Fixed bug that compared single player records instead of Tag Team records for Tag Team Endurance.
  • ENDURANCE MODE: Fixed randomization issue with Endurance Mode that prevented unique randomized foods in the Risotto Calls each time you started up the game.
  • ENDURANCE MODE: Fixed bug that did not save blue star progress, causing it to reset to 10 combos needed for the next unlockable star each time the game was booted up.
  • WEEKLY CHALLENGE: Fixed a bug that caused too many zeros in leaderboard times, as well as times being shown in milliseconds instead of the proper format.
  • WEEKLY CHALLENGE: Fixed scrolling bug for Weekly Challenges leaderboards that did not assign the proper times to the correct user.
  • WEEKLY CHALLENGE: Prevented players from trying the Weekly Challenge if the challenge has not been downloaded.
  • WEEKLY CHALLENGE: Fixed a bug that did not halt the challenge when all foods were cleared, making it impossible to complete.
  • WEEKLY CHALLENGE: Installed some failsafes that helps Weekly Challenges to be downloaded properly.
Cook, Serve, Delicious! - chubigans
Hey everyone! First off, thanks to everybody who sent in bug reports, requests, and general improvement ideas for the initial release of Battle Kitchen. The beta had way more bugs than I was expecting, so I've been busy nailing down every single one of them while improving the game further. This will potentially be the last beta patch before the update goes live for everyone, so if you have any bug reports at all, be sure to post them in the Steam CSD forums!

The update is rolling out right now, and here's the change log:


NEW ADDITIONS
  • Added option in the Delete Saves menu to delete your Battle Kitchen save. Deleting your Battle Kitchen save will NOT affect your main save in any slot.
  • Endurance mode now tells you which four foods you had on your menu for high score records, along with their upgraded star rating. This will only apply to future records set within this new patch.
  • The Hungry Festivities Ninja character is now unlocked for all Platinum Star restaurants.
  • You can now refresh the Weekly Challenge if it does not load properly the first time.
  • You now have filters for the sub-leaderboard in the Weekly Challenge menu.
  • Avatars are now uploaded via Game Maker Server so that your character will represent you on the leaderboards.

IMPROVEMENTS
  • Changed the way controller input is handled. When a gamepad is plugged in when launching CSD, you can press enter on the title screen to switch to keyboard controls, or press A/X to continue using gamepad controls. This also makes it easier to have gamepad and keyboard mixed control schemes for multiplayer.
  • Co-Op/Tag Team: Fixed issues with controller handling when an event or day is completed or failed. (All control is given to Player 1 when navigating menus.)
  • Adjusted achievement difficulty for character unlocks down to three and six character unlocks (from four/twelve unlocks originally).
  • Improved the way the game handles character unlocks after all the characters are unlocked (it no longer displays how many stars to go or bring up the wheel to spin after being awarded stars).
  • ENDURANCE MODE: Slightly increased starting difficulty and increased difficulty after 100 perfect combos and beyond.
  • BATTLE KITCHEN: Resets difficulty to Standard when finishing an Endurance or Weekly Challenge run, and keeps the chosen difficulty when in Strike mode.

BUG FIXES
  • Fixed the wrong menus being shown after completing a campaign day, leading to emails and weekly challenges overlapping each other.
  • Fixed the low tenderize sounds.
  • Fixed small bug with looping friar cook sounds when using gamepad.
  • TAG TEAM (All Modes): Fixed bug that allowed a player to reset the tag team clock and gain control back by pressing B/Circle.
  • TAG TEAM: Fixed bug when using different controllers (PS4 and XB1 together, etc.) which resulted in the wrong button prompts when "frozen."
  • CO-OP CAMPAIGN: Playing Extra Events (Catering/Iron Cook/Hungry Fest) is now supported properly in co-op mode.
  • CO-OP CAMPAIGN: Fixed issues when using a keyboard and gamepad together for co-op.
  • ENDURANCE MODE: Fixed hard crash when completing the mode.
  • ENDURANCE MODE: Fixed bug that compared single player records instead of Tag Team records for Tag Team Endurance.
  • ENDURANCE MODE: Fixed randomization issue with Endurance Mode that prevented unique randomized foods in the Risotto Calls each time you started up the game.
  • ENDURANCE MODE: Fixed bug that did not save blue star progress, causing it to reset to 10 combos needed for the next unlockable star each time the game was booted up.
  • WEEKLY CHALLENGE: Fixed a bug that caused too many zeros in leaderboard times, as well as times being shown in milliseconds instead of the proper format.
  • WEEKLY CHALLENGE: Fixed scrolling bug for Weekly Challenges leaderboards that did not assign the proper times to the correct user.
  • WEEKLY CHALLENGE: Prevented players from trying the Weekly Challenge if the challenge has not been downloaded.
  • WEEKLY CHALLENGE: Fixed a bug that did not halt the challenge when all foods were cleared, making it impossible to complete.
  • WEEKLY CHALLENGE: Installed some failsafes that helps Weekly Challenges to be downloaded properly.
Cook, Serve, Delicious! - chubigans
I'm proud to announce that the new big update for Cook, Serve, Delicious, which includes weekly challenges and local multiplayer, is now available!

