PC Gamer
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title="Permanent Link to Dishonored: The Brigmore Witches review">Dishonored Brigmore Witches 1







There’s little chance Daud and Corvo would ever have been friends. One’s an assassin who killed an empress, the other’s a bodyguard who failed to protect one. Two inherently opposing forces, with blood and Outsider marks on their hands. Put them in a room without bladed weapons though, and they’d find they had a lot in common. Corvo is fighting to redeem himself in the eyes of the city. Daud accepts his damnation, and is just shooting for a little personal redemption. Both men get their chance.



As with the first part of the DLC, The Knife of Dunwall, playing as Daud feels immediately familiar but just slightly different. He has most of Corvo’s powers, plus a few extras such as summoning assassins to take out targets for him, and the ability to call in favours from his underworld contacts. More importantly, he gets a moral flexibility that Corvo lacked. Playing the former Lord Protector, ghosting felt like the ‘right’ approach. Playing Daud, that’s still possible, but helping to feed hungry corpse-rats or deciding “Nah” to a fiddly looking puzzle simply feels more appropriate.







His continued mission is to track down Delilah: a Brigmore Witch who lives down a dangerous river – a Brig over troubled water, if you will. It’s broken down into three missions, one re-using the prison from Dishonored, one set in Dunwall’s garment district during a gang war, and a final one in Delilah’s dilapidated mansion full of shrieking, rose-wrapped witches, living statues and other horrors. All are excellent. The first DLC started strong and then lost steam with a bland second mission, a boring, combat-heavy retread of the Flooded District, and absolutely no payoff. Each part of this finale however has a distinct theme and vibe we haven’t seen before, catering to both combat and stealth approaches, and Daud confirms himself as a more interesting character than Corvo ever was.



As with the main game, much of what’s good about it comes down to the details – the ability to buy Daud a uniform to go undercover in the prison for instance, or an elderly godfather’s reaction to you killing his nurse in front of him. The levels are packed with secrets, documents and general things to discover, and while most of the favours Daud can call on are a little boring, the ability to continue a save or get a ton of points up front means he gets to cut loose from the start.



The one disappointment comes in a cameo by Corvo, in a scene that frustratingly relies on Daud’s chaos level rather than – cough – a certain rather important decision made during Dishonored’s campaign to decide how the story ends. That aside, this DLC sends the game out in style. It’s more of the same, where ‘the same’ refers to quality rather than rehashed content – an honourable end, by even the Outsider’s ambiguous standards.





Expect to pay: £8 / $10

Release: Out now

Developer: Arkane Studios

Publisher: Bethesda Softworks

Multiplayer: None

Link: www.dishonored.com

PC Gamer
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title="Permanent Link to Dishonored: Game of the Year edition announced, bundles game and DLC bits">Dishonored







You fool! You didn't actually buy the excellent first-person sneak 'n stabber Dishonored, did you? As always, the fiscally sensible (read: boring) thing to do was wait for this: the Game of the Year edition, which has, with all the tedious inevitability of an Outsider encounter, just been announced. Of course, if you were really fiscally sensible (read: really boring), you wouldn't be buying games at all. And who wants to be that guy?



As you might expect, Dishonored: Game Of The Year For A Lot Of Publications In 2012, But Not PC Gamer, Because We Gave It To Mass Effect 3, Not That That's Really Important Right Now edition will bundle together the main game, the fun-but-throwaway Dunwall City Trials, and the two Daud-centric DLC packs, The Knife of Dunwall and The Brigmore Witches. You'll also get the slightly problematic pre-order pack "Void Walker's Arsenal", which collects up all the in-game bonuses that were offered to early buyers, balance be damned.



But let's set aside facts and information, because you're probably wondering: "Phil, what does the front of the box that, due to digital distribution's dominance in the wake of retail's systematic failure at serving the PC market, I will never own *deep breath* look like?"



I'm glad you asked, incredibly convoluted question-asking person!







A topographical map of that one lead dude's mask, I guess?



Dishonored: Goaty Edition is due out October 11th, priced £29.99/€39.99
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

When I saw that Dishonored was going to have additional DLC missions I was worried that it might wander off the beautiful path that the original game created. It was all too possible that any additions might seem like bad fan fiction for the original, quite neatly encapsulated, game. Corvo’s story was so complete that would be very odd to see “further adventures of”, or anything of that ilk. Arkane, of course, chose wisely in this regard. They chose Daud, the troubled master assassin defeated by Corvo in the original game. And Daud, I am beginning to feel, makes for a better experience than Corvo ever could.

