PC Gamer
Photo credit: DreamHack/Sebastian Ekman.

This weekend is all about DreamHack Winter, which is happening right now in J nk ping, Sweden. There's top-quality Dota 2, CS:GO, Hearthstone, and more to be watched: so much that you'll have a hard time keeping track of them. Don't worry, though! Thanks to the magic of 'doing lots of esports in the same building', you can listen to a bit of CS:GO casting while watching Dota.

Here's what's happening.

Dota 2: ASUS ROG DreamLeague Season 4 Playoffs

A spread of international Dota 2 talent compete for a share of $150,000 at DreamHack. Frankfurt Major champions OG are taking part, as are ESL One New York winners Vega Squadron. The majority of this bracket is taking place today, Friday the 27th—but the lower bracket finals and grand finals are both taking place tomorrow. Play starts at 14:00 CET (13:00 GMT/05:00 PST) and you can watch it all on Twitch.

It is guaranteed to be very Dota: but will it be as Dota as 2013, when the finals took place during a Darude concert?

No. That is impossible.

Counter-Strike: Global Offensive: FACEIT 2015 Stage 3 Finals

$250,000 on the line in a single day. After Thursday's group stages, four surviving top-flight CS:GO teams will play the semi-finals and finals on Saturday. Between Team SoloMid, Virtus.pro, Fnatic and Ninjas in Pyjamas there's a huge amount of talent on display here. Play starts 14:00 CET (13:00 GMT/05:00 PST) and you'll find the livestream here (and also in the background of the Dota stream.)

Hearthstone: DreamHack NVidia Grand Prix

Running throughout the weekend, this is an open tournament with a $40,000 prize pool. It'll start with a Swiss format (no eliminations, players earn points to determine standing) followed by an elimination bracket. Anybody can enter, but they'll be up against some of the best players in the world—including Worlds champion Ostkaka. Watch on the official streaming site.

StarCraft II: DreamHack ROCCAT LotV Championship

The competitive scene is still developing around the changes brought in by Legacy of the Void, so this tournament is one of your best opportunities to see new strats in action. Rob Zacny wrote  this article earlier in the week about changes you're likely to see, but find out for sure this weekend as a roster of European players (plus invited Korean greats) click on stuff really quickly for $50,000. Play is ongoing, with the remaining matches taking place tomorrow from, you guessed it, 14.00 CET (13.00 GMT/05:00 PST). Once again, the place to be is the official streaming site.

Ultra Street Fighter IV: Capcom Pro Tour

Dreamhack is a premier stop for the Capcom Pro Tour as it continues its journey around the world. A share of $250,000 is on the line, with 32 players in contention from all around the world. A great opportunity to see some top-quality Street Fighter—and get excited for next year's SF V. Group stage play begins on Saturday at 11:00 CET (10:00 GMT/02:00 PST) and continues until the end of the day. Watch it here.

League of Legends: 2015 International Wildcard All-Stars

Believe it or not, there's something happening this weekend that isn't happening in Sweden. Melborne, Austria will host LoL's first-ever Wildcard tournament in order to determine which teams represent the Wildcard regions at the All-Star Event in a couple of weeks. The format is pretty unusual: each region's All-Star team is assembled by player vote and play will take place across multiple mode, including standard 5 vs. 5 Summoner's Rift, 1 vs 1, and a player-voted mode. Play started on Thursday and runs through to the end of Saturday. Here's the stream.

Pcgp Logo Red Small PC Gamer Pro is dedicated to esports and competitive gaming. Check back every day for exciting, fun and informative articles about League of Legends, Dota 2, Hearthstone, CS:GO and more. GL HF!

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Scammers! They’re everywhere nowadays. Cheats! Hackers! Frauds! Phoneys! These rogues and more want your precious wizard hats and shark guns, to plunder your Steam account of its cosmetic goodies and steal them away for their own nefarious ends. CS: GO guns and Dota 2 wizard hats can be worth a lot of money, you know. Valve are sick of folks doing this, and probably sick of the headaches it creates for their support department. To reduce this, they’re soon adding trade holds that’ll hold things up by a few days – unless both parties are using the Steam app‘s Mobile Authenticator.

