Just a brief message to let you know that another update is around the corner. Expect it in the next few days.
A host of new animals have been added along with a brand new environment: Red Savanna. New mammal and bird Ai has also been added throughout all the existing environments. The new update enables you to traverse the cliffs and rocks reducing the need to switch to the static teleport points for hard to reach areas.
Additional details will be posted with the update.
Been allot of requests for an Orb toggle so here it is (Left Dpad on right controller for Vive - Primary Thumbstick for Rift) . The free teleport arc distance has also been extended, so you can move up to 30 meters each time.
Also a few general tweaks to the environments and you might even find a crocodile lurking in one of the locations.
Added toggle for creator orbs (Left Dpad on right controller for Vive - Primary Thumbstick for Rift)
Its been a while in the making but the locomotion update is finally here. A day earlier than planned which is unusual, surprising what you can do with no sleep.
When the freedom locomotion system is released I will take a look at integrating it into Nature Treks, so that might include an arm swinger type locomotion system. But for now you at least have the freedom to explore the environments.
I am going to make a video doing a demonstration of the controls for Nature Treks VR soon. I think allot of people are missing out on the scope currently.
Changes in the update include:
Open teleport system for HTC Vive (Right trigger)
Open teleport system for Oculus Touch (Right trigger)
The player is now positioned on the ground (not floating)
The static teleport system is still in for hard to reach areas (cliffs etc) you will need to activate the teleport points to use them and use the R Menu button to use them.
IMPORTANT NOTICE FOR OCULUS RIFT USERS WITH XBOX CONTROLLERS: You will need to activate the static teleport points before moving around, they are now off by default.
The next update will focus on one of the following:
Work on the UI (Toggle orb visibility etc)
Wildlife and wildlife behaviour
More audio and audio visualisation effects
If you have a preference please voice it either here or in the forum.
If you encounter any issues with the new update please let me know and I will get on to it as soon as possible.
If your enjoying Nature Treks and would like to support the project further and ensure future content please leave a review.