Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a dedicated server crash related to the new map sd_doomsday_event and server-wide curses
  • Fixed Blue team hearing the win audio instead of the lose audio when Red gets the tickets to the Strongmann machine
  • Fixed grenade projectiles doing more damage than expected
  • Fixed players changing team to respawn outside of their cart while playing a minigame
  • Fixed players being able to use the Eureka effect while in their bumper car
  • Fixed a bug that let Engineers move faster while carrying a building
  • Fixed the Spycicle not giving the Spy fire resistance
  • Fixed The Manngaroo itemset including the wrong item
  • Updated the equip_region for the Vaccinator and Quick-Fix
  • Fixed a bug where players would not get a kill credit for turning another player in to a ghost
  • Updated player ghosts to always use team color
  • Updated the new TargetID system
    • Added Advance Option and ConVar to disable floating health icon (tf_hud_target_id_disable_floating_health)
    • Added Advance Option to control the alpha of TargetID nameplate
    • Fixed not showing for disguised enemy Spies
    • Fixed showing the health of cloaked Spies
    • Fixed not hiding the panel when players are no longer visible
  • Added ConVar tf_weapon_criticals_melee to control whether melee weapons have random crits. Works separately from tf_weapon_criticals.
  • Fixed the knife not playing its backstab animation when crits are disabled
  • Fixed round-end crits not working when tf_weapon_criticals is set to zero
  • Updated sd_doomsday_event
    • Added spell pickups near the ticket case spawn
    • Reduced mega spell respawn time from 90 seconds to 45 seconds
    • Fixed curses occurring in bumper car minigames
    • Fixed players being able to boost their bumper cars early
    • Increased the damage that bumper cars receive from collisions
    • Players can no longer suicide when in a Bumper Car
    • Replaced large ammo kits near the Strongmann machine with spells
    • Reduced ammo kit size on the bridge from full to medium
    • Updated HHH to use a giant Necro Smasher when attacking players
    • Platform game:
      • Fixed Merasmus giving instructions in the platform game when it gets to the final platform
      • Center tent pole now vanishes when the final platform is reached
    • Soccer game:
      • Added HHH, spawns 45 seconds into the match
    • Duck game:
      • Increased max score to 200
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Fixed a dedicated server crash related to the new map sd_doomsday_event and server-wide curses
  • Fixed Blue team hearing the win audio instead of the lose audio when Red gets the tickets to the Strongmann machine
  • Fixed grenade projectiles doing more damage than expected
  • Fixed players changing team to respawn outside of their cart while playing a minigame
  • Fixed players being able to use the Eureka effect while in their bumper car
  • Fixed a bug that let Engineers move faster while carrying a building
  • Fixed the Spycicle not giving the Spy fire resistance
  • Fixed The Manngaroo itemset including the wrong item
  • Updated the equip_region for the Vaccinator and Quick-Fix
  • Fixed a bug where players would not get a kill credit for turning another player in to a ghost
  • Updated player ghosts to always use team color
  • Updated the new TargetID system

    • Added Advance Option and ConVar to disable floating health icon (tf_hud_target_id_disable_floating_health)
    • Added Advance Option to control the alpha of TargetID nameplate
    • Fixed not showing for disguised enemy Spies
    • Fixed showing the health of cloaked Spies
    • Fixed not hiding the panel when players are no longer visible

  • Added ConVar tf_weapon_criticals_melee to control whether melee weapons have random crits. Works separately from tf_weapon_criticals.
  • Fixed the knife not playing its backstab animation when crits are disabled
  • Fixed round-end crits not working when tf_weapon_criticals is set to zero
  • Updated sd_doomsday_event

    • Added spell pickups near the ticket case spawn
    • Reduced mega spell respawn time from 90 seconds to 45 seconds
    • Fixed curses occurring in bumper car minigames
    • Fixed players being able to boost their bumper cars early
    • Increased the damage that bumper cars receive from collisions
    • Players can no longer suicide when in a Bumper Car
    • Replaced large ammo kits near the Strongmann machine with spells
    • Reduced ammo kit size on the bridge from full to medium
    • Updated HHH to use a giant Necro Smasher when attacking players
    • Platform game:

      • Fixed Merasmus giving instructions in the platform game when it gets to the final platform
      • Center tent pole now vanishes when the final platform is reached

    • Soccer game:

      • Added HHH, spawns 45 seconds into the match

    • Duck game:

      • Increased max score to 200

Product Update - Valve
The current item drop system doesn't function well as a reward mechanism. It drops many items on players who aren't interested in them (the items are extremely common, or they're for a hero the player doesn't play), and in the process dilutes the value of the items. We'd like to get to a place where dramatically fewer uninteresting items enter the economy. We don't have a complete solution yet, so we're going to move forward step by step, taking feedback from you as we go.

