April 30, 2009, 11:14 am - Valve - Product Release
See the dark side of the Wild West with Helldorado, the Action RTS from Viva Media. Experience truly authentic Wild West locations and fight with authentic 1880's weaponry as you embark on challenging missions to stop treacherous, marauding outlaws in this story of vile blackmail and revenge.
Save 25% when you buy the game before May 7th.
April 29, 2009, 5:45 pm - Valve - Product Update
Updates to Zeno Clash have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Zeno Clash
- New feature: The player can throw the weapon with the 'block' key
- Added a manual lock-on option in the main menu
- Fixed grab items / autolock conflict (enemies can't be targeted when looking down)
- Player can now unlock by running backwards
- Balanced difficulty level of Tower challenges
- Final boss battle has a health fruit (slightly easier)
- Boss characters can grab the player when he is unlocked
- Fixed infinite kick exploit
- Fixed heavy opponents pains issue
April 29, 2009, 4:25 pm - Valve - General Announcement
Beginning Friday at 12:01 am GMT, the PC version of Left 4 Dead will be available for a free 24-hour trial via Steam. The free trial will include access to the recently released Survival Pack DLC, which introduces a new multiplayer game mode and two additional Versus campaigns. Those who wish to give L4D and the Survival Pack a try may now pre-load everything needed to play with no obligation to purchase.
April 29, 2009, 4:08 pm - Valve - Product Release
Samantha Swift and the Golden Touch, the latest casual adventure game from MumboJumbo is now available via Steam.
Solve puzzles, collect artifacts and piece together clues to uncover the secrets of the Golden Touch.
April 29, 2009, 2:32 pm - Valve - Product Release
Speeder Lane, the latest "deleted scene" for the hit indie game The Maw, is now available as downloadable content on Steam. The Maw plus all three deleted scenes are also available as The Mawesome Pack for a discounted price.
April 29, 2009, 11:13 am - Valve - General Announcement
Relic is excited to bring to fans the Dawn of War II Official Soundtrack. This is the product of a lot of work from some very talented people including Relic Composer, Doyle W. Donehoo and Audio Lead, Jason Ross with contributions by artist Noah Stacey and Noobie Noobinson.
Relic would really like to thank Games Workshop and THQ for giving the go ahead to release this to the fans free of charge (most people make you pay extra for this kind of thing...) and to Steam for hosting it.
To get the soundtrack, visit the Dawn of War II game page and click the download link below the game description.
Here you will find 20 great tracks downloadable in high 320kbps quality.
- 01 There Is Only War (opening title).mp3 - 2:55
- 02 Angels Of Death (Space Marine Theme).mp3 - 3:02
- 03 Primarch's Honour.mp3 - 4:37
- 04 No Mercy No Respite.mp3 - 4:39
- 05 March Of The Waaagh! (Ork Theme).mp3 - 3:05
- 06 Purge The Xeno Scum.mp3 - 4:39
- 07 Forged In Battle.mp3 - 4:39
- 08 Ancient Rites (Eldar Theme).mp3 - 3:05
- 09 The Green Horde Rises.mp3 - 4:40
- 10 Khaine's Wrath.mp3 - 4:35
- 11 Attack Of The Heretics.mp3 - 4:38
- 12 Xeno Presence (Tyranid Theme).mp3 - 3:04
- 13 For The Craftworld.mp3 - 4:41
- 14 They Come In Waves And We Push Them Back.mp3 - 4:40
- 15 The Great Devourer.mp3 - 4:36
- 16 To Battle Brothers.mp3 - 4:43
- 17 Hunting The Hive Tyrant.mp3 - 4:42
- 18 The Emperor's Victory.mp3 - 2:05
- 19 Show Me What Passes For Music Among Your Misbegotten Kind (credits roll).mp3 - 13:31
- 20 Meridian Nights (Noobie's Grim Dark Future Remix).mp3 - 2:36
Relic also turned the incredible Soundtrack Album art into wallpaper for you to slap all over your desktop. For the wallpaper and Special developer, please visit community.dawnofwar2.com.
April 29, 2009, 10:50 am - Valve - Product Update
Updates to The Maw have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
The Maw
- Fixed DLC achievements not being properly awarded. If you previously performed the steps to unlock a DLC achievement but it was not properly awarded, then the achievement will be awarded the next time the game is launched after the update has been applied
April 29, 2009, 10:22 am - Valve - Product Update
Stalin vs. Martians is now available on Steam worldwide.
This over-the-top game is far from standard RTS fare: this is no realistic and deeply strategic war simulation, but a straightforward, fun and light-hearted arcade-style game - complete with power-ups falling from conquered foes in the form of bright shiny coins.
