Rock, Paper, Shotgun - (RPS)

Expansion packs were once a core part of playing PC games, but they can often feel less essential in a world of constant updates and microtransactions. Original game Alec, expansions Adam and Graham, and brief DLC Alice gathered to discuss their favourite game expansions and why they still think the model works.

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PC Gamer

We know virtually nothing about Half-Life 3. We don't know if it exists in any kind of incomplete state, or if not, if it will exist at all at any point in the near or distant future. We don't even know if Valve wants to make it exist at this point. But we do know, thanks to Valve's Chet Faliszek, that it will not be a VR game.

As reported by VG247, Faliszek was asked following his talk about VR at EGX if Half-Life 3 would be a virtual reality game. "No," he replied, before moving on to discuss how the bandwidth requirements of VR headsets mean they won't be going wireless anytime soon. But the Half-Life inquisitor wasn't ready to give up quite so easily, so he asked again.

"I said no," Faliszek answered again. And that, apparently, was that.

So, Half-Life 3 isn't being developed for VR? Or Half-Life 3 isn't being developed at all? For such a succinct answer, it sure leaves a lot of room for interpretation. On the other hand, he didn't deny that it's being made. Half-Life 3 not VR confirmed.

Rock, Paper, Shotgun - (Adam Smith)

There have been some unusual and unexpected ports in recent times. I’d never expected to see Deadly Premonition in my Steam library and Way of the Samurai 4 was something of a surprise. Strangest of all, perhaps, is that I’ve not only become accustomed to the presence of Metal Gear Solid V on PC, but that its stealthy immersive sim-feel has made it an integral part of 2015. Aspects of the design will become part of the fabric of future open world games, whether stealth-focused or not, and there’s nothing about the game that marks it out as a port.

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Product Update - Valve
Updates to Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch have been released. The major changes include:

  • Fixed several security issues
  • Latest fixes and updates from the Orangebox engine and shared game code

Rock, Paper, Shotgun - (Alice O'Connor)

I haven’t played Team Fortress 2 [official site] in almost a year, Steam tells me, but by gum! I haven’t stopped caring about the goofy world have created for their free-to-play FPS. Valve have some of the funniest fun in games, and I don’t especially mind if the yaks come through webcomics rather than computer games.

While we were on holiday on Monday, Valve released the fifth issue of their free TF comic, a mere eleven months after the last. In case you can’t remember, the TF2 gang’s quest for Australium metal had taken to the undersea dome where Sniper’s parents lived in some odd Superman pastiche, when the squad ran into their counterparts from Team Fortress Classic. And… action!

… [visit site to read more]

PC Gamer

When I saw the release trailer for Half-Line Miami, I assumed it was a gag whipped up by somebody bored with the wait for Half-Life 3, or a set of skinned levels built in Hotline Miami's level editor. It is neither. Half-Line Miami is a free, fully playable mash-up of Hotline Miami and Half-Life 2, complete with the G-Man introduction, and it's really good.

The actual gameplay is straight out of Hotline Miami, but the maps, enemies, and sound effects are taken from Half-Life 2. And instead of the usual assortment of blunt objects and firearms, you're equipped with the gravity gun, which works exactly like it does in HL2: Pick something up—explosive barrels included—and then fire it at your enemies to turn them into pulp.

There are eight levels in all, one for each area in Half-Life 2. For players who are into the DIY thing, it comes with a level editor as well. The soundtrack by Sung is pretty fantastic too. And it's free!

"I made this game as a declaration of my love for these 2 games, and as an experiment in game design," creator Thomas Kole explained.

Grab it—trust me, it's worth your time—at

Rock, Paper, Shotgun - (Philippa Warr)

I have just booted up Half-Line Miami [official site] – a mashup of Hotline Miami and Half-Life as created by student Thomas Kole.

As someone who has never really played Half-Life 2 or Hotline Miami (I did about one level of Hotline Miami at a demo booth one time and apparently own it on this here PC – who knew? As for the Half-Life games, I played the original until a bit where you have to climb into a ceiling vent which you reach by dragging a box over. I’d killed something directly below the vent and their corpse became an immovable object so I couldn’t put the box in the right place to climb up. After trying all the solutions I could think of I gave up rather than restart at my last save which was ages away. I tried the second game as part of the Orange Box on XBox 360 and got as far as Water Hazard.) I feel well placed to explain Half-Line Miami.

… [visit site to read more]

PC Gamer
Rock, Paper, Shotgun - (Alec Meer)

Quake III's Q3DM17

Level 28! No, the other kind of level. The type that you run around in, shooting people or jumping on their heads and that sort of thing. Adam, Alec, Alice and Graham gather to discuss their favourite levels and/or maps from across the vast length of PC gaming, including selections from Deus Ex, Call of Duty and Quake III. Someone even makes a case for Xen from Half-Life, and means it.

… [visit site to read more]

PC Gamer

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