Dungeon Painter Studio - pyro
About 30 textures added to main & outdoor sections of Dragonville objects, stairs kit added too.

Dungeon Painter Studio - pyro
Jolly Roger's Atlas replenished with 7 new high-quality objects.

And we made a short but very informative video about most of DPS features.
Think you like it. https://www.youtube.com/watch?v=FQm4sbCqSBY
Dungeon Painter Studio - pyro

New textures are very high-quality and detailed, please look at this picture on 100dpi:
In the future textures number will be replenished.
Dungeon Painter Studio - pyro
Hi, I have 3 good news:)

Undo / Redo.
I covered most of actions with undo/redo functional, it remembers last 10 actions.
The intricate processes of drawing (polygon, paddle, arch) remained intact, but in the editing mode everything works.

Import / Export effects.
There are two buttons on top of Presets tab for saving and loading effect libraries.
The default library is located at the root of the DPS folder (default.dpf).
If you save your library over, it will be loaded every time you restart.

Preview scaling.
In the bottom right corner appeared a slider resizing previews,
the smaller the size, the more of them will be placed on the screen.
Dungeon Painter Studio - pyro
Hi, new rotate tool allows to define the point around which rotation applies. You may move it using drag&drop, than hold left mouse button to rotate selected layers.
Buttons with specific angles of rotation moved to top additional toolbar.

Old enlarge/reduce options became scale tool.

Union and substraction are available on top additional toolbar in move and rectangle selection modes, so texture browser enabled in all modes, and it makes possible to change textures using context menu on previews always.

Think it's last UI update, and next updates will improve functionality, first of all undo/redo.
Dungeon Painter Studio - pyro
Now it's possible to merge and subtract polygons. It works with layers and whole groups.
You will find buttons on bottom transform panel in move and select modes.
As I see it works fine with realy complex shapes even with holes.

Some details:
When you union selected layers, all selected plots, elipses and polygons will become one polygon. All layers contain old figures except one will be removed.
When you subtract, all layers except subtrahend will be modified if subtraction result is not empty, otherwise they will be deleted.
Dungeon Painter Studio - pyro

New UI have two main goals:
1) get rid of unnecessary clicks when switching tools
2) unobtrusively reminiscent of hotkeys

Improvements have touched not only the upper toolbar, now DPS remembers
last used folder from previous tool and returns to it again after switching.
Tilesets cobobox moved near to the folders list, and although there is less space, I think this arrangement in more logical.
Object toolbar now contains flips buttons and scale slider.
The rotation tool is still removed, please use move tool to rotate.
In the near future, new tools will be added, stay tuned.
Dungeon Painter Studio - pyro
Hi, first of all now it's possible to create world maps using DPS.

Please, look at this topic for details

For this aim new tileset "Jolly Roger's Atlas" was added.
We also imporved puddle tool and added spline tool to draw rivers and roads.
Also grid was was improved, and tow new context actions was added:
- polywall to group of single walls conversion
- group of walls conversion to polywall
Apr 28
Dungeon Painter Studio - pyro
Rebindable hotkeys added.
New context action added to save groups as *.dps file
New context action added to imports *.dps file as group (so you may merge maps as you want).
20 textures added to Dragonville tileset.

Puddle tool added.
Layer hiding added.
Context action to add walls around rectangles, polygons and elipses.
Context action to add ground between walls and arcs.
Rotation and flipping:
- rectangles
- elipses
- polygons
- puddles
- walls
- arcs
- brushes
- lines
- objects
Apr 12
Dungeon Painter Studio - pyro
Workshop support added.

Fairy Valley and Taboo-Tech tilesets added.
100+ textures added to Dragonville.

Fill selected feature replaces textures of selected layers
Layers renaming improved
Object brush editing bug fixed.
Localization errors fixed.
Screen resolution (URealms) export bug fixed.
Adding custom folders (button in the left bottom corner)
Textures search
Confirmation dialogs for Irreversible actions
Hint on the cursor for polygons, lines, etc.
Improved zoom
Fixes of transparency bugs
Added ability to remove and duplicate vertexes for walls, polygons, etc.
The accuracy of the brushtool is doubled.
Brush tool accelerated.
Incorrect definition of the size of objects is fixed.
Switching to edit mode on double click on object or group.
An alogorym of object boundbox finding fixed.
New terrain brush behavior and editing tools.
Small improvements of UI.
New layer context actions for plots, polygons, elipses, polywalls and arcs.

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