Product Update - Valve
* Battle Pass owners who played more than 40 games in International Ranked matchmaking now have the option to transfer their final International Ranked MMR to replace their Ranked MMR. This appears under the International Ranked tab inside Play Dota, and will be available for the next couple of weeks.
* Fixed a bug where Hero Damage, Hero Healing, and Building Damage stats were being recorded in match history incorrectly.
* Added Building Damage to the Post-Game Summary Scoreboard (represents damage dealt to Towers and Barracks).
* Fixed not being able to see Spark Wraiths area effect if you do not see the center of it.
TF2 Blog


The European Team Fortress 2 League (ETF2L) Season 25 schedule and signups have opened! The season is kicking off with a 6v6 cup, testing new maps and weapon pickups. Premiership signups are open until September 3rd at 21:00 CEST. Any 6v6 or Fun Team that has 6 players on the roster at the end of signups is eligible to participate. Click here to sign up and get more information!


Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

I am ill today. It’s my guts, you see. My Goddamned guts>. Despite my imminent death by a thousand craps, I am duty-bound to bring you the regular round-up of what sold best on Steam last week. Think of me, won’t you, as you wonder how many humans who don’t yet own Counter-Strike: Global Offensive there can possibly be in the world, and lament the total absence this week of anything we might traditionally deem to be ‘indie.’ … [visit site to read more]

TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed the Short Circuit causing lag compensation problems on the server
  • Fixed sappers sometimes only being applied to one Engineer teleporter
  • Weapons can no longer be juggled to bypass the weapon's re-fire rate
  • Fixed a server crash related to sending an invalid client command
  • Fixed players being able to teleport out of the spawn room using the Eureka Effect at the beginning of a round
  • Fixed Mann vs. Machine players receiving abandon penalties after playing at least one wave
  • Fixed Refill Ammo canteens not refilling the ammo for all weapons in Mann vs. Machine
  • Fixed mini-sentries not having full health when they are built quickly during the setup time on Mann vs. Machine maps
  • Fixed the scoreboard badge panels not updating properly when teams would change sides on attack/defend maps
  • Fixed Casual and Competitive mode badges incorrectly displaying the level 1 badge when at max level
  • Updated the materials for the Mistaken Movember to fix a transparency problem
  • Updated the model for the Pretty Boy's Pocket Pistol to fix a problem with shading
  • Updated the Frontier Justice so the "Revenge crits are lost on death" attribute is displayed as a negative
  • Strange Part: Allies Extinguished can now be applied to Strange Sydney Sleeper rifles
  • Added the Tip of the Hats 2016 community event medals
  • Updated the Salty Dog to hide the Scout's headphones
  • Fixed the Borneo map stamp using the incorrect image in the Mann Co. Store
  • Fixed the game not properly honoring the steam per-game language setting
  • Fixed a bug with the Cow Mangler 5000 reload speed
  • Updated the localization files
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the Short Circuit causing lag compensation problems on the server
  • Fixed sappers sometimes only being applied to one Engineer teleporter
  • Weapons can no longer be juggled to bypass the weapon's re-fire rate
  • Fixed a server crash related to sending an invalid client command
  • Fixed players being able to teleport out of the spawn room using the Eureka Effect at the beginning of a round
  • Fixed Mann vs. Machine players receiving abandon penalties after playing at least one wave
  • Fixed Refill Ammo canteens not refilling the ammo for all weapons in Mann vs. Machine
  • Fixed mini-sentries not having full health when they are built quickly during the setup time on Mann vs. Machine maps
  • Fixed the scoreboard badge panels not updating properly when teams would change sides on attack/defend maps
  • Fixed Casual and Competitive mode badges incorrectly displaying the level 1 badge when at max level
  • Updated the materials for the Mistaken Movember to fix a transparency problem
  • Updated the model for the Pretty Boy's Pocket Pistol to fix a problem with shading
  • Updated the Frontier Justice so the "Revenge crits are lost on death" attribute is displayed as a negative
  • Strange Part: Allies Extinguished can now be applied to Strange Sydney Sleeper rifles
  • Added the Tip of the Hats 2016 community event medals
  • Updated the Salty Dog to hide the Scout's headphones
  • Fixed the Borneo map stamp using the incorrect image in the Mann Co. Store
  • Fixed the game not properly honoring the steam per-game language setting
  • Fixed a bug with the Cow Mangler 5000 reload speed
  • Updated the localization files
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brendan Caldwell)

