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Announcement - Valve
Today's Deal: Save 50% off RAGE!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Kotaku

Brian Hagan's Art From Star Wars, RAGE & MoreConcept artist Brian Hagan has worked for clients like MMO giant NCSoft, Microsoft, Lucasarts and id Software. Which means he's worked on properties like Star Wars and RAGE.



So let's take a look!



The Star Wars game is actually Star Wars Kinect, which looks stupid in motion, but in terms of art, Brian's done wonders with what little he had to work with. The RAGE stuff is pretty great too.



You can see more of his work at his personal site.



Fine Art is a celebration of the work of video game artists. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line!

Brian Hagan's Art From Star Wars, RAGE & More

Brian Hagan's Art From Star Wars, RAGE & More

Brian Hagan's Art From Star Wars, RAGE & More

Brian Hagan's Art From Star Wars, RAGE & More

Brian Hagan's Art From Star Wars, RAGE & More

Brian Hagan's Art From Star Wars, RAGE & More

Brian Hagan's Art From Star Wars, RAGE & More

Brian Hagan's Art From Star Wars, RAGE & More

Brian Hagan's Art From Star Wars, RAGE & More

Brian Hagan's Art From Star Wars, RAGE & More

Brian Hagan's Art From Star Wars, RAGE & More

Brian Hagan's Art From Star Wars, RAGE & More

Brian Hagan's Art From Star Wars, RAGE & More


Feb 2, 2012
Product Update - Valve
RAGE 1.2 Patch Release Notes
--------------------------------------------------------------------
This RAGE patch adds some new features and addresses various compatibility and performance issues.

New Functionality
------------------------
Texture Detail: Enabling Texture Detail will improve up-close texture quality by performing upsampling with adaptive sharpening. This does not update or increase the resolution of the base textures included with the game but improves the perceived resolution and crispness of textures. This is an intensive operation and is only recommended if you have a quad-core CPU or higher. Please disable this feature if you encounter poor performance, stability issues or are given a notification that the game has run out of memory after loading a map. The Texture Detail option can be found in the Settings -> Video Menu.

Transcode Benchmark: A new benchmark has been added that determines how quickly texture data can be translated from the compressed format on your hard drive to a format that can be used by your video card. The higher your score, the faster your PC is able to make higher detail texture data available. This is not a traditional benchmark that runs through a scene of the game and returns a min/max/average framerate based on hardware and video settings. Other than the GPU Transcode option, the score will not be affected by changing any video settings. The Transcode Benchmark option can be found in the Settings -> Video Menu.

Error Messaging: If you attempt to apply video settings on a system that is not capable of handling them, an error may come up stating that your system ran out of memory. You will be allowed to continue, however, it is recommended that you either reduce your video settings until this message no longer occurs or you will be asked to restart the game with lower video settings. If you ignore this error and continue playing without altering your settings you will likely encounter texture corruption and/or system instability.

Automatic Video Settings Fallbacks: When an advanced video setting fails to apply, the setting may be set back to a safe default. Anti-aliasing will fall back to NONE if the allocation of a multi-sampled FBO fails. Texture Cache will fall back to SMALL when the allocation of a large texture cache fails. Texture Detail will fall back to OFF when large page table allocations fail. On failure, these settings will automatically fall back to safe values without the need for user input.

Patch Changes / Fixes
-----------------------------
- Fixed crash from potentially having stale transcode jobs in flight when switching between texture cache sizes.
- Fixed crash from using SIMD optimized memcpy with a PBO pointer that is not 16-byte aligned.
- Fixed GPU transcode option always turning off when restarting the game.
- Fixed progression in Dead City where player could not advance through sliding door en route to the defibrillator upgrade.
- Fixed CPU feature detection.
- Fixed issues with launching MP by using double quotes around path name.
- Fixed lack of texture detail on parts of the screen at high resolutions due to limited feedback analysis buffer.
- Fixed thread stack space usage and freed up 700 MB of virtual address space.
- Re-enabled UBOs.
- Adjustments to default VDM values for balance.
Kotaku

An "undisclosed number" of staff at Doom and RAGE developers id Software have been let go. [Gamasutra]


PC Gamer
rel="bookmark"
title="Permanent Link to Ultimate Christmas Giveaway: Win a copy of Rage and a poster signed by John Carmack">Ragecompo950



Welcome to the PC Gamer Ultimate Christmas Giveaway! This is the biggest competition we've ever done: packed with peripherals, games, and exclusive items signed by some very important people. Why are we doing this? Because it's Christmas! And we love you.



