- Changed and improved interface for rituals window on the strategic map. - Changed and improved interface for rituals tooltips. - Changed and improved interface for special locations in the strategic map. - Changed and improved interface for provincial constructions on the strategic map. - Changed and improved interface for guards window on the strategic map. - Changed and improved interface for spells window on the tactical map. - Changed and improved interface for spells tooltips. - Added ability to control the province (hire guards, construct buildings, etc.) in the provinces info-window (in the bottom right corner). - Icons for units and items are now clickable in all windows, an information windows is showed after a mouse button click - Reworked skill information window for heroes/units and terrain information on the tactical map. They are now auto-scaled and can be changed. All tooltips are displayed normally, without covering the mouse cursor and an item. - Added visual clue for inability to construct buildings in the Citadel and provinces, perform a ritual and hire a guard during the current turn. - Achievements can now be viewed in the game and be exported to the Steam account. - Added Lord of Bones achievement (summon over 50 skeletons or zombies in a battle for the shard). - Added two spells for multiplayer: Create Golem and Summon Phoenix. - Increased available screen resolutions number that can be selected in the game. - Unified window close buttons. - Added detailed tooltips for difficulty levels. - Unit information can now be viewed during a shard attack. - Icon for building status in its tooltip is replaced with the text. - Improved tooltip for gold and gems status on the lower panel. - Scout that takes the path of Warrior (Adventurer) now gains Second Wind skill on level 10 (moving and attacking in the same turn without spending additional energy) and Swiftness skill on level 20 (moving after the attack). - A few other small improvements.
- Cant Stop Building achievement. - Collector achievement. - Item sets not working correctly. - A bug that caused stamina to decrease before the shot happens. - All resources in the Necromancy window are now displayed correctly. - Incorrect location of the spells in multiplayer. - A bug that let player deploy army on the arena for AI. - A bug that caused disappearance of the whole garrison left in a province after upgrading Outpost to Fort. - Some letters getting cut out in the heros level up window. - Esc button working incorrectly in informational windows on the tactical map in some cases. - Hotkeys not working in a neutral shop. - Building tooltip covering contruction button on lower screen resolutions. Tooltips display is now generally improved on lower resolutions. - Inability to exit the province list after pressing Esc button. - Dialog bugs. - Tooltips covered by the lower panel on the strategic map. - Highlight of clickable elements on the astral map. - Incorrect display of the tooltip after closing radial province menu. - Battle results tooltip bug when attacking a province without guards. - Inactive shards on the astral map. - Province siege by rebels without a fight. - Players units not being selected after turns end if AI units werent able to do anything before that. - Game crash caused by transition to the tactical map after the slugs attack event. - Game speeding up after quickly giving orders to two units. - AIs turn freeze caused by it having more than 4 heroes and having opportunity to attack enemy capital. - Rare bug that doubled units death if the hero had Master of the Undead skill. - Empty trophy window after clearing an ambush. - Missing number for damage by towers during capitals siege. - Games logic breach caused by long animation and inaccurate action order after the double shot. - Games logic breach after calculation of the shooting results during fast orders giving. - Synchronization bugs in attack and death animations on the tactical map. - Game freeze caused by transition to the tactical map when players province was in rebellion and he chose to suppress it with his army.
Improvements: — New interface element: if during the current turn player constructs a building, hires a guard or performs a ritual, an additional icon for his action will be displayed on respective interface buttons. — Added new skills: o Petrification Immunity — available for Gargoyle, Ghost and Golem from the start; can be acquired by Gnome. o Entanglement Immunity — available for Ghost, Dragon and Phoenix from the start; can be acquired by Halfling. o Aura of Healing — used to replenish a few HP for friendly units in nearby hexes. Available for Paladin from the start. Can be acquired by Unicorn, Dryad and Treant. — Improved process of receiving quests from Crystals, they are more randomized now. — Improved process of hiring guards to enemys base province in the campaign. Their power is now scaled to your progress. — Almost all Close buttons now have the same look. — Added tooltip for Close button in all windows that can be opened on the strategic map through hero's circular menu. — Unit informations window has been reworked. — Added option to create private games and choose which player to fight with in multiplayer. — Reduced game difficulty for the first three difficulty levels. — Increased initial income for the first three difficulty levels. — Added tooltip for battle result chances on the third difficulty level. — During a siege of an outpost or a fort there is now a wooden wall and palisade on the tactical map.
