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Edmund McMillen speaks his mind. Whether it be about games, religion or poop, he never holds anything back.
In the interview, Edmund talks at length about his childhood wherein he found the inspiration for Isaac and in doing so manages to make some very interesting comparisons between games and religion:
"People wonder why there's a lot of violence in my work. I grew up with a picture of a bloody dying man who is suffering for everybody, a martyr, and it's the whole idea of self-sacrifice. Your exalted God, your God, rips his body to shreds for the good of the world. Violence becomes holy. And in a lot of ways, in the Bible and Catholicism, violence and gore is considered holy. You drink the blood of Christ, you eat his flesh. How does that not come in to me? When I'm going through seven years of catechism growing up and they're teaching me, you know, spells... I'm learning how to cast incantations before I receive the blood and body of Christ, you know? So I can be protected from the devil. It's total magic, and I totally love it for that, I love it for its mysteriousness, I love it for its ritualisticness. I think Catholicism is quite interesting. It's very close to D&D. It seems like such a natural progression."
That is just a tiny part of this fascinating case study of a fascinating indiviudual and you'd be doing yourself a disservice to not read the full interview.
Despite the constant flow of new games to try, be they the sort of grand strategy that devours weeks or tiny flights of fancy, there are some games more than a fortnight old that I still find time to play. The Binding of Isaac is one. Short, decidedly sour and extremely attentive to my desire for carefully controlled randomisation and odd loot, every journey into the basement has something to offer. We knew an expansion was on its way and now we know it’ll be here on May 28th. According to the trailer, it’ll also contain ‘more’ of just about everything.
One of 2011's more pleasant surprises was The Binding of Isaac, a game Totilo described as "a wonderfully warped Old Testament take on The Legend of Zelda".
It's been out on Steam for months now, but was also slated to appear on the 3DS eShop as a downloadable purchase. That was until Nintendo took a look at the game and decided against releasing it.
Isaac's creator, Edmund McMillen, took to Twitter earlier tonight and wrote "After a long internal debate Nintendo has decided NOT to allow the Binding of Isaac on the 3ds. :("
"As many assumed the reasons were due to the games 'questionable religious content'", McMillen elaborates. "Thank GOD Steam exists!"
Wow. Nintendo's eShop, much like its retail offerings, is easily able to accommodate mature content. That's what game ratings and parental locks are for. For the platform holder to step in and block a game's release directly harks back to the dark days of the early 1990s, when Nintendo didn't allow things like blood or Nazis on its consoles.
The Binding of Isaac is based loosely on the biblical tale of the same name. Only, instead of Abraham being asked to sacrifice his son Isaac, in the game you play as Isaac and try to escape a slightly different fate by trawling though a ton of randomly-generated dungeons.