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Rusted Forest is an area inside the Distorted Lands. It’s a zone that used to surround the citadel of an ancient mage who developed sophisticated magic machines and mechanisms. This zone used to be full of traps, including huge metal spears that shot up from below the ground.
Currently, almost all of the traps lost their power, and the area is covered in rusted spears, often covered in remains of gigantic monsters who attacked the citadel before the Cataclysm. With time, these spears got covered in moss, while the ground became tinted orange with rust. Wherever cracks appear on the surface, one can glimpse parts of old mechanisms – gears, levers and other parts of once powerful machinery that powered the traps.
Lay of the land, Rund.
The Legions of Nesturs the Wise carried the flag that depicted magically enhanced human soldiers as its main force, ready to strike the enemy at once.
The flag of the Empire is the interpretation of the Legion's original flag: now the hand is open, offering help to those in need; the triangle represents the knowledge of the state, and its stability; and the crown shines its light on all of Rund, until there are no more dark corners left in the world.
While the Inquisition portrays itself as the always-alert, always-present force on the forefront of the fight to keep dangerous magic under control, the reality is often different. The job involves extensive travel, and the majority of the reports about 'wild mages' turn out to be false. Down on the ground, serving in the Inquisition is mostly about routine investigations, and a bit of politics, rather than about actually confronting the real danger. Quite a significant number of people who serve in the Inquisition give much more attention to their own career opportunities, rather than to the main cause of the organization.
Region: Ancient Forests.
Region: Rusted Forest.
Illustration 1: Tasljuk.
Illustration 2: Death Flower.
Illustration 3: Forest Cat.
Illustration 4: Mermaids.
Illustration 5: Creepers.
Illustration 6: Weavers.
The Great Mages would often engage in creating new types of dwellers and animals not only because they wanted to see their own blueprint come through, but also to outdo their rivals in how magnificent their creations would be when compared to others.
Each of the Great Mages ruled their domain like a kingdom of its own, with vastly different laws and customs.
After the Cataclysm, those who did not perish in the flames often died of hunger and sickness – or fell prey to more aggressive survivors.
During the Cataclysm, a large area in the east became drastically different from the rest of the world – and stayed that way. This area is known as The Distorted Lands.
Illustration 1: When casting a spell or performing a ritual, a mage opens the gates from the plane of the real world to the plane of Chaos, becoming a conductor between the two.
Illustration 2: Magic talent is not limited to any social or ethnic group.
Illustration 3: Two (of the many) colour concepts of drowners, created to hunt, fish and harvest the swamps.
Illustration 4: Some of these creatures will become your friends, while others will cause considerable problems for your exploratory parties.
Illustration 1: "The Lay of the Land" (a drawing by your disciple Mizegul, whose corpse is currently in the Treasure – awaiting the time when you learn how to bring dead to life).
Illustration 2: A typical village at the edge of the Empire. People are mostly occupied with their own survival, with little time to spare to be curious about the world outside.
Illustration 3: The Distorted Lands defy description – for in the regular world, there's simply nothing similar to compare them to.
Illustration 4: The Inquisition is organised into different ranks, from the simple soldier monks and up to the members of the Council.