… [visit site to read more]

PC Gamer
This is Tiny. He has an ability called 'Toss'. 'Toss' means 'throw'. This is not a suggestion.
Three Lane Highway

Every week, Chris documents his complex ongoing relationship with Dota 2 and wizards in general. To read more Three Lane Highway, click here

The game has run long, as pub games tend to do. It's relatively even—maybe you're ahead a little, maybe they are, but the thing just won't seem to end. At this point, you probably have about a 50% chance of winning: and really is going to be up to chance, unless you ask yourself a simple series of questions.

Here is how you don't lose this Dota game.

Where are you going and why are you going there

You are going somewhere, because clicking on the ground is a pretty good idea in Dota 2. Where are you going, though? Are you going to your jungle? Are you going to the Roshan pit? Are you going to their jungle, or to lane? Regardless of the answer: why are you doing this?

Here are some bad answers to this question:

  • There might be kills there and I'd like to get a kill. I want to be the 'kills guy', the guy who gets all the kills.
  • I am going to punch creeps until I can buy the big item I want. The big item will ensure that I become 'kills guy'.
  • I am going to place a ward because I would like my team to stop shouting at me.
  • I do not have any wards but I am going to use my face as a ward. My face-ward will find the enemy team, wherever they may be. My face-ward is not responsible for what happens after that.

Here are some good answers:

  • I am going to set up an ambush for the enemy split-pusher who has kept them in the game this far.
  • I am going to place a ward on the highground around our base and jungle so that we can push out and farm.
  • I am going to ensure that we have vision around the Roshan pit.
  • I am going to farm in an area that is safe because of the number of wards that we have. I am extremely grateful for all of these wards.

Do your friends know where you are

It's all very good to make solid right-clicking-on-the-ground decisions, but these can still become bad decisions if you choose to horde all of that wisdom for yourself. Why not share your plan of action with the rest of your team? This is why we call them 'a team', and not 'four assholes'.

You may think that they're four assholes, but this is one of those rare instances where thinking it makes it so—and making it so will lose you this game of Dota 2. Sharing your plan will result in one of two outcomes:

  • Your team will accompany you on your mission.
  • Somebody will call you an asshole.

There's nothing you can do about that second one, but the first one is pretty important.

Why are you going by yourself

If you're going alone, then you've done something wrong. You've either forgotten to tell your team about where you're going, in which case go back a step, or you've told them and they've called you an asshole and you've decided to go anyway. This may make you feel like a strong free independent Dota player, but it is also probably going to get you killed and lose you the game.

It's dangerous to go alone. Take this. It's a teammate. Or an asshole. It doesn't matter. Just don't go anywhere you don't have really good vision without somebody else. This will either prevent a disaster, or at the very least mitigate the blame for a disaster.

Do you have a Town Portal Scroll

You really should definitely have a teleport scroll. You do not need a Town Portal Scroll if you have Boots of Travel. There are no other exceptions. Not even for you, Nature's Prophet. Not even for you.

Your gold isn't your gold now, surplus gold is your gold

Mouse over your gold counter on the right hand side of the screen, near the shop button. See all that stuff that pops up? One number is incredibly important: the green number (presuming that it's green. If it's not green, earn gold until it's green.)

This number tells you how much gold you have. You might think that you've got much more than this, but you don't. You see, all that other gold is reserved for the buyback that you definitely need. You need that buyback more than you need the item you're thinking of buying. You might think "I don't really need buyback". Don't have that thought. Eradicate that thought. That thought will make you lose this game.

You don't look convinced. You think that second Daedalus is going to ensure that, when the smoke clears, you emerge as the 'kills guy'. You're wrong. You should save for buyback.

You can buy things, but only using your surplus. If your gold count says '1898' but the green number reads '86', you may purchase items that cost less than 86 gold. May I suggest a Town Portal Scroll.

No seriously save for buyback

Do you know what's a pretty good item? Daedalus. It's worth 5520 gold. That's a lot of gold!

Do you know what's a really good item? All of your current items, plus your hero and all of their stats and abilties. That's worth every single piece of gold that you've spent in this entire game plus all of the experience that you've earned. Do you know why? Because all of these things are worth zero gold when you are dead, and only regain their value when you come back to life.

Buyback is the button that makes you come back to life. It's a very important button. Save for buyback.

Why doesn't anybody have buyback

YOU: I thought we just spoke about this! We have wiped and nobody has buyback.