A rash of hacks in the past two months has left the usernames, emails and passwords from at least twelve gaming forums compromised, including those of Unreal creator Epic Games and Secret World developer Funcom. Other breaches include a GTA fansite and, as previously reported, the official forums of Dota 2. All the attacks involved an exploit in the forum’s software, which the hackers used to hoover up details of members. And while the passwords are encrypted, they can often be easily cracked. In total, over 9 million user accounts have had their details stolen.

… [visit site to read more]

Product Update - Valve
* A new server cluster in Peru has been added with improved connectivity and capacity.
* Fix bugs related to new game end sequence and battle cup.
PC Gamer

Photo credit: Riot Games.

League of Legends takes the spotlight this weekend for its EU and NA Summer Finals (which just might draw the spotlight away from the recent controversies rocking the scene.) That s not your only option, however: there s plenty of fighting game tournaments taking place all over the world, Dota 2, CS:GO, and the return of PC pro Smite. Have fun!

League of Legends: 2016 NA and EU LCS Summer Finals

There's a lot of high-stakes LoL taking place over a short period of time over the next few days. On Saturday, the third place matches in both the NA and EU LCS Summer Finals will take place, with Unicorns of Love vs. H2K taking place in Europe at 08:00 PDT/17:00 CEST and Immortals vs. CounterLogic Gaming taking place in the US at 12:00 PDT/21:00 CEST. The timing for the grand finals on Sunday are the same. Find more information, and the livestream, at LoLesports.

Dota 2: World Cyber Arena EU Qualifier

You'll forgive me for not having too many precise schedule details for this one, as... well, beyond the matches that have already been played, they seem a little hard to come by. Nonetheless, there is some top-tier Dota happening this weekend even as the majority of the scene wrestles with the inevitable but still-spectacular roster drama that follows the International. This is the EU qualifier for the next WCA. The previous one was, by all accounts, a gigantic shambles that people only forgot about because the Shanghai Major was a higher profile shambles. But at least there's Dota to watch. Check Gosugamers for up to date stream and schedule info.

CSGO: ESEA Season 22, Power-LAN 2016, CyberPowerPC Summer 2016 Pro Series

There's a lot of mid-tier CS:GO taking place across the world this weekend, from North America to Denmark to Poland. On Saturday, check out the playoffs for Power-LAN 2016 starting at 02:00 PDT/11:00 CEST here's the official site for more info (it's in Danish, mind.) CyberPowerPC Summer 2016 will be running throughout the weekend, starting at 09:00 PDT/18:00 CEST on Saturday and 11:30 PDT/20:30 CEST on Sunday (more info here). Finally, ESEA Season 22 concludes on Sunday with $50,000 on the line. Tune to the livestream from 01:00 PDT/10:00 CEST.

Smite Pro League: Fall Split

PC Smite is back for another season and this weekend is your chance to get in on the ground floor. Matches began yesterday and continue through to Sunday, starting at 11:00 PDT/19:00 CEST each day in both North America and Europe. You can find out more information on the teams on the official Smite Pro League site and find the livestream here.

Capcom Pro Tour: Lots of Ranking tournaments

Look, we've got limited header space here, alright? Ranking Capcom Pro Tour tournaments this weekend range from Absolute Battle in Dallas, USA to Argentina Pro Gaming Series in Argentina to an Online Ranking Event in Europe to OzHadou Nationals 14 in Sydney to Fight in Rio: Olympia in Rio de Janeiro. As such, you can expect a decent standard of fighting game play regardless of when you tune in: check each official site, listed above, for further details. Keep an eye on Twitch s Street Fighter V section if that s the game you re after.

Product Update - Valve
- Fixed the interaction of Underlord’s Abyssal Aura and Illusions.
- Improved texture memory usage.
PC Gamer

Fellow PC gamers, we are gathered here today to remember an old friend, one whose warranty expired long ago. As laid out in the law of the upgrade cycle, we must let go of those components that can no longer keep pace with modern demands. And so, it is with heavy hearts that we say our final goodbyes to you, our constant companion for the last 20 years.