The Brigmore Witches, then, is very much worth playing.> (more…)

PC Gamer
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title="Permanent Link to Dishonored’s Brigmore Witches DLC is out now, here’s the launch trailer">Daud uses Pull on a Brigmore witch at the Brigmore Manor.





While Arkane did not fulfill our hope that Dishonored's next DLC would feature playable whales, I guess they've done as well as they can have without going the whole hog of adding cetaceous beings. Second and final story DLC The Brigmore Witches is out today, and judging by the launch trailer, it looks like the once-indiscriminate assassin Daud is now having some serious reservations about his chosen career.



Those slow-motion execution scenes are, as usual, rather grisly, making that pensive voiceover vaguely hilarious. Reflections on the meaning of life and death?Well, in our preview, Ian did find that the storyline was the most promising thing about this DLC, which is now on sale for $10 over on Steam. The Brigmore Witches carries on from where you left off in The Knife of Dunwall, even lifting your Chaos level and weapon upgrades from the savefile.



Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Dishonored lacked multiplayer, $5828375 worth of microtransactions, and hyper-linear setpiece rollercoasters, yet for some reason everybody loved it. It’s almost like people want intrigue, options, and whale-oil-based societies from their games. Almost. So, with the new (and excellent) Brigmore Witches DLC bidding adieu to the first game’s creaking, disease-infested Dunwall, what’s next for the best sneaky-stabby series to come along in years? Bethesda’s officially calling it a “franchise” now, so a sequel’s all but certain. Where might it go, though? Could multiplayer be in the cards? And where does Arkane think the first game failed? Also, were Dishonored’s two DLC episodes – with their tweaked powers and fairly vocal main character – a preview of things to come? I spoke with Dishonored co-creative director Raphael Colantonio to find out.>

(more…)

PC Gamer
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title="Permanent Link to Polycount’s VG Remix contest is full of beautiful low-poly game dioramas">VGRemix thumb







You'll probably know Polycount from their occasional Valve-partnered contests. Some of the site's users have made items now found in Dota 2 and Team Fortress 2. Those items have gone on to secure their creators big money hats, to be worn in a big money houses, built atop big money islands. (They made a lot of money, is what I'm saying.) The site also runs less lucrative, but equally creative contests - like this one in partnership with Sketchfab. The brief was to create low-poly gaming dioramas in the tool, and the results is a series of excellent, interactive tributes full of charm and detail.



You'll find a few (PC relevant) relevant examples below. Be sure to full-screen them for maximum impact, and remember: this is only a tiny portion of the full, frequently amazing thread.



Canabalt by adam







Dishonored by AzzaMat







Enemy Territory: Quake Wars by Shiv







The Secret of Monkey Island by hopgood







X-COM: UFO Defense by Saiblade







Mirror's Edge by robert.nally







I'll stop there before I accidentally embed the entire thread. Do go and browse it.



Voting for the contest's winner is due to take place next week. Good luck to everyone who entered.
Product Release - Valve
Dishonored: The Brigmore Witches, all new content for Dishonored is Now Available on Steam.

Continue your journey as the legendary assassin, Daud, in Dishonored: The Brigmore Witches. Access Daud’s weapons, gadgets, allies and supernatural abilities once more, and bring his twisted narrative that began with The Knife of Dunwall to a close.

After discovering the identity and intentions of Delilah, the leader of the Brigmore Witch coven, you set out to disrupt her from completing a powerful ritual that will spell your doom. Having already been betrayed by your lieutenant, Billie Lurk, you must rely on feuding gang factions—the Dead Eels and the Hatters—to negotiate your way through previously unseen districts of Dunwall en route to Delilah’s stronghold. Regardless of the way you reach your destination, one thing is for certain – you will finally answer for your treacherous actions and fall before the mercy, or punishment, of the Royal Bodyguard and Assassin, Corvo Attano.

PC Gamer
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title="Permanent Link to Dishonored: The Brigmore Witches hands-on preview">The Brigmore Witches



Members of the Hatter gang hate Daud almost as much as they love hats.



Atonement can take quite a while, depending on the crime. After assassinating the empress at the beginning of Dishonored, master assassin Daud set out to redeem himself in Dishonored’s second DLC, The Knife of Dunwall. Now, Bethesda completes Daud’s story and puts him up against a new and dangerous enemy: the Brigmore Witches.



After a fitful dream featuring a cameo by a certain famous assassin, Daud wakes to find that he’s got a new mission. A coven of witches led by the mysterious Delilah Copperspoon is getting up to something at the expansive Brigmore Manor house somewhere upriver. “I cannot abide a mystery,” Daud intones, and charters a boat.



