Rock, Paper, Shotgun - (Brendan Caldwell)

Infamy! Infamy! They ve all got it infamy! is one of the best jokes of all time. It is also what I screamed as I was repeatedly gunned down in World War II shooter Day of Infamy [official site] while playing the early access version.

Fans of murdering me from afar with a scoped rifle will rejoice that the game has just now busted out into a proper release, fully baked and ready to storm some beaches. You can see what kind of terrible conflict you can create in the trailer below. … [visit site to read more]

Product Update - Valve

* Hurricane Pike recipe increased from 250 to 500
* Silver Edge recipe increased from 300 to 500
* Ghost Scepter cooldown reduced from 25 to 20
* Sange and Yasha proc chance increased from 35% to 40%
* Heaven's Halberd cooldown reduced from 22 to 18
* Slippers of Agility are no longer available in the Side Shop

* Centaur: Stampede Scepter damage reduction reduced from 50% to 40%
* Monkey King: Primal Spring slow rescaled from 40/50/60/70% to 30/45/60/75%
* Monkey King: Spring winding up sound effect can be heard by nearby enemies
* Magnus: Base attack time increased from 1.7 to 1.8
* Magnus: Reverse Polarity cooldown increased from 120/110/100 to 120
* Abaddon: Strength gain reduced from 2.7 to 2.5
* Abaddon: Mist Coil projectile speed reduced from 2000 to 1600
* Lifestealer: Base damage reduced by 2
* Keeper of the Light: Base damage reduced from 43-57 to 43-50
* Brewmaster: Drunken Brawler cooldown reduced from 16/14/12/10 to 13/12/11/10
* Nature's Prophet: Level 10 Talent increased from +225 Health to +250
* Nature's Prophet: Level 15 Talent changed from +35 Movement Speed to +4 Treants Summoned
* Razor: Level 20 Talent increased from +30 Attack Speed to +40
* Razor: Level 20 Talent increased from +275 Health to +325
* Death Prophet: Level 10 Talent increased from +10% Magic Resistance to +12%
* Death Prophet: Exorcism spirit damage increased from 55 to 58
* Queen of Pain: Shadow Strike cast point reduced from 0.452 to 0.4
* Phoenix: Level 15 Talent increased from +120 Gold/Min to 150
* Phoenix: Level 15 Talent increased from +50 Fire Spirits DPS to +65
* Kunkka: Level 10 Talent increased from +25 Damage to +30
* Kunkka: Level 15 Talent increased from +20 Movement Speed to +30
* Lycan: Base strength increased by 3
* Arc Warden: Strength gain increased from 2.3 to 2.7
* Lone Druid: Level 15 Talent increased from +30 Spirit Bear Damage to +50
* Ancient Apparition: Cold Feet manacost reduced from 150 to 125
* Broodmother: Insatiable Hunger lifesteal increased from 60/90/120% to 60/100/140%
* Broodmother: Insatiable Hunger damage increased from 60/90/120 to 60/100/140
* Bristleback: Quill Spray AoE increased from 625 to 650
* Puck: Base damage increased by 3
* Lich: Chain Frost cooldown reduced from 120/90/60 to 100/80/60
Product Update - Valve
- Fixed the wagering panel blocking clicks at the start of the game.
- Fixed the interaction of the ward dispenser and double-tap casting.
TF2 Blog

Ever wanted to get into competitive TF2? Now's your chance! The European Team Fortress 2 League is running the Fresh Meat Cup sponsored by and

This competition is aimed at new, inexperienced players interested in playing competitive TF2. So if you're fresh meat, sign up before April 6th to compete. Every team can play with an experienced mentor to help them understand meta and play their best! Visit the ETF2L website for more info.

PC Gamer

The open qualifiers for Dota 2’s Kiev Major were an opportunity for teams and players throughout the world to earn a shot at one of the biggest prize pools in esports. According to tournament organizer FACEIT it drew the most teams of any open qualifier for a Valve event yet, with over six thousand teams across the globe entering the various regional qualifiers. Unfortunately, even in an esteemed tournament, large crowds can draw troublemakers.

Case in point: a team called ‘Holocaust N****rs’ was able to progress through the first five rounds of the European open qualifiers. When a Reddit user drew attention to the team's name in a thread that has since disappeared, outrage and debate followed as the team continued through the event. The matter even drew ire from OG player Fly.

Many on Reddit and Twitter found themselves wondering where the FACEIT admins were during this period. When reached out for comment, a representative for the site explained that the team had worked around the administrators by using the offensive name in match lobbies. When used as a lobby team name, the FACEIT tournament system wouldn’t display the name to human FACEIT admins.

Had the team been caught before their loss, this means they would have been barred from playing for the duration of the tournament

“Their name while on the FACEIT platform was absolutely normal and contained no offensive language” FACEIT told us. “While on the FACEIT platform all team names are visible to our admins and can therefore be controlled.” “However, once the tournament has started and in-game lobbies have been formed, teams can then use a different in-game name from their FACEIT team account name. So in this instance once they joined the Dota 2 in-game lobby what they do within the new server client is outside of our control as it cannot be seen by our team and it’s no longer part of our platform. By the time the issue was raised the team had already lost the tournament so we were unable to take any action.” 

They point to their policies, which state that an inappropriate name or avatar is cause for a one-week matchmaking ban. Had the team been caught before their loss, this means they would have been barred from playing for the duration of the tournament. This also raises the question of whether opposing teams or spectators in earlier rounds were willing to bring up the issue with the admins, or were aware of the anti-obscenity policies in place (or cared at all). 