April 29, 2009, 10:19 am - Valve - Product Update
Updates to Empire: Total War have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Crash Fixes
- Fixed crash when disbanding generals unit
- Fix for crash on trying to merge ships from port into ships next to port
- Fixed rare crash relating to boarding
- Fixed crash to do with reinforcing armies
- Fixed crash on revolution video attempting to play
- Fixed crash for double clicking on sinking ship on campaign map
- Fix for crash on merging units but moving into fort before army arrives
- Fixed several crashes related to rakes
- Fixed crashes relating to battles when running Czech or German versions of the game
- Fixed crash on moving army into region of faction player has military access and then cancelling military access
- Fixed crash on trying to exchange ships between 2 fleets
- Fixed crash on spamming move orders to puckle guns locked in melee combat
- Fixed hard lock on inviting host to their own MP game
- Fix to prevent loading of mod causing crash post patch
- Various end turn crash bugs fixed
- Fixes to crash bugs relating to completion of revolutions
- Some fixes relating to merging and disbanding
- Fix for several crashes in land battles
- Several crashes relating to attacking cities fixed
- Several load save game crashes fixed
Campaign- Armies now placed correctly on battlefields in relation to campaign
- Fix for nearby ships sometimes not being included as reinforcements for battles
- Fix for incorrect numbers sometimes showing on trade routes
- Units with limits on how many can be recruited now show how many are available
- Various fixes relating to rakes and infiltrating
- Fixes relating to problems moving armies/merging into army's right next to settlements
- Various trade bug fixes
- Fix for moving agent from settlement moving army instead of agent
- Fix for several bugs relating to military access and armies being in regions
- Fix for tattered flags appearing on fleet/armies even when at full strength/fully repaired
- Fix for sallying out armies breaking siege at times even when losing the battle
- Fix for bugs relating to capturing ships on returning to campaign map from naval battle
Land Battle- Improvements to path finding have been made
- Some fixes to units not garrisoning buildings
- Fort gate ownership made clearer with faction flags appearing at the gatehouse
- Fix for problem relating to artillery unlimbering after being ordered to limber
- Fix for puckle guns moving on their own in some circumstances
- Fix for big slowdown in unit movement on some battle maps in the Road to Independence episodes
- Fix for missile cavalry not reloading when out of combat
- Jaegers now have muskets instead of incorrect rifles, Prussian Jaegers keep rifles
- Quebec episodic land battle fixed ground type in deployment area
- Fix for unrealistic numbers when ending a land battle by quitting on the battle results screen
Naval Battle- Several fixes for ships clipping into each other
- Improvements to boarding have been made. Crew is more fluid in attack and more resolute in defence. Men survive long fall and officers join in the boarding attack
- Crew uniforms improved to make identification of the crew type and faction easier
- Defending ship is not allowed to fire cannons anymore during boarding procedure
- Improved naval grouping UI and group movement made
- Improvements made to ship collisions to reduce chance of ships getting stuck
- Fix for sail damage not being shown when volumetric effects turned on
Multiplayer- Various fixes for joining games/game lobby issues
- Fixes for problems relating to spectators being kicked/locking up on other players joining games in certain instances
- Long riflemen and winged hussars removed from early era battles
- Fix for insufficient funds always showing on unit cards even when enough money is available
- Player name is now displayed on unit tooltips
- Team chat is now displayed in a different colour
AI- Basic fix for AI being unable to move army by fleet
- Aggression of factions in campaign improved, as well as tweaks to diplomacy
- Improvements to campaign AI relating to its waging of wars, recruitment and movement of armies
- Improvements made to battle AI to make it more reactive, use buildings better as well as squares and rakes
- Siege battle AI improvements made
- Improvements to naval AI to make it bunch up less, its use of galleys and long range units such as bomb ketches
Miscellaneous- Delete save game button added to save game list
- View replays button added to single player Play Battle menu
- Various sound fixes and improvements
- Various incorrect text messages fixed
- Fixes to various graphical glitches with display of walls
- Fixes made for stuttering videos
- Fix for several game option settings not being saved correctly, including settings such as floating flags
- Fix for unit voices/attack confirmation being heard for all units in an alliance instead of just for the playerâs army
- Armour and shield values are now added into melee defence value shown on unit cards
- Lots of other small and minor bug fixes
Balancing- Land unit recruitment cost in campaign has been increased, with higher cost on higher difficulty level
- Ship recruitment and upkeep costs have been increased in campaign
- Various balancing and cost adjustments to improve multiplayer land battle balance
- Ship costing improvements made for both campaign and multiplayer
- Economic tweaks have been made to campaign to reduce amount of money made in later part of campaign
Extra Note- We are aware of an issue with community created maps that results in a crash when someone without the map tries to join the game. This crash will be fixed in the next patch
- Further work is being done on improving AI Naval invasion behaviour and this will be included in the next upgrade patch
April 29, 2009, 10:18 am - Valve - Product Update
Updates to Crysis Wars have been released. The updates will be applied automatically when your Steam client is restarted.
