Costumes, countries and content, OH MY! This Halloween-themed update is packed with new art, features, and items in the "spirit" of the season. We've also fully localized the game for German, Russian, French, and Portuguese (Brazil). Yes, now you can drink a frosty mug of Heiliger Sprudel.
* Halloween Makeover: The town is getting into the spirit with a completely new design including a sprawling pumpkin patch! Some of our classic items may also have a new look to them ;) * Bosses in Costume: Each dungeon boss has dressed up in their favorite costume. Which is very relevant, because of the... * Limited-time Character Accessories: These will drop randomly from defeated dungeon bosses during October and into early November. Increase your chances by finding the Ring of Masques!
SUPPORTED LANGUAGES * English * German - new! * Russian - new! * French - new! * Portuguese (Brazil) - new!
Also included in this build are minor bug fixes and improvements
Hey everyone! As always, a sequel to Soda Dungeon has been our focus for a while now. But we are still keeping updates in the pipeline for this version.
Version 1.2.3 Update log:
-6 new mythic/legendary items added. -Added 'Caps Earned' to the HUD during dungeon trips. -May "ctrl + click" in the tavern to instant-hire patrons. -Relic tokens may be purchased in Dimension 2 and after. -Added a ‘Try Before You Buy’ promo for the Magic Clock in Dimension 2. -Banker’s gold limit increased to 10 million. -Fixed issue where the Ragezerker's buffs would be reset after a team revive.
We discovered our main back-end server was acting up today, which is in charge of handling steam purchase requests and file transfers across all platforms. It's been rebooted so everything is back to normal now- if you were having issues with any of these services please give it another shot now!
It's been a couple of weeks since the last update so I just wanted to check in and see how many people were still encountering save file issues. I've noticed a significant drop in the number of emails I've received regarding lost files, so I'm hoping the new backup system really is doing its job.
I wanted to give a shout-out to Evan Todd, a fellow Columbus developer. I spoke with him at a meetup earlier this month and he originally suggested that I implement the backup system. I was so caught up in trying to figure out why files were being lost in first place that this didn't even cross my mind.
Evan is also the creator of Lemma, an awesome first-person parkour adventure game. Give it a look :)