Nature Treks VR - Custard
Hello Everybody,

Just a small update for 3dRudder users.

Users of 3dRudder controller can now enjoy full axis support in 'Blue Deep'.

In terms of other update news there are 2 new environments being worked on, new animals are being added and new audio visualisation features are also in progress.

As always if you have any issues, comments or suggestions please let me know and I will be sure to listen and take a look.

Thanks for supporting the project.

-John
Nature Treks VR - Custard




Hello Everybody,

The new 'Blue Deep' underwater environment is now available.

I wanted to spend some more time on this but I've been working long hours on it and am pretty worn out. Will be taking a week or so off to spend with my family.

As I mentioned previously this has been in development for some time intended as a separate project. I will continue to add and polish this and all the other environments.

You can explore the environment and discover a host of ocean life including dolphins, turtles, sword fish, sharks, manta ray, Orca, Jelly fish, sea horses, a variety of smaller schools. Plus get up close to the largest animal ever, the blue whale.

Warning: There are over 1000 fish in the environment and it can get resource demanding.

The creator orbs allow you to control huge schools of fish and create a lively sea bed with kelp forests and seaweed.

There is also a couple of wrecks to discover.

As for the other environments some new animals have been added including some Gorillas, Leopards, Snow Leopards and Linx.

Changes in this update include:

  • Added new environment ' Blue Deep'
  • Added gorilla to 'white waterfall'
  • Added leopards to 'white waterfall'
  • Added snow leopards to 'white winter'
  • Added Linx to 'white winter'

Also contains various other minor tweaks and improvements

As always if you have any issues, comments or suggestions please let me know and I will be sure to listen and take a look.

Thanks for supporting the project.

-John
Nature Treks VR - Custard


Hello Everybody,

I'm pleased to announce that an Ocean Update will be coming to Nature Treks VR soon.

Originally planned as a separate release I have decided to included it as a free update for Nature Treks VR to say thanks to everyone that has supported and stuck with the project.
Its come along way and without people taking the plunge early on, the updates would not have been possible.
Nature Treks VR was never envisaged as a way to generate personal wealth so as long as I'm getting by I will continue to maximise content.

There is still some work left to be done. Expect a late July or early August release. I will keep the forum updated with any news or developments.

Thanks
-John
Nature Treks VR - Custard


Hello Everybody,

Quite a big update with some new locomotion systems implemented.

Nature Treks VR now has 3 movement systems available for Vive users and 2 for Rift users (will work on that 3rd). It also now features snap rotation. All the systems can be used in conjunction with each other.

They are:
Blink Teleport (Vive and Rift)
Fps style (Vive and Rift)
Arm-Swinger (Vive)

Please refer to the image attached to these update notes for the controls. I've also made a couple of videos explaining the controls. WARNING the audio in the Vive video pops allot.

https://www.youtube.com/watch?v=CfaXnYjKhjE
https://www.youtube.com/watch?v=qFGGmlkJTmQ

Changes in this update include:
  • Added FPS style free movement locomotion system
  • Added snap rotate
  • Updated help panels with new controls


As always if you have any issues, comments or suggestions with these new systems please let me know and I will be sure to listen and take a look.

I hate to beg for reviews but getting over the 50 review threshold will make a huge difference.

Thanks for supporting the project.

-John
Nature Treks VR - Custard


Hello Everybody,

There has been lots of requests for an alternative locomotion system recently so I've been working around the clock to get something out asap.

Currently this effects Vive users only, I ran into some complex technical issues with the Rift camera rig. Working hard to overcome them.

I'm aware that some people prefer a different free locomotion system but please accept this update until I can find time to look at all the options.

Press the application menu button on the right controller to toggle
Then hold the grip buttons and move your arms

Remember to toggle it off when interacting with the creator orbs, otherwise the grab will trigger some movement at the same time. Not essential but can feel strange otherwise.

Changes in this update include:

  • Added in arm swinger locomotion option for Vive users
  • Updated help panel for Vive

As always if you have any issues, comments or suggestions please let me know and I will be sure to listen and take a look.

Thanks for supporting the project.

-John
Nature Treks VR - Custard




Hello Everybody,

Added a new animal to 'Red Savanna', a family of Giraffes can now be observed amongst the trees.

Also continuing to improve and update the animals models and animations. Working from the biggest to the smallest. This time the Zebra models have been improved and have new animations.

A Mammoth can be found in 'White Winter'. You will need to find the Mammoth skeleton to trigger the 'event'.

Changes in this update include:

  • Added Giraff's to Red Savanna
  • Improved Zebra models and animations
  • Added Mammoth event to White Winter
  • Increased walk speed of 3dRudder contoller
  • Fixed some floating trees in white winter

Plans for the next update include: A new environment, new animals, improved animals, new audio visualisation effects, audio track cycle.

As always if you have any issues, comments or suggestions please let me know and I will be sure to listen and take a look.

Thanks for supporting the project.

-John
Nature Treks VR - Custard
Hello Everybody,

Just finished integrating native support for 3dRudder

For those that have not seen it before here is a link https://www.3drudder.com/.

Cheers
John
Nature Treks VR - Custard


Hello Everybody,

Finally managed to sort out the toggling for the weather effects, time of day and lotus enclosure to be persistent - so no need to hold them anymore. Sorry for the delay on this, there was an odd technical issue that took much longer than expected to overcome.

The animal models and animations continue to be updated and improved. This time its Rhino's that have had an upgrade.

There is also a surprise in 'Red Savanna' that hints at the 'special' moment I've been thinking about adding into all the locations. You will need to explore and discover some fossil remains to trigger the 'event'.

Changes in this update include:
  • Persistent toggle for time of day changes
  • Persistent toggle for weather effects
  • Persistent toggle for 'lotus enclosure'
  • New Rhino model and animations added
  • New 'Special' event added in Red Savanna

As always if you have any issues, comments or suggestions please let me know and I will be sure to listen and take a look.

Thanks for supporting the project.

-John
Nature Treks VR - Custard


Hi Everybody,

More detailed elephant models and animations have been added.

More rocks and cliffs are now flagged as 'walkable' so you can access more places.

Nature Treks VR is continuously being updated and improved, all the animal models and animations will be replaced shortly with even more detailed versions.

Any issues just pop a comment on here or on the board and I will do my best to help.

-John
Nature Treks VR - Custard


Hello Everybody,

Been looking forward to rolling this one out, it's been a lot of work but hopefully its one everyone can enjoy.

Changes in this update include:
  • New environment: Red Savanna
  • New animals including elephants, lions, rhinos, hippos, zebras and many more
  • New mammal ai. Mammals wander around freely, they react to the player and each other
  • New bird ai. Birds now have improved behaviour, flocking and swooping down to perch on objects
  • The player can now transverse the cliffs, for example you can climb those cliffs in blue ocean and find your ideal vantage point.

Things being worked on include:
  • Changing grab toggle to touch toggle (for weather etc)
  • New 'Hero' events, more details on this soon but it promises to be an exciting addition

As always, any suggestions or issues please let me know

Thanks for the continued support, if you are liking the updates you can give the project an extra boost by leaving a review.

Enjoy! ːsteamhappyː

-John
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