Version 3.00.03101 - A.M.M.O. mod for Steel Storm: Burning Retribution
CHANGES: + Update: Heavy tank now retains its turrets after respawning. + Update: Switching from a heavy tank to a lighter one should no longer give the latter extra turrets sticking out from its chassis. + Update: Multiplayer should now show the correct chassis models being used by all other players. + New: Respawning will now restore you to your last loadout. + New: Terminals are now activated by proximity. + New: Blue team will now spawn green models. Solely for the purpose of testing and feedback.
-- Known bug: Switching chassis' very quickly still causes the extra turrets... next build will implement a timer to avoid this condition.
-- Known bug: Steam Overlay can cause crashes or texture loss... It is suggested especially for AMD/ATI users to turn off Steam overlay for this build.
...... Dear Steel Storm User, please don't forget to remove your custom Launch Options used for ToD mod to enjoy this patch .......
Summary: ======= + Added Loadout Terminals - at the beginning of every mission in the Burning Retribution Campaign, player can equip his tank with desired weapons. If it turns out later into the mission, that it is not the desired combination, player can come back to the terminal and re-equip the tank (watch your back too!). + Prepared the game to accommodate upcoming DLCs + Bug fixes
Details: ======= + added a scrolling list to challenge menus to better display all the challenges + changed the Episode field on the server list to instead reflect which DLC packs a server is running + added challenges for upcoming new weapons + fixed a bug that was cutting off text from the briefing for Frozen Canyon in Japanese in the menu and client + fixed a bug that wasn't translating Back buttons on the MP menu + all earned weapons per campaign are now displayed on the mission list with currently equipped weapons highlighted + fixed a bug that was causing dynamic lights to spawn multiple times in rare cases + fixed a bug that wasn't displaying when a profile has been updated if it's loaded from the list + added the Loadout Terminal + when a player finishes a mission with a weapon he didn't start the mission with, it's added to his arsenal of weapons that can be selected at an Loadout terminal at any time during a mission. These weapons must still be earned for each campaign. + players will respawn with weapons they had either when they started the mission or now also whatever they chose at a terminal + in multiplayer, if one player earns a weapon and it becomes available at a terminal all players may access that weapon + all weapons are always available at Loadout terminals in CTF mode + updated Burning Sands level with better terrain collisions + final Japanese translation for menus and campaigns + fixed a bug that was causing a bad file name check when attempting to save a campaign mission w/o a campaign + fixed a bug that was causing green crystals to not pick up + fixed a bug that was causing blank mission.txt files to overwrite existing ones when saving a new mission in an existing campaign
+ Added Steel Storm: Towers of Doom mod, early alpha version
To play the mod, add launch options to Steel Storm, "-game tod -customgameuserdirname steelstorm-tod" (with no ""), by right clicking on Steel Storm: Burning Retribution in your Library and choosing Properties > Set Launch Options.
+ New structure for the campaigns + Added Japanese translation + Reorganized main menu
+ the map image and borders now draw at 0.75 alpha so you can still see what is going on in the game behind the map + fixed a bug that was causing objects to pop on the client into their real origin when slowing to a stop + fixed a bug that was displaying the respawn menu and allowing the player to attempt a respawn before he's done exploding and "officially dead" thus closing the respawn menu and forcing the player to restart the mission + added titles to the campaign list for campaign organization + polished the system and control menus by adding tabs to the top of the menu instead of cluttering them along the bottom with reset and back + renamed Gamepad Settings menu to Input Settings + mouse sensitivity has been moved to the Input Settings menu + when resetting controls mouse sensitivity is now reset when the Input Options are reset instead of Player Controls + moved Input Settings to be the last tab in the controls menu to keep all the keybind menus together + fixed a bug that was not allowing alternate back keys to work after opening the key bind prompt and closing with a key that functions as ESC + fixed a bug that was not toggling shadows correctly when toggling back on + the X360 back button can no longer be bound in the control menu + fixed several bugs in the campaign editor menu, and added some polish to the arrow key / gamepad controls for the menu + added Back buttons to all of the main menus + fixed a bug that as resetting anti aliasing incorrectly when resetting system settings
+ fixed a typo in the objectives list for objects + fixed a bug that wasn't translating primary/secondary objective titles in the menu mission briefing + fixed centering of fonts on menu options + motd now reads Japanese file and re-measures text when changing language + fixed a bug that wasn't selecting the profile option when the profile menu is loaded by default or after a profile is loaded or created + fixed a bug that was not loading default weapons for players if their player profile isn't found (should never occur in the first place anyway) + fixed a bug that wasn't resetting the slider position for resolution when resolution changes are canceled + fixed a bug in the system menu that was messing up translations + added all missing ctf and deathmatch english translation files (and updated the title of hack and slash to include the ctf suffix to coincide with other missions) + brought Russian translation up to date + fixed all health checks so that there won't be any confusion when health values are nan values + changed some fonts for Japanese translations + translated changes in all languages + fonts now change based on language + added mouse and gamepad titles inside the input settings menu + added Japanese to the language menu + fixed a bug in the gamepad controls that was drawing the slider min/max labels off position + less challenges are now drawn per row to make room for challenge titles + control input option titles no longer highlight. (to avoid confusion with the mouse) + certain menus including the main menu and menus with tabs no longer reset the selected option when backing out of a sub-menu + added a profile updater that renames the old BR campaign title to the new one, and sets the profile to version 1.1. + added some text to the challenge menus if no challenges have been completed + changed the selection in the campaign editor to use "->" instead of ">" and changed the color to be more obvious + removed some prints when looking up weapons before listing missions in a campaign + removed some menu selection restrictions for mouse and keyboard/gamepad + sound is now played when scrolling a list up with the keyboard/gamepad + sound is no longer played when adjusting sliders + in the challenge menu in the esc menu, challenges are now sorted to show weapons first + fixed some bugs involving translations + some menus now transition smoother + changed the font on the hud objectives text to one that is larger and less distorted at lower resolutions + polished the opening/closing of several menus + changed the text on the map to be more readable in lower resolutions + removed time left from the scoreboard + player frags no longer show in singleplayer + place, and name no longer draw on the scoreboard before the mission ends in singleplayer + the scoreboard no longer draws empty slots, the menu shrinks to fit + rearranged buttons on the scoreboard so that "Next Mission" is the first button + the color picker menus now show a color bar for each slider and should render a bit faster now + fixed a bug that was not resetting slider values for the color picker when backing out of the menu + the sound options menu now uses the correct background + added a "slow" comment to the dynamic lights toggle (needs to be translated, will generate file later) + the mission briefing menu in the main menu now stretches instead of using a scrollbar + in singleplayer death messages now refer to the player as "You" instead of their player name. + added player's color picker icon
Player Initiated Voting - Includes mission changes and player kicks. (Admins can force map changes or create votes even if its disabled.)
