Nature Treks VR - Custard


Hello Everybody,

Been looking forward to rolling this one out, it's been a lot of work but hopefully its one everyone can enjoy.

Changes in this update include:
  • New environment: Red Savanna
  • New animals including elephants, lions, rhinos, hippos, zebras and many more
  • New mammal ai. Mammals wander around freely, they react to the player and each other
  • New bird ai. Birds now have improved behaviour, flocking and swooping down to perch on objects
  • The player can now transverse the cliffs, for example you can climb those cliffs in blue ocean and find your ideal vantage point.

Things being worked on include:
  • Changing grab toggle to touch toggle (for weather etc)
  • New 'Hero' events, more details on this soon but it promises to be an exciting addition

As always, any suggestions or issues please let me know

Thanks for the continued support, if you are liking the updates you can give the project an extra boost by leaving a review.

Enjoy! ːsteamhappyː

-John
Nature Treks VR - Custard


Hello Everybody,

Just a brief message to let you know that another update is around the corner.
Expect it in the next few days.

A host of new animals have been added along with a brand new environment: Red Savanna.
New mammal and bird Ai has also been added throughout all the existing environments.
The new update enables you to traverse the cliffs and rocks reducing the need to switch to the static teleport points for hard to reach areas.

Additional details will be posted with the update.

-John
Nature Treks VR - Custard
Hi Everybody,

Been allot of requests for an Orb toggle so here it is (Left Dpad on right controller for Vive - Primary Thumbstick for Rift) . The free teleport arc distance has also been extended, so you can move up to 30 meters each time.

Also a few general tweaks to the environments and you might even find a crocodile lurking in one of the locations.

  • Added toggle for creator orbs (Left Dpad on right controller for Vive - Primary Thumbstick for Rift)
  • Extended range of teleport arc

Additional things being worked on include:

New Locations
More Wildlife
Additional Audio
Nature Treks VR - Custard
Hi Everyone,

- Fixed hands not showing after enabling and using the static teleport points.

Thanks
-John


New environment is coming soon!

Additional things being worked on include:

Toggle for creator orbs
Extended teleport range
Additional audio
Nature Treks VR - Custard
Hi Everyone,

This update is a hotfix to resolve a couple of common requests.

  • Disable Creator orbs(Press Right Dpad on Left Vive controller) or (Primary Thumbstick on Rift controllers)
  • Toggle graphics quality (Press Left Dpad on Left Vive controller) (Rift camera works different and doesn't need this option)

Just to clarify these are hotfixes only. The game will NOT remember your setting between scenes.

A rewrite of the UI to include both these options as toggles will take some time and I cannot say when or if that will happen at this stage.

Anyway, I hope this hotfix proves useful.

Thanks
John
Nature Treks VR - Custard


Hi Everyone,

Its been a while in the making but the locomotion update is finally here. A day earlier than planned which is unusual, surprising what you can do with no sleep.

When the freedom locomotion system is released I will take a look at integrating it into Nature Treks, so that might include an arm swinger type locomotion system. But for now you at least have the freedom to explore the environments.

I am going to make a video doing a demonstration of the controls for Nature Treks VR soon. I think allot of people are missing out on the scope currently.

Changes in the update include:
  • Open teleport system for HTC Vive (Right trigger)
  • Open teleport system for Oculus Touch (Right trigger)
  • The player is now positioned on the ground (not floating)
  • The static teleport system is still in for hard to reach areas (cliffs etc)
    you will need to activate the teleport points to use them and use the R Menu button to use them.

IMPORTANT NOTICE FOR OCULUS RIFT USERS WITH XBOX CONTROLLERS: You will need to activate the static teleport points before moving around, they are now off by default.

The next update will focus on one of the following:
  1. New locations
  2. Work on the UI (Toggle orb visibility etc)
  3. Wildlife and wildlife behaviour
  4. More audio and audio visualisation effects

If you have a preference please voice it either here or in the forum.

If you encounter any issues with the new update please let me know and I will get on to it as soon as possible.

If your enjoying Nature Treks and would like to support the project further and ensure future content please leave a review.

Thanks
-John
Nature Treks VR - Custard
Hi Everyone,

Its clear that many people find the current method of exploring frustrating so I've been up all night working on locomotion.
Made some good progress and it should be ready tomorrow.

Thanks
John
Nature Treks VR - Custard
Hi Everyone,

Nature Treks has left early access, updates will continue as planned.

A Locomotion update will be next.

Thanks
John
Nature Treks VR - Custard
Seems to be working ok now.

Please refer to the 'Creator' update news for a full list of changes.

Thanks
-John
Nature Treks VR - Custard
I have setup a beta branch for Nature Treks VR.

If you could opt in and confirm the update working/not working that would be a huge help.

Instructions are pinned on the discussions page.

Thanks
-John
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