Or, he would, if he could ever do things like chartering a boat as easily as stepping down to the local travel agent. The best boat to take him past a blockade is run by a vicious gang whose boss, the scarred, tattooed, and abrasive Lizzy Stride, was recently busted and thrown into Coldridge Prison to rot. The bulk of Brigmore Witches is taken up by Daud working to free Lizzy and win the Dead Eels over to his cause.



Daud gathers his gear and heads out. The Favors system from Knife of Dunwall is still in place, allowing you to pay your network of assassins to bribe servants, sabotage doors and leave you caches of supplies nearby to help you through most missions. Most of the favors are outright bargains, and Daud has money to spend. Unlike Corvo, who lost everything at the beginning of his story, Daud is still sitting fat on a pile of dead-Empress cash. Daud can easily afford all of the favors and many of the upgrades available.



For the first mission, I spend 100 coins to purchase an old Overseer uniform. After skulking in the shadows for all of Dishonored and Knife of Dunwall, it feels bizarre and brazen to just stroll through the prison gates in a freshly pressed uniform, reeking of religious authority. Instead of skulking, I’m face-to-face with Coldridge’s guards as they complain about their duties. As I wander deeper into the prison to go about my fake Overseer business, I look for an interior door or unwatched hall to slip away and start to break Lizzy out of jail.



Of course, my false uniform is only good for as long as I act like an Overseer. As soon as I get spotted in a restricted area or found carrying an unconscious convict out the front doors, though, the ruse is up and it’s time to run.



Just like in the original Dishonored, the real pleasure of Brigmore Witches is found in moving through a mission without raising any eyebrows. It’s easy for part of the first mission, thanks to the Overseer uniform, but eventually Daud has to go back to being a ghost. But when things go wrong—and they will—Daud has a brand-new power to lean on. Pull unlocks Daud’s inner Jedi and allows him to levitate small items like keys, coins, and bullets, pocketing them from a distance. At higher levels, Pull can lift enemies off the ground and hold them until you disable or kill them. Daud’s trusty wristbow and summonable assassin helpers are also back for you to use if things really start to go pear-shaped.



Lizzy Stride. You may have rescued her from prison, but if you call her a "damsel" she will cut you.



When you do get in a scrap, new enemies mix up the sometimes-predictable rhythm of cutlass-and-pistol wielding city watch officers. The Dead Eels gang uses boat hooks instead of swords, giving them wild, long-range swings that you’ll need to get past to land any cuts. They also throw gaseous grenades of green river gunk that is less than pleasant.



The witches themselves are snarling balls of nastiness, and they fight like it. Members of the Brigmore coven throw frenetic combinations of spells and screams at you, making them especially dangerous. After a particularly bloody encounter trying to sneak past a trio of witches, I begin greeting members of the coven with a wristbow bolt to the head on sight: going toe-to-toe is just too risky. Some witches are accompanied by Grave Hounds, undead dogs that have a tendency to get back up after you’ve killed them once or twice.



All of the levels I play feel slightly smaller than vanilla Dishonored, but still feature a load of detailed world-building. As The Knife of Dunwall explored the whaling operations propping up the economy of Dunwall, Brigmore Witches spends a lot of time with the dockside neighborhoods and their warring gangs, and the steampunky flavor of the setting really starts to come out in the cobblestone streets and advertisements for Pratchett’s Jellied Eels.



Daud uses Pull on a Brigmore witch. She... seems irritated.



 



Though the levels have been designed with care, none of the puzzles I found were as difficult as the hardest missions in Dishonored. Those seeking incredibly difficult assassination missions may be disappointed. With Michael Madsen continuing as the voice of Daud and the story moving fast toward an inevitable confrontation with Delilah and the Brigmore coven, though, I think that the story itself promises to be the most satisfying part of this DLC.



Brigmore Manor is a beautiful setting for the DLC’s conclusion, and it’s a location I’m looking forward to exploring in full: just as I stepped onto the lush-but-unkempt lawn, I got a tap on the shoulder telling me I was cut off.



I’ll just have to wait until The Brigmore Witches is released next week to take a proper look around.
Product Release - Valve
In celebration of QUAKECON, save big on different games from id Software and Bethesda each day, now through August 5th at 10am Pacific Time.

Today only, save 66% on Dishonored on Steam!

Or, pick up the massive QUAKECON Pack, a collection of all released id and Bethesda titles for this weekend only!