Fixed CTF and Deathmatch bugs
IP address of server is now shown in server browser
Manual connection to a server using IP address and port
Passwords can be set for joining your server, and/or for admin mode access.
Instant Chase Cam switch during multiplayer (at all times) and during single player (if it's unlocked). Q or Left Thumbstick Click on some gamepads is the default toggle control. (removed the chase camera toggle from the menu as it is now unnecessary due to the toggle control)
Added a limited visibility chase cam mode toggle for better performance on slow machines
Updates to Steel Storm have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
full support of Microsoft Xbox 360 gamepads (XInput) on Windows (support on Linux and Mac OSX depends on how well OS supports the device natively)
default gamepad settings now match Microsoft Xbox 360 controls for the Logitech Rumblepad 2
fixed freezing game when player is challenged by Heavy Tank with Minigun for Linux client (new Linux client requires updated kernel and updated libs)
increased timer on eradication from 12 to 20 minutes
added dynamic lights to all projectiles, explosions, weapon hits, muzzleflashes, player jets (best not to enable on slower systems)
player's oldorigin set to spawn location at spawn/respawn
rewrote player positioning code for player spawns. this should fix the issue with players spawning at '0 0 0'
fixed a possible issue with storm shield on the server
fixed possible issues with storm shield timing
fixed the height of storm shield plasma balls
fixed issues with low fps and storm shield
cleaned up .cfg files
global lives is now reset on server stat reset
on map start, if the mission cvar is not set, the server does not look for a mission file, then singleplayer mode is disabled and all clients are updated of the game mode change (if for some reason they connected before the server looked for an entity file)
if a mission file is looked for on map start but not found, the server stats are reset in the previously mentioned manner
if the current map does not match the map specified in the mission file on map start the server stats are reset
fixed an issue with plasma sprite explosions possibly not being removed
explosions now fade correctly
fixed possible issues with explosions removing
fixed possible issues with rift effects timing
fixed bugs in every language translation file other than Russian for the m_Draw_Confirm_JoinServer.txt which was showing several server stats as blank on the server join confirmation menu
min players is no longer drawn on the server join confirmation menu
you can no longer damage yourself in some gamemodes with your own radius damage
fixed the bugs that were allowing the reticle to move around while paused or in the menu
fixed a bug that wasn't allowing players to bind keys to controls that were set up to function as back buttons while in the menu (except the keyboard ESC key)
fixed a possible timing issue with some basic animations and low fps
fixed a timing issue with removal of explosion sprites
when the player is starting a single player mission the server won't allow him to move with joysticks while the mission briefing is up even if the client tries to cheat out of it
when other menus are active on the client, the server disables joystick axis movement (this can be cheated out of but will give no advantage to the player)
fixed a bug that was cutting off control titles when setting a key
joystick turn sensitivity now ranges from 0.05 to 6 instead of 0.1 to 9
fixed a bug that was recognizing up keys as an attempt at control settings (causing enter to close the key input menu in controls)
fixed a bug that was messing up text for the control title when setting controls
fixed typo in icebound paradise
fixed a bug that was spawning countless shield effect ents when a beam type weapon is hitting a target
fixed a bug that was drawing the thunderbolt too far away from the player
fixed some bugs that were aiming projectiles too high
fixed a bug that was drawing beams in the wrong place when the target is dead
updated all server configs with new and missing values
added an option for public guest editor access to the advanced server options menu which allows any player to access the editor in guest mode (no save/clear/reload)
when accessing the editor on a server, the player is now given the option to enter a password for admin mode, or if the server or an admin allows it, enter guest mode directly w/o entering a password.
if a player has already been granted guest editor access, that play can still enter a password to enter admin mode. (players can't be locked out of admin mode by granting them editor access or setting the server to allow guest editors)
server editor options are now hidden in the advanced host options menu unless the editor toggle is enabled
guest editor access can no longer be toggled in the admin player list if the server is running in public guest editor mode
fixed a bug in the admin player list that was not drawing on the next line after an player is listed that cannot be modified
fixed a bug that was preventing players who were jumping from a very low score to first place to not be sorted correctly in the scoreboard