TEAMMATE ONE: I thought it would be fine if I bought this item that I have just bought and now don't get to use because I am dead.

TEAMMATE TWO: I thought it would be fine if I bought this item that I have just bought and now don't get to use because I am dead.

TEAMMATE THREE: I thought it would be fine if I bought this item that I have just bought and now don't get to use because I am dead.

TEAMMATE FOUR: I thought it would be fine if I bought this item that I have just bought and now don't get to use because I am dead.

YOU: I should not have bought this extra Daedalus.

They won't skip barracks and go straight for the Ancient, it's fine

It's not fine.

Pcgp Logo Red Small PC Gamer Pro is dedicated to esports and competitive gaming. Check back every day for exciting, fun and informative articles about League of Legends, Dota 2, Hearthstone, CS:GO and more. GL HF!

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

When is a ban not a ban? That’s a question which cropped up twice this weekend as League of Legends team Jin Air Green Wings and Smite team EnVyUs each passed up an opportunity to ban a character from a competitive match.

No-bans or skipped bans happen in the phase before the main game starts. At this point the teams are working out which characters their team will play and which to remove from play. Choosing NOT to remove something is vary rare but it does happen. It’s well worth trying to understand what’s going on in those scenarios, whether it’s to unpick the strategic thought behind them or to nod sagely over the capacity for humans to make terrible blunders on the global stage. So let’s take a closer look at no-bans, what they are and how you can use them to your advantage:

… [visit site to read more]

Product Update - Valve
* Fixed the courier returning to base if Smoke of Deceit was pinged while carried by the courier.
* Fixed some inconsistent behavior with unit selection and spawning illusions or summoned units.
* Updated some checks for the Alt key in the UI to respect both left and right Alt, as well as dota_remap_alt_key.
* Corrected damage numbers in Juggernaut's Blade Fury tooltip.
Community Announcements - SZ

Congratulations to OG for winning the first Dota 2 Major Championship. They came from the Regional Qualifiers, and went through a seemingly impossible road starting in the Lower Bracket and going through all the way to the Grand Finals. On their way to victory they took down Fnatic, Mineski, Virtus Pro, CDEC Gaming, EHOME and Evil Geniuses. In the Grand Finals they faced off against Team Secret and took the series 3-1.

Following the success of the Dota 2 Asia Championships (DAC) last year, Perfect World will be hosting The Shanghai Major which will take place at the Mercedes Benz Arena from March 2-6, 2016. We'll be announcing more details such as ticketing information as the event approaches. All roster changes will be locked on December 8th for teams looking forward to participating in the Major.

In other Dota news, we are putting the finishing touches on the Desert Map and the underlying technology, and we're hoping to have it ready around the middle of December when our next update will be released.
PC Gamer

Warning! Spoilers follow for the Dota 2 Frankfurt Major.

This was a fairytale ending. After seven fiercely-fought games across the lower bracket final and grand final, OG have become the first winners of a Dota 2 Major. They ll take home $1.1m.

Formerly known as (monkey) Business, OG picked up a sponsor late and arrived at the tournament through the European qualifier. Unlike the most of the teams they faced on the road to the final, they weren t invited. They also failed to qualify for the upper bracket during the group stage, meaning that they had to take the longest possible road to get here, facing elimination at every step of the way.

Yesterday, they surprised the world by taking out talented Chinese squad EHOME. That won them a spot against EG this morning: this being (mostly) the same EG that won the International only a few months ago. The resulting contest was thrilling: a confident start for EG giving way to two amazing games by OG. In the first, they snowballed off the back of a Tiny-Alchemist combo that they ve run before. In the second, they struggled a little against a North American squad that was intent to dodge fights and farm. In the end, however, OG managed to clinch victory through a succession of amazing plays by relative newcomers Miracle- and Cr1t- as well as Heroes of Newerth veteran MoonMeander.

That s how they got to the final: but they final was something else. After the EG match, MoonMeander described Secret s legendary captain, Puppey, as the end boss of the Dota scene. OG s raid was approaching its final phase. Defeat here would still be an incredible achievement for a qualifier team. Secret's fans gathered on one side of the arena floor, OG s on the other. I don t think anybody expected a showing quite as convincing as the one OG delivered next.