Fixed: — Province information in dead and desert lands now doesnt show an icon of a race that possesses the province. — A bug that caused heros army to lose a unit without reason after the death of an enemy unit under effect of Enslaved spell. — A bug that caused hero to become a Slug, Ogre or any other unit after using Enslaved spell. — AIs ability to hire guards in a besieged province. — Missing tooltip for the first building in a queue in the planned constructions window. — Buildings tooltips displaying already constructed buildings on the astral map. — Resurrection spell not working if a unit that can use it is killed last in a battle. — A bug that caused the fight to end with a draw if a hero died last and in the Dragon Form, leaving the hero itself alive. — A bug that let a hero use the Double Shot skill, come close to enemy and shoot dealing double damage. Now heroes can shoot only if they didnt make a move during their turn. If a move is made the skill is deactivated. — A bug that caused the game to start a tactical battle with auto-battle - always setting turned on. — Incorrect priorities for Healer AIs behavior. — Buildings that give access to pact with guard could show incorrect number of the pacts. — Units with an all-round attack could counter-attack using this ability. Now all activated unit abilities will be nullified when a turn ends. — AI getting fewer buildings in the Astral thus falling behind in development on the later stages of the campaign. — Heroes could get an increase in two basic characteristics instead of one during province exploration. — A hero under effect of Dragon Form and Polymorph spells didnt have access to his spellbook. — Players could make a bet on the arena even with no gold left. — Game freeze caused by an enemy attacking players hero thats besieging a province. — A bug that caused inability to refuse from a quest given to a hero. — A bug that caused allied Masters to send peace offers after every turn. — A bug that let player end diplomatic relations and then send diplomatic offer to Masters in the same turn. — AI sometimes missing units taken to the army from the garrison. — Unavailable Library button in a situation when two heroes are exchanging items in a province with Library. — Inability to look at the detailed items information in a neutral shop and its incorrect price in the tooltip. — Bugs that caused generation of square lakes on the tactical map. — Incorrect display of income change in the dialog window for Dionium burning event. — A bug that caused the army to consist of trolls instead of skeletons in the event The dead have risen from their graves… — A bug that let player equip Healers Staff together with normal ranged weapon thus increasing all weapons characteristics. — A bug that caused generation of multiple resources in some provinces. — A bug that let player equip a two-handled weapon and a shield during a fight. — Icon for the merchant districts building in the city screen. — AI attacking players capital without siege. — Incorrect difficulty modifiers calculation for gold and gems received after a fight. — A bug that let AI summon skeletons and zombies in dead land provinces during auto-battle. — Color palette for resources area on the bottom panel of the strategic map. — Visual errors of the standard tooltips display. — AI sometimes buying the same primitive items. — AI constructing buildings in a province that improve the ones it already has. — Bonuses for mixed skill sets of Commander not working properly (fixed once and for all). — Tooltip for the building queue in the tutorial. — AIs ability so send a player a message when it had already received one from him (exception for war declarations). — Rain of Brimstone ritual not being effective against garrisons. — Deadly Terror ritual not working properly. — Polymorph spell bug that happened when the spell was used on the last enemy unit. The unit didnt die in the end and his army remained on the strategic map. — Display of buildings received upon victory on your own shard after other Masters attack. — Damage amount dealt by Mass Suicide spell. — Finding empty caches. — A few bugs with medals received by units in battles. — Display bug of You have no access to this resource tooltip. — Sometimes missing dialog for attack on a neutral province. — Hills sometimes looking like plain terrain on the tactical map. — Start battle button not working during troop deployment on the arena. — A bug in the tooltip for a units medal on the tactical map. — Game freeze caused by attack on the brigands province. — Inability to siege an enemy capital if it's under effect of Deadly Terror ritual. — A few animation bugs of damage numbers on the tactical map. — Text scaling in the item informations window. — Ability to buy the same item multiple times having only enough gold for one such item. — Mouse scroll for chat and player list in multiplayer. — Incorrect processing of Escape button when closing a confirmation window.
— Added diplomatic interactions with other Masters. — Added alchemy (turning gold to gems and vice versa). — Changed and improved unit information screen. — Added new achievements. — Fixed and improved Phoenix unit model.