- Item drops are now entirely time based instead of level based.
Drop list now includes full sets, treasures, bundles and Arcanas at a rare rate instead of frequently dropping common items
- Battle boosters have been removed from the game entirely (we actually removed them from the store in September).
Players with an active battle booster will receive a free Treasure of the Rotted Gallows.
Players who had an unused purchased battle booster in their armory will receive a free Treasure Redemption Token.

- A new treasure, the "Treasure of the Rotted Gallows" has been added to the game.
Treasure Redemption Tokens and other items that can be redeemed for treasures can select this new treasure.
International 2013 Treasure Keys may now be redeemed for treasures.
The items in this treasure can be traded/marketed in 3 months (February 1, 2015).
The rare rewards from this treasure are not subject to the trade or marketing restriction.

Bug fixes:
- Fixed custom Pudge chains not appearing on both sides.
- Fixed unusual Greevils not having their particle effects.
- Fixed alternate hero icons not showing consistently in the UI
- Buyback button now only accepts left clicks.
PC Gamer

Last week, Valve reactivated TF2's five previous Halloween parties, and now the main event—the sixth—has gone live. Scream Fortress 6 adds a spooky carnival map, an evil hypnowizard controlling it, plenty of Halloween gear and achievements, oh and bumper cars, because why not. You have until the 12th of November to make the most of it, at which point TF2 will return to its regular, sadly bumperless self.

The new Carnival map is based on Doomsday, and contains a cornucopia of activities seen over by the wizard Merasmus. If you're wondering why you're fighting those dastardly blue/red guys there, you'll want to read the event's prequel comic. To cut a long story short: Merasmus forgot to build his carnival on top of an ancient burial ground, so he's hoping to create one with our corpses. A strongman, spells, curses, copious amounts of urine, and bumper cars feature heavily in his plan.

Valve have made big changes to the way gifts work in this latest Halloween event: you'll now receive a bag of items just for logging in, with the chance to earn a second during the event. You can read the reasoning behind this decision here, but it's basically an attempt to inject some fun back into proceedings.

For more information, check out this poster for the event, or, y'know, log in to Team Fortress 2.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Smashy smash.

The thrills, chills, and double kills of the fairground are now open to all mercenaries who aren’t afraid of being murdered in a wizard’s ploy to invoke dark powers. This year’s Scream Fortress Halloween update brings TF2 to a carnival not> built on an ancient burial ground – that’s the problem. Here, it’ll make more sense if you read the comic.

This year’s Halloween map is split into two halves: a one-flag CTF sorta thing about triggering a giant striker, then bumper car battles. It also has spells, costumes, and, of course, such… prizes!>

… [visit site to read more]

Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


Scream Fortress VI has arrived!
  • Help Merasmus with his carnival!
  • Comic and additional information available on the website (http://www.teamfortress.com/screamfortress6)
  • Scream Fortress VI runs until November 12, 2014
  • Added new Halloween map Carnival of Carnage
    • Merasmus will spread misfortune with server wide curses
    • Added a Strongmann Test-Your-Strength machine which is in no way an eldritch portal to Bumper Car Madness!
  • Added bumper car minigames. Win by completely ghostifying the other team or by completing the objective
  • Alt-fire to speed boost your bumper car
  • Cast spells while driving
  • The collision force a bumper car receives increases as the car takes damage
  • Force is displayed in the bumper car HUD as a percentage
  • Ghosts can come back to life by touching a friendly bumper car
  • 50 new Halloween-themed community cosmetics
  • 6 new achievements

