We're thrilled to finally bring you the latest installment of Bloody Trapland 2! A lot of new content and features has been added as well as bunch of various fixes.
Snow Mountain World 3 is now officially finished, all levels has been either totaly remade or heavily modified. There might still be tweaks and polish down the EA road, but the current state is very close to the final version.
Online Arcade Play all arcade levels in online mode, choose from a playlist and bring your friends a long for a cusom adventure!
Arcade Leaderboard All levels uploaded to the workshop now automatically gets a leaderboard attached, go super-sonic and get awarded in the spotlight!
Online Arcade mode added
World 3 remade including finalstage and temple levels
Moving traps could stop work with low settings
Respawn animation/time further improved
Air dash mechaninc tweaked
A bunch of sound assets added
Save and load issue in editor fixed
Fixed an issue where deset sun killed you when it should not
Our mysterious friend is now more active in world 1.
Trails could affect players
Snow mountain assets unlocked in editor
Various online play improvments, on going process
Online Lobby improved, region select is now smarter when inviting friend
Aswell as a lot of minor fixes and content
Traplanders! Thank you so much for staying active and providing us with feedback and ideas. Reporting issues to us helps out tremendously and we are making sure to keep a close eye on all channels you can reach us on.
These last weeks we've been focusing a lot on stability and overall optimizing for a smoother gameplay experience. We've totaly remade the network code for the players, making them feel and look better in onlineplay. As well as fine-tuning for a big performance increase in many cases. This is however an ongoing process, so more tweaks and optimizations will come down the road. Please let us know in the forums how it's running for you.
With the next patch (0.7b) we will be bringing you the finished Ice Mountain including the boss and templelevels, it won't be much longer now. so stay tuned for that.
See you in the Traplands!
Lots of various performance optimizations.
Network code for players totaly reworked.
Pvp improved in online play, though more tweaks is yet to come.
Wallslide mechanic slightly improved.
Worldmap fixes in onlineplay.
Issue with starting the same numbered level in another world.
Thank you for an awesome launch week. Some new issues were brought to our attention and was sorted with a few hotfixes.
Currently we are hard at work bringing you the final Ice Mountain, as well as optimizing both performance and online play.
We've also went ahead and unlocked all levels for world 3. Even though most of them are still very much work in progress, they should still prove to be a fun challenge while we continue to polish and tweak them.
Various performance optimizations.
Added option to choose region in Online mode, as well as auto selecting the best region. This caused latency for some players as they ended up wrongfully playing on a server in EU.
Levels sometimes did not unlock as intended in worldmap
Coins sometimes did not count correctly
Various level tweaks and fixes from feedback
Respawn time was lowered and animation bug was fixed
Delete saved data added to options in Main menu
Player collision bug sometimes caused player to die when he should not
Network code for some traps and objects reworked. Still more to be done.
Pvp network code reworked
Trails could affect players, making them slide on platforms
Added more stearing-controlls to boat in worldmap
Default resolution in options was fixed to be same as desktop
Trampoline values did not get saved
Boomfist values did not get saved
Levels sometimes did not upload correctly
Click to connect with buttons was not showing in UI
Thank you! For providing us with feedback and bug reports, it helps us out tremendously.