— Untimely recalculation of troops mobility after constructing the buildings that increase it and using Fair Wind ritual. — AI spending money and advancing ineffectively. — AI building three shipyards in one province. — AI not hiring an army while exploring a province with a garrison for a long time. — AI not building outpost while having access to fort. — Spell efficiency algorithm for AI. Heroes used to learn not the most powerful spells which resulted in development lag of Wizard and Commander. — AI heroes not always learning new skills on level up. — Acquiring too much experience during sight exploration with a hero meeting Spirit of Knowledge. — Ritual not being displayed with fog of war on and being displayed with it off. — Lack of increase in the price for missing resources during items purchase. — Bonuses for units with knowledge of dead lands and desert not working. — Game crash caused by quest checking after finished battle and dialog display for heroes under AI control. — Game freeze during turn ending caused by AI heros item equipment. — Rare game crash caused by map generation and exiting the game. — Incorrect award display for victory on the Arena. — Rare game crash on exiting city screen caused by heros unprocessed dialogs from previous shard. — Too strong province guards on early campaign stages. — Bug causing heroes to be stuck in a province due to AI player using a ritual that triggers an event. — Injury animation for Executioner unit. — Blinking of Cancel and Change buttons in the city screen. — Attack Shard windows tooltip covering functional buttons. — Games icon disappearing from Alt-Tab menu in Windows Vista, 7 and 8. — Improved creation and removal mechanism of the renders context. — Possible game crash with the Incomplete draw buffer error. — Possible game crash caused by changing graphic settings. — Possible game crash caused by launching the game on several Intel video cards. — Disconnect in multiplayer caused by a match being inactive for a long time. — Commander that uses some of Scouts skills can now shoot with crossbow. — Synchronized attack and animation for Centaur, Ballista and Catapult units. — Removal of one fragment of the castles wall during its assault. — Interface elements for provinces that arent bordered with players not being displayed with Fog of War off. — Game freeze caused by pressing Escape button in the city screen. — Bonuses for mixed skill sets of Commander not working properly in some cases. — Reduced sound volume prior to and after a battle.
— Added German localization. — Improved font texture for German and Polish versions of the game. — Different icons for achievements (in-game only for now, will be available for Steam soon). — Added additional check of the files integrity for the autoupdate system. — Removed scrollbar from dialog windows. They are now scaled depending on the amount of text. — Extended header in the statistics screen on the strategic map. — Added Lowest graphics preset in the settings. — Added extended tooltips for spells on the city screen.
— Provinces resource not appearing based on the event results. — AI heroes not getting experience from visiting arena. — Inactive Start battle button when entering arenas tribune. — Heros karma change when hes watching fights from arenas tribune. — Dialog window covering units hire window on some events. — Dialog window appearing above the window for choosing a guard during an event where players province with more than one guard is attacked. — A bug causing heros negative mobility. — Possible game crash during loading caused by ATI video cards. — Possible game crash when saving profile. — Game crash caused by switching from Minimum to Maximum graphics preset. — Empty necromancy window appearance when the battle is finished. — Generation of impassable tactical map. — AI bug that prevented it from hiring the best guard available. — AI bug that prevented it from hiring any guards at all. — AIs algorithm for battle result prediction. — Simultaneous shooting of AIs archers on the fastest battle speed. — Resources becoming available after clearing any sight in a province instead of a certain one. — Letters cutting in the strategic maps statistics screen. — Quests could be considered as complete when clearing sights in a non-quest province. — Players heroes inability to leave a neutral province because of AIs heroes (AI considered these provinces as passable). — Incorrect display of change in gem / gold revenue caused by events. — A bug that caused AIs dead heroes to level up thus not letting it to resurrect them.
— Added Polish localization. — Optimization of AIs turn calculation. — Added item sets. — Coefficient for transfer of karma and relations with other Masters is increased. — Added intro video for Russian and English versions of the game (Steam only temporally). — AI logic for hiring and removal of units has been reworked. — AI logic for buildings construction priority has been improved.
— Game freeze caused by using the Astral Gates ritual. — Game freeze caused by ordering a unit to shoot while his previous animation was still playing. — Game crash caused by bandits attack during province exploring. — Game freeze caused by an attempt to capture an already lost province with an allied race. — Game crash caused by an attempt to see detailed information about a unit. — Incorrect HP number for the barbarian units after their recruitment. — Inability to obtain astral bonuses while defending your own shard. — Bug with the access to the buildings that were acquired during attack on the other Masters shard.
Improvements: — Turn resolution code has been optimized, resulting in speed improvement during AI turns. — Better support for scaling interface windows. — Provinces under AI control will now trigger random events just like the players provinces do. — Maximum zoom level on strategic map has been increased a little; the camera can be brought even closer to the ground level now. — AI construction decisions have been improved.