During Scream Fortress VI
  • A Halloween Gift Cauldron is granted to all players who play during the event
  • Added Halloween crates to the Mann Co. Store. These crates do not require a key to open
  • All Unusual hats and taunts that are unboxed during the event will receive Halloween-themed Unusual effects
  • Previous Scream Fortress content is available in the Mann Co. Store

General
  • Reduced the number of Fireball spells granted to 2
  • Updated the tf_spells_enabled ConVar
    • Removed the Teleport spell from the general spell list when spells are enabled outside of Helltower
    • Added rare spells to the general spell list, except Skeletons and Monoculus

  • Turning a player into a ghost now grants the attacker a kill credit
  • Players can now fly around as a ghost by holding the jump key
  • TargetID system

    • Now creates a floating health indicator over the target
    • Reduced size of nameplate
    • Added tf_hud_target_id_alpha ConVar to control the transparency

  • Fixed player voice transmissions not transmitting the last second of recording
  • Fixed a dedicated server crash when the autoexec.cfg contains a bind command
    • Fixed Unicode font performance and rendering issues for Mac clients
    • Fixed an exploit that allowed players to remove the ghost condition


Hammer
  • Added a field to the Tools->Options->3DView tab that multiplies the length of the rendered light_spot cone preview
Community Announcements - jaypinkerton


Step right up, mortals, to Merasmus the wizard's Carnival of Carnage... now LIVE in Team Fortress 2!
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


Scream Fortress VI has arrived!

  • Help Merasmus with his carnival!
  • Comic and additional information available on the website (http://www.teamfortress.com/screamfortress6)
  • Scream Fortress VI runs until November 12, 2014
  • Added new Halloween map Carnival of Carnage

    • Merasmus will spread misfortune with server wide curses
    • Added a Strongmann Test-Your-Strength machine which is in no way an eldritch portal to Bumper Car Madness!

  • Added bumper car minigames. Win by completely ghostifying the other team or by completing the objective
  • Alt-fire to speed boost your bumper car
  • Cast spells while driving
  • The collision force a bumper car receives increases as the car takes damage
  • Force is displayed in the bumper car HUD as a percentage
  • Ghosts can come back to life by touching a friendly bumper car
  • 50 new Halloween-themed community cosmetics
  • 6 new achievements


During Scream Fortress VI

  • A Halloween Gift Cauldron is granted to all players who play during the event
  • Added Halloween crates to the Mann Co. Store. These crates do not require a key to open
  • All Unusual hats and taunts that are unboxed during the event will receive Halloween-themed Unusual effects
  • Previous Scream Fortress content is available in the Mann Co. Store


General

  • Reduced the number of Fireball spells granted to 2
  • Updated the tf_spells_enabled ConVar

    • Removed the Teleport spell from the general spell list when spells are enabled outside of Helltower
    • Added rare spells to the general spell list, except Skeletons and Monoculus

  • Turning a player into a ghost now grants the attacker a kill credit
  • Players can now fly around as a ghost by holding the jump key
  • TargetID system

    • Now creates a floating health indicator over the target
    • Reduced size of nameplate
    • Added tf_hud_target_id_alpha ConVar to control the transparency

  • Fixed player voice transmissions not transmitting the last second of recording
  • Fixed a dedicated server crash when the autoexec.cfg contains a bind command

    • Fixed Unicode font performance and rendering issues for Mac clients
    • Fixed an exploit that allowed players to remove the ghost condition



Hammer

  • Added a field to the Tools->Options->3DView tab that multiplies the length of the rendered light_spot cone preview
TF2 Blog




Step right up, mortals, to Merasmus the wizard's Carnival of Carnage... now LIVE in Team Fortress 2!


TF2 Blog




Very soon, fear-fans, the Halloween update other game companies aren't BRAVE enough to give you is coming! And those other companies are right to be hesitant! Last year's Scream Fortress update hit Valve with a tidal wave of wrongful death lawsuits! That's right: Everyone who played last year's update DIED mysteriously! The only clue was that everyone's hair had turned snow-white!




They died of FEAR, reader! Or possibly premature hair-graying! We're not doctors. No, OUR jobs are to be your ringmasters at this year's Scream Fortress Update! Check out the teaser Update Page to get a taste of what's coming!


...

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