Community Announcements - motorsep
I am happy to announce the release of Steam trading cards for Steel Storm: Burning Retribution!



Along with the cards we got numerous bug fixes and updates pushed into the public branch:
  • Updated game engine Win32 build to be current (current Darkplaces engine svn build).
  • Updated game engine Linux64 build to be current (current Darkplaces engine svn build). Linux 32bit is no longer supported.
  • Added limited vertical autoaim for some of the player's weapons (works within certain threshold).
  • Limited vertical autoaim for enemy AI (works within certain threshold).
  • Enemies no long bunch up above/below player, when player is not on the same floor as enemies (works within certain threshold).
  • Shockwave no longer zaps enemies a way above/below player, except for Fliers.
  • Beam turrets die even when killed while they were firing.
  • Enemies can be killed even if they are immediately off-screen .
  • Join messages when joining multiplayer server.
  • In coop enemies lock on target (players) properly.
  • Updated Necro campain (user-made content).
  • Server restarts after time set by 'sv_forcerestarttime' (default 12 hours now), prints warnings message in the HUD when the restart is close to happening.
  • Flack and minigun bullets don't create particles if they don't hit anything in range.
  • Join/Leave messages are prettier.
  • All possible challenges are visible in the player's Profile now. The unearned ones are grayed out.
  • Fixed a logic error in AI causing AI to behave incorrectly with multiple targets nearby (including friendly tanks).
  • Changed AI to react to friendly AI tanks even if players aren't nearby (offscreen).
  • Fixed leaderboards after a finished mission to display challenges properly again.
  • Changed 'Marksman' requirements to make it possible to actually earn it.
  • Fixed Purgatory mission (western Pump had toggle states swapped).
  • Removed annoying camera options from the player's Profile section.
  • Updated many effects for player's weapons, explosions and enemies.

http://store.steampowered.com/app/96200/
Community Announcements - motorsep
I just propped current engine Linux 64bit binaries to the beta branch. Linux folks, please give it a spin and let me know if it all works.

Linux 32bit is no longer supported.
Community Announcements - motorsep
More updated, including AI fixes, are available in the beta branch:

http://steamcommunity.com/app/96200/discussions/0/618463738384400912/

We would appreciate if you could fire up Steel Storm, despite mega summer sale and E3 and test it.

Currently I am working on Trading Cards and have some ideas for a free DLC that will serve as testing grounds for new gameplay mechanics :)

Community Announcements - motorsep
Whaaaatttt ?! Yep, I got some updates cooking for the game!

Check out the list of current fixes here: http://steamcommunity.com/app/96200/discussions/0/618463738384400912/

or better yet try them in the game's beta branch.
Community Announcements - motorsep
Working on the lite transport vehicle:



Youtube video: https://www.youtube.com/watch?v=0H6jtH2gYto
Community Announcements - motorsep
Community Announcements - motorsep
We beat Goofle to it and put autonomous vehicle in mass production! :P



It can drive itself, player can ride it as a gunner, or can hijack it and drive it him(her)self.

Full video is here: https://www.youtube.com/watch?v=OLvye9O7Yx0

Follow development on:
Twitter https://twitter.com/phaeton_game
Official blog: http://www.kot-in-action.com/blog_new.html
Community Announcements - motorsep
Community Announcements - TheBombOCat
https://www.youtube.com/watch?v=0r-SOxXFM3c
It's been a loooooong time since the last video. One of the biggest reasons is that we have been ironing out engine's bugs, enhancing rendering and porting over almost all existing tools (Material Editor doesn't help making materials quicker, so it was left broken, DoomScript Debugger was disabled in vanilla Doom 3, so it's in queue for resurrection).

This video is rather long'ish, so we suspect only diehard fans of the game engines, iD Software and their legacy, and of course Phaeton game fans, will watch it all :)

Changelog 06/07/2014:
====================

Rendering
---------
+ HDR 64-bit rendering
+ Fixed AMD crash with security cameras
+ Image based bloom (glow)
+ Ported evnShot cmd (render cubemaps)
+ Implemented RoQ video playback with support for high resolution RoQ video files
+ Partially fixed transparent surfaces sorting
+ Fixed majority of r_show* cvars
+ Updated all shaders to be compliant with modern standards
+ Added support for RGBA textures (material key defines whether image will be kept RGBA or will be compressed; useful for GUI elements, view weapon elements, etc.)
+ Added "mask" to exclude surfaces from motion blur
+ Replaced stock YCoCg encoder with threaded one, with much higher quality output
+ Skybox and RGB images now compressed as YCoCg "scaled" DXT5 to achieve highest quality possible

Shaders
-------
+ Ambient lighting
+ Blurry real-time reflections
+ Dither post-process for HDR rendering [1]
+ Fogging for transparent surfaces
+ Feathered particles

Tools
-----
+ Ported dmap/aas tools from idTech 4 to Storm Engine 2
+ Ported at full capacity and fixed Level/GUI/Particles/Lights/Sounds/AF/Decls/PDA Editors from idTech 4 to Storm Engine 2
+ Progress bar for images compression

General
------
+ Created fully functional Flash GUI system
+ Removed SDL1
+ Overhauled input events handling on Linux
+ Implemented full support for gamepad on Linux via SDL2
+ SLD2 can be embedded on compile
+ Implemented video and cinematics skip on keyboard/gamepad/mouse press
+ Fixed decal projections when using FX system
+ Implemented savegame preview images
+ Implemented map loading progress bar
+ Modified .resources vfs to handle/package mods and eliminate assets duplication

Gameplay
--------
+ Re-implemented vehicles, with save/load game support
+ Implemented melee combat system (wip)
+ Implemented compass (wip)
+ Implemented grappling hook (wip)

Images:
1. Banding artifacts are gone now (levels have been enhanced to make it obvious to see; image compression artifacts are present due to TGA > PNG > JPG conversion









Feel free to ask questions and follow us on Twitter @motorsep
Community Announcements - motorsep
.. HAPPY NEW YEAR ..
!! 2014 !!

Happy New Year to all of you! Thank you for choosing Steel Storm series and thank you for being supportive, and engaging with us using Steam, Facebook, Twitter and YouTube!
...

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