Game one, embedded above, was a stomp. A virtuoso turn by Miracle- on Invoker (a fan-favourite hero who has only made a few appearances at this event) completely shut down Secret. Dota has been through phases in its life where clutch skill was ultimately not enough to trump macro-scale strategy. This match bucked that trend, as did many of OG s other performances: they pressed on through nerve and bravado, a little like the scene s original darlings, Na Vi.

Game two was a sixty minute-plus epic, but similarly impressive. Secret put up a fierce resistance, but they couldn t overcome one of the best support pairs in the world in OG s Fly and Cr1t-. All that crazy aggression from N0tail, MoonMeander and Miracle- was translated into victories by phenomenal defensive play. Watch through to the end to see Secret s plans fall apart as first Cr1t- and then MoonMeander deliver perfect performances on Tusk and Earthshaker.

In game three, Puppey s reputation as a drafter asserted itself. He locked out the defensive supports that had formed the basis of OG s victories and pulled out an unorthodox draft including Wraith King that seemed to take OG off guard. This was one-sided the other way. Puppey has a reputation for ultimately winning series when he draws a bead on his opponent s weakness: despite their two game advantage, a 3-2 result in Secret s favour didn t look impossible at this point.

In game four, OG once again found their preferred defensive options banned or picked. This gave them access to often-banned hero Doom, however, as well as Miracle- s signature Shadow Fiend. Their solution to the absence of Tusk, Winter Wyvern and Dazzle was ingenious: they used Doom s Devour to pick up Frost Armour from a jungle creep and stacked this with Lich s own Frost Armour to create absolutely absurd damage mitigation for their core heroes. They surrounded this with Cr1t- s brilliant Rubick and N0tail s Brewmaster. Together, they were able to use Shadow Fiend as a battering ram: threatening barracks early and maintaining the pressure through setbacks.

Having seized map control early, they outmaneuvered Secret and forced errors that lead them to the Ancient and, ultimately, the championship. As the pyrotechnics settled down and they began their post-match on-stage interview, something happened that I ve never seen in years of covering Dota LANs: the OG side of the audience surged forwards, invading the stage and mobbing their heroes. Forgive the dodgy camera phone photo: this is one of the best endings I ve seen to one of the best tournament runs in the history of the game.

In a press conference afterwards, N0tail emphasised the role of trust in OG s victory.

What is most important in Dota is the things that are outside of the game he said. You are five individuals that have to try to act as a single unit. For you to achieve something close to a single unit, you have to be able to trust each other. To trust each other, you have to like each other. There are a million factors outside of the game. To be good at the game is not enough to win a tournament, or even get top three. That s what I really like about the game.

Somebody like Miracle-, he s so talented. But without his niceness, his genuineness, the reasons we like him, his talent wouldn t be used and we wouldn t be able to achieve what we achieved today. I value it more than anything.

Imagine if every Dota player felt that way.

Pcgp Logo Red Small PC Gamer Pro is dedicated to esports and competitive gaming. Check back every day for exciting, fun and informative articles about League of Legends, Dota 2, Hearthstone, CS:GO and more. GL HF!

PC Gamer

Right as the grand finals of the Frankfurt Major are about to start, Valve have announced the details for the next premier Dota 2 tournament. The Shanghai Major will take place from March 2-6 in the Mercedes Benz Arena in, you guessed it, Shanghai, China.

No details on the prize pool yet, but it d be sensible to assume $3m: exactly like the Frankfurt tournament. Teams will have a while to change their rosters in the interim between the two Majors.

It s likely that this will replace the Dota Asia Championship. DAC was one of the original inspirations for the Major programme, and it d make sense for Valve to treat this as the defacto championship for the region. Given that Chinese Dota has suffered in Frankfurt, we ll have to wait and see whether the scene can bounce back on home territory.

Pcgp Logo Red Small PC Gamer Pro is dedicated to esports and competitive gaming. Check back every day for exciting, fun and informative articles about League of Legends, Dota 2, Hearthstone, CS:GO and more. GL HF!

PC Gamer

On the penultimate day of the Frankfurt Major I sat down with caster Austin Capitalist Walsh to talk about the state of Dota 2 casting and analysis, his own perspective on his work, and the stage of the game in general. This has felt like a really strong tournament and a healthy period in general for the game—but there s always more that can be done.