PC Gamer
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title="Permanent Link to Mod of the Week: Gifts of the Outsider, for Skyrim">goheader







Perry recently told us about a mod called Gifts of the Outsider that imports the magic powers from Dishonored into Skyrim: Blink, Possession, Bend Time, Devouring Swarm, Wind Blast, and Void Gaze. I decided to the use the mod not just for its powers, but also to reenact the plot of Dishonored in Skyrim: the tale of an honorable man seeking revenge after being framed for a crime he didn’t commit. It’ll be just like Dishonored, only in Skyrim, and starring a furry woman with a tail. Just call me Khorvo.



Don’t worry, this will be supremely light on Dishonored spoilers, I'll cover a few of the activities you perform during the Dishonored campaign, Skyrim style. Let’s get started. What’s the first thing you do in Dishonored?



Play Hide-and-Seek with a Child



This is how REAL assassins train. Next: hopscotch.



I find some kids running around in Solitude, but they don’t want to play hide-and-seek, so we play tag instead. Minette Vinius and I chase each other around, forming a close personal bond that will surely keep me motivated in the dark days to come. I catch her and tag her and then I fast-travel to Whiterun so she’ll never be able to catch me and she'll be “It” forever.



Go To Prison for a Crime I Didn’t Commit



In Whiterun, I use a Frenzy spell on some guy standing around in the city. He goes nuts and starts attacking anyone nearby. The guards run over and arrest me while he is killed in the background. I’m shocked and outraged. I didn’t kill anyone! It was all him! You won’t get away with this! I will have my revenge! Looks like I’ve been... DISHONORED!



Can you believe the crime around here, officer? Wait, what did I do?



Escape from Prison



Not a problem! Pulling a lockpick out of my butt, I open the cell door, sneak through the prison, collect my gear, and slip back out into the streets. You’ll all pay for what you’ve done, I silently vow. All of you. It’s time to reclaim my honor. But how?



Meet the Outsider



Since I’m a wanted woman in Whiterun, I need to get away to plot my revenge. I head out to an abandoned house west of Riften, where I find a book and read it. I appear in Limbo, where everything is floaty and slanty, and meet The Outsider. He gives me the Blink power, which lets me teleport short distances. He tells me there are other powers I can collect by visiting his other shrines. Could these powers be the key to destroying those who wronged me?



I promise I'll only use Blink for good or for revenge or for fun.



Assassinate an Important Religious Figure



There are plenty of religious types in Skyrim, but when I think about one I’d like to assassinate, a particular zealot immediately comes to mind: Heimskr, the Nord Priest of Talos. Even if you don’t know his name, you know him: he’s the dude who stands in the middle of Whiterun and screeches incessantly about Talos, all day, every day. Oh, and is it a coincidence that the spot he stands in is just yards from where I was arrested for my “crime?” Not a chance. His death will mark the beginning of my quest to dis-dishonor myself.



This looks cool but I'm actually sliding off the statue for the 8th time.



I creep through Whiterun, using my new Blink spell. It’s neat, it really does zip you around, even on top of buildings, though I tend to slowly slide off. I blink onto the statue behind Heimskr, then to the ground behind him, and then I stab him in the back. I blink away onto a rooftop and the guards look around, confused, having no idea where I went. Actually, they don’t seem confused at all. They immediately shoot me with a bunch of arrows. I run away, but only because I'm in a hurry to reclaim my honor.



Now to just fold up my sword and OWW IT’S NOT A FOLD-UP SWORD



Now that Heimskr is dead, it’s time to find another Outsider shrine, collect a new power, and choose a new target. In the sewers under Riften, I find the shrine, caress the skull, and acquire the Devouring Swarm rune.



Assassinate Two People in a Brothel



Haelga’s Bunkhouse in Riften isn’t a brothel, but it sort of sounds like it could be. You know there are at least a few inappropriate back-rubs going on in there. I summon up a swarm of rats, and try to kill two people with them.



The perfect crime. Good luck trying to arrest swarm of rats, coppers!



Okay, the rats sort of killed everyone in the entire building. Those rats are NOT messing around. Having killed a room full of people with rats, a feeling seeps into my heart. I haven’t felt it in a long time, not since earlier today, but I know what that feeling is. It’s honor, slowly returning to me. I collect the Possession rune near the Dark Brotherhood Sanctuary, and I’m on to my next mission.



