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Official Steam time: Tuesday, February 09, 2010 - 3:35 pm

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Dragon Age: Origins Update Released

December 7, 2009, 12:05 pm - Valve - Product Update

Updates to Dragon Age: Origins have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Update 1.02

  • Daggers now apply 0.5 points of damage per additional point in dexterity and 0.5 points of damage per additional point in strength, as originally intended. This increases dagger damage for high-dexterity characters.
  • During combat, mana or stamina reserves now correctly regenerate more quickly when reserves are low. This allows players to occasionally use an talent or spell in the later stages of lengthy fights.
  • When exploring, mana and stamina now regenerate more quickly at higher character levels. This reduces downtime between fights.
  • The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have shorter durations and/or longer cooldowns. This ensures that combatants can no longer stun-lock each other by repeatedly casting the same spell.
  • The cooldowns for several low-level sustained abilities are now shorter. This ensures that players are not penalized for accidentally deactivating them.
  • Certain battles were not scaling properly, resulting in excessively difficult fights. They now scale as intended.
  • Enemy corpses now drop health poultices and money more appropriately, resulting in less clutter in the player's inventory.


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Dragon Age - Origins Update Released

November 5, 2009, 6:47 pm - Valve - Product Update

Updates to Dragon Age - Origins have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Dragon Age - Origins

  • Fixed potential corruption of character statistics
  • Fixed portrait appearance sliders when importing a character from the downloadable Character Creator
  • Fixed import for preset face settings from the downloadable Character Creator
  • Made Easy difficulty easier
  • Slightly increased attack, defense, and damage scores for all party members at Normal difficulty
  • Fixed video issues when running on a very wide screen display, including ATI Eyefinity displays


News Archive (2010)