Austin 'Capitalist' Walsh

Capitalist works for JoinDOTA as a commentator and is known for his double act with frequent co-caster Blitz, his hair, his energy levels, and his 6K MMR. You can arrange those things in any order of priority you choose.

PCG: How have you found this event, compared to TI?

Capitalist: Compared to TI there s a bit less hype, because there s not as many people coming to the event. Obviously Saturday will be packed, or that s what I anticipate anyway. Because it s a very long, drawn-out event and it s not the biggest event of the year it s hard for people to come in on weekdays and stuff like that. It hasn t been as hype, but I think it s still been really enjoyable. I m looking forward to having three of these Majors a year because I think it gives me a lot more experience—it gives everyone a lot more experience. Just from a casting perspective it s always good to do LAN events, but being able to work on the panel has been a lot of growth for me, and for everyone.

I think panel is the Dota scene s most lacking point right now. We re not very good at panel compared to other e-sports or other sports in general, and I think that s something that the Majors will definitely help out on. It s a very small number of events that get this many panels with this many people. MLG, right, we did a panel with three people—there s not much to go on, I d say it s not that good of an experience compared to a premier tournament like ESL One New York or the Majors.

PCG: Specifically then, what does that experience translate to in terms of your casting?

Capitalist: I think I ve done a lot more research because I was out of my element when it came to the analyst desk. I did a lot more research going into it. I usually do a lot of research, but this time I was looking for different things. I was looking for anecdotes about the players. I was talking to the players more about how they felt they were going to do, etc. More of the time when I talked to them before it d be about strategy, how they felt the patch was, stuff like that. General game knowledge that I thought was more applicable. But panel work is like who works in this matchup against this matchup , where in casting you don t care so much necessarily.

PCG: It s already happening.

Capitalist: Yeah. The game has started, you don t have to talk about it during the draft, you cover the action as-is.

PCG: The Dota scene feels pretty analytical, even in e-sports where most people are pretty analytical. Do you think that s changing? Is it becoming more about stories and anecdotes, as you say?

Capitalist: I think that s where we should be going. I think that we are too analytical. Obviously, the hardcore nerds that are going to show up on Reddit—they re always going to be like, we want more analytics, we want our analysts to be able to predict every single draft pick that comes up but honestly it doesn t make for a very entertaining stream. It s not very good entertainment value. I think that the TI panel was a bit lacklustre in that regard: they put four intensive analysts on a panel and there wasn t that much to go on.

I mean, Redeye… do you remember 7ckngmad waving the white flag to Pyrion? That was the only schtick that came from it. Redeye was leaning into them and the analysts didn t know how to react.

PCG: Well, Paul can be brutal.

Capitalist: Paul can be brutal, right, but the banter is supposed to be what creates entertainment value. That s an easy and cheap way to do so and the analysts weren t prepared for it. I think that the people like me and say, Purge, we re decently good at analytics and we need to get better in that regard and still provide energy and banter and that stuff. I need to get better at that. While people like Winter who are incredibly good at analytics need to get better at bringing more energy and more banter to a desk. I think both sides need to come together and be better.

We re not really good enough to do better, yet, so let s find another way.

PCG: Both Valve and a whole bunch of other organisations have tried different things to make Dota accessible. This is the least accessible game on the planet. It doesn t get any less accessible than Dota. I think it was 2GD that said that humour was ultimately the way to achieve that. Would you agree with that?

Capitalist: I would agree with that. The Smash community is amazing, right? A lot of it is because they have these huge personalities and they bring a lot of personality to those casts. Even in an intense match they have these moments… WOMBO COMBO, HAPPY FEET —that shows up everywhere, right? Those kinds of moments that the fighting game community creates, they re what bring in the average viewer. The game is somewhat easier to follow—certainly easier than Dota—but I also think that they do that much better than the Dota community does.

I d phrase it differently: humour is the easiest, cheapest way to get somebody interested in Dota.

PCG: But cheap s not necessarily bad, right?

Capitalist: Not at all, not at all. I was talking about this earlier. There was a Mineski vs. OG game, right? Everybody on the panel had OG, including myself, but I changed my prediction to Mineski because I felt it was an easy and cheap way to create a different dynamic on the desk. One person opposing three other people s thoughts. It s not that you can t create interesting dialogue with everybody choosing the same thing, but that s why I mean easy and cheap . We re not really good enough to do better, yet, so let s find another way.