Originally scheduled for later in the month, I wanted to get a portion of this game's massive update available as soon as I possibly could. So this is part one of two major updates coming this month. In this update, you'll get access to the Weekly Challenges, Endurance Mode, 12 Strike Challenges, Campaign Co-op, and all the engine and game improvements and additions outlined below. A second patch later in the month will add Tournaments, Versus and eSports modes, as well as finish up the menu designs and any gameplay balances needed.

Because of the enormity of this update, I decided to push it into a beta as I feel I need feedback to make sure the new challenges and modes are properly tuned before releasing it to everyone. To play this update, simply right click Cook, Serve, Delicious in your Library, select Properties, then click on the Betas tab and opt into the "Betas" group. The beta is PC only right now but a Mac/Linux version is coming early this week.

PLEASE MAKE SURE TO BACK UP YOUR SAVES, OR USE A NEW SAVE FILE FOR THIS BETA. Battle Kitchen has its own save file so you can unlock content in that mode across multiple saves, however like any beta saves can be volatile and it always pays to back up saves. For information on where to find your saves, visit this thread: http://steamcommunity.com/app/247020/discussions/0/864980153147332444/

Here is a list of improvements in this patch:

NEW FEATURES
  • Battle Kitchen Mode added! This new expansion is unlocked at the onset and is separate from the Campaign Mode. Some of the new modes include...
  • Weekly Challenges (1 player)- Leaderboard time based challenges with a new challenge each week!
  • Strike Challenges (1-4 players)- Take on twelve brand new challenges on your own or Tag Team with 3 others locally! For the first time Specialty Foods are mixed into these challenges, and the gameplay has been tuned to provide the most difficult waves of food yet. Select between Standard Difficulty or Extreme Difficulty for an ever greater challenge!
  • Endurance Mode (1-4 players)- How far can you make it as endless waves of food pour into the kitchen? Not only that, but calls from Chef Risotto has you upgrading and switching out foods on the fly, providing a unique experience that's unlike anything else in the game.
  • 25 Indie Guest Stars- 25 characters from Indie Classics to up and coming great games have stepped into the Battle Kitchen! Unlock them by completing Strike Challenges, participating in a Weekly Challenge or going as far as you can in Endurance mode.
  • Campaign Co-op- play with a friend simultaneously in the main Campaign! One person cooks, and the other expedites the orders. Works with your current save and is a fun way to play the game with others!
  • All new Statistics Menu- Three pages of detailed data that uses your current save, from how many pounds of meat you've served to a breakdown of each food you've made.
  • Enchiladas have been completely retooled to be more user friendly and faster to prepare (no more wait times needed for frying tortillas).
  • You can now select specific recipes to practice on in Practice mode.



NEW ADDITIONS/IMPROVEMENTS (ENGINE)
  • Improved controller handling when plugging/unplugging a controller during a game. You can also navigate options and gamepad menus using the controller, and no longer need a mouse for first time gamepad setups.
  • A new "Load Game" option allows you to exit your current game to load a new save without having to quit and restart.
  • Utilized Game Maker's new audio engine and replaced all music with ogg files, so that there are now "clean" loops of music tracks.
  • Utilizes Game Maker's new engine improvements that addresses a rare bug that causes memory leaks for some video cards, leading to choppy performance over a short time.
  • Implemented new render modes. Originally an option for "High Rendering" allowed the game to render at 1080p once restarted. Now there are three options: Standard Render (displays the game at 720p), High Render (displays the game at 1080p, is the new default option), 2K and 4K renders (upscales the game for resolutions above 1080p). These can be changed on the fly and no longer require a restart. These options significantly improve graphical quality for both windowed mode and for monitors above 1920x1080.
  • Engine improvements should fix an issue for some users that lead to crashing when going to fullscreen.
  • You can now resize the game window in Windowed mode.
  • Improved audio cues for certain actions. Thanks to the Nerd3 Blindfold video that inspired me to make this slight adjustment!