Fixes: — Fixed an error with the body of a slain hero taking too long to be delivered to stronghold. — Fixed an error with AI heroes level computation, resulting in AI heroes gaining levels too fast. — Fixed an error causing the AI to engage into battles with hopeless odds of victory. — Fixed an error causing the AI to ignore the construction limits, such as constructing 5 first tier military buildings instead of 4. — Fixed an error causing the AI to overspend on mercenaries. — Fixed an error in construction window, when clicking to select the Great Temples set of buildings caused selection of the Matter Transmutation set instead. — Fixed an error with unlocking the Viva la Revolucion! achievement. — Fixed an error where the unit selected in the garrison window sometimes could not be deselected and dropped from cursor, resulting in the game getting stuck in the garrison window. — Fixed a misguiding tooltip on a bottom panel button in the citadel interface. — Fixed a tactical combat interface error with ending turn while a spell is selected. — Fixed an error with a medal being awarded after winning a shard for conquering every province therein. — Fixed erroneous display of access conditions for the third foreign quarter building of lizardmen allies.
A new update is now available for download. Here are the 1.0.7 patch notes:
— Added a button at the center of the quarter wheel in the city screen. When pressed, itll position the camera on general city view.
Fixed: — A bug that caused essential for progressing provinces appear on shards with standard conditions. — Archmages inability to use two spells in his first turn. — Parry and Forced March skills werent working properly in the first turn. — Games freeze after diplomatic capture of a province. — Event spam after hiring gargoyles. — Wrong color of information display when a province is 100% explored. — Unrest icon will no longer be shown on the map if inhabitants attitude to players reign is positive. — An exploit involving an exchange between heroes and hiring units in besieged enemy capitals garrison. — A bug that allowed learning spells during enemy capitals siege. — A bug that allowed learning spells from scrolls if the Library isn't constructed. — Health indicator display at 1 HP for dragon and hydra units. — A bug that allowed summoning creatures from eggs and keeping the eggs at the same time. — Ability to summon creatures from eggs outside the garrison. — Icons of guards unavailable for hire werent displayed correctly. — A bug that allowed constructing planned buildings at the start of a turn during enemy capitals siege. — Mistiming in multiplayer caused by use of summoning skills or spells. — Found ritual scrolls, guard pacts and building blueprints now wont be displayed if heros inventory is full. — Players portrait incorrect display on the statistics screen during the tutorial. — A bug that caused wrong camera positioning in the city screen when a building from Foreign Quarter was selected. — A bug that caused recurring uprising in a captured province. — Inability to place units in a hot-seat or multiplayer battle after starting and leaving the tutorial. — Upgrades for units werent displaying on the strategic map after using auto-battle or Illusionary Battle ritual. — A bug that caused the game to freeze after an enemy slug used Necrophagy skill. — Battle continuation after victory based on morale is achieved. — Games freeze caused by using Double Shot skill and enemy unit dying by the first shot arrow. — Missing screen for choosing the second specialization for a hero when he was leveled up exploring a province. — Games freeze caused by fighting in two battles in a row with different armies with auto-battle set to On. — Games freeze caused by fighting in a battle and refusing to fight in the next one with auto-battle set to On. — A nearby province was highlighted as impassable when Forced March skill was used.
Patch Notes for Eador: Masters of the Broken World (May 7th)
A new update is now available for download. Here are the 1.0.6 patch notes:
— Improved HUD for units on the tactical map. — The way unit speed animation changes has been improved. — Optimized tooltip display for mouse cursor movement. — Improved support of displays with 768 vertical pixels resolution. — Fixed Lighting change mode functioning.
— Mistiming problems fixes. — Fixed disconnection problems between the server and the games client in a multiplayer game and in the lobby. — There are now two game modes in multiplayer:
1) Advanced mode — number of points depends on the number of played games and achieved victories; 2) Classic mode — every player has an equal number of points (1000 at the moment).
— Added icons for player statuses: Player is looking for an opponent, Player is in the game. — Added information display of other players spent points. — Updated prices for units, spells and items. — Improved chat.
List of Fixed Bugs:
— Endless siege bug. — Berserk barbarian animation caused the game to crash. — Selected building is not correctly highlighted in the city screen. — Effects bug of A portal to Chaos event. — Battle starts before some of the dialogues are over. — Capitals generating on neutral terrain types. — AI controlled hero doesnt attack the castles garrison while its under siege. — Delays in selection, giving orders and showing tooltip for units. — Problem with necromancy skill and hero information display after the battle. — Inability to sell an item in some cases. — Bug that caused heroes to receive new skills and parameters earlier than intended. — Attack of the enemy castle with no units in the garrison. — Bug with provinces capturing where defenders could become guards in some cases. — Karma transfer from the shard map to the astral. — Killing a skeleton during a battle could cause the game to crash.