Half-Life 2 - contact@rockpapershotgun.com (Jim Rossignol)


Okay, Internet! Okay>. I’ll play The Stanley Parable. Jeez, I’ll play so you’ll stop hassling me. I’ve got tea to drink and stuff, y’know. I mean so what, yes, it is> my kind of thing. And I do> like wry and creepy first-person games, and The Stanley Parable is one of those peculiar story-driven, non-linear, thought-provoking, brilliant-constructed, acutely clever, well-written mods that we love to post about, but some> of us want to sit about watching Chinese action movies at ten o’clock at night, and totally don’t have time to download 450mb of Half-Life 2 mod (which you only actually need Source SDK to play) and then wander through corridors figuring out what the hell is going on, and smiling all the while at that incredible> voiceover.

It’s brilliant. Exquisite, even. I can’t spoil it by talking about it, but there’s a trailer below, if you want to take a look. But you shouldn’t look. You should play it.
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Half-Life 2

Uncover a Twisting Tale in this Brilliant, Deceptively Deep Half-Life 2 ModBranching storylines have become quite the thing in games lately, but most games don't take the idea much farther than "choose option A to get ending A, choose option B to get ending B."


That's not the case with The Stanley Parable, a smart, twisty new Half-Life 2 mod by Davey Wreden. The first time I played it, I finished it in a few minutes and thought, "Well, that was neat."


Then I played it again, just to see what would happen if I did things differently. And that was when I figured out what The Stanley Parable is actually all about.


There's a lot more to say about this mod and the many fun ways it experiments with video game storytelling, but I'll save that for later. For now, you should really just download it (link is below) and see for yourself.


Just remember: when you finish, you're not finished.


The Stanley Parable [ModDB]


[High-five to razzbarry for the tip]
Half-Life

Your Handy Map of Half-Life 2's City 17Reader Michael sent us an image he's been working for a while. It's a map of Half-Life 2's City 17 done in an "authentic" style.


That means no easy-to-read Google Maps style of cartography. City 17 is in Eastern Europe, and the world is a mess, so all the Resistance have to go on would be old Soviet military maps.


So that's what Michael drew. Anyone who knows the general lay of the land in the game will see it's quite the work of art.


Your Handy Map of Half-Life 2's City 17


Soviet Military Map of City 17 [Steam]



You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Half-Life 2

There's a Half-Life On Viktor Antonov's Video Game ArtArtist Viktor Antonov has worked on a number of high-profile projects over the years. He's recently published his own book, The Colony. He's helping on a live-action adaptation of classic manga (and anime film) Cobra. He also did some nice art for shelved (yet promising) multiplayer shooter The Crossing.


Oh yeah. And he was also art director on Half-Life 2.


During his time with Valve, Antonov created much of the iconic imagery we associate with the game, including the look of City 17 (and environments beyond, some of which were cut, others which returned in HL2 spin-off The Lost Coast) and the vehicles and equipment of the Combine.


If you're after something a little more current from the man, he's working on Bethesda's upcoming Dishonored. You can find more of his work at his personal site, linked below.


Viktor Antonov [vulkanbros]


To see the larger pics in all their glory, either click the "expand" icon on the gallery screen or right click and "open link in new tab".


Fine Art is a celebration of the work of video game artists. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line!

You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.

There's a Half-Life On Viktor Antonov's Video Game Art
There's a Half-Life On Viktor Antonov's Video Game Art
There's a Half-Life On Viktor Antonov's Video Game Art
There's a Half-Life On Viktor Antonov's Video Game Art
There's a Half-Life On Viktor Antonov's Video Game Art
There's a Half-Life On Viktor Antonov's Video Game Art
There's a Half-Life On Viktor Antonov's Video Game Art
There's a Half-Life On Viktor Antonov's Video Game Art
There's a Half-Life On Viktor Antonov's Video Game Art
There's a Half-Life On Viktor Antonov's Video Game Art
There's a Half-Life On Viktor Antonov's Video Game Art
There's a Half-Life On Viktor Antonov's Video Game Art
There's a Half-Life On Viktor Antonov's Video Game Art
There's a Half-Life On Viktor Antonov's Video Game Art
There's a Half-Life On Viktor Antonov's Video Game Art
There's a Half-Life On Viktor Antonov's Video Game Art
There's a Half-Life On Viktor Antonov's Video Game Art
There's a Half-Life On Viktor Antonov's Video Game Art


Half-Life 2


Garry's Mod has passed the one million downloads mark, six years after it was first made public.


"This is a pretty big deal for me considering this all started off as a tiny tiny modification about six years ago," wrote creator Garry Newman on his blog. "This is more than I could have ever expected or wished for!"


Newman added that he had hoped to have a "big secret update" ready for when the milestone was passed, but it's running behind schedule.


"Anyway – thanks to everyone that's contributed to Garry's Mod – whether that be directly by dedicating your time to creating new content for other players or indirectly by playing and enjoying all that Garry's Mod has to offer!"


Garry's Mod is a physics sandbox 'game' modded from Half-Life 2. The $10 download lets you manipulate and mess around with objects and characters from most Source-powered Valve games.

Half-Life 2

The Great Half-Life 2 RobberyHacking attacks and digital theft have been in the headlines a lot lately, whether it be the loss of user details on the PlayStation Network or a preview build of an upcoming game.


