Gnomoria - Valve
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Jun 11, 2013
Gnomoria - Valve
General
• Goblins and Skeletons no longer have a chance to spawn with regular equipment
• Worn equipment can be smelted into metal slivers
• Metal slivers can be forged into metal bars

Fixed
• Crash loading games with a queued Fill Hole job
• Replace Floor not being allowed over Stockpiles and Military designations
• Incorrect values for worn weapons
• Suspended pastures still allowing animals to be milked, sheared, etc
• Build stairs/incline down jobs allowing to be queued in some invalid locations
Gnomoria - Robotronic Games
<b>General</b>
<ul>
<li>Goblins and Skeletons no longer have a chance to spawn with regular equipment</li>
<li>Worn equipment can be smelted into metal slivers</li>
<li>Metal slivers can be forged into metal bars</li>
</ul>
<b>Fixed</b>
<ul>
<li>Crash loading games with a queued Fill Hole job</li>
<li>Replace Floor not being allowed over Stockpiles and Military designations</li>
<li>Incorrect values for worn weapons</li>
<li>Suspended pastures still allowing animals to be milked, sheared, etc</li>
<li>Build stairs/incline down jobs allowing to be queued in some invalid locations</li>
</ul>
Gnomoria - Robotronic Games
General
  • Goblins and Skeletons no longer have a chance to spawn with regular equipment
  • Worn equipment can be smelted into metal slivers
  • Metal slivers can be forged into metal bars
Fixed
  • Crash loading games with a queued Fill Hole job
  • Replace Floor not being allowed over Stockpiles and Military designations
  • Incorrect values for worn weapons
  • Suspended pastures still allowing animals to be milked, sheared, etc
  • Build stairs/incline down jobs allowing to be queued in some invalid locations
May 28, 2013
Gnomoria - Valve
General
• Added Fill Hole task. This task is placed in an empty floor cell and builds a wall in the cell below.
• Changed Replace Floor task to work without having to deconstruct existing furniture or Workshops

Fixed
• Crash when clicking "Move Down" without a Job Type selected
• Gnomes not equipping armor on their left side if their right side currently had better equipment
• Worn equipment not storing in crates
Gnomoria - Robotronic Games
<b>General</b>
<ul>
<li>Added Fill Hole task. This task is placed in an empty floor cell and builds a wall in the cell below.</li>
<li>Changed Replace Floor task to work without having to deconstruct existing furniture or Workshops</li>
</ul>

<b>Fixed</b>
<ul>
<li>Crash when clicking "Move Down" without a Job Type selected</li>
<li>Gnomes not equipping armor on their left side if their right side currently had better equipment</li>
<li>Worn equipment not storing in crates</li>
</ul>
Gnomoria - Robotronic Games
General
  • Added Fill Hole task. This task is placed in an empty floor cell and builds a wall in the cell below.
  • Changed Replace Floor task to work without having to deconstruct existing furniture or Workshops

Fixed
  • Crash when clicking "Move Down" without a Job Type selected
  • Gnomes not equipping armor on their left side if their right side currently had better equipment
  • Worn equipment not storing in crates
Gnomoria - Robotronic Games
Whoops! I missed last weeks patch notes announcement. Here is the recap:

<b>General</b>
<ul>
<li>Goblins and skeletons now regularly spawn with worn equipment, which can't be smelted or equipped by gnomes. There is a chance that they will spawn with usable equipment.</li>
<li>Mants and beetles have evolved lungs and can now drown. Mants and beetles in existing saves are unnaffected, however new spawns will have the change.</li>
</ul>

<b>Fixed</b>
<ul>
<li>Crash opening Market Stall window with an unfinished trade</li>
<li>Bug causing a big performance hit when beetles were at their current population limit and could reach gnomes</li>
<li>Weapons visually in the wrong hand, ie being held in a missing hand</li>
<li>Gnomes getting stuck trying to equip a missing hand</li>
<li>Items uled in the market stall not properly fitting the window</li>
</ul>
Gnomoria - Robotronic Games
Whoops! I missed last weeks patch notes announcement. Here is the recap:

General
  • Goblins and skeletons now regularly spawn with worn equipment, which can't be smelted or equipped by gnomes. There is a chance that they will spawn with usable equipment.
  • Mants and beetles have evolved lungs and can now drown. Mants and beetles in existing saves are unnaffected, however new spawns will have the change.

Fixed
  • Crash opening Market Stall window with an unfinished trade
  • Bug causing a big performance hit when beetles were at their current population limit and could reach gnomes
  • Weapons visually in the wrong hand, ie being held in a missing hand
  • Gnomes getting stuck trying to equip a missing hand
  • Items uled in the market stall not properly fitting the window
May 21, 2013
Gnomoria - Valve
General
• Goblins and skeletons now regularly spawn with worn equipment, which can't be smelted or equipped by gnomes. There is a chance that they will spawn with usable equipment.
• Mants and beetles have evolved lungs and can now drown. Mants and beetles in existing saves are unnaffected, however new spawns will have the change.

Fixed
• Crash opening Market Stall window with an unfinished trade
• Bug causing a big performance hit when beetles were at their current population limit and could reach gnomes
• Weapons visually in the wrong hand, ie being held in a missing hand
• Gnomes getting stuck trying to equip a missing hand
• Items listed in the market stall not properly fitting the window
...