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Photography student David A. Reeves likes video games and movies with guns in them. So he's found an awesome way to combine all three, crafting intricate little silhouettes of game and movie scenes out of paper then taking photos of them.
If you think the results look a lot like Limbo, that's cool, he's got several images based on the atmospheric platformer. But his settings for Half-Life, Thief, Dark Souls and Aliens are pretty great too.
You can see more images, as well as some neat "making of" shots, below.
The Black Mesa mod is a remarkable accomplishment, remaking Half-Life in the Source engine, and now a mapper building upon their work has remade another slice of Valve history. Black Mesa: Uplink remakes HL's classic Uplink demo, which curiously for a demo was a new slice based upon levels cut from the game during development. And now that's available in shiny Source-o-vision.
Black Mesa: Uplink is out now on its ModDB page and here on Shacknews. To play, you'll need to own a modern Source game on Steam and have the Black Mesa mod installed. Mapper Michael 'Hezus' Jansen made Uplink over three months, building upon the assets and eight years of work from Black Mesa.
Set roughly around Half-Life's Lambda Core chapter, Uplink sees Gordon Freeman on a mission to activate a radio antenna so people can escape, only an awful lot of soldiers, mutants, aliens, radiation leaks and jumping puzzles are in his way.
"I've recreated something people played 13 years ago, that means it's intertwined with nostalgic feelings," Jansen said in the release announcement. "Have I recreated it according to their past experience? Have I changed too much? Have I changed too little? All I know is that I threw away all illusions that I could please everyone with this remake, right when I started the project. I made it as I saw fit and I hope the commentary tracks will shed some light on my choices."
It's 1:1 scale, and as you can see from the prototype below, lights up as well. Since this is the same company behind the replica Portal guns, you could probably expect some sound effects as well.
We chatted with film director Guillermo del Toro at the New York Comic-Con earlier this year, and he told us one of his dream jobs would be to make a movie with Valve.
Turns out the feeling's mutual.
In an interview with New Rising Media, Valve writer Marc Laidlaw outlined three directors who, for varying reasons, he thinks could all do a great job bringing Gordon Freeman's sci-fi adventures to the big screen.
"If Paul Verhoeven returned to science fiction films, he would do something insane with Half-Life… maybe something objectionably insane, but at least not boring", he says. "Peter Jackson has proved himself an amazing purveyor of faithful adaptations. Guillermo del Toro has the horror vibe that I think a lot of people miss out on when thinking about a Half-Life movie. Half-Life is essentially horror after all. The science in it barely passes as hand-waving, but when a headcrab jumps at your head, it's a precisely engineered jolt. There are probably a lot of good potential directors, but I think most of them are busy pursuing their own visions."
Man, a Paul Verhoeven—he of RoboCop and Total Recall fame—Half-Life movie... what a thing that would be.
Interview With Marc Laidlaw: The Writer Of Half-Life [New Rising Media, via PC Gamer]
Supremely talented custom toy builder Jin Saotome is back with another masterpiece, this time featuring the Half-Life series' most sharply-dressed bad guy, the headcrab zombie.
Standing 7" tall, the headcrab comes off to reveal a zombified skull inside. He's also got a busted-open chest and some great blood detail.
The good news? He's for sale! The bad news? He's up on eBay, so the bids might get a little out of control.