Nature Treks VR - Custard




Hello Everybody,

After the ocean, space and Halloween themes of the last few updates NTVR goes back to its roots with a new tranquil environment 'Green Bamboo'.
Its quite a diverse landscape so hopefully something for everyone, it also includes a new animal, an Asian Tiger.

Now we have a good number and broad variety of environments development will now shift toward improving and building on the fundamental experience.

Changes in this update include:
Added new environment ' Green Bamboo'
Added new animal audio
Added new audio tracks
Fixed some of the color banding in 'Blue Moon'
Fixed the flicking fire glitch affecting rift users

NOTE: If you experience extreme judder for the first few seconds when entering an environment please exit and re-enter or wait for it to settle down. It seems to happen only on first load - looking into the cause.

As always if you have any issues, comments or suggestions please let me
know and I will be sure to listen and take a look.

Thanks for supporting the project - I really mean it. Its been a great journey so far and given some time I think I can really evolve the essence of the experience.

-John
Nature Treks VR - Custard




http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27822959/940b393e3a2b1b2a5f66bb43e8a458555a204150.jpg
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27822959/a2014530aa41a2ae171aaddd131943ce3ade3d28.jpg
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27822959/8c25b2682b572f1a96edf8505ed9433e78f9e0ac.jpg
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27822959/5795d870a890a166608dffa1d1df2e024b5a31ce.jpg

Hello Everybody,

A new environment has been added. 'Blue Moon' aims to give a haunting
yet beautiful experience, there are no jump scares here, only your
imagination. Hopefully it creates a nice atmosphere in time for
Halloween. This environment is also different from the others in that it
contains some man made structures. There are also some new animals to be
found.
NOTE: I've noticed an issue with the flickering fire on the Rift, will try and fix it in the next update.

Some work on the audio visualization FX has been added. Remember if you
toggle off the music these will also stop appearing.

Aurora Borealis have been added to 'White Winter' if you toggle the time
of day to night.

Changes in this update include:
  • Added new environment ' Blue Moon'
  • Added new audio visualisation FX
  • Added Aurora Borealis effect to 'White Winter'
  • Added new audio tracks
  • Removed rim shader from animals
  • Slowed down some rolling fog effects
  • Fixed issue with the player being to high in scene selection
  • Various other minor fixes and tweaks

Another update with a new environment will follow in the near future. It
will take the shape of a beautiful Asian landscape complete with tigers.

As always if you have any issues, comments or suggestions please let me
know and I will be sure to listen and take a look.

Thanks for supporting the project.

-John
Nature Treks VR - Custard





Hello Everybody,

This new update takes you to the stars with a completely new environment and experience. Create stars, planets and solar systems in a tranquil physics based sandbox experience.
Glide high above the earth, manifest a beautiful comet storm or simply create a spectacular cosmic forest of 'galaxy trees'.
Failing that just send everything into oblivion then meditate inside a singularity (Really you can :)).

Changes in this update include:
  • Added new environment ' Black Beginning'
  • Added new audio tracks
  • Added free locomotion for xbox controller users(Rift)
  • Performance improvements (Ongoing)
  • Changed animal Ai so they don't run away from player
  • Various fixes and tweaks

Another environment is in production with a new climate type and a host of new animals. I will update the 'update plan' on the discussions board with some more details on the current road map for NTVR. I will continue to support it and improve it.

As always if you have any issues, comments or suggestions please let me know and I will be sure to listen and take a look.

Thanks for supporting the project.

-John
Nature Treks VR - Custard



Hello Everybody,

Just a note to say that a new update is in the final stages of testing and will be made available soon (Next few days).

This update will feature a new environment 'Black Beginning'. The new environment enables you to create stars, planets and solar systems in a tranquil physics based sandbox experience.
You can also hover above the earth, manifest a comet storm and create a forest of 'galaxy trees'. Or you can just send everything into oblivion and meditate inside a singularity.

There is also new audio, fixes, performance improvements and requested tweaks. A free movement locomotion system has been implemented for Rift users using an Xbox Controller.

Another new environment that features a new climate with plenty of new animals is in development for anyone wanting more of that.

Once the update is live I will post an announcement as usual.

Thanks for supporting the project.

Cheers
John
Nature Treks VR - Custard
Hello Everybody,

Just a small update for 3dRudder users.

Users of 3dRudder controller can now enjoy full axis support in 'Blue Deep'.

In terms of other update news there are 2 new environments being worked on, new animals are being added and new audio visualisation features are also in progress.

As always if you have any issues, comments or suggestions please let me know and I will be sure to listen and take a look.

