The SuperVillain Studios team is proud to announce Steam Workshop support for Tower Wars! They've just launched an all new editor for creating new battle maps, characters, and mods. Steam Workshop makes it easy to share those creations and for others to find, download, and play them.
The Tower Wars Workshop launches with a new map and new character skin for just a small taste of what you can do. But why stop there? Check out this official guide to get started modding or mapping.
To celebrate, the game is 40% off for a week, including friend and team-packs to share with your friends.
Introducing the all new co-op mode! High above the clouds, there drifts a sad, derelict remnant of a once lively little drifter town... it was ruthlessly attacked by pirates intent on sacking the plump little plum in the sky, but in their greed they sank their own ship under the weight of the first load of plunder! A tempest wind soon thereafter arrived, driving the now un-manned island town far from where it had laid anchor for trade. The inhabitants had hastily fled during the pirate attack, but in so doing left all of their goods, munitions, and rum.... LOTS OF RUM. During one of his many pleasure cruises in his glorious, kingly dirigible, the KING happened to stumble across the abondoned stockpile. He immediately siezed the derelict under his sovereign authority, claiming the rum (and other less important supplies) for his own reserves. BUT!! Providentially, the surviving pirates of the pillaging snaffu had regrouped and showed up just shortly after the KING set up base, and thus found their long-lost gem in the hands of a beligerent, crown-waving baffoon. Having tasted some of the finest rum of the barrels his fat arse now reclined upon, their course of action was clear... This meant WAR!
Features -Join up with your friends to protect the rum in the new 1-3 player co-op map, Royal Rum-Bowl! -Adjust and rebuild your maze after enemy pirates bomb, smash and utterly destroy your towers with randomized enemies and events! -Compete in 3 new leaderboard for solo, duo and trio scores! -Enjoy other goodies like a new environment, achievements and music! "Featuring the new and improved steel plate hex, state-of-the-art craftsmanship of the KINGs own forges! Unfortunately, it has virtually no affect on towers built upon them... it simply has the appearance of being tougher."
Stats Changes! -Increased the amount of castle damage required to fill A.R.G. from 4850 to 12000. -A.R.G.'d units not longer gain a speed boost. -Your castle now takes 10% less damage for every berserking unit. This stacks, so if 10 or more of your units are berserking, your castle will be invulnerable.
Tower Wars Update v1.002 -Adjusted BP gain rate curve. It is now a lower, flat gain for 10 seconds, then drops linearly over 40 seconds. All units are still worth the same BP over 50 seconds as before. This is approx middle ground between v1.000 and v1.001. -Increased Mortimer h/a/s by 50%. -Changed Voltaic Liberation Apparatus cooldowns from 5/4.5/4 seconds to 5/4/3 seconds. -Eased up on the Barracks Tech nerf in 1.001, adjusted the h/a/s % bonus curve.
In-Game Stats and Functionality -Fixed a bug where Mechanized Stature Diminishers were not hitting Zoombots. -Changed Madam Sudsies shield cast on allies from 20/30/40/50 shield/sec to 22/33/44/55 shield/sec and increased how often shields are applied from 2 seconds to 1.25 seconds. -Fixed a bug where level 1 Ballistic Impulsion Facilitators would track units way too far away. -Changed Ballistic Impulsion Facilitators stats from 30-60-9 / 38-76-11 / 45-90-14 per hit to 15-60-15 / 19-76-19 / 22.5-90-22.5 (vs health-armor-shield). -Changed BP gain from units. It was previously a flat bp/s for 30 seconds, then would falloff linearly to 0 over 20 seconds. It now starts 160% higher and drops linearly over 50 seconds. Every unit that survives for 50 seconds will still gain the same BP as before, but its gain is now more front loaded. -Changed Voltaic Liberation Apparatus Damage from 30-30-198 / 32-32-212 / 33-33-218 to 25-25-150 / 25-25-150 / 25-25-150 (vs health-armor-shield). Upgrades now only give you the extra jumps. -Weak Shield Charge tech corrected. It was 20/40/80 additional shield, but should have been 20/40/60. -Barracks tech tree stats reduced. All health/armor/shield techs have had their %s reduced, but the additional bonuses go unchanged. Unit speed and BP gain techs also reduced. -Unit unlock costs changed. The unlock cost curve has changed to be linear. Tier 2 is now more expensive at 250g and 250bp, but end-game units are now cheaper to unlock. -Reduced the cost of the Equine Subterfuge Transport send from 762g to 400g. -Baron von Peptos had a recent argument about the best color to wear into battle, red, or blue. Though red is the clear winner here, they could not settle, so they decided to set their machines to no longer heal each other out of spite.
Art/UI -Reduced the power of wind FX on the fan, particles should blow so far out now. -Camera shakes added to Mechanized Stature Diminisher attack. -Exit Game renamed to Surrender in the in-game menu. This is currently how you give up. A better surrender feature will be added at a later date. -Added new UI panel, the in-game player list! This new panel shows all players, playerscores, and your teams current gold and BP. You will have to manually set the hotkey yourself, or reset your hotkeys to default to get it to work. The default hotkey is F5. -Added a link to our Steam Community group in the main menu. Join us for updates and news about the game! -Added PlayerScores to Host and Match Setup lobbies. -Added player card to main menu, showing your PlayerScore, Wins and Losses.
Under the Hood -Fixed a bug where the camera would start in very wrong places.