NEW ADDITIONS/IMPROVEMENTS (GRAPHICAL)
  • UI overhaul on many menus to better illustrate options and features, including buttons and what can be manipulated.
  • HD assets added for food menu icons, email menu and other elements to improve graphical quality at fullscreen. Many food icons have been completely redone to better illustrate the foods as well.
  • Changed the visual look of the nachos, pizza, and burger bun tops for prep work.
  • Improved the six Food Pins design for achievements and in-game display. Also improved clicknstart/Love Chef achievement icons.


BUG FIXES
  • The game no longer saves the options when switching to fullscreen mode, preventing infinite crash loops for some users.
  • Finally solved the rare food bug issue that caused foods to be given to the player without purchasing.
  • Fixed the Steam Screenshot bug that caused odd outlines and incorrect alpha values in screenshots for Windows users.
  • The Perfect Combos meter now correctly displays combos over 99 during gameplay.
  • Gamepad input display for Pasta have been corrected (left stick prompts).
  • Smaller other bugs have been addressed.


KNOWN ISSUES
  • Avatars do not load properly in the Leaderboards, and the Leaderboards do not show mode specific to where you came from. You can simply toggle them via the button above the boards.
  • Endurance Mode final foods pictures do not load properly.
  • The initial Leaderboards section in the Weekly Challenge menu does not have a filter selector.
  • Gaps in between players (such as player 1 and player 3 joining a game without player 2) can cause issues.
  • Small other oddities will be addressed when the game is released outside of beta.
Cook, Serve, Delicious! - chubigans
I'm proud to announce that the new big update for Cook, Serve, Delicious, which includes weekly challenges and local multiplayer, is now available!

Originally scheduled for later in the month, I wanted to get a portion of this game's massive update available as soon as I possibly could. So this is part one of two major updates coming this month. In this update, you'll get access to the Weekly Challenges, Endurance Mode, 12 Strike Challenges, Campaign Co-op, and all the engine and game improvements and additions outlined below. A second patch later in the month will add Tournaments, Versus and eSports modes, as well as finish up the menu designs and any gameplay balances needed.

Because of the enormity of this update, I decided to push it into a beta as I feel I need feedback to make sure the new challenges and modes are properly tuned before releasing it to everyone. To play this update, simply right click Cook, Serve, Delicious in your Library, select Properties, then click on the Betas tab and opt into the "Betas" group. The beta is PC only right now but a Mac/Linux version is coming early this week.

PLEASE MAKE SURE TO BACK UP YOUR SAVES, OR USE A NEW SAVE FILE FOR THIS BETA. Battle Kitchen has its own save file so you can unlock content in that mode across multiple saves, however like any beta saves can be volatile and it always pays to back up saves. For information on where to find your saves, visit this thread: http://steamcommunity.com/app/247020/discussions/0/864980153147332444/

Here is a list of improvements in this patch:

NEW FEATURES
  • Battle Kitchen Mode added! This new expansion is unlocked at the onset and is separate from the Campaign Mode. Some of the new modes include...
  • Weekly Challenges (1 player)- Leaderboard time based challenges with a new challenge each week!
  • Strike Challenges (1-4 players)- Take on twelve brand new challenges on your own or Tag Team with 3 others locally! For the first time Specialty Foods are mixed into these challenges, and the gameplay has been tuned to provide the most difficult waves of food yet. Select between Standard Difficulty or Extreme Difficulty for an ever greater challenge!
  • Endurance Mode (1-4 players)- How far can you make it as endless waves of food pour into the kitchen? Not only that, but calls from Chef Risotto has you upgrading and switching out foods on the fly, providing a unique experience that's unlike anything else in the game.
  • 25 Indie Guest Stars- 25 characters from Indie Classics to up and coming great games have stepped into the Battle Kitchen! Unlock them by completing Strike Challenges, participating in a Weekly Challenge or going as far as you can in Endurance mode.
  • Campaign Co-op- play with a friend simultaneously in the main Campaign! One person cooks, and the other expedites the orders. Works with your current save and is a fun way to play the game with others!
  • All new Statistics Menu- Three pages of detailed data that uses your current save, from how many pounds of meat you've served to a breakdown of each food you've made.
  • Enchiladas have been completely retooled to be more user friendly and faster to prepare (no more wait times needed for frying tortillas).
  • You can now select specific recipes to practice on in Practice mode.