Thanks for supporting the project.

-John
Nature Treks VR - Custard




Hello Everybody,

The new 'Blue Deep' underwater environment is now available.

I wanted to spend some more time on this but I've been working long hours on it and am pretty worn out. Will be taking a week or so off to spend with my family.

As I mentioned previously this has been in development for some time intended as a separate project. I will continue to add and polish this and all the other environments.

You can explore the environment and discover a host of ocean life including dolphins, turtles, sword fish, sharks, manta ray, Orca, Jelly fish, sea horses, a variety of smaller schools. Plus get up close to the largest animal ever, the blue whale.

Warning: There are over 1000 fish in the environment and it can get resource demanding.

The creator orbs allow you to control huge schools of fish and create a lively sea bed with kelp forests and seaweed.

There is also a couple of wrecks to discover.

As for the other environments some new animals have been added including some Gorillas, Leopards, Snow Leopards and Linx.

Changes in this update include:

  • Added new environment ' Blue Deep'
  • Added gorilla to 'white waterfall'
  • Added leopards to 'white waterfall'
  • Added snow leopards to 'white winter'
  • Added Linx to 'white winter'

Also contains various other minor tweaks and improvements

As always if you have any issues, comments or suggestions please let me know and I will be sure to listen and take a look.

Thanks for supporting the project.

-John
Nature Treks VR - Custard


Hello Everybody,

I'm pleased to announce that an Ocean Update will be coming to Nature Treks VR soon.

Originally planned as a separate release I have decided to included it as a free update for Nature Treks VR to say thanks to everyone that has supported and stuck with the project.
Its come along way and without people taking the plunge early on, the updates would not have been possible.
Nature Treks VR was never envisaged as a way to generate personal wealth so as long as I'm getting by I will continue to maximise content.

There is still some work left to be done. Expect a late July or early August release. I will keep the forum updated with any news or developments.

Thanks
-John
Nature Treks VR - Custard


Hello Everybody,

Quite a big update with some new locomotion systems implemented.

Nature Treks VR now has 3 movement systems available for Vive users and 2 for Rift users (will work on that 3rd). It also now features snap rotation. All the systems can be used in conjunction with each other.

They are:
Blink Teleport (Vive and Rift)
Fps style (Vive and Rift)
Arm-Swinger (Vive)

Please refer to the image attached to these update notes for the controls. I've also made a couple of videos explaining the controls. WARNING the audio in the Vive video pops allot.

https://www.youtube.com/watch?v=CfaXnYjKhjE
https://www.youtube.com/watch?v=qFGGmlkJTmQ

Changes in this update include:
  • Added FPS style free movement locomotion system
  • Added snap rotate
  • Updated help panels with new controls


As always if you have any issues, comments or suggestions with these new systems please let me know and I will be sure to listen and take a look.

I hate to beg for reviews but getting over the 50 review threshold will make a huge difference.

Thanks for supporting the project.

-John
Nature Treks VR - Custard


Hello Everybody,

There has been lots of requests for an alternative locomotion system recently so I've been working around the clock to get something out asap.

Currently this effects Vive users only, I ran into some complex technical issues with the Rift camera rig. Working hard to overcome them.

I'm aware that some people prefer a different free locomotion system but please accept this update until I can find time to look at all the options.

Press the application menu button on the right controller to toggle
Then hold the grip buttons and move your arms

Remember to toggle it off when interacting with the creator orbs, otherwise the grab will trigger some movement at the same time. Not essential but can feel strange otherwise.

Changes in this update include:

  • Added in arm swinger locomotion option for Vive users
  • Updated help panel for Vive

As always if you have any issues, comments or suggestions please let me know and I will be sure to listen and take a look.

Thanks for supporting the project.

-John
Nature Treks VR - Custard




Hello Everybody,

Added a new animal to 'Red Savanna', a family of Giraffes can now be observed amongst the trees.

Also continuing to improve and update the animals models and animations. Working from the biggest to the smallest. This time the Zebra models have been improved and have new animations.

A Mammoth can be found in 'White Winter'. You will need to find the Mammoth skeleton to trigger the 'event'.

Changes in this update include:

  • Added Giraff's to Red Savanna
  • Improved Zebra models and animations
  • Added Mammoth event to White Winter
  • Increased walk speed of 3dRudder contoller
  • Fixed some floating trees in white winter

Plans for the next update include: A new environment, new animals, improved animals, new audio visualisation effects, audio track cycle.

As always if you have any issues, comments or suggestions please let me know and I will be sure to listen and take a look.

Thanks for supporting the project.

-John
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