So let's look back today on a crime both more brazen and impressive than any we've seen in the past few years: the theft of Valve's Half-Life 2, months before it was actually released to the public.


In 2003, Valve was just a company that made video games. Namely, the classics Half-Life and Counter-Strike. Steam was yet to come (t would be released in September '03), and when it came people hated it, and there was no such thing as Portal or Left 4 Dead.


"Hacktivist" group Anonymous had only just been formed, it was before the erosion of online privacy brought about by social networking sites and before a lot of people even had things like credit card details stored online, let alone somewhere vulnerable enough for them to be stolen.


In short, it was a simpler time on the internet. A more civilized age. Or so we, and Valve Software, thought.


Towards the middle of 2003, Valve was putting the finishing touches on Half-Life 2, its hotly-anticipated sequel to what was regarded at the time as one of the greatest first-person shooters ever made. The game was due out in September 2003, to launch alongside the company's daring new online platform Steam, and people could not wait to get their hands on it.


One guy especially. German Axel Gembe went above and beyond the average Valve fan and conducted a sophisticated, and ultimately successful, attack on the company's network that ultimately led to his stealing of not just Half-Life 2's source code, but assets and other files that were enough to allow people to build a working, albeit unfinished, version of the game.


Gembe's attack began in September 2003, when Valve boss Gabe Newell's computer began exhibiting peculiar behaviour. Newell also discovered a few days later that one of his personal email accounts (a webmail account) had been compromised. Valve would later discover that not just Newell's computer, but several others at the company, had "keystroke recorders" installed on them, which let other people see what you've been typing on your keyboard (very handy for stealing passwords).


In other words, this was a very sophisticated attack. On September 19, 2003, an unauthorised copy of Half-Life 2's source code was made, and shortly after the lifted files were leaked onto the internet for all the world to see. And, even though the build was unfinished and unstable, actually playable (you can see some of the leaked build, featuring the cut Hydra and Alyx's old duds, to the left).


Valve boss Gabe Newell publicly acknowledged the hacks on October 2, at the same time asking Valve fans for assistance in tracking down those responsible.


The attack and subsequent leak was a disaster for Valve. The game ended up being delayed for months, and wouldn't be released until November 2004, over a year after it was supposed to be out. In the end, of course, the delay didn't matter, Half-Life 2 being one of the finest games ever made (the extra twelve months really helping), but remember, at the time, nobody knew that!


In its attempts to catch those responsible, Valve enlisted the help of the FBI, and a wacky attempt at luring Gembe (who had bizarrely confessed, albeit anonymously) to the US with a job offer failed, but by May 2004, Gembe's time was up. German police raided his home (actually on charges relating to his other hacking efforts, as the Germans didn't want him deported to the US to face the FBI) and he was arrested, though he'd escape jail time; in the end he was given two years' probation.


These days, the reformed hacker is repentant for his actions, telling Valve "I am so very sorry for what I did to you. I never intended to cause you harm. If I could undo it, I would. It still makes me sad thinking about it. I would have loved to just stay and watch you do your thing, but in the end I screwed it up. You are my favorite developer, and I will always buy your games."


Total Recall is a look back at the history of video games through their characters, franchises, developers and trends.
Half-Life 2

Your Official Valve Action Figures (and Replica Portal Guns) are Coming In 2012Toy company NECA revealed at Comic-Con today that its range of merchandise based on the intellectual properties of Valve will start shipping in 2012. Oh, and they also let us know what they'll be!


While there are sadly no pictures yet of the figures or merch, here's what you'll need to be saving your money for next year:


HALF-LIFE 2


Gordon Freeman action figure


PORTAL 2


Atlas & P-Body action figures, replica Portal gun, "resin and plush" weighted companion cube


TEAM FORTRESS 2


Pyro, Heavy & Demo action figures

LEFT 4 DEAD 2


Boomer & Smoker action figures


So, mostly good news then! Bit of a shame about the L4D ones, though. I'd have liked to see the humans, Bill especially, up first.


Half-Life 2



In the fast-paced world of PC gaming, Half-Life 2 may be considered 'getting on a bit', but its fan base still stands strong. No better evidence could be found than this great fan-film, telling the story of a resistance fighter opposing the rule of the Combine.

Found by the guys over at RPS, Singularity Collapse features some spectacular looking props and costumes that perfectly capture the atmosphere of Valve's iconic shooter, as well as some great CGI work using assets from the game itself. Gunfights and aesthetics aside though, it's really the gunship vs buggy chase that makes this a must-see.
Half-Life 2 - contact@rockpapershotgun.com (Jim Rossignol)


Half-Life – Singularity Collapse is an impressive Half-Life 2 fan movie which you can see below. It’s a first-person movie, and features quite a bit of the protagonist looking at his hands, for some reason. Fortunately it’s also heavy on the action, including a Highway 17 style buggy driving sequence, which is particularly awesome. It’s not short on the special effects, either, with a bonkers hi-tech reactor sequence, explosions, HUD weirdness, and lots of explosions and gunplay. Worth a watch, I would say.
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Half-Life 2

It may be a little rough around the edges in some places, but in others, this fan-made Half-Life 2 movie is one of the most impressive I've ever seen.


Link ChevronHalf-Life fan film [Super Punch]


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