Abduct a Doctor on a Bridge



The first step goes well: I head to Dragon Bridge. I run into a bit of a snag here, though, as there do not appear to be any doctors out for a stroll across Dragon Bridge today. For a lesser assassin, that would be a problem, but I’m clever enough to find the owner of a lumber mill sitting nearby. A lumberjack is sort of like a doctor for trees, if doctors killed all of their patients and cut them into pieces, right? (The answer is: right.) He’s not on the bridge, but that can remedied with my new Possession spell. I leap into his mind and run him onto the bridge, where I pop out of the back of his head.



Revenge is a dish best served inside an innocent lumberjack’s head.



Having gotten him onto to the bridge, it’s time to abduct him off the bridge, which means possessing him again. I steer him off the other side of the bridge and into the wilderness. Abduction accomplished! I figure I’ll just keep possessing him and repossessing him and making him run so far away he’ll never find his way back, thus completing the abduction, but thirty seconds later we run into a bear and the bear kills him.



Looks like I got out of this dude’s head just in time.



I’ve just used magic to get a lumber mill owner murdered by a bear. I’m one step closer to regaining my honor. I visit another shrine and collect the Wind Blast rune.



Kill a Fancy Woman at a Fancy Party



There actually is a dinner party quest in Skyrim, but I’ve already completed it, so I need to find another fancy lady at a fancy place and kill her, fancy style. For honor. I know! The Blue Palace at Solitude. It’s the fanciest place I can think of.



Making sure to avoid Minette Vinius (I don’t want to get tagged “It” again!) I run through Solitude and enter The Blue Palace, which is run by Elisif The Fair, a fancy woman. I creep into the throne room, where there are some people hanging around. Looks like a party to me. Sorry I didn’t bring any WINE, I growl from the shadows, but I did bring some WIND!



Get it? Wine. Wind. Almost the same word. And so forth.



They don’t seem to get my wine/wind joke, probably because they are being slammed all over the room by magic wind. It’s a great spell: it’s like the Unrelenting Force shout, only you can hold down the button to keep it on, sending everyone flying all over the place until your Magicka is drained. After blowing everyone around the palace for a while, I head to the nearby mountains to collect the Bend Time rune. It’s time to kill the most important person in Skyrim.



It’s Time to Kill The Most Important Person In Skyrim



I figure the Jarl of Whiterun is the most important person in Skyrim, except for maybe me. I sneak into his chambers in the dead of night, slipping past a couple guards after slowing down time. It doesn’t quite work how I want: I was perfectly hidden from them until I cast the spell, which made them aware of me. The spell slows down time just fine, though, and even having seen me, the guards don’t seem to care that I’m creeping around near the Jarl’s bedroom casting time-bending spells in the dead of night.



You can’t really tell, but he is dying in slow motion. I can vouch for that.



The Jarl has an honorable, slow-motion death as I hack at his sleeping body. The guards run over to arrest me, and I try telling them that I’d rather die than go to prison, anticipating a fun Blink-filled escape from Whiterun. Unfortunately, Skyrim does that thing where it doesn’t select the line of dialogue I’m pointing at, so I accidentally bribe the guards and they peacefully escort me to the front door. Oh well.



Skip A Big Part of Dishonored’s Story To Avoid Spoilers



My easiest mission yet! I collect the final rune, Void Gaze, so I guess we’re ready for the big finale:



Kill Someone At a Lighthouse



Back in Solitude, I run around the lighthouse long enough discover there’s no one important in the lighthouse or on top of the lighthouse. There’s only Ma’zaka, the lighthouse keeper, but he’s downstairs in his little chambers. I sneak in, and use Void Gaze, which works like Detect Life, letting you see people through walls. I could possess him, run him up to the top of the lighthouse, and Wind Blast him off, but when you’re possessing someone they can’t open doors, so I have no way to get him out of his room. If I want to kill him, I’ll have to kill him right here.



Yep. There he is.



This isn’t quite the grand ending from Dishonored, though. I know that killing people with rats and blasting a fancy woman into her own ceiling and getting a lumberjack bear-mauled were all necessary -- absolutely necessary -- to regain my honor. But killing Ma’zaka, a humble, harmless lighthouse keeper in his own bedroom to end the story... it would just be complete anti-climax, wouldn’t it?



Yep. It was a complete anti-climax.



Lesson learned: if you want Dishonored’s story, go play Dishonored. If you want to have fun with Dishonored’s powers in Skyrim, though, this mod works great.



Installation: I installed this with the Nexus Mod Manager, but the mod looks as if it's just a single bsa and esp file. So, if you're doing it manually, just download the files and plop 'em in your Skyrim data folder (Steam > steamapps > common > skyrim > Data). No magic required.



Looking for more Skyrim mods? We recently updated out grand list of the best 50 for your perusal.
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