We are working hard on 3rd era, but to keep updating the game, I made one new version yesterday. It is small one, but there is the basis for much more interesting updates to come.
What you can see in the game now is possibility to select, whether you want station to collect specific cargo type from surounding buildings or if it accepts cargo type by unloading from train. It is very useful when having more stations around the town / industry building.
Full change log is here:
Added: Possibility to decline incoming cargo by station setup
Added: Possibility to mod cargo to affect towns growing
Added: Quest wagons/engines (WIP) - this will be soon introduced
Added: Town grows also thanks to mail in second era
Added: Preparation for second track type (speed corridor) in 3rd era
Fixed: Empty town caption in some cases
Fixed: Placed towns in editor no more belong to the player
Fixed: Placed buildings in editor find closes town as its new owner
Fixed: Depot train view scrollbars
Fixed: Tutorial "Connect 2 Towns" now accepts only town buildings, not industry which belongs to that town
One of new things in Friday build was the restriction to remove only your roads in towns. This unfortunately ended up having issues with possitioning station in towns and even placing railroad crossings.
I did my best and the result is this rather quick update (2 days after the last one):
You are able to not just remove roads, but also buildings in town! it is only very expensive as expected :)
I've also tuned colors in game to bring more vivid world where you want to spend many hours.
Hope you will like it ;)
Full change log is here:
Added: possibility to remove town's road, but it is expensive
Added: possibility to remove town's buildings (expect main hall and quest buildings)
Added: Possibility to build industry buildings in editor
Added: Possibility to build railroad crossings again (you instantly buy road tile from town)
Modified: Vivid colors (tuned all colors including fog, light, grass, ambient color)
Modified: Tuned building / roads removing cost
Modified: Foundry upgrades cost
Fixed: Rock/Water/Snow are not colored by grass in construction mode
Fixed: key '.' does not clear input text box
Fixed: Filename input is now restricted to valid character only
Removed: Steam stats and achievement are disabled in editor
It has been few days since the last update. The reason behind this is mainly more work on 3rd era development, but there are already some sweet news for you in today's update:
Renaming of vehicles, stations, towns or even depots!
Unicode input support (usable for names, save files, etc.)
Screenshot basic tool (unlock camera, hide UI, place logo)
Full change log is here:
Added: You may rename station / depot / vehicle / town Added: Unicode keyboard input support Added: Screenshot basic tool (unlock camera, hide UI, place logo) Modified: Roads now belongs to town (you may remove only yours) Modified: New localized texts version Fixed: Prussian T 3 name Fixed: Iron Ore wagon geometry (missing bottom) Fixed: Snow track in a distance Fixed: Different shading of diagonal track pieces in construction mode
What we are working on:
Regarding to ongoing 3rd era work, to share some details with you, we are working on:
wiki page with game content, modding explanations, etc.
trello page with game roadmap
better way how to encourage cities to grow
new industry chain, ballancing
more diesel engines
new track type (I need to introduce some clever mechanics to upgrade track, use it, as well as UI, balancing etc.)
After recent bugfixing, I cannot resist to add some more content. You can use two new station extensions and few minutes ago, I've added also 2 new wagons for iron ore (parameters may be further tuned while ballancing these new rolling stocks).
Here you can see recent game updates:
10/13/2017 - NEW BUILD (637)
Added: Wagon length visible on buttons when buying Added: Visualize train overall length in depot (lines, sum) and on train window Added: Train maximum weight to be able to accelerate towards the hill Fixed: Signals placement on X shaped track Added: Colorization of capacity, length, wagon bonus Modified: A bit faster reaching of top speed
10/19/2017 - NEW BUILD (641)
Added: Runtime length / weight in depot when drag&drop wagon Added: Station area visualization Added: Game options (difficulties) is now saved also into each savefile Added: Depots name save / load Added: Build version visible in bottom panel Modified: new localized text version Fixed: Proper DirectX x86 DLL Fixed: City expansion sometimes broken Fixed: Engine power in train details window Fixed: Bridges and Tunnels cost fixed
10/20/2017 - NEW BUILD (643)
Fixed: hiding station area visualization after building an upgrade Fixed: overlapping of station extensions Added: Coal hopper station extension Added: Iron ore hopper station extension Modified: Tunnel and terrain modification cost Modified: New version of localized texts
10/24/2017 - NEW BUILD (649)
Added: Iron ore #2 wagon Added: Iron ore #3 wagon Fixed: Snow mask on #2 coal wagon Fixed: Wagon bonus is invisible Fixed: Floating buttons on train details window Added: Wagon Bonuses visible in train details window Fixed: Train stuck when reach one-way signal while turnaround on signals off Fixed: Train max speed inconsistency Fixed: Crash after loading while playing other map Fixed: Crash in tutorial when selecting track construction tool Modified: All towns and industrial buildings are generated 5% from map borders Modified: Added geometrical waves on sea Fixed: Render setup save / load Modified: Less industry and towns on big maps
After the release I was overflowed by your great feedback, new ideas, bug reports and support. I feel great about the release and although there are many bugs, the direction we are heading is clear and It motivates me even more to put everrything into the game.
I've been working hard on fixes mainly, and share the list every day in discussions, but here you can see this list of all 3 latest updates.
10/8/2017 - NEW BUILD (632)
Added: Possibility to play when steam in offline mode Fixed: Trains path finding Added: Message when train has not enough tokens to run Fixed: Potential crash in tutorial when placing track Fixed: Crash when computing buildings to stations interaction
10/9/2017 - NEW BUILD (633)
Fixed: Crash when placing building extension Fixed: 10km/h speed in tunnel Added: Captions and description for foundry extensions Added: Bonus for 1st class wagon
10/10/2017 - NEW BUILD (636)
Fixed: Bridge to tunnel snapping Fixed: False permanent red signal Fixed: Train intersecting without collision Fixed: Not-triggered green signal when train enters block Fixed: Turn around when partly in depot (sometimes not working, sometimes cased train teleportation) Improved: Train path finding (prefer free path than wait of signals, changed distance-to-red-signal-penalization algorithm) Fixed: Force unload passengers / mail on station that does not require it Modified: Increased capacity of 1st class Modified: New sku texts version(edited)