NEW ADDITIONS/IMPROVEMENTS (ENGINE)
  • Improved controller handling when plugging/unplugging a controller during a game. You can also navigate options and gamepad menus using the controller, and no longer need a mouse for first time gamepad setups.
  • A new "Load Game" option allows you to exit your current game to load a new save without having to quit and restart.
  • Utilized Game Maker's new audio engine and replaced all music with ogg files, so that there are now "clean" loops of music tracks.
  • Utilizes Game Maker's new engine improvements that addresses a rare bug that causes memory leaks for some video cards, leading to choppy performance over a short time.
  • Implemented new render modes. Originally an option for "High Rendering" allowed the game to render at 1080p once restarted. Now there are three options: Standard Render (displays the game at 720p), High Render (displays the game at 1080p, is the new default option), 2K and 4K renders (upscales the game for resolutions above 1080p). These can be changed on the fly and no longer require a restart. These options significantly improve graphical quality for both windowed mode and for monitors above 1920x1080.
  • Engine improvements should fix an issue for some users that lead to crashing when going to fullscreen.
  • You can now resize the game window in Windowed mode.
  • Improved audio cues for certain actions. Thanks to the Nerd3 Blindfold video that inspired me to make this slight adjustment!


NEW ADDITIONS/IMPROVEMENTS (GRAPHICAL)
  • UI overhaul on many menus to better illustrate options and features, including buttons and what can be manipulated.
  • HD assets added for food menu icons, email menu and other elements to improve graphical quality at fullscreen. Many food icons have been completely redone to better illustrate the foods as well.
  • Changed the visual look of the nachos, pizza, and burger bun tops for prep work.
  • Improved the six Food Pins design for achievements and in-game display. Also improved clicknstart/Love Chef achievement icons.


BUG FIXES
  • The game no longer saves the options when switching to fullscreen mode, preventing infinite crash loops for some users.
  • Finally solved the rare food bug issue that caused foods to be given to the player without purchasing.
  • Fixed the Steam Screenshot bug that caused odd outlines and incorrect alpha values in screenshots for Windows users.
  • The Perfect Combos meter now correctly displays combos over 99 during gameplay.
  • Gamepad input display for Pasta have been corrected (left stick prompts).
  • Smaller other bugs have been addressed.


KNOWN ISSUES
  • Avatars do not load properly in the Leaderboards, and the Leaderboards do not show mode specific to where you came from. You can simply toggle them via the button above the boards.
  • Endurance Mode final foods pictures do not load properly.
  • The initial Leaderboards section in the Weekly Challenge menu does not have a filter selector.
  • Gaps in between players (such as player 1 and player 3 joining a game without player 2) can cause issues.
  • Small other oddities will be addressed when the game is released outside of beta.
Cook, Serve, Delicious! - chubigans
This is just a quick note that part one of the newest large expansion, Cook, Serve, Delicious: Battle Kitchen Edition, will be available for free in beta form later today! With all new local multiplayer modes, weekly challenges and the new endurance mode, Battle Kitchen provides an intense challenge for even the most seasoned chef.

For more information on the patch visit the official announcement page: http://chubigans.tumblr.com/post/100764627289/cook-serve-delicious-battle-kitchen-revealed-weekly
Cook, Serve, Delicious! - chubigans
This is just a quick note that part one of the newest large expansion, Cook, Serve, Delicious: Battle Kitchen Edition, will be available for free in beta form later today! With all new local multiplayer modes, weekly challenges and the new endurance mode, Battle Kitchen provides an intense challenge for even the most seasoned chef.

For more information on the patch visit the official announcement page: http://chubigans.tumblr.com/post/100764627289/cook-serve-delicious-battle-kitchen-revealed-weekly
Cook, Serve, Delicious! - Valve
Today's Deal: Save 50% on Cook, Serve, Delicious!!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Tuesday at 10AM Pacific Time
Cook, Serve, Delicious! - chubigans
I'm proud to announce a massive free patch for CSD, called CSD: Battle Kitchen! This adds a large number of features, including Weekly Challenges, Local Multiplayer for up to four players, Tournaments, eSports, Campaign Co-Op, Twenty-four Special Indie Guest Stars from major blockbuster indie titles, and TONS more! For all of the details visit this announcement page: http://chubigans.tumblr.com/post/100764627289/cook-serve-delicious-battle-kitchen-revealed-weekly

Thanks for all the support and I hope you enjoy this free patch, coming this November! ːcsdsmileː
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