The Ultimate Christmas giveaway will run until Christmas Eve. Every day we'll be posting about a new prize that's up for grabs, and you'll have 24 hours after the time of publishing to enter. Sadly, we're only able to open this competition to UK residents.



Ah Christmas, a time for family, a time for giving, and a time for blowing the heads of mutants, at least that's what the guys at id think. So, to wish everyone a Merry Headshotmas, they've sent us a Rage poster signed by their staff, including John Carmack himself! They've also thrown in a copy of Rage and the Rage strategy guide too, that's one hell of a prize.



Check inside for details, plus a closer look at the poster.





She's a beauty isn't she? All this could be yours if you answer one very simple question:



When the world is destroyed in 2012, what is your plan to survive in the harsh post apocalyptic wasteland?



The best, coolest and funniest plan will win the loot. If you win, you'll get a private message via the forums. Let us know your address and we'll send you your prizes shortly after Christmas. Remember, this competition is open to UK readers only. Also, if you don't claim your prize within three weeks of being notified we'll offer it to someone else. Full terms and conditions can be found here.



Good luck out there wastelanders! Don't forget to check back at 4.30 for the next prize, which will involve pointing and clicking.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

This year has been unusually rich in the kind of game that I most enjoy: those that are open-ended, or provide a sandbox world for me to mess about in. We usually get a couple of these every year, but in 2011 we seem to have run into a minor bounty of the open stuff, which is good news for explorers and meanderers alike. I’ve gone into a bit more detail about why this pleases me below. >

(more…)

Kotaku

Rage Demo Now On Xbox Live; Hits PS3 Dec. 6 Rage, id Software's beloved and detested blending of post-apocalyptic combat racing and first-person shooter, finally has a demo.



"The demo presents a slice of the early game, giving players a chance to explore the town of Wellspring and participate in races, games and other attractions. When you've had your fill there, you can head out to deal with some Ghost Clan raiders. Shooting might be involved."



For those of you who haven't picked up the game yet the demo is available now on Xbox Live and will hit the PS3 on Dec. 6. In the meantime check out my review if you want to read my take on the game. I fell into the first category.



RAGE demo up on Xbox Live; PS3 demo coming December 6 [Bethblog]





You can contact Brian Crecente, the author of this post, at brian@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
PC Gamer
rel="bookmark"
title="Permanent Link to PC Gamer US Holiday issue: Diablo III, and 15 years of Diablo">PCG US Holiday 2011 - Diablo III



15 years ago, the original Diablo hacked and slashed its way into PC gaming history. Now, on the run-up to Diablo III, we take a trip to Blizzard to look back at how all began, and forward at where it’s going—including insight into the Diablo III that almost was! Plus, we’ve got Battlefield 3 sniper survival tips, a special report on what Windows 8 means for gamers, and an emergency guide to wrestling your accounts back from hackers. Then read our reviews of Red Orchestra 2: Heroes of Stalingrad, Rage, Hard Reset, Driver: San Francisco, and more!



It's all on newsstands now! Or, if you can’t make it to the store, we’re available on Coverleaf.com and Apple Newsstand.



Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)
So on the ball is RPS that the first post even slightly related to spooky goings-on we’ve run this week comes a full day after Hallowe’en. That’s just our shtick – spurning pagan festivals is what we do, as is being too lazy/non-cynical to compile ‘TOP TEN SCARIEST NOSES IN VIDEOGAMES’ posts to farm traffic. [...]
Kotaku





width="500" height="333" allowscriptaccess="always"
allowfullscreen="true">

Here, in this Rage clip, wonky A.I. leads to deadly child's play. Peekaboo? More like peekabang.



Rage was released on Oct. 4. Read Kotaku's review here.



このAIは誰得?『RAGE』に登場する最強のチラチラ戦士 [へちま via Atomic Gamer]





You can contact Brian Ashcraft, the author of this post, at bashcraft@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
...

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