Dotabuff co-founder ’Lawliepop’ also responded to the controversy, sharing the site’s official stance:

“This is a cut and dry situation. Names including hate speech are completely unacceptable,” she says. She explains that they already have anti-obscenity and anti-hate policies in place, including censoring avatars and team or player names. However, there’s only so much the site could do, given that they merely scrape data from the Valve API. 

“I think with this particular name, it's an egregious situation due to the fact that it is in a Valve qualifier,” she says. “Ultimately, this is a place where Valve has the opportunity to improve the standards they have for names in Dota. Anything Dotabuff does is just a band-aid on the problem and not a real solution.”

While the Dotabuff staff often comes together to figure out how to implement anti-hate policies, even the moral question of doing so as a data aggregator is tough to answer.

“I want to remove the names, but at the same time I feel conflicted. This is a part of the community, and often Dotabuff will be the only record of it. I don't want erasing the existence of hate to convince the community that these things don't happen. I don't think that part of playing a game should include subjecting yourself to hate speech to participate.”

“I really hope that 5 years from now we can look back on this as part of Dota's ugly past and something we have moved on from.” 

It’s already become a tricky situation. In the brief time between the statement and the time of writing, a Reddit user claimed that the word ‘negro’ got filtered out on the Dota 2 results site. This drew claims of anglocentrism: while the word is a slur in many countries, specifically both American continents (especially in the USA) and Europe, it’s the direct translation of ‘black’ in Spanish. 

Controversy surrounding racism and other “-isms” isn’t new to the Dota 2 community by any means. The most pertinent example of a race-related meme is 'three Merlinis,' referring to the respected Asian analyst, player and caster. The joke is meant to imply that three Asians on a stream look similar, even if they’re far from it.

The community has the ability and responsibility to discuss and inform about harmful actions that could hurt both those within the game and onlookers

Most recently, caster TobiWan became upset when a similar 'fat, normal, skinny Tobi' joke rose to the front page of the Dota 2 subreddit, featuring three white, blond men of different sizes, including Tobi in the middle. While the community came to support him when he expressed his discomfort, many pointed out that when woman personalities faced similar harassment, Tobi himself told them to deal with it or grow a thicker skin, highlighting a double standard in the community for different personalities.

Veteran player Singsing was also recently brought into the spotlight when his channel submitted and had approved racist emoticons, featuring blatantly crude black stereotypes, as well as mods with crude commands for ASCII art, including one that spelled out the n-word in a fancy font. It was also noted that Sing had some of the ASCII commands and modded bots for at least a few months, if not years. While Singsing himself was put under blast for the emoticons themselves, it brought Twitch’s credibility into question given they approved the emoticons. Plus, there was the issue of how Twitch staff would let the streamer use these tools when many staff would spectate and often participate in the stream and its chat.

The community and developers in the Dota 2 community have had mixed experiences with, and reactions to, the various offensive and crude happenings that come with such a vast and diverse international community. While the developers of the game and its peripheral sites hold a degree of power over what makes it into the public, the community has the ability and responsibility to discuss and inform about harmful actions that could hurt both those within the game and onlookers, especially given how user-centric the Dota 2 scene is. A politically turbulent age brings those looking to escape from everyday life into Dota 2, and the scene will have to learn how to confront hostile and exclusionary viewpoints so everyone can play fairly and safely.

PC Gamer

Unreal Tournament's Facing Worlds is easily one of the best multiplayer maps in the history of multiplayer maps—with its towering end-to-end monolith bases, arched thoroughfares, and gorgeous space-faring backdrop. Omri Petitte once described the arena as a "sci-fi uppercut right into your eyeballs", which I think is a pretty wonderful synopsis. 

An unnamed Counter-Strike: Global Offensive modder feels the same, it seems, having brought the 17-year old map to Valve's perennial war-torn shooter (with modder Jeisen having cleaned it up and filed it on Steam Workshop). 

As published by YouTube person Mr Error, here's a gander at Facing Worlds in all its reworked CS:GO-inspired glory: 

While I'm unsure if Facing Worlds would work quite as well in Counter-Strike, hearing that theme tune, marvelling at far-off planet Earth, and watching the player scoot around vantage points by way of teleportation really takes me back. 

Jeisen's Facing Worlds (UT 99) Final can be subscribed to over here. Before you go, let me share Omri's 'Why UT's Facing Worlds is one of the best multiplayer maps ever' video in full: 

Thanks, Kotaku

Rock, Paper, Shotgun - (Jerry Cheese-Muncher)

Alec is away this week. I fear that if he can’t find a wifi signal on his travels he might resort to haruspicy to try and find the truths contained within the weekly Steam charts. These round-ups of the ten games with the most cumulative sales over the past week are his obsession and his curse.

This week: while the cat’s away…

… [visit site to read more]

Product Update - Valve
- Fixed the display of particles in the portrait window.
- Fixed Shadow Fiend's Demon Eater (Arcana) steaming while in the river.
- Fixed Juggernaut's Bladeform Legacy - Origins style hero icons for pre-game and the courier button.
- Improved threading configuration for AMD Ryzen processors.
- Workshop: Increased head slot minimum budget for several heroes.
Rock, Paper, Shotgun - (Graham Smith)

I’ve been a member of many games communities over the years – clans, guilds, forums – but the one I remember most fondly was a server.

… [visit site to read more]

Community Announcements - Ward

Today the Juggernaut receives a new 'Origins' style for his Bladeform Legacy Arcana. Score ten kills with Omnislash to unlock this second form. With a new gem counter and overhead effect that track your total Omnislash kills, you can watch your tally increase in each battle as the Juggernaut's mask burns with the energy of the fallen.

This update includes the release of Player Cards for The Kiev Major. Head into the Compendium section of your Battle Pass to unwrap your cards and start planning Fantasy Challenge rosters. You can also add Player Cards to your Dota 2 profile to show off your favorites.

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