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B.U.T.T.O.N. (Brutally Unfair Tactics Totally OK Now)

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Joel Goodwin)

If I m going to be dull and reductive about it, playing videogames works like this: we tell a game something through an input device say, a gamepad, motion contoller, touch screen or keyboard and get a response back in the form of images or sound. It s like a conversation, but it s shaped by the devices we use to talk. Without the Wiimote, there is no Wii Sports. Without the touch screen, there is no Fingle or Bloop.

If I don t own the relevant controller, then I can t play these games. But what if the controller doesn t even exist? Many games are impossible to conceive of because we don t have the hardware to act as muse. Are we living on a junk diet of gamepads and mice or a rich land of controller plenty?

Let s have a chat with a few developers and see wot what they think.

… [visit site to read more]

PC Gamer
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title="Permanent Link to Indie Royale All Charity Lightning Pack raises $25k for charity">Indie Royale All Charity Lightning pack



We recently highlighted the Indie Royale All Charity Lightning Pack, a charity bundle made up of Osmos, BUTTON, The Shivah and Blueberry Garden. All of the proceeds were divvied up between a collection of charities hand-picked by the developers. Gamasutra announce that $25,529.68 (after credit card and Paypal fees) has been raised for Amnesty International, the Electronic Frontier Foundation, act!onaid and Unicef, some donated as much as $200 to the bundle.



A nice bit of news there. According to the site, 4571 people bought bundles, and Indiegames and Desura waived their typical fees to deliver the games to buyers gratis. The Graduation Bundle is due to arrive in a week, keep an eye on the Indie Royale site for details on what that'll contain.
PC Gamer
rel="bookmark"
title="Permanent Link to Indie Royale All Charity Lightning Pack is live, £10k already raised for charity">Indie Royale All Charity Lightning pack



Adding the word "lightning" to things tends to make them instantly exciting, and adding the word "charity" makes them nice, so the Indie Royale team have hit on a good thing with their "All Charity Lightning Pack." It'll let you pay a small amount for a bundle that includes floaty gobble 'em up, Osmos, violent but awesome party game, BUTTON, Rabbi-tastic adventure The Shivah and the surreal, serene explorathon that is Blueberry Garden.



ALL profits are divided between four charities, including Amnesty International, the Electronic Frontier Foundation, act!onaid and Unicef. The minimum price for the pack fluctuates. If more buyers pay over the required minimum, the price will drop. Otherwise, it'll rise gradually. Right now it's set at a pleasantly low £2.57 and the total donations figure just ticked over the ten thousand mark. WELL DONE EVERYONE. The deal will close in 79 hours at the time of writing.
Kotaku

Our Newest Xbox Live Indie Favorites are Full of Rainbows and DeathEvery two weeks, we weigh in on our favorite selections on Xbox Live's indie channel. These are not Microsoft-approved games. They're created by everyone from the average Joe to upstart game companies, and reviewed by users like you.



We list the stand-outs here and in the Kotaku's Favorites channel in Xbox Live's Games Marketplace. New recommendations post every two weeks. Enjoy!



Rainbow Runner (80 MS Points): Rainbow Runner is a little bit of everything. Combining a shooter with platforming, rhythm and puzzle mechanics, this fast-paced rainbow-disco proves that a genre ain't nothing but a name. Don't write this game off until you experience one of the boss battles. -Sam Winstrom



Our Newest Xbox Live Indie Favorites are Full of Rainbows and DeathB.U.T.T.O.N. (240 MS Points): B.U.T.T.O.N. is one of the best indie party games money can buy. B.U.T.T.O.N. can be played by four people on one controller and is simple enough for anyone to understand. It's a very physical game. You can push your opponents to the ground, grab and hold them back, press their buttons, punch them in the face, it's all fair game as long as you get to press the button first. The possibilities are only limited by what your friends will tolerate, but who needs friends anyway? Certainly not an undefeated B.U.T.T.O.N. champion. -Sam Winstrom



Our Newest Xbox Live Indie Favorites are Full of Rainbows and DeathMonsters Shoot'n Monsters (80 MS Points): A neon-colored shooter reminiscent of Geometry Wars. Though not as fast paced or flashy as its mainstream counter part, Monsters Shoot'n Monsters adds a grappling beam mechanic that proves to be a huge game changer. -Sam Winstrom



Our Newest Xbox Live Indie Favorites are Full of Rainbows and DeathPlatformance: Temple Death (80 MS Points): This is a single-level platforming game set on one giant bigger-than-your-TV playing field. Much like it's predecessor Platformance: Castle Pain, Platformance: Temple Death is so unforgiving that it would be practically unplayable if it weren't for the constant check points. Luckily, the controls are tight and the game itself so much fun that it will keep you coming back for more punishment. -Sam Winstrom