Rest in peace, humble optical drive.

You were once a cornerstone of this community, a bringer of joy, a portal to play, an ally in our pursuit of entertainment. You gave us the gorgeous world of Myst, the sublime soundscape of Quake, the unprecedented complexity of Half-Life. You were a marvel of your age, drawing realms of infinite possibility out of those small, innocuous discs. At the time, it felt like nothing less than magic.

Nearly 30 years ago now, you entered this world with a vision. Armed with Red Book audio and full-motion video, you sold us the Hollywood dream, treating us to Mark Hamill taking on a race of giant cat aliens, Jeff Goldblum killing it as Dracula, Christopher Walken telling it to us straight, and... this immaculate performance. Video games seemed poised to replace movies altogether; why would we watch if we could play instead? Alas, it was not meant to be, but we'll always have those fond memories, thanks to you. Your legacy will live on inside us all.

As we commit you to the great server in the sky, let us reflect on all the good you did for this world. Who can forget how crucial you were during the dial-up days? The spiral cords of our 56K modems strained under the weight of individual mp3s; the thought of downloading an entire 750MB CD-ROM was unfathomable. Even when cable internet arrived on the scene, we still relied on you to support us through the file-size boom of the DVD era. Steam might have dethroned you eventually, but your stability during the platform's early, rocky years was what kept us gaming.

In your youth, your laissez-faire attitude allowed our community to flourish unabated. I, personally, owe some of my favourite childhood memories to your liberal approach to game trading; as a kid, hiring and borrowing games was the only way I could afford to play. Thanks to borrowing a friend's copy of Diablo II, I discovered my penchant for click-'em-ups. Thanks to renting Battlefield 1942, I grokked the appeal of online multiplayer. Thanks to hiring out Baldur's Gate II, I realised that games could tell big, complex stories that actually leveraged their interactivity instead of ignoring it. Of course, we all understand why you had to jump on the DRM train once people started abusing your freedoms. Still, those unbridled early years were crucial in making our community as great as it is today.

The fact is, old friend, we simply don't have the space for you anymore.

Alas, those halcyon days are far behind us. The battle of the distribution models is over, and there's no question who lost. How could it have gone any other way? Steam lets us pre-order, pre-load, patch, and play, all without leaving the comfort of our desk chairs. Gone are the overloaded shelves buckling beneath the weight of bejewelled CD cases and boxy collectors editions. Never again do we have to rummage around in dusty attics and dank basements to find that old copy of Day of the Tentacle, only for you to whine like a circular saw when we put the disc in because it isn't mint-out-of-box.

For all the joy you gave us, we cannot ignore the dark times you begat. Refusing to read brand new discs until we'd carefully wiped off every minute mote of dust. Scratching up our favourite games as punishment for playing them too much. Demanding that we 'Insert Disc 2' when it was already in the damn tray. And those multi-disc installs! How can you expect us to set aside multiple hours just to swap GTA 5's seven DVDs in and out?

GTA 5's seven DVDs.

At least you re in a better place now, one where the RPMs are infinite and the CDs are truly scratch-proof. Because as much as it pains us to say it on this day of mourning, you were holding this industry back. Bite-sized games never stood a chance against the pains of disc-swapping. Aspiring developers cringed at the cost of pressing and shipping discs. If we hadn't moved on to the all-digital now, we'd never have known the haunting oppression of Papers, Please, the touching tale of Gone Home, the time-bending antics of Superhot. We'd have to bid farewell to our hundreds-large Steam libraries or else buy a second house just to store all the CDs.

The fact is, old friend, we simply don't have the space for you anymore. Not in our homes, and not in our hearts. Your place at the top of our PC towers is no more. Our mini-ITX cases no longer give you a berth. We will never again hear your mechanical whirr, your voice silenced by the hum of our bigger and better hard drives. From caches to ashes, from disc to dusk, your time is up. You re just too slow for this digital world.

16X. 8X. 4X. 2X. 1X. Eject.

...

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