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Official Steam time: Sunday, November 22, 2009 - 1:34 am

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America's Army 3 Update Released

September 10, 2009, 11:29 am - Valve - Product Update

Updates to America's Army 3 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Training

  • Corrected error that sometimes resulted in hangs when starting training missions
  • Fixes single player sprint/dive failing to bring back weapon after grenade toss
  • Adds a "valid hit" audio prompt to AIT Advanced Rifleman to make it easier to understand when the player is doing it correctly
  • Adjusts the "valid hit" text prompt in AIT Advanced Rifleman so it disappears sooner so the reappearance of it on a second hit is more obvious
  • Addressed issue where firing rounds in AIT SDM early would prevent the player from completing AIT SDM
  • Fixes incorrect colors on correct/incorrect text on the CLS AAR
  • Fix for close menu and double menus in training levels
  • CLS AAR now shows the CLS achievement if earned
  • SDM AAR now correctly displays the hit location on the targets


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America's Army 3 Update Released

July 13, 2009, 9:36 am - Valve - Product Update

Updates to America's Army 3 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

America's Army 3

  • More messaging when unable to connect to server for particular circumstances like full servers, etc
  • More enhancements to PunkBuster implementation
  • Adds in switching viewpoints during pb validation and adds in messaging to let player know something is happening
  • Streamlined the server connect
  • Adjusted the ftmp cleanup logic so it works properly on the server
  • New Auth SDK that fixes MBS query issues, several crashes, and memory leaks
  • Better feedback to players kicked from training due to not being qualified
  • Fixes to player count in Internet Browser
  • Fix for hud decrementing frag grenade round display when 320 ammo types are switched
  • Frag grenade loadout fixes
  • Cleanup of client stat file on startup so bad stats won't hang players joining training
  • Removes "player didn't play in round" debugging message from logs
  • Fixes accessed nones caused by mission lost statistics when player isn't alive at end of round
  • Adjustments to clan tag support to allow use of a prefix (+ is add it as a suffix, - add as prefix, and anything else uses the "of xxx" format from 3.0.4)
  • Prevent going prone while tossing a grenade
  • Report full server to user message and bad/wrong password to user in message box after being kicked from server
  • Adds in ability to left click on a server in MBS and have its information updated if it hasn't been updated recently (in last 10 minutes)
  • Adds new message box if the connection times-out so user knows what happens if they step away and the client fails to connect to the server
  • Added pbsetup and a simple batch wrapper to call necessary commands to setup a system for using PB (Binaries\pbsetup_help.bat)
  • Added PunkBuster setup steps to installation

America's Army 3 Update Released

July 3, 2009, 9:40 am - Valve - Product Update

Updates to America's Army 3 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

America's Army 3

  • Improved console help
  • Added Clan support. Add clan tag in Account Settings. You must change information while in single player mode for now.
  • Admin VOIP Improvements
  • New "version" console command to see the current version
  • Server browser performance improvements
  • Fixes joining password protected servers so it no longer selects the server underneath the mouse cursor when clicking on the "Join" button in the password entry dialog.
  • Fix for settings menu improperly closing when ESC pressed and leaving the player stuck with no UI and limited control
  • Mission generation optimizations
  • Fixed issue with logging into game servers that sometimes used another player's soldier profile.
  • New TS3 SDK integrated
  • Improves how server manages authentication objects
  • Fixes issue with players being added to the scoring system not having all of their scoring data written.
  • Fixes issue where players not logged into MBS were being logged out if they left the server prior to authenticating
  • M320 grenade attaching issue resolved.
  • Dedicated server title bar now shows mission and player details
  • Fixes the "Waiting for other players" UI so it now appears again.
  • Removes some server logging
  • Increased communications handling to support when all players use heavy load outs. This may correct many instances where players didn't spawn correctly or get the correct load out.
  • Fixes the M320 getting an extra round of ammo
  • Fixes the Account Settings password changing not working properly
  • Fixes the IRC link not working
  • Fixes the displayed mission type (assault/defense/etc.) shown in the battle planner so it displays properly after side-swapping

America's Army 3 Update Released

June 24, 2009, 2:15 pm - Valve - Product Update

Updates to America's Army 3 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

America's Army 3

  • Removes Password from AA3Launch.log
  • Fix for MBS not working after server changes to a new map
  • Fixes TeamReady in Mission Preplanning
  • Updated authentication SDK to improve reliability and performance
  • Fix for freezing on training mission load
  • Improved performance on loading maps/training missions
  • Fixed several small memory leaks
  • Fixed performance issue with server that caused it to load UI elements into the server (where they aren't needed) and thus use up additional CPU and memory.
  • Modified training authentication so it is more efficient
  • Modified AMD negative delta time exception handling so it no longer stops the server or client, but just logs the event
  • Fixed Admin add Player Admin
  • Fixed Admin kicking of players. Now works properly with Soldier name and has optional kick by player ID
  • Add new AdminListPlayers to get list of players and their player ID's
  • Removes most of the server log spam, especially that tied to missions and mission setup and ROE
  • Fixes several issues related to ROE firing off when player is bleeding, asphyxiating, or falling after being wounded by ROE
  • You can now strafe on ladders so you don't get stuck in Pipeline or Obstacle Course. Strafe too far and you fall off, just like AA 2.x
  • Modified program startup to clear out any old ATS temporary files
  • Improved scoring messaging support for training missions
  • Fixes several scoring issues
  • Optimizes more of the authentication code and adds better exception handling in it
  • Adjusts STS (stats) integration to better detect invalid objects to avoid crashes
  • Fixes issues with single player stats not correctly initializing all of the time
  • Adds feedback to UI when player purchases training until purchase is complete (says "Purchasing")
  • Modifies MBS to track how many players are playing vs. how many players are on the server (player + Spectators) and now MBS browser only shows the number of players (so the count won't exceed max players)
  • Turns HUD off whenever menu is activated (still an issue with battle planner activation the first time, however)
  • Adjusts the close menu logic to always close properly so double menus should no longer happen

America's Army 3 Update Released

June 19, 2009, 4:02 pm - Valve - Product Update

Updates to America's Army 3 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

America's Army 3

  • Removed apparent lag caused by other players entering or leaving a server
  • Improved start of round spawn issues
  • Resolved problem with training results not saving
  • Improved communication with Authentication server
  • Eliminated freezing up when moving from one training mission to another
  • Cleared up hesitation during training missions
  • Significantly reduce number of authentication transactions between player and Authentication server
  • Solved achievements save and display problems
  • Improved Login communication with Authentication server
  • Improved player statistics tracking for better accuracy
  • Improved overall performance


News Archive (2009)