The specific changes include:
General Fixes
- When spectating, buy menu won't switch tabs
- Occasional HUD buttons displacement
- Shoot + Zoom exploit with Sniper Rifle
- Potential renderer crash
- Score limit is correctly calculated in PowerStruggle
- Vehicle damage direction display
- Server crash when using last purchase to repeatedly buy vehicles
Updates and improvements- Added health bar of player who just killed you
- Added automatic respawning in Instant Action/Team Instant Action, defaults to 20s after death
- Added new visual hit indicator asset - shows whether you hit a player or a vehicle
- Various messages for accessibility improvement
- Reworked options menu
Balance- Increased melee damage, and improved its consistency
New Map- With this patch a new map arrives in the form of Ruins. This map is set in a church ruins environment and invites players to fight both inside and outside of the church itself.
April 29, 2009, 10:10 am - Valve - Product Release
April 29, 2009, 10:09 am - Valve - Product Release
April 29, 2009, 10:02 am - Valve - Product Update
April 28, 2009, 1:50 pm - Valve - Product Update
April 27, 2009, 5:47 pm - Valve - Product Update
April 27, 2009, 1:34 pm - Valve - Product Release
April 27, 2009, 12:15 pm - Valve - Product Update
April 24, 2009, 11:15 am - Valve - Press Release
April 23, 2009, 5:10 pm - Valve - Product Release
April 23, 2009, 4:02 pm - Valve - Product Update
April 22, 2009, 5:18 pm - Valve - Product Update
April 22, 2009, 3:44 pm - Valve - Product Release
April 22, 2009, 2:25 pm - Valve - General Announcement
April 22, 2009, 2:20 pm - Valve - Product Update
April 22, 2009, 1:00 pm - Valve - Product Update
April 22, 2009, 10:31 am - Valve - Press Release
April 21, 2009, 5:47 pm - Valve
April 21, 2009, 2:45 pm - Valve - Product Update
April 21, 2009, 10:53 am - Valve - Product Release
April 21, 2009, 10:49 am - Valve - Product Release
April 20, 2009, 6:56 pm - Valve - Product Update
April 20, 2009, 5:28 pm - Valve - Product Update
April 20, 2009, 5:17 pm - Valve - Product Release
April 20, 2009, 4:06 pm - Valve - Product Update
April 20, 2009, 2:36 pm - Valve - Product Update
April 20, 2009, 9:37 am - Valve - Product Update
April 20, 2009, 9:20 am - Valve - Product Update
April 17, 2009, 4:46 pm - Valve - Product Update
April 17, 2009, 2:12 pm - Valve - Product Release
April 17, 2009, 1:10 pm - Valve - Steam Client Update
April 17, 2009, 11:01 am - Valve - Product Release
April 16, 2009, 5:46 pm - Valve - Product Update
April 16, 2009, 10:00 am - Valve - Product Update
April 16, 2009, 9:46 am - Valve - Product Update
April 15, 2009, 12:41 pm - Valve - Product Release
April 15, 2009, 9:40 am - Valve - General Announcement
April 15, 2009, 9:07 am - Valve - Product Update
April 14, 2009, 2:22 pm - Valve - Product Update
April 14, 2009, 11:54 am - Valve
April 14, 2009, 11:30 am - Valve - Product Release
April 14, 2009, 10:00 am - Valve - Product Update
April 14, 2009, 9:46 am - Valve - Product Update
April 13, 2009, 2:15 pm - Valve - Product Update
April 13, 2009, 12:03 pm - Valve - Product Update
April 13, 2009, 10:10 am - Valve - Product Update
April 10, 2009, 11:57 pm - Valve - Product Release
April 10, 2009, 10:08 am - Valve - General Announcement
April 9, 2009, 10:24 am - Valve - Product Release
April 9, 2009, 7:50 am - Valve - Product Release
April 7, 2009, 2:50 pm - Valve - General Announcement
April 7, 2009, 7:23 am - Valve - Product Release
April 7, 2009, 7:14 am - Valve - Product Release
April 6, 2009, 6:19 pm - Valve - General Announcement
April 3, 2009, 10:55 am - Valve - General Announcement
April 3, 2009, 10:48 am - Valve - General Announcement
April 2, 2009, 2:31 pm - Valve - Product Update