PCG: Maybe efficient is another way of saying cheap .

Capitalist: Yeah, true.

PCG: But one of the things that s really positive about the Dota scene at the moment is how international it is. Mineski is a good example, a story that writes itself because nobody expected them to do quite so well. Do you think it ll stay that way? Is Dota trending towards one-region dominance, more of a mono-narrative like League? I like this plurality at the moment—it feels really strong.

Capitalist: I like it too. The one thing that s concerning right now is that the Chinese scene has been falling off so much and I don t know if any of the weaker regions are going to rise up. I m not sure if North America tier two and three is going to get good enough, I m not sure if South America and Southeast Asia are going to be good enough to stay in the international scene. That s concerning for me, because it started with The International —it s supposed to be every country, that s the original idea. I do think that creates the most interesting dialogues and it gives us the widest viewerbase. It s fun that way. It s a concern to me that China has been suffering. But I think it ll keep a pretty strong variance.

I think that China is going to realise that getting new players is going to be important. They can t just have the old dogs constantly. I think that shows in teams like CDEC, very clearly. EHOME is a great example of relatively newer players, and the strength of them over the more established players.

PCG: Do you think there s anything structural that needs to change about the scene more broadly? The Majors are one step towards offering bigger payouts more regularly to the top teams, but Dota s not… Valve are the opposite of Riot in a whole bunch of ways and offering salaries to players seems totally off the table. Would the scene benefit from that kind of stability?

The mid matchup is supposed to be the most mechanically skilled players facing off one-on-one against each other.

Capitalist: No… I ve had some minor complaints about the way that Valve run things in the Dota scene, but I think they recognise that TI was essentially too big of a tournament, in a way, that it was taking up too much. They also saw the success of the CS:GO Majors. Implementing the Majors into the Dota scene was the best thing they could have done. It s the best way to feel Valve s impact. I don t think we should have a Riot system where Riot is controlling everything, and every broadcast is Riot-sponsored… I don t think we should go that route. I just want to let this year play out, and see how the Majors go, before I d suggest anything else.

PCG: From my perspective, this feels like a really good patch for spectators. Do you agree, and which way would you like to see the meta shift?

Capitalist: Okay, one really good thing about this patch is the variety in heroes. We have a pretty good variety in the pool, there s not too many examples of really overpowered heroes. Doom is the best example of an OP hero right now, and teams will leave him out of the pool entirely sometimes. In that case, balance wise, the game is in a really great place. I do think that there are certain things that 6.86 might be able to bring in, that would make the game a bit more interesting—for example, the mid matchup. The mid matchup is supposed to be the most mechanically skilled players facing off one-on-one against each other. That s no longer the case. It s about stacking, dual-laning, rotations etc.

For example, the Puck-Queen of Pain matchups that we used to see in older patches, they were amazingly fun to watch. We don t see that anymore, because the mid matchup is no longer one on one. It s no longer as gank-heavy. Your midlaner is often times your carry, so you can t afford to have someone like Puck who doesn t scale well. If they do try to make the midlane experience a bit more about that kind of matchup, that d be more interesting—but that s a very finicky system to go to, it s hard to say how implementing stronger midlane play would affect other parts of the game. Are supports going to be garbage-tier again, would they only buy wards—that kind of thing. You never know what s going to happen.

PCG: Thanks for your time!

Pcgp Logo Red Small PC Gamer Pro is dedicated to esports and competitive gaming. Check back every day for exciting, fun and informative articles about League of Legends, Dota 2, Hearthstone, CS:GO and more. GL HF!

Community Announcements - SZ

After five days of amazing play only three teams remain. Team Secret secured their place in the Grand Finals by winning an intense back-and-forth series against Evil Geniuses. EG now finds themselves in the Lower Bracket Finals facing OG, a team that has had an impressive run fighting their way through the Lower Bracket. The winner will move on to battle Team Secret in the best-of-five Grand Finals showdown, with the champions taking home over one million dollars. The broadcast begins at 10:30am CET, watch it live to see who will be the first team ever to have their name engraved on the Eaglesong trophy.

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