Review copies of Madden NFL 13 arrived today. EA Sports usually sends out funny premiums with its review guides, like it did with a yardage book for Tiger Woods PGA Tour 13. This year, they included a quarterback wristband—the kind you see Peyton Manning or Aaron Rodgers flipping up and staring at during a two-minute drill—to highlight the new audible commands for the Kinect-enabled version of the game.
It's rather clever, as I'm having a tough time grasping the full vocabulary available for making pre-snap adjustments (there are more than 120 commands you can give). This may not be as handy as my Cooking Mama oven mitt but it's still a useful piece of swag.
Especially when I apply it to one of my favorite games.

After a couple of months spent kneeling at the altar of Microsoft exclusivity, Skyrim’s first expansion Dawnguard has made its expensive way to the admirably-supported PC version. It brings vampires and it brings vampire hunters – but will it bring the game-changing of Bloodmoon or the deflation of Shivering Isles? Gaze into my proud undead eyes, human cattle, and allow me to seduce you into reading on.> (more…)

Bethesda are saying (at QuakeCon) that Dawnguard PC is out at last right now, but I can’t get it come up on Steam just yet. But oh well, I’m sure it’s either a caching thing or it’ll be there any moment – me, I’ve just got to postpostpost and then sleepsleepsleep. Here’s the official word though. I’m hearing it’s $20 for the long-awaited, Vampire-centric Skyrim add-on. Now I’m off to clean my teeth. Good luck, enjoy, and see you tomorrow.
Update: and here it is on Steam to buy now. $20/£14 to you, sir or madam. That is not> cheap as DLC goes, and the reviews were mixed, but I’ve not played it yet so don’t look to me for answers. Unless they’re about cats or Transformers, anyway.

Generations of gamers who have not only the arcade but also years of computer, Nintendo, and PlayStation games in their pasts are now, themselves, raising children. In a world of wall-to-wall screens and endless gaming options, it can be hard to find just the right game for game-loving parents and their inquisitive kids to enjoy together.
Over at Brainy Gamer, Michael Abbott describes the challenge of finding games that engage his four-year-old daughter, Zoe. Games designed for kids don't always do it. But Skyrim does.
"Kids quickly learn that parents save the best stuff for themselves," Abbott wisely observes. "Zoe is happy to while away twenty minutes with a Dora game, but she knows whatever I'm playing is likely to be a hundred times more interesting, and she wants a piece of that action." Enter Skyrim. While clearly some parts of the game are too violent or explicit to be kid-friendly, Abbott finds that with some planning and prep work on his part, Skyrim is perfect for his daughter to enjoy.
There are eight ways parents can help make Skyrim great family fun time, Abbott explains. Some are more obvious than others. For example, no matter what system the game is running on, a game pad will be easier for small, young, relatively uncoordinated hands to learn to use than the keyboard-and-mouse combination is. Likewise, establishing an ethical code of action in advance—such as "help people who ask for it"—can make the wide and murky waters of a game easier to navigate.
"Be a mage," Abbott also advises. "I prefer Zoe casting spells to wielding swords and axes. It feels less ‘realistic' to me and more suitable for a child." And of course, parents should review the game, or sections of the game, before sharing them with a child, to make sure the content in question stays appropriate.
But Abbott's best advice is all about letting kids explore and learn from games the same way their parents do. Creative problem solving can be the best part of Skyrim:
Let your child discover there can be more than one way to solve a problem. I spared Zoe the Fellglow Keep gore, but let her face The Caller boss at the end of the quest for a reason. We were given the choice of fighting her or negotiating with her, but we found a third option we liked better. We cast an Invisibility spell, grabbed the stolen books, picked her pocket for the exit key, and escaped the dungeon. "We were smarter than her, Daddy!" You bet we were.
Thanks to the time she's spent in Skyrim (and with her brainy gaming dad), four-year-old Zoe can now read maps and count currency. And she's young enough not to care about things that may not matter: " Just remember that a small child thinks less about leveling up or RPG mechanics," Abbott cautions, "and more about having fun, moment to moment, in an imaginary world."
Sounds good to me. Maybe we really should try seeing games through the eyes of a child more often.
Skyrim for Small Fry [The Brainy Gamer]