BioShock™ - contact@rockpapershotgun.com (Alec Meer)

Gone Home developers Fullbright have shed a little more light on their so-far cryptic follow-up, Tacoma. The space station-set exploration title is due for release in 2016, but gave away little in its announcement trailer. In a forthcoming interview with RPS, Fullbright’s Steve Gaynor revealed that “you can tell from the teaser that it s in micro-gravity; stuff is floating around. And some of the implications that has for the relationship that the player can have to the space that you re exploring, that you couldn t have in a terrestrial setting, is really exciting to us.” … [visit site to read more]

Gone Home - Valve
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Sep 26, 2014
Top Gun - contact@rockpapershotgun.com (Cara Ellison)

gross GROSS

Quentin Tarantino has a monologue about Top Gun in the little-known Hollywood metamovie Sleep With Me. In it, Tarantino discusses in his typical teenage terminology how Top Gun, as well as being a romantic Cold War macho-off, is a film about the main character coming to terms with his own homosexuality. Tarantino names this subtextual narrative ‘fucking great’ and ‘subversive’. But it would probably have been much more subversive had it actually been text and not subtext. In game terms, that narrative probably would have been The Fullbright Company’s Gone Home. Yeah I said it. Gone Home is a more explicit Top Gun.

GONE HOME SPOILERS FROM HERE ON~

… [visit site to read more]

Counter-Strike 2
gonehomecounterstrike

Not being able to shoot things really annoys some people. There are few better demonstrations of this enduring truth than Fullbright s first-person exploration game Gone Home. Not only has it spawned an hilarious parody featuring lots of things being killed, but now you too will be able to kill things in the titular home, thanks to this Counter-Strike: GO map.
"Your family is mysteriously missing again," so says the Steam Workshop description. "But you can figure that out later. Right now you have more pressing issues to attend to, like the fact that your house is full of terrorists and some dude has been taken hostage. Rescue him by taking him to the garage where you can make a swift getaway on that old bike thats been sitting there for twenty years."
The hostage map is recommended for less than 32 players, and can be downloaded here. Of course, you could go ahead and play Gone Home again, which comes highly recommended.
Thanks Joystiq.
Gone Home
fullbright


Gone Home studio Fullbright Company has changed its name. The small Portland-based studio will now go by the name Fullbright. Snappy, isn't it? The folk at Fullbright describe it as more "streamlined", which makes sense as now instead of five syllables there are a mere two. They also have a new logo, which you can look at above.

More exciting is that Fullbright is working on its follow up to Gone Home, and they're currently recruiting. The studio is seeking a programmer and a "world-class character animator", with the latter perhaps suggesting there will be characters in this mysterious new game. You heard it here first. According to the announcement the studio will "be continuing our focus on creating immersive, unforgettable story exploration video games".

Gone Home nabbed the PC Gamer 'narrative of the year' award for 2013, with Chris Thursten describing it as "a drama that celebrates the things your brain is doing when you re switched on and engaged with the world". If you found the game a bit too cerebral for your tastes, then you may enjoy this video which reimagines it as a brutal FPS with "high octane introspection".

Gone Home - SteveG
It's been a long time coming-- but the Gone Home Original Soundtrack (the GH:OST) by Chris Remo is now available on Steam! You can either buy it as a bundle with the base game, or as DLC if you already own Gone Home. And as always, it's available DRM-free on Chris's Bandcamp page. Thanks for playing, and listening!

Gone Home - Fullbright
It's been a long time coming-- but the Gone Home Original Soundtrack (the GH:OST) by Chris Remo is now available on Steam! You can either buy it as a bundle with the base game, or as DLC if you already own Gone Home. And as always, it's available DRM-free on Chris's Bandcamp page. Thanks for playing, and listening!

Gone Home - SteveG
Exciting news! The Fullbright Company has partnered with Headup and Merge Games to create a boxed special edition of Gone Home, including a ton of rad extras along with the game!



More details can be found on our company blog. But, the long and short of it is:

Gone Home Boxed Special Edition includes:
  • Gone Home DRM-free for PC/Mac/Linux on DVD, as well as a free Steam key
  • The full Gone Home Original Soundtrack (The GH:OST) by Chris Remo, plus all of the audio diaries from Gone Home in MP3 format!
  • A Gone Home cassette tape logo sticker
  • The 40-page “Designer’s Notebook” filled with notes and sketches from the development of Gone Home
  • Fold-out poster of the cover of Sam & Lonnie’s zine!
You can grab the Special Editon from our TopatoCo storefront or from Merge Games' site for $29.99 plus shipping.

Thanks for playing, and hope you dig this new special edition!!
Gone Home - Fullbright
Exciting news! The Fullbright Company has partnered with Headup and Merge Games to create a boxed special edition of Gone Home, including a ton of rad extras along with the game!



More details can be found on our company blog. But, the long and short of it is:

Gone Home Boxed Special Edition includes:
  • Gone Home DRM-free for PC/Mac/Linux on DVD, as well as a free Steam key
  • The full Gone Home Original Soundtrack (The GH:OST) by Chris Remo, plus all of the audio diaries from Gone Home in MP3 format!
  • A Gone Home cassette tape logo sticker
  • The 40-page “Designer’s Notebook” filled with notes and sketches from the development of Gone Home
  • Fold-out poster of the cover of Sam & Lonnie’s zine!
You can grab the Special Editon from our TopatoCo storefront or from Merge Games' site for $29.99 plus shipping.

Thanks for playing, and hope you dig this new special edition!!
Dear Esther - contact@rockpapershotgun.com (Alice O'Connor)

I've returned to this particular Proteus island many times. But am I simulating walking or exploring or wandering or dreaming or?

I’ve discovered a novel way to conduct interviews: tweet vaguely about something you’re interested in, then wait for two game designers you like and respect to have a chat about it and send you the logs. I carefully laid my bait: “I use ‘walking simulator’ warmly and earnestly. I adore walking around looking at stuff and reflecting. Walking is great! Sim it to the max.”

The trap snared my chums Ed Key and Ricky Haggett. Ed created walking simulator Proteus while Ricky is working on Hohokum, a dicking-about sim for PlayStations which might, with fewer puzzles, be called a walking simulator. Unsuspecting, they discussed Proteus, the ‘genre,’ exploring and wandering, and what a “walking simulator” even is. Afterwards they decided “Just email it to Alice,” rather than blog about the chat themselves. “She can turn it into ‘news,’” they said. Suckers!

… [visit site to read more]

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