Our Newest Xbox Live Indie Favorites are Full of Rainbows and DeathVizati (80 MS Points): This is a fresh twist on the puzzle genre. Players take control of a square and can turn, shake or flip it to combine colored blocks into groups of three or more. While the puzzle is being completed the games main characters, Julie and Peter attempt to figure out what the square is and why it's there. The water-color backgrounds make this game as beautiful as it as addictive. -Sam Winstrom



Our Newest Xbox Live Indie Favorites are Full of Rainbows and DeathStick 'Em Up 2: Paper Adventures (240 MS Points): This is a sidescrolling platformer/shooter with co-op and versus modes (offline only). Stick figure graphics are usually a game designer cop-out, but Stick 'Em Up 2: Paper Adventures uses paper-cutout backgrounds that give these skeletal characters a more fleshed-out feel. A variety of vehicles and different levels mix up the action just enough to keep things exciting in a crowded genre. -Sam Winstrom


Jul 10, 2011
PC Gamer






Four sweaty young men lie groaning on the floor, aching, bruised and out of breath. Three feet away a battered keyboard lies up-ended on the carpet. Nobody knows who has won, but everyone is giggling like an idiot. This is the aftermath of one round of the indie party game B.U.T.T.O.N.



It stands for Brutally Unfair Tactics Totally Okay Now, and it’s essentially a real-life beat-’em-up. In the beginning, every player chooses a button on the keyboard, and the game then unfolds in three stages.



Stage one. The nervous step back. A message appears on screen telling everyone to take up to seven paces away from the keyboard. Even now, things can go wrong. The game has no way of knowing what’s going on in your front room. Halfway through the first step back, one of your friends could throw themselves bodily onto the keyboard shouting “Mine! Mine!” and there’s nothing you can do about it. Except perhaps kick him a little bit.







Stage two: dance like a monkey. An instruction will appear on screen telling everyone to do something stupid. It could ask you to sing happy birthday, or spin around three times, or link arms – anything. Of course, after half a second of trumpeting like an elephant, one of your friends might make a break for the controller. At this stage a deft trip can be helpful. Brutally unfair? Yes. But that’s the point.



Stage three: murder death kill. After a three-second countdown, an instruction will appear telling you to do something to your button. It could be to press it 18 times, or hold it down for four seconds, or not touch it at all. Whatever it is, everyone in the room must dash forward frantically to attempt to seize control of the keyboard.



Then, anything goes. It’s war. We push, shove, elbow and claw our way to the controller. In that moment nothing else matters beyond the need to just get to that button and- QQQQQQQQQQ!







Sorry. Got a bit carried away there, but that’s what B.U.T.T.O.N. does so well. It whips everyone into the room into a giggling frenzy in the space of a few on screen instructions, which makes it a brilliant party game. Beyond those flashcards, however, there’s nothing to it. Once the round is over the game resets. There are no profiles to keep track of your score, and only the one game mode. There should be a way to disable the escape key as well. Too often a manic bodyflop would cause the game to close down completely, which isn’t ideal when you’re all pumped up.



Still, in the extremely limited field of PC party games, B.U.T.T.O.N. reigns supreme. It may be limited and simplistic, but it’s bloody good fun. It’s easily worth the £1.50 asking price if you’re throwing a party and you’ve got the space. Just be sure to move anything valuable well out of the way before you start.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

It is a fine week for PC game releases. As well as Bit.Trip Runner we have Trion’s glossy MMO Rift arriving today, and at last the chaotic local multiplayer minigame collection B.U.T.T.O.N. (Brutally Unfair Tactics Totally OK Now) is also available for download. Described as a party game, it’s also very close to a literal fighting game. I witnessed a collective of RPS contributors warring over it at the EG expo last year, which resulted in the likes of Kieron, Quinns and LewieP quickly devolving from curious onlookers to a mass of flailing limbs, crushed spectacles and guttural screaming. The video below demonstrates how it goes, but picture it with ungainly bespectacled men and you’ll have some sense of the true wonder/horror of this keyboard-mangler.
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Announcement - Valve
Congratulations to all IGF 2011 Nominees & Finalists!
The following games are IGF 2011 Nominees or Finalists and are available on Steam!





















For more information about the 13th Annual Independent Games Festival and to see the list of previous Winners & Finalists, please visit www.igf.com.
Product Release - Valve
B.U.T.T.O.N. is now available on Steam and is 10% off until March 7th at 10AM PST!

2-8 players can join this unpredictable, physical party game that will have you doing whatever it takes to win (or to avoid losing!)

B.U.T.T.O.N. (Brutally Unfair Tactics Totally OK Now) is a finalist for the Nuovo Award at the 13th Annual Independent Games Festival!

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